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Use Romfile in place of vromStart and vromEnd in structs (#1618)
* DmaEntry * KaleidoMgrOverlay * ActorOverlay * EffectSsOverlay * GameStateOverlay * TransitionOverlay
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+2
-2
@@ -17,8 +17,8 @@ void Overlay_LoadGameState(GameStateOverlay* overlayEntry) {
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return;
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}
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overlayEntry->loadedRamAddr =
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Overlay_AllocateAndLoad(overlayEntry->vromStart, overlayEntry->vromEnd, vramStart, overlayEntry->vramEnd);
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overlayEntry->loadedRamAddr = Overlay_AllocateAndLoad(overlayEntry->file.vromStart, overlayEntry->file.vromEnd,
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vramStart, overlayEntry->vramEnd);
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if (overlayEntry->loadedRamAddr != NULL) {
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overlayEntry->unk_14 = (void*)(uintptr_t)((overlayEntry->unk_14 != NULL)
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