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Decompile padmgr.c (#1246)
* Decompile padmgr.c * Format * Enum names * Update namefixer * Suggested changes Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Suggested changes, improve motor.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Further suggested changes * Format * Fix `controller.h` comment Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> --------- Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
This commit is contained in:
+1
-1
@@ -128,7 +128,7 @@ void func_801736DC(GraphicsContext* gfxCtx) {
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}
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void Game_UpdateInput(GameState* gameState) {
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Padmgr_GetInput(gameState->input, 1);
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PadMgr_GetInput(gameState->input, true);
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}
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void Game_Update(GameState* gameState) {
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@@ -26,7 +26,6 @@ extern StackEntry sSchedStackInfo;
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extern StackEntry sAudioStackInfo;
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extern StackEntry sPadMgrStackInfo;
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extern AudioMgr sAudioMgr;
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extern PadMgr gPadMgr;
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void Main(void* arg) {
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intptr_t fb;
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+767
-28
@@ -1,58 +1,797 @@
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/**
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* @file padmgr.c
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*
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* This file implements communicating with joybus devices at a high level and serving the results to other threads.
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*
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* Any device that can be plugged into one of the four controller ports such as a standard N64 controller is a joybus
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* device. Some joybus devices are also located inside the cartridge such as EEPROM for save data or the Real-Time
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* Clock, however neither of these are used in Zelda64 and so this type of communication is unimplemented. Unlike the
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* padmgr implementation in OoT, there are three controller types supported:
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* - Standard N64 Controller
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* - N64 Mouse
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* - Voice Recognition Unit
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*
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* Communicating with these devices is broken down into various layers:
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*
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* Other threads : The rest of the program that will use the polled data
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* |
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* PadMgr : Manages devices, submits polling commands at vertical retrace
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* |
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* Libultra osCont* routines : Interface for building commands and safely using the Serial Interface
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* |
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* Serial Interface : Hardware unit for sending joybus commands and receiving data via DMA
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* |
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* PIF : Forwards joybus commands and receives response data from the devices
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* |---¬---¬---¬-------¬
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* 1 2 3 4 5 : The joybus devices plugged into the four controller ports or on the cartridge
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*
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* Joybus communication is handled on another thread as polling and receiving controller data is a slow process; the
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* N64 programming manual section 26.2.4.1 quotes 2 milliseconds as the expected delay from calling
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* `osContStartReadData` to receiving the data. By running this on a separate thread to the game state, work can be
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* done while waiting for this operation to complete.
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*/
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#include "global.h"
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#include "io/controller.h"
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#include "ultra64/motor.h"
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#pragma GLOBAL_ASM("asm/non_matchings/code/padmgr/Padmgr_GetControllerBitmask.s")
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#define PADMGR_RETRACE_MSG (1 << 0)
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#define PADMGR_PRE_NMI_MSG (1 << 1)
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#define PADMGR_NMI_MSG (1 << 2)
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#pragma GLOBAL_ASM("asm/non_matchings/code/padmgr/func_80174F24.s")
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typedef enum {
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/* 0 */ VOICE_INIT_FAILED, // voice initialization failed
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/* 1 */ VOICE_INIT_TRY, // try to initialize voice
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/* 2 */ VOICE_INIT_SUCCESS // voice initialized
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} VoiceInitStatus;
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#pragma GLOBAL_ASM("asm/non_matchings/code/padmgr/func_80174F44.s")
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PadMgr* sPadMgrInstance = &gPadMgr;
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#pragma GLOBAL_ASM("asm/non_matchings/code/padmgr/func_80174F7C.s")
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s32 sPadMgrRetraceCount = 0;
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#pragma GLOBAL_ASM("asm/non_matchings/code/padmgr/func_80174F9C.s")
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s32 sVoiceInitStatus = VOICE_INIT_TRY;
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#pragma GLOBAL_ASM("asm/non_matchings/code/padmgr/Padmgr_GetEventCallback.s")
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/**
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* Returns the bitmask of valid controllers.
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*
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* bit n set = controller (n+1) available.
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*/
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u8 PadMgr_GetValidControllersMask(void) {
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return sPadMgrInstance->validCtrlrsMask;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/padmgr/func_80175008.s")
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/**
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* Sets the callback function intended to be used to modify the rumble pak state on each VI with
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* calls to `PadMgr_RumbleSetSingle`. The callback may be passed a single user-provided argument.
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*
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* @param callback callback to run before rumble state is updated for the current VI
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* @param arg the argument to pass to the callback
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*
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* @see PadMgr_RumbleSetSingle
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* @see PadMgr_UnsetRumbleRetraceCallback
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*/
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void PadMgr_SetRumbleRetraceCallback(void (*callback)(void*), void* arg) {
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sPadMgrInstance->rumbleRetraceCallback = callback;
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sPadMgrInstance->rumbleRetraceArg = arg;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/padmgr/Padmgr_SetEventCallback.s")
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/**
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* Unsets the rumble retrace callback if the provided function and argument are the same as those already registered.
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*
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* @param callback the callback to test against
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* @param arg the argument to test against
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*
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* @see PadMgr_SetRumbleRetraceCallback
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*/
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void PadMgr_UnsetRumbleRetraceCallback(void (*callback)(void*), void* arg) {
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if ((sPadMgrInstance->rumbleRetraceCallback == callback) && (sPadMgrInstance->rumbleRetraceArg == arg)) {
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sPadMgrInstance->rumbleRetraceCallback = NULL;
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sPadMgrInstance->rumbleRetraceArg = NULL;
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/padmgr/func_8017506C.s")
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/**
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* Sets the callback function intended to be used to test for particular inputs on each VI, immediately after new
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* inputs have been polled.
