diff --git a/include/functions.h b/include/functions.h index bfcb5f5624..f73f95a96e 100644 --- a/include/functions.h +++ b/include/functions.h @@ -1968,12 +1968,6 @@ s32 func_80128640(PlayState* play, Player* player, Gfx* dlist); void func_80128B74(PlayState* play, Player* player, s32 limbIndex); void func_80128BD0(PlayState* play, s32 limbIndex, Gfx** dList1, Gfx** dList2, Vec3s* rot, Actor* actor); -void PreNMI_Stop(PreNMIContext* prenmiCtx); -void PreNMI_Update(PreNMIContext* prenmiCtx); -void PreNMI_Draw(PreNMIContext* prenmiCtx); -void PreNMI_Main(PreNMIContext* prenmiCtx); -void PreNMI_Destroy(PreNMIContext* prenmiCtx); -void PreNMI_Init(PreNMIContext* prenmiCtx); f32 Quake_Random(void); void Quake_UpdateShakeInfo(QuakeRequest* req, ShakeInfo* shake, f32 verticalPertubation, f32 horizontalPertubation); s16 Quake_Callback1(QuakeRequest* req, ShakeInfo* shake); @@ -2664,10 +2658,7 @@ void AudioMgr_HandlePRENMI(AudioMgr* audioMgr); void AudioMgr_ThreadEntry(void* arg); void AudioMgr_Unlock(AudioMgr* audioMgr); void AudioMgr_Init(AudioMgr* audioMgr, void* stack, OSPri pri, OSId id, SchedContext* sched, IrqMgr* irqMgr); -void TitleSetup_GameStateResetContext(void); -void TitleSetup_InitImpl(GameState* gameState); -void TitleSetup_Destroy(GameState* gameState); -void TitleSetup_Init(GameState* gameState); + void Game_UpdateFramerateVariables(s32 divisor); void Game_SetFramerateDivisor(GameState* gameState, s32 divisor); void GameState_SetFBFilter(Gfx** gfx, u32 arg1); @@ -2682,8 +2673,8 @@ void GameState_InitArena(GameState* gameState, size_t size); void GameState_Realloc(GameState* gameState, size_t size); void GameState_Init(GameState* gameState, GameStateFunc gameStateInit, GraphicsContext* gfxCtx); void GameState_Destroy(GameState* gameState); -GameStateFunc GameState_GetNextStateInit(GameState* gameState); -size_t GameState_GetNextStateSize(GameState* gameState); +GameStateFunc GameState_GetInit(GameState* gameState); +size_t GameState_GetSize(GameState* gameState); u32 GameState_IsRunning(GameState* gameState); s32 GameState_GetArenaSize(GameState* gameState); s32 func_80173B48(GameState* gameState); diff --git a/include/macros.h b/include/macros.h index 996be52ca9..ad963153f3 100644 --- a/include/macros.h +++ b/include/macros.h @@ -24,9 +24,20 @@ #define GET_ACTIVE_CAM(play) ((play)->cameraPtrs[(play)->activeCamId]) -#define SET_NEXT_GAMESTATE(curState, newInit, newStruct) \ - (curState)->nextGameStateInit = (GameStateFunc)newInit; \ - (curState)->nextGameStateSize = sizeof(newStruct) +#define STOP_GAMESTATE(curState) \ + do { \ + GameState* state = curState; \ + \ + state->running = false; \ + } while(0) + +#define SET_NEXT_GAMESTATE(curState, nextInit, nextSize) \ + do { \ + GameState* state = curState; \ + \ + (state)->init = nextInit; \ + (state)->size = nextSize; \ + } while (0) #define GET_PLAYER(play) ((Player*)(play)->actorCtx.actorLists[ACTORCAT_PLAYER].first) diff --git a/include/z64.h b/include/z64.h index 4128a2b38b..197396216e 100644 --- a/include/z64.h +++ b/include/z64.h @@ -867,8 +867,8 @@ typedef struct GameState { /* 0x00 */ GraphicsContext* gfxCtx; /* 0x04 */ GameStateFunc main; /* 0x08 */ GameStateFunc destroy; - /* 0x0C */ GameStateFunc nextGameStateInit; - /* 0x10 */ size_t nextGameStateSize; + /* 0x0C */ GameStateFunc init; // Usually the current game state's init, though after stopping, the graph thread will look here to determine the next game state to load. + /* 0x10 */ size_t size; /* 0x14 */ Input input[4]; /* 0x74 */ TwoHeadArena heap; /* 0x84 */ GameAlloc alloc; @@ -880,12 +880,6 @@ typedef struct GameState { /* 0xA3 */ u8 unk_A3; } GameState; // size = 0xA4 -typedef struct PreNMIContext { - /* 0x00 */ GameState state; - /* 0xA4 */ u32 timer; - /* 0xA8 */ UNK_TYPE4 unkA8; -} PreNMIContext; // size = 0xAC - typedef struct { /* 0x00 */ u32 resetting; /* 0x04 */ u32 resetCount; diff --git a/include/z64save.h b/include/z64save.h index 1ff39ec92a..12b525f4df 100644 --- a/include/z64save.h +++ b/include/z64save.h @@ -7,7 +7,7 @@ struct GameState; struct PlayState; -struct FileChooseContext; +struct FileSelectState; // TODO: properly name DOWN, RETURN and TOP typedef enum RespawnMode { @@ -398,15 +398,15 @@ u16 Sram_CalcChecksum(void* data, size_t count); void Sram_InitNewSave(void); void Sram_InitDebugSave(void); void func_80144A94(SramContext* sramCtx); -void Sram_OpenSave(struct FileChooseContext* fileChooseCtx, SramContext* sramCtx); +void Sram_OpenSave(struct FileSelectState* fileSelect, SramContext* sramCtx); void func_8014546C(SramContext* sramCtx); -void func_801457CC(struct FileChooseContext* fileChooseCtx, SramContext* sramCtx); -void func_80146580(struct FileChooseContext* fileChooseCtx, SramContext* sramCtx, s32 fileNum); -void func_80146628(struct FileChooseContext* fileChooseCtx, SramContext* sramCtx); -void Sram_InitSave(struct FileChooseContext* fileChooseCtx, SramContext* sramCtx); +void func_801457CC(struct FileSelectState* fileSelect, SramContext* sramCtx); +void func_80146580(struct FileSelectState* fileSelect, SramContext* sramCtx, s32 fileNum); +void func_80146628(struct FileSelectState* fileSelect, SramContext* sramCtx); +void Sram_InitSave(struct FileSelectState* fileSelect, SramContext* sramCtx); void func_80146DF8(SramContext* sramCtx); void Sram_InitSram(struct GameState* gameState, SramContext* sramCtx); -void Sram_Alloc(struct GameState* gamestate, SramContext* sramCtx); +void Sram_Alloc(struct GameState* gameState, SramContext* sramCtx); void Sram_SaveSpecialEnterClockTown(struct PlayState* play); void Sram_SaveSpecialNewDay(struct PlayState* play); void func_80147008(SramContext* sramCtx, u32 curPage, u32 numPages); diff --git a/include/z_prenmi.h b/include/z_prenmi.h new file mode 100644 index 0000000000..1aa1e6f998 --- /dev/null +++ b/include/z_prenmi.h @@ -0,0 +1,15 @@ +#ifndef Z64_PRENMI_H +#define Z64_PRENMI_H + +#include "global.h" + +void PreNMI_Destroy(GameState* thisx); +void PreNMI_Init(GameState* thisx); + +typedef struct { + /* 0x00 */ GameState state; + /* 0xA4 */ u32 timer; + /* 0xA8 */ UNK_TYPE4 unkA8; +} PreNMIState; // size = 0xAC + +#endif diff --git a/include/z_title_setup.h b/include/z_title_setup.h new file mode 100644 index 0000000000..685b87c799 --- /dev/null +++ b/include/z_title_setup.h @@ -0,0 +1,13 @@ +#ifndef Z64_TITLE_SETUP_H +#define Z64_TITLE_SETUP_H + +#include "global.h" + +void Setup_Destroy(GameState* gameState); +void Setup_Init(GameState* gameState); + +typedef struct { + /* 0x00 */ GameState state; +} SetupState; // size = 0xA4 + +#endif diff --git a/src/code/game.c b/src/code/game.c index 84743b8c5a..da21de17f4 100644 --- a/src/code/game.c +++ b/src/code/game.c @@ -200,8 +200,8 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g gfxCtx->viConfigFeatures = gViConfigFeatures; gfxCtx->xScale = gViConfigXScale; gfxCtx->yScale = gViConfigYScale; - gameState->nextGameStateInit = NULL; - gameState->nextGameStateSize = 0; + gameState->init = NULL; + gameState->size = 0; { s32 requiredScopeTemp; @@ -242,12 +242,12 @@ void GameState_Destroy(GameState* gameState) { GameAlloc_Cleanup(&gameState->alloc); } -GameStateFunc GameState_GetNextStateInit(GameState* gameState) { - return gameState->nextGameStateInit; +GameStateFunc GameState_GetInit(GameState* gameState) { + return gameState->init; } -size_t GameState_GetNextStateSize(GameState* gameState) { - return gameState->nextGameStateSize; +size_t GameState_GetSize(GameState* gameState) { + return gameState->size; } u32 GameState_IsRunning(GameState* gameState) { diff --git a/src/code/graph.c b/src/code/graph.c index 481aa1da0e..654d2c5f76 100644 --- a/src/code/graph.c +++ b/src/code/graph.c @@ -6,6 +6,7 @@ #include "overlays/gamestates/ovl_opening/z_opening.h" #include "overlays/gamestates/ovl_select/z_select.h" #include "overlays/gamestates/ovl_title/z_title.h" +#include "z_title_setup.h" FaultAddrConvClient sGraphFaultAddrConvClient; FaultClient sGraphFaultClient; @@ -63,44 +64,45 @@ void Graph_SetNextGfxPool(GraphicsContext* gfxCtx) { } GameStateOverlay* Graph_GetNextGameState(GameState* gameState) { - GameStateFunc gameStateInit = GameState_GetNextStateInit(gameState); + GameStateFunc gameStateInit = GameState_GetInit(gameState); - if (gameStateInit == (GameStateFunc)TitleSetup_Init) { + if (gameStateInit == Setup_Init) { return &gGameStateOverlayTable[0]; } - if (gameStateInit == (GameStateFunc)MapSelect_Init) { + if (gameStateInit == MapSelect_Init) { return &gGameStateOverlayTable[1]; } - if (gameStateInit == (GameStateFunc)Title_Init) { + if (gameStateInit == ConsoleLogo_Init) { return &gGameStateOverlayTable[2]; } - if (gameStateInit == (GameStateFunc)Play_Init) { + if (gameStateInit == Play_Init) { return &gGameStateOverlayTable[3]; } - if (gameStateInit == (GameStateFunc)Opening_Init) { + if (gameStateInit == TitleSetup_Init) { return &gGameStateOverlayTable[4]; } - if (gameStateInit == (GameStateFunc)FileChoose_Init) { + if (gameStateInit == FileSelect_Init) { return &gGameStateOverlayTable[5]; } - if (gameStateInit == (GameStateFunc)Daytelop_Init) { + if (gameStateInit == DayTelop_Init) { return &gGameStateOverlayTable[6]; } + return NULL; } void* Graph_FaultAddrConvFunc(void* address, void* param) { uintptr_t addr = address; - GameStateOverlay* gamestateOvl = &gGameStateOverlayTable[0]; + GameStateOverlay* gameStateOvl = &gGameStateOverlayTable[0]; uintptr_t ramConv; void* ramStart; uintptr_t diff; s32 i; - for (i = 0; i < graphNumGameStates; i++, gamestateOvl++) { - diff = VRAM_PTR_SIZE(gamestateOvl); - ramStart = gamestateOvl->loadedRamAddr; - ramConv = (uintptr_t)gamestateOvl->vramStart - (uintptr_t)ramStart; + for (i = 0; i < graphNumGameStates; i++, gameStateOvl++) { + diff = VRAM_PTR_SIZE(gameStateOvl); + ramStart = gameStateOvl->loadedRamAddr; + ramConv = (uintptr_t)gameStateOvl->vramStart - (uintptr_t)ramStart; if (ramStart != NULL) { if (addr >= (uintptr_t)ramStart && addr < (uintptr_t)ramStart + diff) { @@ -235,7 +237,7 @@ void Graph_UpdateGame(GameState* gameState) { } /** - * Run the gamestate logic, then finalize the gfx buffer + * Run the game state logic, then finalize the gfx buffer * and run the graphics task for this frame. */ void Graph_ExecuteAndDraw(GraphicsContext* gfxCtx, GameState* gameState) { diff --git a/src/code/title_setup.c b/src/code/title_setup.c index 4be91d2e8a..dad3c6458b 100644 --- a/src/code/title_setup.c +++ b/src/code/title_setup.c @@ -1,7 +1,7 @@ -#include "global.h" +#include "z_title_setup.h" #include "overlays/gamestates/ovl_title/z_title.h" -void TitleSetup_GameStateResetContext(void) { +void Setup_SetRegs(void) { XREG(2) = 0; XREG(10) = 0x1A; XREG(11) = 0x14; @@ -45,23 +45,21 @@ void TitleSetup_GameStateResetContext(void) { YREG(43) = 0xB1; } -void TitleSetup_InitImpl(GameState* gameState) { +void Setup_InitImpl(SetupState* this) { func_80185908(); SaveContext_Init(); - TitleSetup_GameStateResetContext(); + Setup_SetRegs(); - gameState->running = 0; - -setNextGamestate - :; // This label is probably a leftover of a debug ifdef, it's essential to not have gameState->running reordered! - SET_NEXT_GAMESTATE(gameState, Title_Init, TitleContext); + STOP_GAMESTATE(&this->state); + SET_NEXT_GAMESTATE(&this->state, ConsoleLogo_Init, sizeof(ConsoleLogoState)); } -void TitleSetup_Destroy(GameState* gameState) { - ; +void Setup_Destroy(GameState* thisx) { } -void TitleSetup_Init(GameState* gameState) { - gameState->destroy = TitleSetup_Destroy; - TitleSetup_InitImpl(gameState); +void Setup_Init(GameState* thisx) { + SetupState* this = (SetupState*)thisx; + + this->state.destroy = Setup_Destroy; + Setup_InitImpl(this); } diff --git a/src/code/z_demo.c b/src/code/z_demo.c index 8923669a77..4b571cadde 100644 --- a/src/code/z_demo.c +++ b/src/code/z_demo.c @@ -126,12 +126,11 @@ void func_800EA2B8(PlayState* play, CutsceneContext* csCtx) { /* Start of command handling section */ // Command 0x96: Miscellaneous commands. -void Cutscene_Command_Misc(PlayState* play2, CutsceneContext* csCtx, CsCmdBase* cmd) { +void Cutscene_Command_Misc(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd) { static u16 D_801BB15C = 0xFFFF; - Player* player = GET_PLAYER(play2); - PlayState* play = play2; - u8 isStartFrame = false; + Player* player = GET_PLAYER(play); f32 progress; + u8 isStartFrame = false; SceneTableEntry* loadedScene; if ((csCtx->frames < cmd->startFrame) || ((csCtx->frames >= cmd->endFrame) && (cmd->endFrame != cmd->startFrame))) { @@ -346,11 +345,8 @@ void Cutscene_Command_Misc(PlayState* play2, CutsceneContext* csCtx, CsCmdBase* gSaveContext.save.day = 9; - { - GameState* gameState = &play->state; - gameState->running = false; - } - SET_NEXT_GAMESTATE(&play->state, Daytelop_Init, DaytelopContext); + STOP_GAMESTATE(&play->state); + SET_NEXT_GAMESTATE(&play->state, DayTelop_Init, sizeof(DayTelopState)); Sram_SaveSpecialNewDay(play); break; diff --git a/src/code/z_game_dlftbls.c b/src/code/z_game_dlftbls.c index a79c732d8d..11d390a28d 100644 --- a/src/code/z_game_dlftbls.c +++ b/src/code/z_game_dlftbls.c @@ -4,6 +4,7 @@ #include "overlays/gamestates/ovl_opening/z_opening.h" #include "overlays/gamestates/ovl_select/z_select.h" #include "overlays/gamestates/ovl_title/z_title.h" +#include "z_title_setup.h" #define GAMESTATE_OVERLAY(name, init, destroy, size) \ { \ @@ -14,13 +15,13 @@ { NULL, 0, 0, NULL, NULL, 0, init, destroy, 0, 0, 0, size } GameStateOverlay gGameStateOverlayTable[] = { - GAMESTATE_OVERLAY_INTERNAL(TitleSetup_Init, TitleSetup_Destroy, sizeof(GameState)), + GAMESTATE_OVERLAY_INTERNAL(Setup_Init, Setup_Destroy, sizeof(SetupState)), GAMESTATE_OVERLAY(select, MapSelect_Init, MapSelect_Destroy, sizeof(MapSelectState)), - GAMESTATE_OVERLAY(title, Title_Init, Title_Destroy, sizeof(TitleContext)), + GAMESTATE_OVERLAY(title, ConsoleLogo_Init, ConsoleLogo_Destroy, sizeof(ConsoleLogoState)), GAMESTATE_OVERLAY_INTERNAL(Play_Init, Play_Destroy, sizeof(PlayState)), - GAMESTATE_OVERLAY(opening, Opening_Init, Opening_Destroy, sizeof(OpeningContext)), - GAMESTATE_OVERLAY(file_choose, FileChoose_Init, FileChoose_Destroy, sizeof(FileChooseContext)), - GAMESTATE_OVERLAY(daytelop, Daytelop_Init, Daytelop_Destroy, sizeof(DaytelopContext)), + GAMESTATE_OVERLAY(opening, TitleSetup_Init, TitleSetup_Destroy, sizeof(TitleSetupState)), + GAMESTATE_OVERLAY(file_choose, FileSelect_Init, FileSelect_Destroy, sizeof(FileSelectState)), + GAMESTATE_OVERLAY(daytelop, DayTelop_Init, DayTelop_Destroy, sizeof(DayTelopState)), }; s32 graphNumGameStates = ARRAY_COUNT(gGameStateOverlayTable); diff --git a/src/code/z_prenmi.c b/src/code/z_prenmi.c index 0e9c435c69..e0381153a7 100644 --- a/src/code/z_prenmi.c +++ b/src/code/z_prenmi.c @@ -1,23 +1,22 @@ -#include "global.h" +#include "z_prenmi.h" -void PreNMI_Stop(PreNMIContext* prenmiCtx) { - prenmiCtx->state.running = 0; - prenmiCtx->state.nextGameStateInit = NULL; - prenmiCtx->state.nextGameStateSize = 0; +void PreNMI_Stop(PreNMIState* this) { + STOP_GAMESTATE(&this->state); + SET_NEXT_GAMESTATE(&this->state, NULL, 0); } -void PreNMI_Update(PreNMIContext* prenmiCtx) { - if (prenmiCtx->timer == 0) { +void PreNMI_Update(PreNMIState* this) { + if (this->timer == 0) { ViConfig_UpdateVi(1); - PreNMI_Stop(prenmiCtx); + PreNMI_Stop(this); return; } - prenmiCtx->timer--; + this->timer--; } -void PreNMI_Draw(PreNMIContext* prenmiCtx) { - GraphicsContext* gfxCtx = prenmiCtx->state.gfxCtx; +void PreNMI_Draw(PreNMIState* this) { + GraphicsContext* gfxCtx = this->state.gfxCtx; func_8012CF0C(gfxCtx, true, true, 