Use Romfile in place of vromStart and vromEnd in structs (#1618)

* DmaEntry

* KaleidoMgrOverlay

* ActorOverlay

* EffectSsOverlay

* GameStateOverlay

* TransitionOverlay
This commit is contained in:
Derek Hensley
2024-05-12 10:08:52 -07:00
committed by GitHub
parent 0e8b225279
commit 6d315fa2ae
20 changed files with 97 additions and 92 deletions
+2 -2
View File
@@ -17,8 +17,8 @@ void Overlay_LoadGameState(GameStateOverlay* overlayEntry) {
return;
}
overlayEntry->loadedRamAddr =
Overlay_AllocateAndLoad(overlayEntry->vromStart, overlayEntry->vromEnd, vramStart, overlayEntry->vramEnd);
overlayEntry->loadedRamAddr = Overlay_AllocateAndLoad(overlayEntry->file.vromStart, overlayEntry->file.vromEnd,
vramStart, overlayEntry->vramEnd);
if (overlayEntry->loadedRamAddr != NULL) {
overlayEntry->unk_14 = (void*)(uintptr_t)((overlayEntry->unk_14 != NULL)