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*
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* This is useful for the rare cases where additional resolution is needed in the timings of player inputs,
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* while the game is still updating comparatively slower.
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*
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* @param callback callback to run as soon as new inputs are obtained
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* @param arg the argument to pass to the callback
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*
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* @see PadMgr_UnsetInputRetraceCallback
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*/
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void PadMgr_SetInputRetraceCallback(void (*callback)(void*), void* arg) {
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sPadMgrInstance->inputRetraceCallback = callback;
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sPadMgrInstance->inputRetraceArg = arg;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/padmgr/Padmgr_Lock.s")
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/**
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* Unsets the input retrace callback if the provided function and argument are the same as those already registered.
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*
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* @param callback the callback to test against
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* @param arg the argument to test against
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*
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* @see PadMgr_SetInputRetraceCallback
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*/
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void PadMgr_UnsetInputRetraceCallback(void (*callback)(void*), void* arg) {
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if ((sPadMgrInstance->inputRetraceCallback == callback) && (sPadMgrInstance->inputRetraceArg == arg)) {
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sPadMgrInstance->inputRetraceCallback = NULL;
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sPadMgrInstance->inputRetraceArg = NULL;
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/padmgr/Padmgr_Unlock.s")
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/**
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* Acquires exclusive access to the serial event queue.
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*
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* When a DMA to/from PIF RAM completes, an SI interrupt is generated to notify the process that the DMA has completed
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* and a message is posted to the serial event queue. If multiple processes are trying to use the SI at the same time
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* it becomes ambiguous as to which DMA has completed, so a locking system is required to arbitrate access to the SI.
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*
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* Once the task requiring the serial event queue is complete, it should be released with a call to
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* `PadMgr_ReleaseSerialEventQueue()`.
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*
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* If another process tries to acquire the event queue, the current thread will be blocked until the event queue is
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* released. Note the possibility for a deadlock, if the thread that already holds the serial event queue attempts to
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* acquire it again it will block forever.
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*
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* @return The message queue to which SI interrupt events are posted.
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*
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* @see PadMgr_ReleaseSerialEventQueue
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*/
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OSMesgQueue* PadMgr_AcquireSerialEventQueue(void) {
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OSMesgQueue* serialEventQueue;
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#pragma GLOBAL_ASM("asm/non_matchings/code/padmgr/func_801750FC.s")
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osRecvMesg(&sPadMgrInstance->serialLockQueue, (OSMesg*)&serialEventQueue, OS_MESG_BLOCK);
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return serialEventQueue;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/padmgr/func_80175364.s")
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/**
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* Like `PadMgr_AcquireSerialEventQueue` but for Voice access.
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*
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* @see PadMgr_AcquireSerialEventQueue
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* @see PadMgr_VoiceReleaseSerialEventQueue
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*/
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OSMesgQueue* PadMgr_VoiceAcquireSerialEventQueue(void) {
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OSMesgQueue* serialEventQueue;
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#pragma GLOBAL_ASM("asm/non_matchings/code/padmgr/func_80175434.s")
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osRecvMesg(&sPadMgrInstance->serialLockQueue, (OSMesg*)&serialEventQueue, OS_MESG_BLOCK);
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return serialEventQueue;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/padmgr/func_8017544C.s")
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/**
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* Relinquishes access to the serial message queue, allowing another process to acquire and use it.
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*
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* @param serialEventQueue The serial message queue acquired by `PadMgr_AcquireSerialEventQueue`
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*
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* @see PadMgr_AcquireSerialEventQueue
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*/
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void PadMgr_ReleaseSerialEventQueue(OSMesgQueue* serialEventQueue) {
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osSendMesg(&sPadMgrInstance->serialLockQueue, (OSMesg)serialEventQueue, OS_MESG_BLOCK);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/padmgr/PadMgr_RumbleSet.s")
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/**
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* Like `PadMgr_ReleaseSerialEventQueue` but for Voice access.
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*
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* @see PadMgr_VoiceAcquireSerialEventQueue
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*/
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void PadMgr_VoiceReleaseSerialEventQueue(OSMesgQueue* serialEventQueue) {
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osSendMesg(&sPadMgrInstance->serialLockQueue, (OSMesg)serialEventQueue, OS_MESG_BLOCK);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/padmgr/PadMgr_ControllerHasRumblePak.s")
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/**
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* Locks controller input data while padmgr is reading new inputs or another thread is using the current inputs.
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* This prevents new inputs overwriting the current inputs while they are in use.
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*
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* @see PadMgr_UnlockPadData
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*/
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void PadMgr_LockPadData(void) {
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osRecvMesg(&sPadMgrInstance->lockQueue, NULL, OS_MESG_BLOCK);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/padmgr/Padmgr_CalcStickEdges.s")
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/**
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* Unlocks controller input data, allowing padmgr to read new inputs or another thread to access the most recently
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* polled inputs.
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*
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* @see PadMgr_LockPadData
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*/
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void PadMgr_UnlockPadData(void) {
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osSendMesg(&sPadMgrInstance->lockQueue, NULL, OS_MESG_BLOCK);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/padmgr/Padmgr_ParseState.s")
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/**
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* Activates the rumble pak for all controllers it is enabled on, stops it for all controllers it is disabled on and
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* attempts to initialize it for a controller if it is not already initialized.
