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Lens docs (#1123)
* match MirRay_ReflectedBeam * match Actor_DrawLensActors * match func_80B9E8D4 * lens docs * more lens docs * fix * cleanup * move define down * Actor_AddToLensActors * small comment adj * add one more comment * fix bss
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+69
-66
@@ -2623,18 +2623,18 @@ void func_800B9D1C(Actor* actor) {
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}
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}
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void Actor_DrawAllSetup(PlayState* play) {
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play->actorCtx.undrawnActorCount = 0;
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void Actor_ResetLensActors(PlayState* play) {
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play->actorCtx.numLensActors = 0;
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play->actorCtx.lensActorsDrawn = false;
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}
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s32 Actor_RecordUndrawnActor(PlayState* play, Actor* actor) {
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if (play->actorCtx.undrawnActorCount >= 32) {
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s32 Actor_AddToLensActors(PlayState* play, Actor* actor) {
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if (play->actorCtx.numLensActors >= LENS_ACTOR_MAX) {
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return false;
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}
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play->actorCtx.undrawnActors[play->actorCtx.undrawnActorCount] = actor;
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play->actorCtx.undrawnActorCount++;
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play->actorCtx.lensActors[play->actorCtx.numLensActors] = actor;
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play->actorCtx.numLensActors++;
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return true;
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}
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@@ -2643,125 +2643,126 @@ void Actor_DrawLensOverlay(Gfx** gfxP, s32 lensMaskSize) {
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((LENS_MASK_ACTIVE_SIZE - lensMaskSize) * 0.003f) + 1.0f);
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}
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void Actor_DrawLensActors(PlayState* play, s32 numInvisibleActors, Actor** invisibleActors) {
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void Actor_DrawLensActors(PlayState* play, s32 numLensActors, Actor** lensActors) {
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GraphicsContext* gfxCtx = play->state.gfxCtx;
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Actor** lensActor;
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s32 i;
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Gfx* gfx;
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Gfx* gfxTemp;
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void* zbuffer;
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void* spA4;
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s32 dbgVar1;
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s32 dbgVar2;
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s32 spB4;
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Actor** invisibleActor;
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Gfx* spAC;
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void* spA8;
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void* spA4;
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GraphicsContext* gfxCtx = play->state.gfxCtx;
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Gfx* tmp;
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s32 pad[2];
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// Remnant of debug
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dbgVar1 = true;
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dbgVar2 = true;
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if (dbgVar1) {
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dbgVar1 = numInvisibleActors > 0;
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dbgVar1 = (numLensActors > 0);
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}
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OPEN_DISPS(gfxCtx);
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if (dbgVar1) {
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tmp = POLY_XLU_DISP;
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spA8 = gfxCtx->zbuffer;
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gfx = POLY_XLU_DISP;
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zbuffer = gfxCtx->zbuffer;
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spA4 = play->unk_18E68;
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if (dbgVar2) {
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PreRender_SetValues(&play->pauseBgPreRender, D_801FBBCC, D_801FBBCE, gfxCtx->curFrameBuffer, spA8);
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PreRender_SetValues(&play->pauseBgPreRender, D_801FBBCC, D_801FBBCE, gfxCtx->curFrameBuffer, zbuffer);
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spAC = tmp;
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func_80170200(&play->pauseBgPreRender, &spAC, spA8, spA4);
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tmp = spAC;
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gfxTemp = gfx;
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func_80170200(&play->pauseBgPreRender, &gfxTemp, zbuffer, spA4);
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gfx = gfxTemp;
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}
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gDPPipeSync(tmp++);
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gDPSetPrimDepth(tmp++, 0, 0);
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gDPPipeSync(gfx++);
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gDPSetPrimDepth(gfx++, 0, 0);
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gDPSetOtherMode(tmp++,
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gDPSetOtherMode(gfx++,
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G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
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G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
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G_AC_THRESHOLD | G_ZS_PRIM | Z_UPD | IM_RD | CVG_DST_SAVE | ZMODE_OPA | FORCE_BL |
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GBL_c1(G_BL_CLR_BL, G_BL_0, G_BL_CLR_MEM, G_BL_1MA) |
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GBL_c2(G_BL_CLR_BL, G_BL_0, G_BL_CLR_MEM, G_BL_1MA));
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gDPSetPrimColor(tmp++, 0, 0, 0, 0, 0, 255);
