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General Cleanup 3 (#1543)
* voicestopread -> voicestopreaddata
* PadMgr_ThreadEntry
* PointLight_t
* OS_VI_UNK28
* print stuff
* Remove OS_PRIORITY_THREADTAIL
* sBoeDlists -> sBoeModelInfo
* Prerender_DrawBackground2D
* segments
* Revert "print stuff"
This reverts commit 1d833e2f0d.
* format
* Update src/overlays/actors/ovl_En_Mkk/z_en_mkk.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
---------
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
This commit is contained in:
@@ -133,7 +133,7 @@ EnDoor* EnHy_FindNearestDoor(Actor* actor, PlayState* play) {
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}
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void EnHy_ChangeObjectAndAnim(EnHy* enHy, PlayState* play, s16 animIndex) {
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gSegments[6] = OS_K0_TO_PHYSICAL(play->objectCtx.slots[enHy->animObjectSlot].segment);
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gSegments[0x06] = OS_K0_TO_PHYSICAL(play->objectCtx.slots[enHy->animObjectSlot].segment);
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EnHy_ChangeAnim(&enHy->skelAnime, animIndex);
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}
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@@ -141,7 +141,7 @@ s32 EnHy_UpdateSkelAnime(EnHy* enHy, PlayState* play) {
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s32 isUpdated = false;
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if (enHy->actor.draw != NULL) {
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gSegments[6] = OS_K0_TO_PHYSICAL(play->objectCtx.slots[enHy->animObjectSlot].segment);
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gSegments[0x06] = OS_K0_TO_PHYSICAL(play->objectCtx.slots[enHy->animObjectSlot].segment);
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SkelAnime_Update(&enHy->skelAnime);
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isUpdated = true;
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}
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@@ -168,7 +168,7 @@ s32 EnHy_Init(EnHy* enHy, PlayState* play, FlexSkeletonHeader* skeletonHeaderSeg
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enHy->actor.objectSlot = enHy->skelLowerObjectSlot;
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isInitialized = true;
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ActorShape_Init(&enHy->actor.shape, 0.0f, NULL, 0.0f);
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gSegments[6] = OS_K0_TO_PHYSICAL(play->objectCtx.slots[enHy->actor.objectSlot].segment);
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gSegments[0x06] = OS_K0_TO_PHYSICAL(play->objectCtx.slots[enHy->actor.objectSlot].segment);
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SkelAnime_InitFlex(play, &enHy->skelAnime, skeletonHeaderSeg, NULL, enHy->jointTable, enHy->morphTable,
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ENHY_LIMB_MAX);
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EnHy_ChangeObjectAndAnim(enHy, play, animIndex);
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