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*/
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void PadMgr_UpdateRumble(void) {
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s32 i;
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s32 ret;
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OSMesgQueue* serialEventQueue = PadMgr_AcquireSerialEventQueue();
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s32 triedRumbleComm = false;
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#pragma GLOBAL_ASM("asm/non_matchings/code/padmgr/func_801759BC.s")
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for (i = 0; i < MAXCONTROLLERS; i++) {
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if (sPadMgrInstance->ctrlrType[i] == PADMGR_CONT_NORMAL) {
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// Check status for whether a controller pak is connected
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if (sPadMgrInstance->padStatus[i].status & CONT_CARD_ON) {
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if (sPadMgrInstance->pakType[i] == CONT_PAK_RUMBLE) {
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if (sPadMgrInstance->rumbleEnable[i]) {
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if (sPadMgrInstance->rumbleTimer[i] < 3) {
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// Rumble pak start
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#pragma GLOBAL_ASM("asm/non_matchings/code/padmgr/func_80175AE0.s")
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if (osMotorStart(&sPadMgrInstance->rumblePfs[i]) != 0) {
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// error
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sPadMgrInstance->pakType[i] = CONT_PAK_NONE;
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} else {
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sPadMgrInstance->rumbleTimer[i] = 3;
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}
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triedRumbleComm = true;
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}
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} else {
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if (sPadMgrInstance->rumbleTimer[i] != 0) {
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// Rumble Pak stop
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#pragma GLOBAL_ASM("asm/non_matchings/code/padmgr/Padmgr_Update.s")
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if (osMotorStop(&sPadMgrInstance->rumblePfs[i]) != 0) {
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// error
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sPadMgrInstance->pakType[i] = CONT_PAK_NONE;
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} else {
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sPadMgrInstance->rumbleTimer[i]--;
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}
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triedRumbleComm = true;
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}
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}
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}
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} else if (sPadMgrInstance->pakType[i] != CONT_PAK_NONE) {
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sPadMgrInstance->pakType[i] = CONT_PAK_NONE;
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}
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/padmgr/Padmgr_Stop.s")
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if (!triedRumbleComm) {
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// Try to initialize the rumble pak for controller port `i` if a controller pak is connected and not already
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// known to be an initialized a rumble pak
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i = sPadMgrRetraceCount % MAXCONTROLLERS;
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#pragma GLOBAL_ASM("asm/non_matchings/code/padmgr/func_80175E68.s")
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if ((sPadMgrInstance->ctrlrType[i] == PADMGR_CONT_NORMAL) &&
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(sPadMgrInstance->padStatus[i].status & CONT_CARD_ON) && (sPadMgrInstance->pakType[i] != CONT_PAK_RUMBLE)) {
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ret = osMotorInit(serialEventQueue, &sPadMgrInstance->rumblePfs[i], i);
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#pragma GLOBAL_ASM("asm/non_matchings/code/padmgr/Padmgr_GetInput.s")
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if (ret == 0) {
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// Got rumble pak
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sPadMgrInstance->pakType[i] = CONT_PAK_RUMBLE;
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sPadMgrInstance->rumbleTimer[i] = 2;
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} else if (ret == PFS_ERR_DEVICE) {
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// Not a rumble pak
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if (sPadMgrInstance->pakType[i] != CONT_PAK_OTHER) {
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sPadMgrInstance->pakType[i] = CONT_PAK_OTHER;
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}
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} else if (ret == PFS_ERR_CONTRFAIL) {
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// Pak communication error
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} else if (ret == PFS_ERR_NOPACK) {
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// No controller pak
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} else {
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// Unrecognized return code
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Fault_AddHungupAndCrash("../padmgr.c", 594);
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}
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/padmgr/Padmgr_GetInput2.s")
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PadMgr_ReleaseSerialEventQueue(serialEventQueue);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/padmgr/Padmgr_ThreadEntry.s")
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/**
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* Immediately stops rumble on all controllers
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*/
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void PadMgr_RumbleStop(void) {
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OSMesgQueue* serialEventQueue = PadMgr_AcquireSerialEventQueue();
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s32 i;
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#pragma GLOBAL_ASM("asm/non_matchings/code/padmgr/PadMgr_Init.s")
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for (i = 0; i < MAXCONTROLLERS; i++) {
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if ((sPadMgrInstance->ctrlrType[i] == PADMGR_CONT_NORMAL) &&
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(osMotorInit(serialEventQueue, &sPadMgrInstance->rumblePfs[i], i) == 0)) {
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// If there is a rumble pak attached to this controller, stop it
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osMotorStop(&sPadMgrInstance->rumblePfs[i]);
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}
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}
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PadMgr_ReleaseSerialEventQueue(serialEventQueue);
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}
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/**
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* Prevents rumble for 12 VI, ~0.2 seconds at 60 VI/sec
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*/
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void PadMgr_RumblePause(void) {
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sPadMgrInstance->rumbleOffTimer = 12;