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gDPSetPrimColor(gfx++, 0, 0, 0, 0, 0, 255);
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if (play->roomCtx.curRoom.unk5 == 0) {
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gDPSetCombineLERP(tmp++, 1, TEXEL0, PRIMITIVE, 0, 1, TEXEL0, PRIMITIVE, 0, 1, TEXEL0, PRIMITIVE, 0, 1,
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if (play->roomCtx.curRoom.lensMode == LENS_MODE_HIDE_ACTORS) {
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gDPSetCombineLERP(gfx++, 1, TEXEL0, PRIMITIVE, 0, 1, TEXEL0, PRIMITIVE, 0, 1, TEXEL0, PRIMITIVE, 0, 1,
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TEXEL0, PRIMITIVE, 0);
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} else {
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gDPSetCombineMode(tmp++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
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gDPSetCombineMode(gfx++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
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}
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spAC = tmp;
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Actor_DrawLensOverlay(&spAC, play->actorCtx.lensMaskSize);
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tmp = Play_SetFog(play, spAC);
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gfxTemp = gfx;
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Actor_DrawLensOverlay(&gfxTemp, play->actorCtx.lensMaskSize);
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gfx = Play_SetFog(play, gfxTemp);
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for (spB4 = 0, invisibleActor = invisibleActors; spB4 < numInvisibleActors; spB4++, invisibleActor++) {
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POLY_XLU_DISP = tmp;
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Actor_Draw(play, *invisibleActor);
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tmp = POLY_XLU_DISP;
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for (i = 0, lensActor = lensActors; i < numLensActors; i++, lensActor++) {
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POLY_XLU_DISP = gfx;
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Actor_Draw(play, *lensActor);
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gfx = POLY_XLU_DISP;
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}
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if (dbgVar2) {
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gDPPipeSync(tmp++);
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gDPPipeSync(gfx++);
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gDPSetOtherMode(tmp++,
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gDPSetOtherMode(gfx++,
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G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
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G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
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G_AC_THRESHOLD | G_ZS_PRIM | AA_EN | IM_RD | CVG_DST_WRAP | ZMODE_OPA | CVG_X_ALPHA |
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ALPHA_CVG_SEL | FORCE_BL | GBL_c1(G_BL_CLR_IN, G_BL_0, G_BL_CLR_MEM, G_BL_1) |
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GBL_c2(G_BL_CLR_IN, G_BL_0, G_BL_CLR_MEM, G_BL_1));
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gDPSetBlendColor(tmp++, 255, 255, 255, 0);
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gDPSetPrimColor(tmp++, 0, 0xFF, 0, 0, 0, 32);
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gDPSetBlendColor(gfx++, 255, 255, 255, 0);
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gDPSetPrimColor(gfx++, 0, 0xFF, 0, 0, 0, 32);
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if (play->roomCtx.curRoom.unk5 == 0) {
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gDPSetCombineMode(tmp++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
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if (play->roomCtx.curRoom.lensMode == LENS_MODE_HIDE_ACTORS) {
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gDPSetCombineMode(gfx++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
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} else {
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gDPSetCombineLERP(tmp++, 1, TEXEL0, PRIMITIVE, 0, 1, TEXEL0, PRIMITIVE, 0, 1, TEXEL0, PRIMITIVE, 0, 1,
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gDPSetCombineLERP(gfx++, 1, TEXEL0, PRIMITIVE, 0, 1, TEXEL0, PRIMITIVE, 0, 1, TEXEL0, PRIMITIVE, 0, 1,
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TEXEL0, PRIMITIVE, 0);
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}
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gDPSetColorImage(tmp++, G_IM_FMT_RGBA, G_IM_SIZ_16b, play->pauseBgPreRender.width, spA4);
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gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, play->pauseBgPreRender.width, spA4);
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spAC = tmp;
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Actor_DrawLensOverlay(&spAC, play->actorCtx.lensMaskSize);
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tmp = spAC;
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gfxTemp = gfx;
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Actor_DrawLensOverlay(&gfxTemp, play->actorCtx.lensMaskSize);
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gfx = gfxTemp;
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gDPPipeSync(tmp++);
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gDPSetBlendColor(tmp++, 255, 255, 255, 8);
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gDPPipeSync(gfx++);
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gDPSetBlendColor(gfx++, 255, 255, 255, 8);
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gDPSetColorImage(tmp++, G_IM_FMT_RGBA, G_IM_SIZ_16b, play->pauseBgPreRender.width,
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gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, play->pauseBgPreRender.width,
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play->pauseBgPreRender.fbuf);
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spAC = tmp;
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func_8016FDB8(&play->pauseBgPreRender, &spAC, (void*)spA4, spA8, 1);
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tmp = spAC;
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gfxTemp = gfx;
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func_8016FDB8(&play->pauseBgPreRender, &gfxTemp, spA4, zbuffer, 1);
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gfx = gfxTemp;
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}
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POLY_XLU_DISP = tmp;
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POLY_XLU_DISP = gfx;
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}
