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Use Romfile in place of vromStart and vromEnd in structs (#1618)
* DmaEntry * KaleidoMgrOverlay * ActorOverlay * EffectSsOverlay * GameStateOverlay * TransitionOverlay
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@@ -13,15 +13,9 @@
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#undef DEFINE_EFFECT_SS
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#undef DEFINE_EFFECT_SS_UNSET
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#define DEFINE_EFFECT_SS(name, _enumValue) \
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{ \
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SEGMENT_ROM_START(ovl_##name), \
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SEGMENT_ROM_END(ovl_##name), \
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SEGMENT_START(ovl_##name), \
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SEGMENT_END(ovl_##name), \
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NULL, \
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&name##_InitVars, \
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1, \
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#define DEFINE_EFFECT_SS(name, _enumValue) \
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{ \
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ROM_FILE(ovl_##name), SEGMENT_START(ovl_##name), SEGMENT_END(ovl_##name), NULL, &name##_InitVars, 1, \
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},
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#define DEFINE_EFFECT_SS_UNSET(_enumValue) { 0 },
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