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}
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/**
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* Enables or disables rumble on controller port `port` for 24 VI,
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* ~0.4 seconds at 60 VI/sec and ~0.48 seconds at 50 VI/sec
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*/
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void PadMgr_RumbleSetSingle(s32 port, s32 enable) {
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sPadMgrInstance->rumbleEnable[port] = enable;
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sPadMgrInstance->rumbleOnTimer = 24;
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}
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/**
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* Enables or disables rumble on all controller ports for 24 VI,
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* ~0.4 seconds at 60 VI/sec and ~0.48 seconds at 50 VI/sec
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*
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* @param enable Array of u8 of length MAXCONTROLLERS containing either true or false to enable or disable rumble
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* for that controller
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*/
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void PadMgr_RumbleSet(u8 enable[MAXCONTROLLERS]) {
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s32 i;
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for (i = 0; i < MAXCONTROLLERS; i++) {
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sPadMgrInstance->rumbleEnable[i] = enable[i];
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}
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sPadMgrInstance->rumbleOnTimer = 24;
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}
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s32 PadMgr_ControllerHasRumblePak(s32 port) {
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return sPadMgrInstance->pakType[port] == CONT_PAK_RUMBLE;
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}
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void PadMgr_AdjustInput(Input* input) {
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s32 plus;
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s32 minus;
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s32 pressX;
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s32 pressX2;
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s32 pressY;
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s32 pressY2;
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s32 pad1;
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s32 pad2;
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s32 pad3;
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f32 pad4;
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f32 newX;
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f32 newY;
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f32 magnitude;
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f32 angle;
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s8 curX = input->cur.stick_x;
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s8 curY = input->cur.stick_y;
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||||
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if (CHECK_BTN_ANY(input->press.button, BTN_RESET) || (input->press.stick_x == 0)) {
|
||||
input->press.stick_x = 61;
|
||||
input->press.errno = -61;
|
||||
input->press.stick_y = 63;
|
||||
input->rel.errno = -63;
|
||||
}
|
||||
pressX = input->press.stick_x;
|
||||
pressX2 = (s8)input->press.errno;
|
||||
pressY = input->press.stick_y;
|
||||
pressY2 = (s8)input->rel.errno;
|
||||
|
||||
if (CHECK_BTN_ANY(input->cur.button, BTN_RESET)) {
|
||||
minus = curX - 7;
|
||||
plus = curX + 7;
|
||||
|
||||
if (minus > 0) {
|
||||
if (pressX < minus - 3) {
|
||||
pressX = minus - 3;
|
||||
input->press.stick_x = minus - 3;
|
||||
}
|
||||
} else if (plus < 0) {
|
||||
if (pressX2 > plus + 3) {
|
||||
pressX2 = plus + 3;
|
||||
input->press.errno = plus + 3;
|
||||
}
|
||||
}
|
||||
|
||||
minus = curY - 7;
|
||||
plus = curY + 7;
|
||||
|
||||
if (minus > 0) {
|
||||
if (pressY < minus - 3) {
|
||||
pressY = minus - 3;
|
||||
input->press.stick_y = minus - 3;
|
||||
}
|
||||
} else if (plus < 0) {
|
||||
if (pressY2 > plus + 3) {
|
||||
pressY2 = plus + 3;
|
||||
input->rel.errno = plus + 3;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
minus = curX - 7;
|
||||
plus = curX + 7;
|
||||
|
||||
if (minus > 0) {
|
||||
newX = (pressX < minus) ? 1.0f : (f32)minus / pressX;
|
||||
} else if (plus < 0) {
|
||||
newX = (pressX2 > plus) ? -1.0f : -(f32)plus / pressX2;
|
||||
} else {
|
||||
newX = 0.0f;
|
||||
}
|
||||
|
||||
minus = curY - 7;
|
||||
plus = curY + 7;
|
||||
|
||||
if (minus > 0) {
|
||||
newY = (pressY < minus) ? 1.0f : (f32)minus / pressY;
|
||||
} else if (plus < 0) {
|
||||
newY = (pressY2 > plus) ? -1.0f : -(f32)plus / pressY2;
|
||||
} else {
|
||||
newY = 0.0f;
|
||||
}
|
||||
|
||||
if (1) {
|
||||
s32 pad;
|
||||
|
||||
magnitude = sqrtf(SQ(newX) + SQ(newY));
|
||||
if (magnitude > 1.0f) {
|
||||
magnitude = 1.0f;
|
||||
}
|
||||
angle = Math_Atan2F_XY(curY, -curX);
|
||||
newX = -sinf(angle) * magnitude;
|
||||
newY = cosf(angle) * magnitude;
|
||||
}
|
||||
input->rel.stick_x = newX * 60.5f;
|
||||
input->rel.stick_y = newY * 60.5f;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates `sPadMgrInstance->inputs` based on the error response of each controller
|
||||
*/
|
||||
void PadMgr_UpdateInputs(void) {
|
||||
s32 diff;
|
||||
Input* input = &sPadMgrInstance->inputs[0];
|
||||
s32 i;
|
||||
OSContPad* pad = &sPadMgrInstance->pads[0];
|
||||
|
||||
for (i = 0; i < sPadMgrInstance->nControllers; i++, input++, pad++) {
|
||||
s32 isStandardController;
|
||||
|
||||
input->prev = input->cur;
|
||||
isStandardController = sPadMgrInstance->ctrlrType[i] == PADMGR_CONT_NORMAL;
|
||||
if (isStandardController) {
|
||||
switch (pad->errno) {
|
||||
case 0:
|
||||
// No error, copy inputs
|
||||
input->cur = *pad;
|
||||
break;
|
||||
|
||||
case CHNL_ERR_OVERRUN >> 4:
|
||||
// Overrun error, reuse previous inputs
|
||||
input->cur = input->prev;
|
||||
break;
|
||||
|
||||
case CHNL_ERR_NORESP >> 4:
|
||||
// No response error, take inputs as 0
|
||||
input->cur.button = 0;
|
||||
input->cur.stick_x = 0;
|
||||
input->cur.stick_y = 0;
|
||||
input->cur.errno = pad->errno;
|
||||
if (sPadMgrInstance->ctrlrType[i] != PADMGR_CONT_NONE) {
|
||||
// If we get no response, consider the controller disconnected
|
||||
sPadMgrInstance->ctrlrType[i] = PADMGR_CONT_NONE;
|
||||
sPadMgrInstance->pakType[i] = CONT_PAK_NONE;
|
||||
sPadMgrInstance->rumbleTimer[i] = 0xFF;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
// Unknown error response
|
||||
Fault_AddHungupAndCrash("../padmgr.c", 1098);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
input->cur.button = 0;
|
||||
input->cur.stick_x = 0;
|
||||
input->cur.stick_y = 0;
|
||||
input->cur.errno = pad->errno;
|
||||
}
|
||||
|
||||
// If opposed directions on the D-Pad are pressed at the same time, mask both out
|
||||
if ((input->cur.button & (BTN_DDOWN | BTN_DUP)) == (BTN_DDOWN | BTN_DUP)) {
|
||||
input->cur.button &= ~(BTN_DDOWN | BTN_DUP);
|
||||
}
|
||||
if ((input->cur.button & (BTN_DRIGHT | BTN_DLEFT)) == (BTN_DRIGHT | BTN_DLEFT)) {
|
||||
input->cur.button &= ~(BTN_DRIGHT | BTN_DLEFT);
|
||||
}
|
||||
|
||||
// Calculate pressed and relative inputs
|
||||
diff = input->prev.button ^ input->cur.button;
|
||||
input->press.button |= (u16)(diff & input->cur.button);
|
||||
input->rel.button |= (u16)(diff & input->prev.button);
|
||||
|
||||
if (1) {}
|
||||
PadMgr_AdjustInput(input);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Looks for plugged in voice recognition units and initializes them.
