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Misc Clean (#1680)
* vramu32 in Overlay_Relocate * Actor_SetColorFilter args * Effect Hitmark enum * Actor_WorldToActorCoords * Some fault clean up * contoller.h * macros.h no longer needs stdint.h
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@@ -73,7 +73,7 @@ f32 Actor_WorldDistXYZToActor(Actor* actorA, Actor* actorB);
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f32 Actor_WorldDistXYZToPoint(Actor* actor, Vec3f* refPoint);
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f32 Actor_WorldDistXZToActor(Actor* actorA, Actor* actorB);
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f32 Actor_WorldDistXZToPoint(Actor* actor, Vec3f* refPoint);
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void Actor_OffsetOfPointInActorCoords(Actor* actor, Vec3f* offset, Vec3f* point);
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void Actor_WorldToActorCoords(Actor* actor, Vec3f* offset, Vec3f* point);
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f32 Actor_HeightDiff(Actor* actor1, Actor* actor2);
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void Actor_SetControlStickData(PlayState* play, Input* input, f32 controlStickMagnitude, s16 controlStickAngle);
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