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Document most of global context (#198)
* doesn't build for some reason..? * some formatting fixes * windows calculator is trash * fix! * fix2 * most of global context documented * interfacectx * hopefully fix interface * document restrictions * envCtx done * revert accidental change * fix * pause ctx done * fixxxxxxxxxxxxxxx * remove unintended zapd change * fix..? * format files * Update include/z64.h Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * ocarinstaff * Update include/z64.h Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * Update include/z64.h Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * suggestions * fix mistake in pausectx * typo * door context * renames * all nb removed * Update include/z64.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update include/functions.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * fix kanfont, new docs * format files, merge master * fix typo in linker script * extract asm properly * door context rename * fixes in door context Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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@@ -43,7 +43,7 @@ void EnAObj_Update2(ActorEnAObj* this, GlobalContext* globalCtx) {
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void EnAObj_Update(ActorEnAObj* this, GlobalContext* globalCtx) {
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(this->update)((Actor*)this, (GlobalContext*)globalCtx);
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Actor_SetHeight((Actor*)this, 45.0f);
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CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, (Collider*)&this->collision);
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CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, (Collider*)&this->collision);
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}
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void EnAObj_Draw(ActorEnAObj* this, GlobalContext* globalCtx) {
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