|
||||
*
|
||||
* This runs only on startup, there will be no attempts to initialize
|
||||
* a VRU other than on the first VI retrace.
|
||||
*/
|
||||
void PadMgr_InitVoice(void) {
|
||||
s32 i;
|
||||
OSMesgQueue* serialEventQueue;
|
||||
s32 ret;
|
||||
|
||||
for (i = 0; i < sPadMgrInstance->nControllers; i++) {
|
||||
if (sPadMgrInstance->ctrlrType[i] == PADMGR_CONT_VOICE_PLUGGED) {
|
||||
serialEventQueue = PadMgr_AcquireSerialEventQueue();
|
||||
|
||||
ret = osVoiceInit(serialEventQueue, &gVoiceHandle, i);
|
||||
|
||||
PadMgr_ReleaseSerialEventQueue(serialEventQueue);
|
||||
|
||||
if (ret != 0) {
|
||||
// error
|
||||
} else {
|
||||
sPadMgrInstance->ctrlrType[i] = PADMGR_CONT_VOICE;
|
||||
sVoiceInitStatus = VOICE_INIT_SUCCESS;
|
||||
func_801A4EB0();
|
||||
}
|
||||
}
|
||||
}
|
||||
// If sVoiceInitStatus is still VOICE_INIT_TRY after the first attempt to initialize a VRU, don't try again
|
||||
if (sVoiceInitStatus == VOICE_INIT_TRY) {
|
||||
sVoiceInitStatus = VOICE_INIT_FAILED;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the state of connected controllers
|
||||
*/
|
||||
void PadMgr_UpdateConnections(void) {
|
||||
s32 ctrlrMask = 0;
|
||||
s32 i;
|
||||
char msg[50];
|
||||
|
||||
for (i = 0; i < MAXCONTROLLERS; i++) {
|
||||
if (sPadMgrInstance->padStatus[i].errno == 0) {
|
||||
switch (sPadMgrInstance->padStatus[i].type & CONT_TYPE_MASK) {
|
||||
case CONT_TYPE_NORMAL:
|
||||
// Standard N64 Controller
|
||||
ctrlrMask |= (1 << i);
|
||||
if (sPadMgrInstance->ctrlrType[i] == PADMGR_CONT_NONE) {
|
||||
sPadMgrInstance->ctrlrType[i] = PADMGR_CONT_NORMAL;
|
||||
}
|
||||
break;
|
||||
|
||||
case CONT_TYPE_MOUSE:
|
||||
// N64 Mouse
|
||||
if (sPadMgrInstance->ctrlrType[i] == PADMGR_CONT_NONE) {
|
||||
sPadMgrInstance->ctrlrType[i] = PADMGR_CONT_MOUSE;
|
||||
}
|
||||
break;
|
||||
|
||||
case CONT_TYPE_VOICE:
|
||||
// Voice Recognition Unit
|
||||
if (sPadMgrInstance->ctrlrType[i] == PADMGR_CONT_NONE) {
|
||||
sPadMgrInstance->ctrlrType[i] = PADMGR_CONT_VOICE_PLUGGED;
|
||||
sPadMgrInstance->pakType[i] = CONT_PAK_NONE;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
// Other/Unrecognized
|
||||
if (sPadMgrInstance->ctrlrType[i] == PADMGR_CONT_NONE) {
|
||||
sPadMgrInstance->ctrlrType[i] = PADMGR_CONT_UNK;
|
||||
// "Recognized an unknown type of controller (%04x)"
|
||||
sprintf(msg, "知らない種類のコントローラ(%04x)を認識しました",
|
||||
sPadMgrInstance->padStatus[i].type);
|
||||
}
|
||||
// Missing break required for matching
|
||||
}
|
||||
} else if (sPadMgrInstance->ctrlrType[i] != PADMGR_CONT_NONE) {
|
||||
// Plugged controller errored
|
||||
sPadMgrInstance->ctrlrType[i] = PADMGR_CONT_NONE;
|
||||
sPadMgrInstance->pakType[i] = CONT_PAK_NONE;
|
||||
sPadMgrInstance->rumbleTimer[i] = 0xFF;
|
||||
}
|
||||
}
|
||||
sPadMgrInstance->validCtrlrsMask = ctrlrMask;
|
||||
}
|
||||
|
||||
void PadMgr_HandleRetrace(void) {
|
||||
OSMesgQueue* serialEventQueue = PadMgr_AcquireSerialEventQueue();
|
||||
|
||||
// Begin reading controller data
|
||||
osContStartReadData(serialEventQueue);
|
||||
|
||||
// Execute rumble callback
|
||||
if (sPadMgrInstance->rumbleRetraceCallback != NULL) {
|
||||
sPadMgrInstance->rumbleRetraceCallback(sPadMgrInstance->rumbleRetraceArg);
|
||||
}
|
||||
|
||||
// Wait for controller data
|
||||
osRecvMesg(serialEventQueue, NULL, OS_MESG_BLOCK);
|
||||
osContGetReadData(sPadMgrInstance->pads);
|
||||
|
||||
// Clear all but controller 1
|
||||
bzero(&sPadMgrInstance->pads[1], sizeof(*sPadMgrInstance->pads) * (MAXCONTROLLERS - 1));
|
||||
|
||||
// If in PreNMI, clear all controllers
|
||||
if (sPadMgrInstance->isResetting) {
|
||||