0, 0, 0); @@ -26,26 +25,30 @@ void PreNMI_Draw(PreNMIContext* prenmiCtx) { func_8012C470(gfxCtx); gDPSetFillColor(POLY_OPA_DISP++, (GPACK_RGBA5551(255, 255, 255, 1) << 16) | GPACK_RGBA5551(255, 255, 255, 1)); - gDPFillRectangle(POLY_OPA_DISP++, 0, prenmiCtx->timer + 100, SCREEN_WIDTH - 1, prenmiCtx->timer + 100); + gDPFillRectangle(POLY_OPA_DISP++, 0, this->timer + 100, SCREEN_WIDTH - 1, this->timer + 100); CLOSE_DISPS(gfxCtx); } -void PreNMI_Main(PreNMIContext* prenmiCtx) { - PreNMI_Update(prenmiCtx); - PreNMI_Draw(prenmiCtx); +void PreNMI_Main(GameState* thisx) { + PreNMIState* this = (PreNMIState*)thisx; - prenmiCtx->state.unk_A3 = 1; + PreNMI_Update(this); + PreNMI_Draw(this); + + this->state.unk_A3 = 1; } -void PreNMI_Destroy(PreNMIContext* prenmiCtx) { +void PreNMI_Destroy(GameState* thisx) { } -void PreNMI_Init(PreNMIContext* prenmiCtx) { - prenmiCtx->state.main = (GameStateFunc)PreNMI_Main; - prenmiCtx->state.destroy = (GameStateFunc)PreNMI_Destroy; - prenmiCtx->timer = 30; - prenmiCtx->unkA8 = 10; +void PreNMI_Init(GameState* thisx) { + PreNMIState* this = (PreNMIState*)thisx; - Game_SetFramerateDivisor(&prenmiCtx->state, 1); + this->state.main = PreNMI_Main; + this->state.destroy = PreNMI_Destroy; + this->timer = 30; + this->unkA8 = 10; + + Game_SetFramerateDivisor(&this->state, 1); } diff --git a/src/code/z_sram_NES.c b/src/code/z_sram_NES.c index 781b623b22..ed7945ec37 100644 --- a/src/code/z_sram_NES.c +++ b/src/code/z_sram_NES.c @@ -918,7 +918,7 @@ u16 D_801C6A58[] = { ENTRANCE(IKANA_CANYON, 4), ENTRANCE(STONE_TOWER, 3), }; -void Sram_OpenSave(FileChooseContext* fileChooseCtx, SramContext* sramCtx) { +void Sram_OpenSave(FileSelectState* fileSelect, SramContext* sramCtx) { s32 i; s32 pad; s32 phi_t1; @@ -930,7 +930,7 @@ void Sram_OpenSave(FileChooseContext* fileChooseCtx, SramContext* sramCtx) { if (gSaveContext.fileNum == 0xFF) { func_80185968(sramCtx->saveBuf, D_801C67C8[0], D_801C67F0[0]); - } else if (fileChooseCtx->unk_2446A[gSaveContext.fileNum] != 0) { + } else if (fileSelect->unk_2446A[gSaveContext.fileNum] != 0) { phi_t1 = gSaveContext.fileNum + 2; phi_t1 *= 2; @@ -1079,8 +1079,8 @@ void func_80145698(SramContext* sramCtx) { // Verifies save and use backup if corrupted? #ifdef NON_EQUIVALENT -void func_801457CC(FileChooseContext* fileChooseCtx2, SramContext* sramCtx) { - FileChooseContext* fileChooseCtx = fileChooseCtx2; +void func_801457CC(FileSelectState* fileSelect2, SramContext* sramCtx) { + FileSelectState* fileSelect = fileSelect2; u16 sp7A; // u16 sp78; u16 sp76; @@ -1119,7 +1119,7 @@ void func_801457CC(FileChooseContext* fileChooseCtx2, SramContext* sramCtx) { } if (sp76 < 2) { - fileChooseCtx->unk_24468[sp76] = 0; + fileSelect->unk_24468[sp76] = 0; if (phi_s2) { bzero(sramCtx->saveBuf, SAVE_BUFFER_SIZE); Lib_MemCpy(&gSaveContext, sramCtx->saveBuf, D_801C6870[sp64]); @@ -1157,34 +1157,33 @@ void func_801457CC(FileChooseContext* fileChooseCtx2, SramContext* sramCtx) { Sram_CalcChecksum(&gSaveContext, D_801C6870[sp64 & 0xFFFFFFFF]); // TODO: Needed? for (sp7A = 0; sp7A < ARRAY_COUNT(gSaveContext.save.playerData.newf); sp7A++) { - fileChooseCtx->newf[sp76][sp7A] = gSaveContext.save.playerData.newf[sp7A]; + fileSelect->newf[sp76][sp7A] = gSaveContext.save.playerData.newf[sp7A]; } - if (!CHECK_NEWF(fileChooseCtx->newf[sp76])) { - fileChooseCtx->unk_2440C[sp76] = gSaveContext.save.playerData.deaths; + if (!CHECK_NEWF(fileSelect->newf[sp76])) { + fileSelect->unk_2440C[sp76] = gSaveContext.save.playerData.deaths; for (sp7A = 0; sp7A < ARRAY_COUNT(gSaveContext.save.playerData.playerName); sp7A++) { - fileChooseCtx->unk_24414[sp76][sp7A] = gSaveContext.save.playerData.playerName[sp7A]; + fileSelect->unk_24414[sp76][sp7A] = gSaveContext.save.playerData.playerName[sp7A]; } - fileChooseCtx->healthCapacity[sp76] = gSaveContext.save.playerData.healthCapacity; - fileChooseCtx->health[sp76] = gSaveContext.save.playerData.health; - fileChooseCtx->unk_24454[sp76] = gSaveContext.save.inventory.defenseHearts; - fileChooseCtx->unk_24444[sp76] = gSaveContext.save.inventory.questItems; - fileChooseCtx->unk_24458[sp76] = gSaveContext.save.time; - fileChooseCtx->unk_24460[sp76] = gSaveContext.save.day; - fileChooseCtx->unk_24468[sp76] = gSaveContext.save.isOwlSave; - fileChooseCtx->rupees[sp76] = gSaveContext.save.playerData.rupees; - fileChooseCtx->unk_24474[sp76] = CUR_UPG_VALUE(4); + fileSelect->healthCapacity[sp76] = gSaveContext.save.playerData.healthCapacity; + fileSelect->health[sp76] = gSaveContext.save.playerData.health; + fileSelect->unk_24454[sp76] = gSaveContext.save.inventory.defenseHearts; + fileSelect->unk_24444[sp76] = gSaveContext.save.inventory.questItems; + fileSelect->unk_24458[sp76] = gSaveContext.save.time; + fileSelect->unk_24460[sp76] = gSaveContext.save.day; + fileSelect->unk_24468[sp76] = gSaveContext.save.isOwlSave; + fileSelect->rupees[sp76] = gSaveContext.save.playerData.rupees; + fileSelect->unk_24474[sp76] = CUR_UPG_VALUE(4); for (sp7A = 0, phi_a0 = 0; sp7A < 24; sp7A++) { if (gSaveContext.save.inventory.items[sp7A + 24] != 0xFF) { phi_a0++; } } - fileChooseCtx->maskCount[sp76] = phi_a0; - fileChooseCtx->heartPieceCount[sp76] = - ((gSaveContext.save.inventory.questItems & 0xF0000000) >> 0x1C); + fileSelect->maskCount[sp76] = phi_a0; + fileSelect->heartPieceCount[sp76] = ((gSaveContext.save.inventory.questItems & 0xF0000000) >> 0x1C); } if (sp6E == 1) { @@ -1209,9 +1208,9 @@ void func_801457CC(FileChooseContext* fileChooseCtx2, SramContext* sramCtx) { } } } else if (sp76 < 4) { - fileChooseCtx->unk_24468[sp76] = 0; + fileSelect->unk_24468[sp76] = 0; - if (!CHECK_NEWF(fileChooseCtx->newf2[(s32)sp76])) { // TODO: Needed? + if (!CHECK_NEWF(fileSelect->newf2[(s32)sp76])) { // TODO: Needed? if (phi_s2) { bzero(sramCtx->saveBuf, SAVE_BUFFER_SIZE); Lib_MemCpy(&gSaveContext, sramCtx->saveBuf, @@ -1251,34 +1250,34 @@ void func_801457CC(FileChooseContext* fileChooseCtx2, SramContext* sramCtx) { Sram_CalcChecksum(&gSaveContext, D_801C6870[sp64 & 0xFFFFFFFF]); // TODO: Needed? for (sp7A = 0; sp7A < ARRAY_COUNT(gSaveContext.save.playerData.newf); sp7A++) { - fileChooseCtx->newf[sp76][sp7A] = gSaveContext.save.playerData.newf[sp7A]; + fileSelect->newf[sp76][sp7A] = gSaveContext.save.playerData.newf[sp7A]; } - if (!CHECK_NEWF(fileChooseCtx->newf[sp76])) { - fileChooseCtx->unk_2440C[sp76] = gSaveContext.save.playerData.deaths; + if (!CHECK_NEWF(fileSelect->newf[sp76])) { + fileSelect->unk_2440C[sp76] = gSaveContext.save.playerData.deaths; for (sp7A = 0; sp7A < ARRAY_COUNT(gSaveContext.save.playerData.playerName); sp7A++) { phi_s2 += 0; // TODO: Needed? - fileChooseCtx->unk_24414[sp76][sp7A] = gSaveContext.save.playerData.playerName[sp7A]; + fileSelect->unk_24414[sp76][sp7A] = gSaveContext.save.playerData.playerName[sp7A]; } - fileChooseCtx->healthCapacity[sp76] = gSaveContext.save.playerData.healthCapacity; - fileChooseCtx->health[sp76] = gSaveContext.save.playerData.health; - fileChooseCtx->unk_24454[sp76] = gSaveContext.save.inventory.defenseHearts; - fileChooseCtx->unk_24444[sp76] = gSaveContext.save.inventory.questItems; - fileChooseCtx->unk_24458[sp76] = gSaveContext.save.time; - fileChooseCtx->unk_24460[sp76] = gSaveContext.save.day; - fileChooseCtx->unk_24468[sp76] = gSaveContext.save.isOwlSave; - fileChooseCtx->rupees[sp76] = gSaveContext.save.playerData.rupees; - fileChooseCtx->unk_24474[sp76] = CUR_UPG_VALUE(4); + fileSelect->healthCapacity[sp76] = gSaveContext.save.playerData.healthCapacity; + fileSelect->health[sp76] = gSaveContext.save.playerData.health; + fileSelect->unk_24454[sp76] = gSaveContext.save.inventory.defenseHearts; + fileSelect->unk_24444[sp76] = gSaveContext.save.inventory.questItems; + fileSelect->unk_24458[sp76] = gSaveContext.save.time; + fileSelect->unk_24460[sp76] = gSaveContext.save.day; + fileSelect->unk_24468[sp76] = gSaveContext.save.isOwlSave; + fileSelect->rupees[sp76] = gSaveContext.save.playerData.rupees; + fileSelect->unk_24474[sp76] = CUR_UPG_VALUE(4); for (sp7A = 0, phi_a0 = 0; sp7A < 24; sp7A++) { if (gSaveContext.save.inventory.items[sp7A + 24] != 0xFF) { phi_a0++; } } - fileChooseCtx->maskCount[sp76] = phi_a0; - fileChooseCtx->heartPieceCount[sp76] = + fileSelect->maskCount[sp76] = phi_a0; + fileSelect->heartPieceCount[sp76] = ((gSaveContext.save.inventory.questItems & 0xF0000000) >> 0x1C); } @@ -1342,14 +1341,14 @@ void func_801457CC(FileChooseContext* fileChooseCtx2, SramContext* sramCtx) { #pragma GLOBAL_ASM("asm/non_matchings/code/z_sram_NES/func_801457CC.s") #endif -void func_80146580(FileChooseContext* fileChooseCtx2, SramContext* sramCtx, s32 fileNum) { - FileChooseContext* fileChooseCtx = fileChooseCtx2; +void func_80146580(FileSelectState* fileSelect2, SramContext* sramCtx, s32 fileNum) { + FileSelectState* fileSelect = fileSelect2; s32 pad; if (gSaveContext.unk_3F3F) { - if (fileChooseCtx->unk_2446A[fileNum]) { + if (fileSelect->unk_2446A[fileNum]) { func_80147314(sramCtx, fileNum); - fileChooseCtx->unk_2446A[fileNum] = 0; + fileSelect->unk_2446A[fileNum] = 0; } bzero(sramCtx->saveBuf, SAVE_BUFFER_SIZE); Lib_MemCpy(&gSaveContext, sramCtx->saveBuf, sizeof(Save)); @@ -1361,30 +1360,30 @@ void func_80146580(FileChooseContext* fileChooseCtx2, SramContext* sramCtx, s32 #ifdef NON_MATCHING // v0/v1 -void func_80146628(FileChooseContext* fileChooseCtx2, SramContext* sramCtx) { - FileChooseContext* fileChooseCtx = fileChooseCtx2; +void func_80146628(FileSelectState* fileSelect2, SramContext* sramCtx) { + FileSelectState* fileSelect = fileSelect2; u16 i; s16 maskCount; if (gSaveContext.unk_3F3F) { - if (fileChooseCtx->unk_2446A[fileChooseCtx->unk_2448E]) { - func_80147414(sramCtx, fileChooseCtx->unk_2448E, fileChooseCtx->fileNum); - fileChooseCtx->unk_24410[fileChooseCtx->fileNum] = gSaveContext.save.playerData.deaths; + if (fileSelect->unk_2446A[fileSelect->unk_2448E]) { + func_80147414(sramCtx, fileSelect->unk_2448E, fileSelect->fileNum); + fileSelect->unk_24410[fileSelect->fileNum] = gSaveContext.save.playerData.deaths; for (i = 0; i < ARRAY_COUNT(gSaveContext.save.playerData.playerName); i++) { - fileChooseCtx->unk_24424[fileChooseCtx->fileNum][i] = gSaveContext.save.playerData.playerName[i]; + fileSelect->unk_24424[fileSelect->fileNum][i] = gSaveContext.save.playerData.playerName[i]; } - fileChooseCtx->unk_24438[fileChooseCtx->fileNum] = gSaveContext.save.playerData.healthCapacity; - fileChooseCtx->unk_24440[fileChooseCtx->fileNum] = gSaveContext.save.playerData.health; - fileChooseCtx->unk_24456[fileChooseCtx->fileNum] = gSaveContext.save.inventory.defenseHearts; - fileChooseCtx->unk_2444C[fileChooseCtx->fileNum] = gSaveContext.save.inventory.questItems; - fileChooseCtx->unk_2445C[fileChooseCtx->fileNum] = gSaveContext.save.time; - fileChooseCtx->unk_24464[fileChooseCtx->fileNum] = gSaveContext.save.day; - fileChooseCtx->unk_2446A[fileChooseCtx->fileNum] = gSaveContext.save.isOwlSave; - fileChooseCtx->unk_24470[fileChooseCtx->fileNum] = gSaveContext.save.playerData.rupees; + fileSelect->unk_24438[fileSelect->fileNum] = gSaveContext.save.playerData.healthCapacity; + fileSelect->unk_24440[fileSelect->fileNum] = gSaveContext.save.playerData.health; + fileSelect->unk_24456[fileSelect->fileNum] = gSaveContext.save.inventory.defenseHearts; + fileSelect->unk_2444C[fileSelect->fileNum] = gSaveContext.save.inventory.questItems; + fileSelect->unk_2445C[fileSelect->fileNum] = gSaveContext.save.time; + fileSelect->unk_24464[fileSelect->fileNum] = gSaveContext.save.day; + fileSelect->unk_2446A[fileSelect->fileNum] = gSaveContext.save.isOwlSave; + fileSelect->unk_24470[fileSelect->fileNum] = gSaveContext.save.playerData.rupees; // = CUR_UPG_VALUE(UPG_WALLET); - fileChooseCtx->unk_24476[fileChooseCtx->fileNum] = + fileSelect->unk_24476[fileSelect->fileNum] = (gSaveContext.save.inventory.upgrades & gUpgradeMasks[4]) >> gUpgradeShifts[4]; for (i = 0, maskCount = 0; i < 24; i++) { @@ -1393,41 +1392,39 @@ void func_80146628(FileChooseContext* fileChooseCtx2, SramContext* sramCtx) { } } - fileChooseCtx->unk_2447A[fileChooseCtx->fileNum] = maskCount; - fileChooseCtx->unk_2447E[fileChooseCtx->fileNum] = - (gSaveContext.save.inventory.questItems & 0xF0000000) >> 0x1C; + fileSelect->unk_2447A[fileSelect->fileNum] = maskCount; + fileSelect->unk_2447E[fileSelect->fileNum] = (gSaveContext.save.inventory.questItems & 0xF0000000) >> 0x1C; } // clear buffer bzero(sramCtx->saveBuf, SAVE_BUFFER_SIZE); // read to buffer - func_80185968(sramCtx->saveBuf, D_801C67C8[fileChooseCtx->unk_2448E * 2], - D_801C67F0[fileChooseCtx->unk_2448E * 2]); + func_80185968(sramCtx->saveBuf, D_801C67C8[fileSelect->unk_2448E * 2], D_801C67F0[fileSelect->unk_2448E * 2]); if (1) {} - func_80185968(&sramCtx->saveBuf[0x2000], D_801C67C8[fileChooseCtx->unk_2448E * 2 + 1], - D_801C67F0[fileChooseCtx->unk_2448E * 2 + 1]); + func_80185968(&sramCtx->saveBuf[0x2000], D_801C67C8[fileSelect->unk_2448E * 2 + 1], + D_801C67F0[fileSelect->unk_2448E * 2 + 1]); if (1) {} // copy buffer to save context Lib_MemCpy(&gSaveContext.save, sramCtx->saveBuf, sizeof(Save)); - fileChooseCtx->unk_2440C[fileChooseCtx->fileNum] = gSaveContext.save.playerData.deaths; + fileSelect->unk_2440C[fileSelect->fileNum] = gSaveContext.save.playerData.deaths; for (i = 0; i < ARRAY_COUNT(gSaveContext.save.playerData.playerName); i++) { - fileChooseCtx->unk_24414[fileChooseCtx->fileNum][i] = gSaveContext.save.playerData.playerName[i]; + fileSelect->unk_24414[fileSelect->fileNum][i] = gSaveContext.save.playerData.playerName[i]; } - fileChooseCtx->healthCapacity[fileChooseCtx->fileNum] = gSaveContext.save.playerData.healthCapacity; - fileChooseCtx->health[fileChooseCtx->fileNum] = gSaveContext.save.playerData.health; - fileChooseCtx->unk_24454[fileChooseCtx->fileNum] = gSaveContext.save.inventory.defenseHearts; - fileChooseCtx->unk_24444[fileChooseCtx->fileNum] = gSaveContext.save.inventory.questItems; - fileChooseCtx->unk_24458[fileChooseCtx->fileNum] = gSaveContext.save.time; - fileChooseCtx->unk_24460[fileChooseCtx->fileNum] = gSaveContext.save.day; - fileChooseCtx->unk_24468[fileChooseCtx->fileNum] = gSaveContext.save.isOwlSave; - fileChooseCtx->rupees[fileChooseCtx->fileNum] = gSaveContext.save.playerData.rupees; + fileSelect->healthCapacity[fileSelect->fileNum] = gSaveContext.save.playerData.healthCapacity; + fileSelect->health[fileSelect->fileNum] = gSaveContext.save.playerData.health; + fileSelect->unk_24454[fileSelect->fileNum] = gSaveContext.save.inventory.defenseHearts; + fileSelect->unk_24444[fileSelect->fileNum] = gSaveContext.save.inventory.questItems; + fileSelect->unk_24458[fileSelect->fileNum] = gSaveContext.save.time; + fileSelect->unk_24460[fileSelect->fileNum] = gSaveContext.save.day; + fileSelect->unk_24468[fileSelect->fileNum] = gSaveContext.save.isOwlSave; + fileSelect->rupees[fileSelect->fileNum] = gSaveContext.save.playerData.rupees; // = CUR_UPG_VALUE(UPG_WALLET); - fileChooseCtx->unk_24474[fileChooseCtx->fileNum] = + fileSelect->unk_24474[fileSelect->fileNum] = (gSaveContext.save.inventory.upgrades & gUpgradeMasks[4]) >> gUpgradeShifts[4]; for (i = 0, maskCount = 0; i < 24; i++) { @@ -1436,8 +1433,8 @@ void func_80146628(FileChooseContext* fileChooseCtx2, SramContext* sramCtx) { } } - fileChooseCtx->maskCount[fileChooseCtx->fileNum] = maskCount; - fileChooseCtx->heartPieceCount[fileChooseCtx->fileNum] = + fileSelect->maskCount[fileSelect->fileNum] = maskCount; + fileSelect->heartPieceCount[fileSelect->fileNum] = (gSaveContext.save.inventory.questItems & 0xF0000000) >> 0x1C; } @@ -1448,21 +1445,20 @@ void func_80146628(FileChooseContext* fileChooseCtx2, SramContext* sramCtx) { #pragma GLOBAL_ASM("asm/non_matchings/code/z_sram_NES/func_80146628.s") #endif -void Sram_InitSave(FileChooseContext* fileChooseCtx2, SramContext* sramCtx) { +void Sram_InitSave(FileSelectState* fileSelect2, SramContext* sramCtx) { s32 phi_v0; u16 i; - FileChooseContext* fileChooseCtx = fileChooseCtx2; + FileSelectState* fileSelect = fileSelect2; s16 maskCount; if (gSaveContext.unk_3F3F) { Sram_InitNewSave(); - if (fileChooseCtx->unk_24480 == 0) { + if (fileSelect->unk_24480 == 0) { gSaveContext.save.cutscene = 0xFFF0; } for (phi_v0 = 0; phi_v0 < ARRAY_COUNT(gSaveContext.save.playerData.playerName); phi_v0++) { - gSaveContext.save.playerData.playerName[phi_v0] = - fileChooseCtx->unk_24414[fileChooseCtx->unk_24480][phi_v0]; + gSaveContext.save.playerData.playerName[phi_v0] = fileSelect->unk_24414[fileSelect->unk_24480][phi_v0]; } gSaveContext.save.playerData.newf[0] = 'Z'; @@ -1478,24 +1474,24 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx2, SramContext* sramCtx) { Lib_MemCpy(&sramCtx->saveBuf[0x2000], &gSaveContext.save, sizeof(Save)); for (i = 0; i < ARRAY_COUNT(gSaveContext.save.playerData.newf); i++) { - fileChooseCtx->newf[fileChooseCtx->unk_24480][i] = gSaveContext.save.playerData.newf[i]; + fileSelect->newf[fileSelect->unk_24480][i] = gSaveContext.save.playerData.newf[i]; } - fileChooseCtx->unk_2440C[fileChooseCtx->unk_24480] = gSaveContext.save.playerData.deaths; + fileSelect->unk_2440C[fileSelect->unk_24480] = gSaveContext.save.playerData.deaths; for (i = 0; i < ARRAY_COUNT(gSaveContext.save.playerData.playerName); i++) { - fileChooseCtx->unk_24414[fileChooseCtx->unk_24480][i] = gSaveContext.save.playerData.playerName[i]; + fileSelect->unk_24414[fileSelect->unk_24480][i] = gSaveContext.save.playerData.playerName[i]; } - fileChooseCtx->healthCapacity[fileChooseCtx->unk_24480] = gSaveContext.save.playerData.healthCapacity; - fileChooseCtx->health[fileChooseCtx->unk_24480] = gSaveContext.save.playerData.health; - fileChooseCtx->unk_24454[fileChooseCtx->unk_24480] = gSaveContext.save.inventory.defenseHearts; - fileChooseCtx->unk_24444[fileChooseCtx->unk_24480] = gSaveContext.save.inventory.questItems; - fileChooseCtx->unk_24458[fileChooseCtx->unk_24480] = gSaveContext.save.time; - fileChooseCtx->unk_24460[fileChooseCtx->unk_24480] = gSaveContext.save.day; - fileChooseCtx->unk_24468[fileChooseCtx->unk_24480] = gSaveContext.save.isOwlSave; - fileChooseCtx->rupees[fileChooseCtx->unk_24480] = gSaveContext.save.playerData.rupees; - fileChooseCtx->unk_24474[fileChooseCtx->unk_24480] = CUR_UPG_VALUE(UPG_WALLET); + fileSelect->healthCapacity[fileSelect->unk_24480] = gSaveContext.save.playerData.healthCapacity; + fileSelect->health[fileSelect->unk_24480] = gSaveContext.save.playerData.health; + fileSelect->unk_24454[fileSelect->unk_24480] = gSaveContext.save.inventory.defenseHearts; + fileSelect->unk_24444[fileSelect->unk_24480] = gSaveContext.save.inventory.questItems; + fileSelect->unk_24458[fileSelect->unk_24480] = gSaveContext.save.time; + fileSelect->unk_24460[fileSelect->unk_24480] = gSaveContext.save.day; + fileSelect->unk_24468[fileSelect->unk_24480] = gSaveContext.save.isOwlSave; + fileSelect->rupees[fileSelect->unk_24480] = gSaveContext.save.playerData.rupees; + fileSelect->unk_24474[fileSelect->unk_24480] = CUR_UPG_VALUE(UPG_WALLET); for (i = 0, maskCount = 0; i < 24; i++) { if (gSaveContext.save.inventory.items[i + 24] != ITEM_NONE) { @@ -1503,8 +1499,8 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx2, SramContext* sramCtx) { } } - fileChooseCtx->maskCount[fileChooseCtx->unk_24480] = maskCount; - fileChooseCtx->heartPieceCount[fileChooseCtx->unk_24480] = + fileSelect->maskCount[fileSelect->unk_24480] = maskCount; + fileSelect->heartPieceCount[fileSelect->unk_24480] = (gSaveContext.save.inventory.questItems & 0xF0000000) >> 0x1C; } @@ -1526,9 +1522,9 @@ void Sram_InitSram(GameState* gameState, SramContext* sramCtx) { func_801A3D98(gSaveContext.options.audioSetting); } -void Sram_Alloc(GameState* gamestate, SramContext* sramCtx) { +void Sram_Alloc(GameState* gameState, SramContext* sramCtx) { if (gSaveContext.unk_3F3F) { - sramCtx->saveBuf = THA_AllocEndAlign16(&gamestate->heap, SAVE_BUFFER_SIZE); + sramCtx->saveBuf = THA_AllocEndAlign16(&gameState->heap, SAVE_BUFFER_SIZE); sramCtx->status = 0; } } diff --git a/src/overlays/actors/ovl_En_Test4/z_en_test4.c b/src/overlays/actors/ovl_En_Test4/z_en_test4.c index 6129a699a0..f0f94a4948 100644 --- a/src/overlays/actors/ovl_En_Test4/z_en_test4.c +++ b/src/overlays/actors/ovl_En_Test4/z_en_test4.c @@ -315,12 +315,8 @@ void EnTest4_Init(Actor* thisx, PlayState* play) { if (gSaveContext.save.time < CLOCK_TIME(6, 1)) { gSaveContext.save.time = CLOCK_TIME(6, 0); gSaveContext.gameMode = 0; - { - GameState* state = &play->state; - state->running = false; - } - SET_NEXT_GAMESTATE(&play->state, Daytelop_Init, DaytelopContext); - if (this && this && this) {} + STOP_GAMESTATE(&play->state); + SET_NEXT_GAMESTATE(&play->state, DayTelop_Init, sizeof(DayTelopState)); this->unk_144 = 1; gSaveContext.save.time = CLOCK_TIME(6, 0); Actor_MarkForDeath(&this->actor); diff --git a/src/overlays/gamestates/ovl_daytelop/z_daytelop.c b/src/overlays/gamestates/ovl_daytelop/z_daytelop.c index eac0b8f59b..ad5230253a 100644 --- a/src/overlays/gamestates/ovl_daytelop/z_daytelop.c +++ b/src/overlays/gamestates/ovl_daytelop/z_daytelop.c @@ -63,7 +63,7 @@ UNK_TYPE D_808158E0[] = { 0x00000001, 0x00000000, }; -void Daytelop_Update(DaytelopContext* this, GameState* gameState) { +void DayTelop_Update(DayTelopState* this, GameState* thisx) { static u8 D_80815FF0 = 0; s16 new_var; u8 temp_v0_2; @@ -77,12 +77,9 @@ void Daytelop_Update(DaytelopContext* this, GameState* gameState) { gSaveContext.save.day = 1; } - { - GameState* state = &this->state; - state->running = 0; - } + STOP_GAMESTATE(&this->state); + SET_NEXT_GAMESTATE(&this->state, Play_Init, sizeof(PlayState)); - SET_NEXT_GAMESTATE(&this->state, Play_Init, PlayState); gSaveContext.save.time = CLOCK_TIME(6, 0); D_801BDBC8 = 0xFE; } else if (this->transitionCountdown == 90) { @@ -126,7 +123,7 @@ TexturePtr sHoursLeftTextures[] = { gDaytelop24HoursNESTex, }; -void Daytelop_Draw(DaytelopContext* this) { +void DayTelop_Draw(DayTelopState* this) { GraphicsContext* gfxCtx = this->state.gfxCtx; OPEN_DISPS(gfxCtx); @@ -187,11 +184,11 @@ void Daytelop_Draw(DaytelopContext* this) { 0x0400, 0x0400); } - CLOSE_DISPS(this->state.gfxCtx); + CLOSE_DISPS(gfxCtx); } -void Daytelop_Main(GameState* thisx) { - DaytelopContext* this = (DaytelopContext*)thisx; +void DayTelop_Main(GameState* thisx) { + DayTelopState* this = (DayTelopState*)thisx; func_8012CF0C(this->state.gfxCtx, true, true, 0, 0, 0); @@ -200,18 +197,18 @@ void Daytelop_Main(GameState* thisx) { gSPSegment(POLY_OPA_DISP++, 0x0C, this->gameoverStaticFile); CLOSE_DISPS(this->state.gfxCtx); - Daytelop_Draw(this); - Daytelop_Update(this, &this->state); + DayTelop_Draw(this); + DayTelop_Update(this, &this->state); } -void Daytelop_Destroy(GameState* thisx) { +void DayTelop_Destroy(GameState* thisx) { ShrinkWindow_Destroy(); } -void Daytelop_nop80815770(DaytelopContext* this) { +void DayTelop_Noop(DayTelopState* this) { } -void Daytelop_LoadGraphics(DaytelopContext* this) { +void DayTelop_LoadGraphics(DayTelopState* this) { size_t segmentSize = SEGMENT_ROM_SIZE(daytelop_static); this->daytelopStaticFile = THA_AllocEndAlign16(&this->state.heap, segmentSize); @@ -222,15 +219,15 @@ void Daytelop_LoadGraphics(DaytelopContext* this) { DmaMgr_SendRequest0(this->gameoverStaticFile, SEGMENT_ROM_START(icon_item_gameover_static), segmentSize); } -void Daytelop_Init(GameState* thisx) { - DaytelopContext* this = (DaytelopContext*)thisx; +void DayTelop_Init(GameState* thisx) { + DayTelopState* this = (DayTelopState*)thisx; - Game_SetFramerateDivisor(thisx, 1); - Matrix_Init(thisx); + Game_SetFramerateDivisor(&this->state, 1); + Matrix_Init(&this->state); ShrinkWindow_Destroy(); - View_Init(&this->view, thisx->gfxCtx); - thisx->main = Daytelop_Main; - thisx->destroy = Daytelop_Destroy; + View_Init(&this->view, this->state.gfxCtx); + this->state.main = DayTelop_Main; + this->state.destroy = DayTelop_Destroy; this->transitionCountdown = 140; this->fadeInState = DAYTELOP_HOURSTEXT_OFF; @@ -241,7 +238,7 @@ void Daytelop_Init(GameState* thisx) { Sram_IncrementDay(); } - Daytelop_nop80815770(this); - Daytelop_LoadGraphics(this); + DayTelop_Noop(this); + DayTelop_LoadGraphics(this); play_sound(NA_SE_OC_TELOP_IMPACT); } diff --git a/src/overlays/gamestates/ovl_daytelop/z_daytelop.h b/src/overlays/gamestates/ovl_daytelop/z_daytelop.h index d77a5f334f..a7350e8984 100644 --- a/src/overlays/gamestates/ovl_daytelop/z_daytelop.h +++ b/src/overlays/gamestates/ovl_daytelop/z_daytelop.h @@ -3,8 +3,8 @@ #include "global.h" -void Daytelop_Init(GameState* thisx); -void Daytelop_Destroy(GameState* thisx); +void DayTelop_Init(GameState* thisx); +void DayTelop_Destroy(GameState* thisx); typedef struct { /* 0x000 */ GameState state; @@ -16,12 +16,12 @@ typedef struct { /* 0x240 */ s16 transitionCountdown; /* 0x242 */ s16 fadeInState; /* 0x244 */ s16 alpha; -} DaytelopContext; // size = 0x248 +} DayTelopState; // size = 0x248 typedef enum { /* 0 */ DAYTELOP_HOURSTEXT_OFF, /* 1 */ DAYTELOP_HOURSTEXT_FADEIN, /* 2 */ DAYTELOP_HOURSTEXT_ON -} Daytelop_FadeState; +} DaytelopFadeState; #endif diff --git a/src/overlays/gamestates/ovl_file_choose/z_file_choose.h b/src/overlays/gamestates/ovl_file_choose/z_file_choose.h index 4184ca5760..f3231ec56b 100644 --- a/src/overlays/gamestates/ovl_file_choose/z_file_choose.h +++ b/src/overlays/gamestates/ovl_file_choose/z_file_choose.h @@ -3,10 +3,10 @@ #include "global.h" -void FileChoose_Init(GameState* thisx); -void FileChoose_Destroy(GameState* thisx); +void FileSelect_Init(GameState* thisx); +void FileSelect_Destroy(GameState* thisx); -typedef struct FileChooseContext { +typedef struct FileSelectState { /* 0x00000 */ GameState state; /* 0x000A4 */ Vtx* unk_A4; /* 0x000A8 */ u8* staticSegment; @@ -110,6 +110,6 @@ typedef struct FileChooseContext { /* 0x2454C */ s16 unk_2454C; /* 0x2454E */ s16 unk_2454E; /* 0x24550 */ s16 unk_24550; -} FileChooseContext; // size = 0x24558 +} FileSelectState; // size = 0x24558 #endif diff --git a/src/overlays/gamestates/ovl_file_choose/z_file_choose_NES.c b/src/overlays/gamestates/ovl_file_choose/z_file_choose_NES.c index 62ea8ef7e1..657a2530f0 100644 --- a/src/overlays/gamestates/ovl_file_choose/z_file_choose_NES.c +++ b/src/overlays/gamestates/ovl_file_choose/z_file_choose_NES.c @@ -19,15 +19,15 @@ extern GfxMasterList D_0E000000; #pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_file_choose/func_8080BC20.s") -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_file_choose/FileChoose_nop8080bc44.s") +#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_file_choose/FileSelect_nop8080bc44.s") -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_file_choose/FileChoose_nop8080BC4C.s") +#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_file_choose/FileSelect_nop8080BC4C.s") #pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_file_choose/func_8080BC58.s") #pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_file_choose/func_8080BDAC.s") -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_file_choose/FileChoose_RenderView.s") +#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_file_choose/FileSelect_RenderView.s") #pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_file_choose/func_8080BE60.s") @@ -85,13 +85,13 @@ extern GfxMasterList D_0E000000; #pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_file_choose/func_80812ED0.s") -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_file_choose/FileChoose_UpdateAndDrawSkybox.s") +#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_file_choose/FileSelect_UpdateAndDrawSkybox.s") -void FileChoose_Main(GameState* thisx); -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_file_choose/FileChoose_Main.s") +void FileSelect_Main(GameState* thisx); +#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_file_choose/FileSelect_Main.s") #pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_file_choose/func_80813908.s") -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_file_choose/FileChoose_Destroy.s") +#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_file_choose/FileSelect_Destroy.s") -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_file_choose/FileChoose_Init.s") +#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_file_choose/FileSelect_Init.s") diff --git a/src/overlays/gamestates/ovl_opening/z_opening.c b/src/overlays/gamestates/ovl_opening/z_opening.c index bc5e469407..b7e5ec3788 100644 --- a/src/overlays/gamestates/ovl_opening/z_opening.c +++ b/src/overlays/gamestates/ovl_opening/z_opening.c @@ -6,55 +6,53 @@ #include "z_opening.h" -void Opening_SetupForTitleCutscene(OpeningContext* this) { - static s32 openingEntrances[] = { ENTRANCE(CUTSCENE, 0), ENTRANCE(CUTSCENE, 1) }; - static s32 openingCutscenes[] = { 0xFFFA, 0xFFFA }; +void TitleSetup_SetupTitleScreen(TitleSetupState* this) { + static s32 sOpeningEntrances[] = { ENTRANCE(CUTSCENE, 0), ENTRANCE(CUTSCENE, 1) }; + static s32 sOpeningCutscenes[] = { 0xFFFA, 0xFFFA }; gSaveContext.eventInf[1] &= (u8)~0x80; gSaveContext.gameMode = 1; Sram_InitNewSave(); - gSaveContext.save.entrance = openingEntrances[D_801BB12C]; - gSaveContext.nextCutsceneIndex = gSaveContext.save.cutscene = openingCutscenes[D_801BB12C]; + gSaveContext.save.entrance = sOpeningEntrances[D_801BB12C]; + gSaveContext.nextCutsceneIndex = gSaveContext.save.cutscene = sOpeningCutscenes[D_801BB12C]; gSaveContext.sceneSetupIndex = 0; gSaveContext.save.time = CLOCK_TIME(8, 0); gSaveContext.save.day = 1; - { - GameState* thisx = &this->gameState; - thisx->running = false; - } - SET_NEXT_GAMESTATE(&this->gameState, Play_Init, PlayState); + STOP_GAMESTATE(&this->state); + SET_NEXT_GAMESTATE(&this->state, Play_Init, sizeof(PlayState)); + gSaveContext.save.playerForm = PLAYER_FORM_HUMAN; } -void func_80803EA0(OpeningContext* this) { +void func_80803EA0(TitleSetupState* this) { SREG(33) |= 1; } -void Opening_Main(GameState* thisx) { - OpeningContext* this = (OpeningContext*)thisx; +void TitleSetup_Main(GameState* thisx) { + TitleSetupState* this = (TitleSetupState*)thisx; - func_8012CF0C(this->gameState.gfxCtx, false, true, 0, 0, 0); - Opening_SetupForTitleCutscene(this); + func_8012CF0C(this->state.gfxCtx, false, true, 0, 0, 0); + TitleSetup_SetupTitleScreen(this); func_80803EA0(this); } -void Opening_Destroy(GameState* thisx) { +void TitleSetup_Destroy(GameState* thisx) { ShrinkWindow_Destroy(); } -void Opening_Init(GameState* thisx) { - OpeningContext* this = (OpeningContext*)thisx; +void TitleSetup_Init(GameState* thisx) { + TitleSetupState* this = (TitleSetupState*)thisx; - Game_SetFramerateDivisor(&this->gameState, 1); - Matrix_Init(&this->gameState); + Game_SetFramerateDivisor(&this->state, 1); + Matrix_Init(&this->state); ShrinkWindow_Init(); - View_Init(&this->view, this->gameState.gfxCtx); - this->gameState.main = Opening_Main; - this->gameState.destroy = Opening_Destroy; + View_Init(&this->view, this->state.gfxCtx); + this->state.main = TitleSetup_Main; + this->state.destroy = TitleSetup_Destroy; gSaveContext.respawnFlag = 0; gSaveContext.respawn[RESPAWN_MODE_GORON].entrance = 0xFF; diff --git a/src/overlays/gamestates/ovl_opening/z_opening.h