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Misc Clean (#1680)
* vramu32 in Overlay_Relocate * Actor_SetColorFilter args * Effect Hitmark enum * Actor_WorldToActorCoords * Some fault clean up * contoller.h * macros.h no longer needs stdint.h
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@@ -183,7 +183,7 @@ void func_800F0BB4(EnHy* enHy, PlayState* play, EnDoor* door, s16 arg3, s16 arg4
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Vec3f offset;
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f32 phi_f0;
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Actor_OffsetOfPointInActorCoords(&door->knobDoor.dyna.actor, &offset, &enHy->actor.world.pos);
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Actor_WorldToActorCoords(&door->knobDoor.dyna.actor, &offset, &enHy->actor.world.pos);
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phi_f0 = (offset.z >= 0.0f) ? 1.0f : -1.0f;
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animIndex = ((s8)phi_f0 < 0) ? 0 : 2;
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EnHy_ChangeObjectAndAnim(enHy, play, (animIndex == 0) ? arg3 : arg4);
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