bzero(sPadMgrInstance->pads, sizeof(sPadMgrInstance->pads));
|
||||
}
|
||||
|
||||
// Query controller statuses
|
||||
osContStartQuery(serialEventQueue);
|
||||
osRecvMesg(serialEventQueue, NULL, OS_MESG_BLOCK);
|
||||
osContGetQuery(sPadMgrInstance->padStatus);
|
||||
|
||||
// Lock serial message queue
|
||||
PadMgr_ReleaseSerialEventQueue(serialEventQueue);
|
||||
|
||||
// Update connections
|
||||
PadMgr_UpdateConnections();
|
||||
|
||||
// Lock input data
|
||||
PadMgr_LockPadData();
|
||||
|
||||
// Update input data
|
||||
PadMgr_UpdateInputs();
|
||||
|
||||
// Execute input callback
|
||||
if (sPadMgrInstance->inputRetraceCallback != NULL) {
|
||||
sPadMgrInstance->inputRetraceCallback(sPadMgrInstance->inputRetraceArg);
|
||||
}
|
||||
|
||||
// Unlock input data
|
||||
PadMgr_UnlockPadData();
|
||||
|
||||
// Try and initialize a Voice Recognition Unit if not already attempted
|
||||
if (sVoiceInitStatus != VOICE_INIT_FAILED) {
|
||||
PadMgr_InitVoice();
|
||||
}
|
||||
|
||||
// Rumble Pak
|
||||
if (gFaultStruct.msgId != 0) {
|
||||
// If fault is active, no rumble
|
||||
PadMgr_RumbleStop();
|
||||
} else if (sPadMgrInstance->rumbleOffTimer > 0) {
|
||||
// If the rumble off timer is active, no rumble
|
||||
--sPadMgrInstance->rumbleOffTimer;
|
||||
PadMgr_RumbleStop();
|
||||
} else if (sPadMgrInstance->rumbleOnTimer == 0) {
|
||||
// If the rumble on timer is inactive, no rumble
|
||||
PadMgr_RumbleStop();
|
||||
} else if (!sPadMgrInstance->isResetting) {
|
||||
// If not resetting, update rumble
|
||||
PadMgr_UpdateRumble();
|
||||
--sPadMgrInstance->rumbleOnTimer;
|
||||
}
|
||||
|
||||
sPadMgrRetraceCount++;
|
||||
}
|
||||
|
||||
void PadMgr_HandlePreNMI(void) {
|
||||
sPadMgrInstance->isResetting = true;
|
||||
PadMgr_RumblePause();
|
||||
}
|
||||
|
||||
/**
|
||||
* Fetches the most recently polled inputs from padmgr.
|
||||
*
|
||||
* NOTE: This function does not lock the inputs while reading them.
|
||||
* The padmgr thread may interrupt this function and poll new inputs while the thread running this function is
|
||||
* currently copying the old inputs potentially resulting in a mix of newly polled and old inputs being used.
|
||||
* It is preferable to use `PadMgr_GetInput` or `PadMgr_GetInput2`.
|
||||
*
|
||||
* @param inputs Array of Input of length MAXCONTROLLERS to copy inputs into
|
||||
* @param gameRequest True if polling inputs for updating the game state
|
||||
*/
|
||||
void PadMgr_GetInputNoLock(Input* inputs, s32 gameRequest) {
|
||||
s32 i;
|
||||
Input* input = &sPadMgrInstance->inputs[0];
|
||||
Input* inputOut = &inputs[0];
|
||||
s32 buttonDiff;
|
||||
|
||||
for (i = 0; i < MAXCONTROLLERS; i++) {
|
||||
if (gameRequest) {
|
||||
// Copy inputs as-is, press and rel are calculated prior in `PadMgr_UpdateInputs`
|
||||
*inputOut = *input;
|
||||
// Zero parts of the press and rel inputs in the polled inputs so they are not read more than once
|
||||
input->press.button = 0;
|
||||
input->rel.button = 0;
|
||||
} else {
|
||||
// Take as the previous inputs the inputs that are currently in the destination array
|
||||
inputOut->prev = inputOut->cur;
|
||||
// Copy current inputs from the polled inputs
|
||||
inputOut->cur = input->cur;
|
||||
// Calculate press and rel from these
|
||||
buttonDiff = inputOut->prev.button ^ inputOut->cur.button;
|
||||
inputOut->press.button = inputOut->cur.button & buttonDiff;
|
||||
inputOut->rel.button = inputOut->prev.button & buttonDiff;
|
||||
PadUtils_UpdateRelXY(inputOut);
|
||||
}
|
||||
input++;
|
||||
inputOut++;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Fetches the most recently polled inputs from padmgr.