b/src/overlays/gamestates/ovl_opening/z_opening.h index 809767fe48..36a01ffe93 100644 --- a/src/overlays/gamestates/ovl_opening/z_opening.h +++ b/src/overlays/gamestates/ovl_opening/z_opening.h @@ -3,13 +3,13 @@ #include "global.h" -void Opening_Init(GameState* thisx); -void Opening_Destroy(GameState* thisx); +void TitleSetup_Init(GameState* thisx); +void TitleSetup_Destroy(GameState* thisx); typedef struct { - /* 0x000 */ GameState gameState; + /* 0x000 */ GameState state; /* 0x0A4 */ UNK_TYPE1 unk_A4[0x4]; /* 0x0A8 */ View view; -} OpeningContext; // size = 0x210 +} TitleSetupState; // size = 0x210 #endif diff --git a/src/overlays/gamestates/ovl_select/z_select.c b/src/overlays/gamestates/ovl_select/z_select.c index 0147cca641..898b1f351a 100644 --- a/src/overlays/gamestates/ovl_select/z_select.c +++ b/src/overlays/gamestates/ovl_select/z_select.c @@ -8,13 +8,9 @@ #include "libc/alloca.h" #include "overlays/gamestates/ovl_title/z_title.h" -void MapSelect_LoadTitle(MapSelectState* this) { - { - GameState* gameState = &this->state; - gameState->running = false; - } - - SET_NEXT_GAMESTATE(&this->state, Title_Init, TitleContext); +void MapSelect_LoadConsoleLogo(MapSelectState* this) { + STOP_GAMESTATE(&this->state); + SET_NEXT_GAMESTATE(&this->state, ConsoleLogo_Init, sizeof(ConsoleLogoState)); } void MapSelect_LoadGame(MapSelectState* this, u32 entrance, s32 spawn) { @@ -55,11 +51,8 @@ void MapSelect_LoadGame(MapSelectState* this, u32 entrance, s32 spawn) { gSaveContext.respawn[RESPAWN_MODE_HUMAN].entrance = 0xFF; gWeatherMode = 0; - do { - GameState* gameState = &this->state; - gameState->running = false; - } while (0); - SET_NEXT_GAMESTATE(&this->state, Play_Init, PlayState); + STOP_GAMESTATE(&this->state); + SET_NEXT_GAMESTATE(&this->state, Play_Init, sizeof(PlayState)); } // "Translation" (Actual name) @@ -501,7 +494,7 @@ static SceneSelectEntry sScenes[] = { { "X 1:SPOT00", MapSelect_LoadGame, ENTRANCE(CUTSCENE, 0) }, // "Title" (Title Screen) - { "title", (void*)MapSelect_LoadTitle, 0 }, + { "title", (void*)MapSelect_LoadConsoleLogo, 0 }, }; void MapSelect_UpdateMenu(MapSelectState* this) { diff --git a/src/overlays/gamestates/ovl_select/z_select.h b/src/overlays/gamestates/ovl_select/z_select.h index efe5f99455..69312e9869 100644 --- a/src/overlays/gamestates/ovl_select/z_select.h +++ b/src/overlays/gamestates/ovl_select/z_select.h @@ -5,11 +5,11 @@ struct MapSelectState; -typedef void (*Select_LoadFunc)(struct MapSelectState*, u32, s32); +typedef void (*SelectLoadFunc)(struct MapSelectState*, u32, s32); typedef struct { /* 0x00 */ char* name; - /* 0x04 */ Select_LoadFunc loadFunc; + /* 0x04 */ SelectLoadFunc loadFunc; /* 0x08 */ s32 entrance; } SceneSelectEntry; // size = 0xC diff --git a/src/overlays/gamestates/ovl_title/z_title.c b/src/overlays/gamestates/ovl_title/z_title.c index 68488b336b..352997f944 100644 --- a/src/overlays/gamestates/ovl_title/z_title.c +++ b/src/overlays/gamestates/ovl_title/z_title.c @@ -8,7 +8,7 @@ #include "overlays/gamestates/ovl_opening/z_opening.h" #include "misc/nintendo_rogo_static/nintendo_rogo_static.h" -void Title_UpdateCounters(TitleContext* this) { +void ConsoleLogo_UpdateCounters(ConsoleLogoState* this) { if ((this->coverAlpha == 0) && (this->visibleDuration != 0)) { this->timer--; this->visibleDuration--; @@ -32,7 +32,7 @@ void Title_UpdateCounters(TitleContext* this) { this->ult++; } -void Title_RenderView(TitleContext* this, f32 x, f32 y, f32 z) { +void ConsoleLogo_RenderView(ConsoleLogoState* this, f32 x, f32 y, f32 z) { View* view = &this->view; Vec3f eye; Vec3f at; @@ -49,10 +49,10 @@ void Title_RenderView(TitleContext* this, f32 x, f32 y, f32 z) { View_RenderView(view, 0xF); } -void Title_Draw(GameState* thisx) { - static s16 titleRotation = 0; +void ConsoleLogo_Draw(GameState* thisx) { + static s16 sTitleRotation = 0; static Lights1 sTitleLights = gdSPDefLights1(100, 100, 100, 255, 255, 255, 69, 69, 69); - TitleContext* this = (TitleContext*)thisx; + ConsoleLogoState* this = (ConsoleLogoState*)thisx; u16 y; u16 idx; Vec3f lightDir; @@ -60,7 +60,7 @@ void Title_Draw(GameState* thisx) { Vec3f eye; s32 pad[2]; - OPEN_DISPS(this->gameState.gfxCtx); + OPEN_DISPS(this->state.gfxCtx); lightDir.x = 69.0f; lightDir.y = 69.0f; @@ -74,20 +74,20 @@ void Title_Draw(GameState* thisx) { eye.y = 4002.5417f; eye.z = 1119.0837f; - Hilite_DrawOpa(&object, &eye, &lightDir, this->gameState.gfxCtx); + Hilite_DrawOpa(&object, &eye, &lightDir, this->state.gfxCtx); gSPSetLights1(POLY_OPA_DISP++, sTitleLights); - Title_RenderView(this, 0.0f, 150.0f, 300.0f); - func_8012C28C(this->gameState.gfxCtx); + ConsoleLogo_RenderView(this, 0.0f, 150.0f, 300.0f); + func_8012C28C(this->state.gfxCtx); Matrix_Translate(-53.0f, -5.0f, 0.0f, MTXMODE_NEW); Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY); - Matrix_RotateZYX(0, titleRotation, 0, MTXMODE_APPLY); + Matrix_RotateZYX(0, sTitleRotation, 0, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(this->gameState.gfxCtx), G_MTX_LOAD); + gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(this->state.gfxCtx), G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, gNintendo64LogoNDL); - func_8012C628(this->gameState.gfxCtx); + func_8012C628(this->state.gfxCtx); gDPPipeSync(POLY_OPA_DISP++); gDPSetCycleType(POLY_OPA_DISP++, G_CYC_2CYCLE); @@ -109,62 +109,58 @@ void Title_Draw(GameState* thisx) { 1 << 10, 1 << 10); } - func_800FC444(this->gameState.gfxCtx, 0, 0, 0, this->coverAlpha, 2); + func_800FC444(this->state.gfxCtx, 0, 0, 0, this->coverAlpha, 2); - titleRotation += 300; + sTitleRotation += 300; - CLOSE_DISPS(this->gameState.gfxCtx); + CLOSE_DISPS(this->state.gfxCtx); } -void Title_Main(GameState* thisx) { - TitleContext* this = (TitleContext*)thisx; +void ConsoleLogo_Main(GameState* thisx) { + ConsoleLogoState* this = (ConsoleLogoState*)thisx; - func_8012CF0C(this->gameState.gfxCtx, true, true, 0, 0, 0); + func_8012CF0C(this->state.gfxCtx, true, true, 0, 0, 0); - OPEN_DISPS(this->gameState.gfxCtx); + OPEN_DISPS(this->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x01, this->staticSegment); - Title_UpdateCounters(this); - Title_Draw(&this->gameState); + ConsoleLogo_UpdateCounters(this); + ConsoleLogo_Draw(&this->state); if (this->exit) { gSaveContext.seqIndex = (u8)NA_BGM_DISABLED; gSaveContext.nightSeqIndex = 0xFF; gSaveContext.gameMode = 1; - { - GameState* gameState = &this->gameState; - gameState->running = false; - } - SET_NEXT_GAMESTATE(&this->gameState, Opening_Init, OpeningContext); + STOP_GAMESTATE(&this->state); + SET_NEXT_GAMESTATE(&this->state, TitleSetup_Init, sizeof(TitleSetupState)); } - CLOSE_DISPS(this->gameState.gfxCtx); + CLOSE_DISPS(this->state.gfxCtx); } -void Title_Destroy(GameState* thisx) { - TitleContext* this = (TitleContext*)thisx; +void ConsoleLogo_Destroy(GameState* thisx) { + ConsoleLogoState* this = (ConsoleLogoState*)thisx; - Sram_InitSram(&this->gameState, &this->sramCtx); + Sram_InitSram(&this->state, &this->sramCtx); ShrinkWindow_Destroy(); CIC6105_Nop80081828(); } -void Title_Init(GameState* thisx) { - TitleContext* this = (TitleContext*)thisx; - uintptr_t segmentSize = - (uintptr_t)_nintendo_rogo_staticSegmentRomEnd - (uintptr_t)_nintendo_rogo_staticSegmentRomStart; +void ConsoleLogo_Init(GameState* thisx) { + ConsoleLogoState* this = (ConsoleLogoState*)thisx; + uintptr_t segmentSize = SEGMENT_ROM_SIZE(nintendo_rogo_static); - this->staticSegment = THA_AllocEndAlign16(&this->gameState.heap, segmentSize); - DmaMgr_SendRequest0(this->staticSegment, (uintptr_t)_nintendo_rogo_staticSegmentRomStart, segmentSize); + this->staticSegment = THA_AllocEndAlign16(&this->state.heap, segmentSize); + DmaMgr_SendRequest0(this->staticSegment, SEGMENT_ROM_START(nintendo_rogo_static), segmentSize); - Game_SetFramerateDivisor(thisx, 1); - Matrix_Init(thisx); + Game_SetFramerateDivisor(&this->state, 1); + Matrix_Init(&this->state); ShrinkWindow_Init(); - View_Init(&this->view, thisx->gfxCtx); + View_Init(&this->view, this->state.gfxCtx); - thisx->main = Title_Main; - thisx->destroy = Title_Destroy; + this->state.main = ConsoleLogo_Main; + this->state.destroy = ConsoleLogo_Destroy; this->exit = false; if (!