SubS Animations and LimbRotTables (#624)

* Bring over the matching code, rename struct vars to be consistent, and move animation structs to z64animation.h

* Clean up function prototypes

* Format and some stack var renames

* Update tutorial

* Rename animation structs

* Rename SubS functions

* Rename Actor function

* Rename arg names

* Bring over code for func_8013D9C8

* Rename and cleanup

* Some more cleanup

* Small cleanup

* Animmode enum

* Adjust actorfixer

* More uses of animmode enum, as well as fixing typo

* Change hex 0xD to 13

* typo

* Fix merge

* Format

* Fix merge

* Actorfixer

* Format
This commit is contained in:
Derek Hensley
2022-02-13 18:10:56 -08:00
committed by GitHub
parent 01ca078226
commit 6e62ae4075
69 changed files with 1390 additions and 1058 deletions
+1 -1
View File
@@ -4252,7 +4252,7 @@ s16 func_800BDB6C(Actor* actor, GlobalContext* globalCtx, s16 arg2, f32 arg3) {
return arg2;
}
void Actor_ChangeAnimation(SkelAnime* skelAnime, ActorAnimationEntry* animation, s32 index) {
void Actor_ChangeAnimationByInfo(SkelAnime* skelAnime, AnimationInfo* animation, s32 index) {
f32 frameCount;
animation += index;