|
||||
*
|
||||
* @param inputs Array of Input of length MAXCONTROLLERS to copy inputs into
|
||||
* @param gameRequest True if polling inputs for updating the game state
|
||||
*/
|
||||
void PadMgr_GetInput(Input* inputs, s32 gameRequest) {
|
||||
PadMgr_LockPadData();
|
||||
PadMgr_GetInputNoLock(inputs, gameRequest);
|
||||
PadMgr_UnlockPadData();
|
||||
}
|
||||
|
||||
/**
|
||||
* Copy of `PadMgr_GetInput`
|
||||
*
|
||||
* @see PadMgr_GetInput
|
||||
*/
|
||||
void PadMgr_GetInput2(Input* inputs, s32 gameRequest) {
|
||||
PadMgr_LockPadData();
|
||||
PadMgr_GetInputNoLock(inputs, gameRequest);
|
||||
PadMgr_UnlockPadData();
|
||||
}
|
||||
|
||||
void PadMgr_ThreadEntry() {
|
||||
s16* interruptMsg = NULL;
|
||||
s32 actionBits;
|
||||
s32 exit;
|
||||
|
||||
osCreateMesgQueue(&sPadMgrInstance->interruptQueue, sPadMgrInstance->interruptMsgBuf,
|
||||
ARRAY_COUNT(sPadMgrInstance->interruptMsgBuf));
|
||||
IrqMgr_AddClient(sPadMgrInstance->irqMgr, &sPadMgrInstance->irqClient, &sPadMgrInstance->interruptQueue);
|
||||
|
||||
actionBits = 0;
|
||||
exit = false;
|
||||
|
||||
while (!exit) {
|
||||
// Process all messages currently in the queue, instead of only a single mssage.
|
||||
// Deduplicates the same message.
|
||||
do {
|
||||
osRecvMesg(&sPadMgrInstance->interruptQueue, (OSMesg*)&interruptMsg, OS_MESG_BLOCK);
|
||||
switch (*interruptMsg) {
|
||||
case OS_SC_RETRACE_MSG:
|
||||
actionBits |= PADMGR_RETRACE_MSG;
|
||||
break;
|
||||
|
||||
case OS_SC_PRE_NMI_MSG:
|
||||
actionBits |= PADMGR_PRE_NMI_MSG;
|
||||
break;
|
||||
|
||||
case OS_SC_NMI_MSG:
|
||||
actionBits |= PADMGR_NMI_MSG;
|
||||
break;
|
||||
}
|
||||
} while (!MQ_IS_EMPTY(&sPadMgrInstance->interruptQueue));
|
||||
|
||||
// Act on received messages
|
||||
while (actionBits != 0) {
|
||||
if (actionBits & PADMGR_NMI_MSG) {
|
||||
actionBits &= ~PADMGR_NMI_MSG;
|
||||
exit = true;
|
||||
} else if (actionBits & PADMGR_PRE_NMI_MSG) {
|
||||
actionBits &= ~PADMGR_PRE_NMI_MSG;
|
||||
PadMgr_HandlePreNMI();
|
||||
} else if (actionBits & PADMGR_RETRACE_MSG) {
|
||||
actionBits &= ~PADMGR_RETRACE_MSG;
|
||||
PadMgr_HandleRetrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
IrqMgr_RemoveClient(sPadMgrInstance->irqMgr, &sPadMgrInstance->irqClient);
|
||||
}
|
||||
|
||||
void PadMgr_Init(OSMesgQueue* siEvtQ, IrqMgr* irqMgr, OSId threadId, OSPri pri, void* stack) {
|
||||
bzero(sPadMgrInstance, sizeof(PadMgr));
|
||||
sPadMgrInstance->irqMgr = irqMgr;
|
||||
|
||||
// These are unique access tokens, there should only ever be room for one OSMesg in these queues
|
||||
osCreateMesgQueue(&sPadMgrInstance->serialLockQueue, &sPadMgrInstance->serialMsg, 1);
|
||||
osCreateMesgQueue(&sPadMgrInstance->lockQueue, &sPadMgrInstance->lockMsg, 1);
|
||||
|
||||
PadMgr_UnlockPadData();
|
||||
PadSetup_Init(siEvtQ, &sPadMgrInstance->validCtrlrsMask, sPadMgrInstance->padStatus);
|
||||
sPadMgrInstance->nControllers = MAXCONTROLLERS;
|
||||
osContSetCh(sPadMgrInstance->nControllers);
|
||||
PadMgr_ReleaseSerialEventQueue(siEvtQ);
|
||||
|
||||
osCreateThread(&sPadMgrInstance->thread, threadId, PadMgr_ThreadEntry, sPadMgrInstance, stack, pri);
|
||||
osStartThread(&sPadMgrInstance->thread);
|
||||
}
|
||||
|
||||
@@ -24,12 +24,12 @@ void RumbleManager_Update(RumbleManager* rumbleMgr) {
|
||||
|
||||
if (D_801D1E70) {
|
||||
for (i = 0; i < MAXCONTROLLERS; i++) {
|
||||
func_8017544C(i, false);
|
||||
PadMgr_RumbleSetSingle(i, false);
|
||||
}
|
||||
}
|
||||
|
||||
D_801D1E70 = rumbleMgr->updateEnabled;
|
||||
func_80175434();
|
||||
PadMgr_RumblePause();
