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Misc Clean (#1680)
* vramu32 in Overlay_Relocate * Actor_SetColorFilter args * Effect Hitmark enum * Actor_WorldToActorCoords * Some fault clean up * contoller.h * macros.h no longer needs stdint.h
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@@ -56,24 +56,6 @@ typedef struct {
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#define B_BUTTON 0x4000
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#define A_BUTTON 0x8000
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/* Not original to libultra: button macros */
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/* Buttons */
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#define BTN_CRIGHT R_CBUTTONS
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#define BTN_CLEFT L_CBUTTONS
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#define BTN_CDOWN D_CBUTTONS
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#define BTN_CUP U_CBUTTONS
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#define BTN_R R_TRIG
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#define BTN_L L_TRIG
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#define BTN_RESET 0x0080 /* "neutral reset": Corresponds to holding L+R and pressing S */
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#define BTN_DRIGHT R_JPAD
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#define BTN_DLEFT L_JPAD
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#define BTN_DDOWN D_JPAD
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#define BTN_DUP U_JPAD
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#define BTN_START START_BUTTON
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#define BTN_Z Z_TRIG
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#define BTN_B B_BUTTON
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#define BTN_A A_BUTTON
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#define CONT_ERR_NO_CONTROLLER PFS_ERR_NOPACK /* 1 */
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#define CONT_ERR_CONTRFAIL CONT_OVERRUN_ERROR /* 4 */
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#define CONT_ERR_INVALID PFS_ERR_INVALID /* 5 */
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