(Padmgr_GetControllerBitmask() & 1)) { diff --git a/src/overlays/gamestates/ovl_title/z_title.h b/src/overlays/gamestates/ovl_title/z_title.h index 7f2f344254..0cb19da1a6 100644 --- a/src/overlays/gamestates/ovl_title/z_title.h +++ b/src/overlays/gamestates/ovl_title/z_title.h @@ -3,11 +3,11 @@ #include "global.h" -void Title_Init(GameState* thisx); -void Title_Destroy(GameState* thisx); +void ConsoleLogo_Init(GameState* thisx); +void ConsoleLogo_Destroy(GameState* thisx); typedef struct { - /* 0x000 */ GameState gameState; + /* 0x000 */ GameState state; /* 0x0A4 */ u8* staticSegment; /* 0x0A8 */ View view; /* 0x210 */ SramContext sramCtx; @@ -18,6 +18,6 @@ typedef struct { /* 0x240 */ s16 ult; /* 0x242 */ s16 uls; /* 0x244 */ u8 exit; -} TitleContext; // size = 0x248 +} ConsoleLogoState; // size = 0x248 #endif diff --git a/tools/disasm/functions.txt b/tools/disasm/functions.txt index 37515bb054..2afc5d5537 100644 --- a/tools/disasm/functions.txt +++ b/tools/disasm/functions.txt @@ -3116,10 +3116,10 @@ 0x80172ED0:("AudioMgr_ThreadEntry",), 0x80173048:("AudioMgr_Unlock",), 0x80173074:("AudioMgr_Init",), - 0x80173130:("TitleSetup_GameStateResetContext",), - 0x801732DC:("TitleSetup_InitImpl",), - 0x8017332C:("TitleSetup_Destroy",), - 0x80173338:("TitleSetup_Init",), + 0x80173130:("Setup_SetRegs",), + 0x801732DC:("Setup_InitImpl",), + 0x8017332C:("Setup_Destroy",), + 0x80173338:("Setup_Init",), 0x80173360:("Game_UpdateFramerateVariables",), 0x801733A8:("Game_SetFramerateDivisor",), 0x801733DC:("GameState_SetFBFilter",), @@ -3134,8 +3134,8 @@ 0x80173880:("GameState_Realloc",), 0x80173950:("GameState_Init",), 0x80173A50:("GameState_Destroy",), - 0x80173B00:("GameState_GetNextStateInit",), - 0x80173B0C:("GameState_GetNextStateSize",), + 0x80173B00:("GameState_GetInit",), + 0x80173B0C:("GameState_GetSize",), 0x80173B18:("GameState_IsRunning",), 0x80173B24:("GameState_GetArenaSize",), 0x80173B48:("func_80173B48",), @@ -4083,13 +4083,13 @@ 0x801AA624:("GameOver_FadeLights",), 0x801AA68C:("GameOver_Update",), 0x801AAAA0:("func_801AAAA0",), - 0x80800000:("Title_UpdateCounters",), - 0x8080009C:("Title_RenderView",), - 0x80800134:("Title_Draw",), - 0x8080066C:("Title_Main",), - 0x8080071C:("Title_Destroy",), - 0x8080074C:("Title_Init",), - 0x80800910:("MapSelect_LoadTitle",), + 0x80800000:("ConsoleLogo_UpdateCounters",), + 0x8080009C:("ConsoleLogo_RenderView",), + 0x80800134:("ConsoleLogo_Draw",), + 0x8080066C:("ConsoleLogo_Main",), + 0x8080071C:("ConsoleLogo_Destroy",), + 0x8080074C:("ConsoleLogo_Init",), + 0x80800910:("MapSelect_LoadConsoleLogo",), 0x80800930:("MapSelect_LoadGame",), 0x80800A44:("MapSelect_UpdateMenu",), 0x808013B8:("MapSelect_PrintMenu",), @@ -4102,11 +4102,11 @@ 0x80801AFC:("MapSelect_Main",), 0x80801B28:("MapSelect_Destroy",), 0x80801B4C:("MapSelect_Init",), - 0x80803DF0:("Opening_SetupForTitleCutscene",), + 0x80803DF0:("TitleSetup_SetupTitleScreen",), 0x80803EA0:("func_80803EA0",), - 0x80803EC0:("Opening_Main",), - 0x80803F0C:("Opening_Destroy",), - 0x80803F30:("Opening_Init",), + 0x80803EC0:("TitleSetup_Main",), + 0x80803F0C:("TitleSetup_Destroy",), + 0x80803F30:("TitleSetup_Init",), 0x80804010:("func_80804010",), 0x808041A0:("func_808041A0",), 0x80804654:("func_80804654",), @@ -4152,11 +4152,11 @@ 0x8080A708:("func_8080A708",), 0x8080BBFC:("func_8080BBFC",), 0x8080BC20:("func_8080BC20",), - 0x8080BC44:("FileChoose_nop8080bc44",), - 0x8080BC4C:("FileChoose_nop8080BC4C",), + 0x8080BC44:("FileSelect_nop8080bc44",), + 0x8080BC4C:("FileSelect_nop8080BC4C",), 0x8080BC58:("func_8080BC58",), 0x8080BDAC:("func_8080BDAC",), - 0x8080BDDC:("FileChoose_RenderView",), + 0x8080BDDC:("FileSelect_RenderView",), 0x8080BE60:("func_8080BE60",), 0x8080C040:("func_8080C040",), 0x8080C228:("func_8080C228",), @@ -4185,18 +4185,18 @@ 0x80812D94:("func_80812D94",), 0x80812E94:("func_80812E94",), 0x80812ED0:("func_80812ED0",), - 0x8081313C:("FileChoose_UpdateAndDrawSkybox",), - 0x80813268:("FileChoose_Main",), + 0x8081313C:("FileSelect_UpdateAndDrawSkybox",), + 0x80813268:("FileSelect_Main",), 0x80813908:("func_80813908",), - 0x80813C74:("FileChoose_Destroy",), - 0x80813C98:("FileChoose_Init",), - 0x80814EB0:("Daytelop_Update",), - 0x80814FE8:("Daytelop_Draw",), - 0x808156B4:("Daytelop_Main",), - 0x8081574C:("Daytelop_Destroy",), - 0x80815770:("Daytelop_nop80815770",), - 0x8081577C:("Daytelop_LoadGraphics",), - 0x80815820:("Daytelop_Init",), + 0x80813C74:("FileSelect_Destroy",), + 0x80813C98:("FileSelect_Init",), + 0x80814EB0:("DayTelop_Update",), + 0x80814FE8:("DayTelop_Draw",), + 0x808156B4:("DayTelop_Main",), + 0x8081574C:("DayTelop_Destroy",), + 0x80815770:("DayTelop_Noop",), + 0x8081577C:("DayTelop_LoadGraphics",), + 0x80815820:("DayTelop_Init",), 0x808160A0:("func_808160A0",), 0x80817B5C:("func_80817B5C",), 0x80818904:("func_80818904",), diff --git a/tools/sizes/code_functions.csv b/tools/sizes/code_functions.csv index db8f76ef72..50a3309c44 100644 --- a/tools/sizes/code_functions.csv +++ b/tools/sizes/code_functions.csv @@ -2630,10 +2630,10 @@ asm/non_matchings/code/audioMgr/AudioMgr_HandlePRENMI.s,AudioMgr_HandlePRENMI,0x asm/non_matchings/code/audioMgr/AudioMgr_ThreadEntry.s,AudioMgr_ThreadEntry,0x80172ED0,0x5E asm/non_matchings/code/audioMgr/AudioMgr_Unlock.s,AudioMgr_Unlock,0x80173048,0xB asm/non_matchings/code/audioMgr/AudioMgr_Init.s,AudioMgr_Init,0x80173074,0x2F -asm/non_matchings/code/title_setup/TitleSetup_GameStateResetContext.s,TitleSetup_GameStateResetContext,0x80173130,0x6B -asm/non_matchings/code/title_setup/TitleSetup_InitImpl.s,TitleSetup_InitImpl,0x801732DC,0x14 -asm/non_matchings/code/title_setup/TitleSetup_Destroy.s,TitleSetup_Destroy,0x8017332C,0x3 -asm/non_matchings/code/title_setup/TitleSetup_Init.s,TitleSetup_Init,0x80173338,0xA +asm/non_matchings/code/title_setup/Setup_SetRegs.s,Setup_SetRegs,0x80173130,0x6B +asm/non_matchings/code/title_setup/Setup_InitImpl.s,Setup_InitImpl,0x801732DC,0x14 +asm/non_matchings/code/title_setup/Setup_Destroy.s,Setup_Destroy,0x8017332C,0x3 +asm/non_matchings/code/title_setup/Setup_Init.s,Setup_Init,0x80173338,0xA asm/non_matchings/code/game/Game_UpdateFramerateVariables.s,Game_UpdateFramerateVariables,0x80173360,0x12 asm/non_matchings/code/game/Game_SetFramerateDivisor.s,Game_SetFramerateDivisor,0x801733A8,0xD asm/non_matchings/code/game/GameState_SetFBFilter.s,GameState_SetFBFilter,0x801733DC,0x56 @@ -2648,8 +2648,8 @@ asm/non_matchings/code/game/Game_InitHeap.s,Game_InitHeap,0x80173810,0x1C asm/non_matchings/code/game/Game_ResizeHeap.s,Game_ResizeHeap,0x80173880,0x34 asm/non_matchings/code/game/GameState_Init.s,GameState_Init,0x80173950,0x40 asm/non_matchings/code/game/GameState_Destroy.s,GameState_Destroy,0x80173A50,0x2C -asm/non_matchings/code/game/GameState_GetNextStateInit.s,GameState_GetNextStateInit,0x80173B00,0x3 -asm/non_matchings/code/game/GameState_GetNextStateSize.s,GameState_GetNextStateSize,0x80173B0C,0x3 +asm/non_matchings/code/game/GameState_GetInit.s,GameState_GetInit,0x80173B00,0x3 +asm/non_matchings/code/game/GameState_GetSize.s,GameState_GetSize,0x80173B0C,0x3 asm/non_matchings/code/game/GameState_IsRunning.s,GameState_IsRunning,0x80173B18,0x3 asm/non_matchings/code/game/Game_GetHeapFreeSize.s,Game_GetHeapFreeSize,0x80173B24,0x9 asm/non_matchings/code/game/func_80173B48.s,func_80173B48,0x80173B48,0x2A