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tmp = OVERLAY_DISP;
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gfx = OVERLAY_DISP;
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gDPPipeSync(tmp++);
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gDPPipeSync(gfx++);
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gDPSetOtherMode(tmp++,
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gDPSetOtherMode(gfx++,
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G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
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G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
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G_AC_THRESHOLD | G_ZS_PRIM | G_RM_CLD_SURF | G_RM_CLD_SURF2);
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gDPSetCombineLERP(tmp++, 1, TEXEL0, PRIMITIVE, 0, 1, TEXEL0, PRIMITIVE, 0, 1, TEXEL0, PRIMITIVE, 0, 1, TEXEL0,
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gDPSetCombineLERP(gfx++, 1, TEXEL0, PRIMITIVE, 0, 1, TEXEL0, PRIMITIVE, 0, 1, TEXEL0, PRIMITIVE, 0, 1, TEXEL0,
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PRIMITIVE, 0);
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gDPSetPrimColor(tmp++, 0, 0, 74, 0, 0, 74);
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gDPSetPrimColor(gfx++, 0, 0, 74, 0, 0, 74);
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spAC = tmp;
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Actor_DrawLensOverlay(&spAC, play->actorCtx.lensMaskSize);
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OVERLAY_DISP = spAC;
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gfxTemp = gfx;
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Actor_DrawLensOverlay(&gfxTemp, play->actorCtx.lensMaskSize);
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OVERLAY_DISP = gfxTemp;
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CLOSE_DISPS(gfxCtx);
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}
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@@ -2817,7 +2818,7 @@ void Actor_DrawAll(PlayState* play, ActorContext* actorCtx) {
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OPEN_DISPS(play->state.gfxCtx);
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Actor_DrawAllSetup(play);
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Actor_ResetLensActors(play);
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sp58 = POLY_XLU_DISP;
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POLY_XLU_DISP = &sp58[1];
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@@ -2841,10 +2842,11 @@ void Actor_DrawAll(PlayState* play, ActorContext* actorCtx) {
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actor->isDrawn = false;
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if ((actor->init == NULL) && (actor->draw != NULL) && (actor->flags & actorFlags)) {
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if ((actor->flags & ACTOR_FLAG_80) &&
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((play->roomCtx.curRoom.unk5 == 0) || (play->actorCtx.lensMaskSize == LENS_MASK_ACTIVE_SIZE) ||
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if ((actor->flags & ACTOR_FLAG_REACT_TO_LENS) &&
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((play->roomCtx.curRoom.lensMode == LENS_MODE_HIDE_ACTORS) ||
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(play->actorCtx.lensMaskSize == LENS_MASK_ACTIVE_SIZE) ||
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(actor->room != play->roomCtx.curRoom.num))) {
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if (Actor_RecordUndrawnActor(play, actor)) {}
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if (Actor_AddToLensActors(play, actor)) {}
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} else {
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Actor_Draw(play, actor);
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}
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@@ -2870,9 +2872,10 @@ void Actor_DrawAll(PlayState* play, ActorContext* actorCtx) {
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} else {
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Math_StepToC(&play->actorCtx.lensMaskSize, 0, 10);
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}
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if (play->actorCtx.lensMaskSize != 0) {
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play->actorCtx.lensActorsDrawn = true;
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Actor_DrawLensActors(play, play->actorCtx.undrawnActorCount, play->actorCtx.undrawnActors);
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Actor_DrawLensActors(play, play->actorCtx.numLensActors, play->actorCtx.lensActors);
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}
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tmp2 = POLY_XLU_DISP;
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@@ -1,3 +1,4 @@
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#include "prevent_bss_reordering.h"
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#include "global.h"
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#define FLAGS \
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+1
-1
@@ -239,7 +239,7 @@ void Scene_HeaderCmdSpecialFiles(PlayState* play, SceneCmd* cmd) {
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void Scene_HeaderCmdRoomBehavior(PlayState* play, SceneCmd* cmd) {
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play->roomCtx.curRoom.unk3 = cmd->roomBehavior.gpFlag1;
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play->roomCtx.curRoom.unk2 = cmd->roomBehavior.gpFlag2 & 0xFF;
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play->roomCtx.curRoom.unk5 = (cmd->roomBehavior.gpFlag2 >> 8) & 1;
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play->roomCtx.curRoom.lensMode = (cmd->roomBehavior.gpFlag2 >> 8) & 1;
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play->msgCtx.unk12044 = (cmd->roomBehavior.gpFlag2 >> 0xA) & 1;
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play->roomCtx.curRoom.enablePosLights = (cmd->roomBehavior.gpFlag2 >> 0xB) & 1;
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play->envCtx.unk_E2 = (cmd->roomBehavior.gpFlag2 >> 0xC) & 1;
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@@ -1,3 +1,4 @@
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#include "prevent_bss_reordering.h"
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#include "global.h"
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s32 sMatAnimStep;
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@@ -1,3 +1,4 @@
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#include "prevent_bss_reordering.h"
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#include "global.h"
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#include "z64skin.h"
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