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Misc Clean (#1680)
* vramu32 in Overlay_Relocate * Actor_SetColorFilter args * Effect Hitmark enum * Actor_WorldToActorCoords * Some fault clean up * contoller.h * macros.h no longer needs stdint.h
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@@ -1295,7 +1295,7 @@ f32 Actor_WorldDistXZToPoint(Actor* actor, Vec3f* refPoint) {
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* @param[out] offset The transformed coordinates.
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* @param[in] point The point to transform to actor coordinates.
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*/
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void Actor_OffsetOfPointInActorCoords(Actor* actor, Vec3f* offset, Vec3f* point) {
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void Actor_WorldToActorCoords(Actor* actor, Vec3f* offset, Vec3f* point) {
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f32 cos = Math_CosS(actor->shape.rot.y);
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f32 sin = Math_SinS(actor->shape.rot.y);
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f32 diffX;
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