mirror of
https://github.com/zeldaret/mm.git
synced 2026-09-09 11:44:10 -04:00
SubS Animations and LimbRotTables (#624)
* Bring over the matching code, rename struct vars to be consistent, and move animation structs to z64animation.h * Clean up function prototypes * Format and some stack var renames * Update tutorial * Rename animation structs * Rename SubS functions * Rename Actor function * Rename arg names * Bring over code for func_8013D9C8 * Rename and cleanup * Some more cleanup * Small cleanup * Animmode enum * Adjust actorfixer * More uses of animmode enum, as well as fixing typo * Change hex 0xD to 13 * typo * Fix merge * Format * Fix merge * Actorfixer * Format
This commit is contained in:
+1
-1
@@ -4252,7 +4252,7 @@ s16 func_800BDB6C(Actor* actor, GlobalContext* globalCtx, s16 arg2, f32 arg3) {
|
||||
return arg2;
|
||||
}
|
||||
|
||||
void Actor_ChangeAnimation(SkelAnime* skelAnime, ActorAnimationEntry* animation, s32 index) {
|
||||
void Actor_ChangeAnimationByInfo(SkelAnime* skelAnime, AnimationInfo* animation, s32 index) {
|
||||
f32 frameCount;
|
||||
|
||||
animation += index;
|
||||
|
||||
Reference in New Issue
Block a user