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -39,7 +39,7 @@ void RumbleManager_Update(RumbleManager* rumbleMgr) {
|
||||
// Start up the manager by wiping old requests
|
||||
if (rumbleMgr->state == RUMBLEMANAGER_STATE_INITIAL) {
|
||||
for (i = 0; i < MAXCONTROLLERS; i++) {
|
||||
func_8017544C(i, false);
|
||||
PadMgr_RumbleSetSingle(i, false);
|
||||
}
|
||||
|
||||
for (i = 0; i < RUMBLE_REQUEST_BUFFER_SIZE; i++) {
|
||||
@@ -59,7 +59,7 @@ void RumbleManager_Update(RumbleManager* rumbleMgr) {
|
||||
|
||||
rumbleMgr->state = RUMBLEMANAGER_STATE_RUNNING;
|
||||
|
||||
func_80175434();
|
||||
PadMgr_RumblePause();
|
||||
}
|
||||
|
||||
if (rumbleMgr->state != RUMBLEMANAGER_STATE_WIPE) {
|
||||
@@ -146,7 +146,7 @@ void RumbleManager_Update(RumbleManager* rumbleMgr) {
|
||||
rumbleMgr->overrideDecayStep = 0;
|
||||
rumbleMgr->overrideAccumulator = 0;
|
||||
|
||||
func_80175434();
|
||||
PadMgr_RumblePause();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -29,7 +29,7 @@ typedef struct {
|
||||
/* 0x03 */ u8 flags3;
|
||||
} RestrictionFlags;
|
||||
|
||||
Input sPostmanTimerInput[4];
|
||||
Input sPostmanTimerInput[MAXCONTROLLERS];
|
||||
|
||||
#define RESTRICTIONS_TABLE_END 0xFF
|
||||
|
||||
@@ -887,10 +887,10 @@ void Interface_SetVertices(PlayState* play) {
|
||||
|
||||
s32 sPostmanTimerInputBtnAPressed = false;
|
||||
|
||||
void Interface_PostmanTimerCallback(s32 arg0) {
|
||||
void Interface_PostmanTimerCallback(void* arg) {
|
||||
s32 btnAPressed;
|
||||
|
||||
func_80175E68(&sPostmanTimerInput[0], 0);
|
||||
PadMgr_GetInputNoLock(sPostmanTimerInput, false);
|
||||
btnAPressed = CHECK_BTN_ALL(sPostmanTimerInput[0].cur.button, BTN_A);
|
||||
if ((btnAPressed != sPostmanTimerInputBtnAPressed) && btnAPressed) {
|
||||
gSaveContext.postmanTimerStopOsTime = osGetTime();
|
||||
@@ -5654,7 +5654,7 @@ void Interface_DrawTimers(PlayState* play) {
|
||||
}
|
||||
gSaveContext.timerStates[TIMER_ID_POSTMAN] = TIMER_STATE_POSTMAN_COUNTING;
|
||||
sPostmanTimerInputBtnAPressed = true;
|
||||
func_80174F7C(Interface_PostmanTimerCallback, NULL);
|
||||
PadMgr_SetInputRetraceCallback(Interface_PostmanTimerCallback, NULL);
|
||||
break;
|
||||
|
||||
case TIMER_STATE_POSTMAN_STOP:
|
||||
@@ -5663,7 +5663,7 @@ void Interface_DrawTimers(PlayState* play) {
|
||||
postmanTimerStopOsTime - ((void)0, gSaveContext.timerStartOsTimes[TIMER_ID_POSTMAN]) -
|
||||
((void)0, gSaveContext.timerPausedOsTimes[TIMER_ID_POSTMAN]));
|
||||
gSaveContext.timerStates[TIMER_ID_POSTMAN] = TIMER_STATE_POSTMAN_END;
|
||||
func_80174F9C(Interface_PostmanTimerCallback, NULL);
|
||||
PadMgr_UnsetInputRetraceCallback(Interface_PostmanTimerCallback, NULL);
|
||||
break;
|
||||
|
||||
case TIMER_STATE_POSTMAN_COUNTING:
|
||||
@@ -7211,7 +7211,7 @@ void Interface_Update(PlayState* play) {
|
||||
|
||||
void Interface_Destroy(PlayState* play) {
|
||||
Map_Destroy(play);
|
||||
func_80174F9C(Interface_PostmanTimerCallback, NULL);
|
||||
PadMgr_UnsetInputRetraceCallback(Interface_PostmanTimerCallback, NULL);
|
||||
}
|
||||
|
||||
void Interface_Init(PlayState* play) {
|
||||
|
||||
+2
-2
@@ -68,11 +68,11 @@ void Rumble_Request(f32 distSq, u8 sourceIntensity, u8 decayTimer, u8 decayStep)
|
||||
|
||||
void Rumble_Init(void) {
|
||||
RumbleManager_Init(&gRumbleMgr);
|
||||
func_80174F24(Rumble_Update, NULL);
|
||||
PadMgr_SetRumbleRetraceCallback(Rumble_Update, NULL);
|
||||
}
|
||||
|
||||
void Rumble_Destroy(void) {
|
||||
func_80174F44(Rumble_Update, NULL);
|
||||
PadMgr_UnsetRumbleRetraceCallback(Rumble_Update, NULL);
|
||||
RumbleManager_Destroy(&gRumbleMgr);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user