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Inventory Editor Ok and Documented (z_kaleido_debug.c) (#954)
* Match Debug Menu * Many docs and discussions * Missed one * A bit more * More PR Suggestions * phrasing * hex health * Fix
This commit is contained in:
+2
-1
@@ -10,6 +10,7 @@
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* Hold Start and press B: clear all weekEventReg and eventInf flags
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*/
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#include "global.h"
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#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
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static FlagSetEntry sFlagEntries[] = {
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{ &gSaveContext.save.weekEventReg[0], "week_event_reg[0]" },
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@@ -255,7 +256,7 @@ void FlagSet_Update(GameState* gameState) {
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// Pressing B will exit
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} else if (CHECK_BTN_ALL(input->press.button, BTN_B)) {
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play->pauseCtx.debugState = 0;
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play->pauseCtx.debugEditor = DEBUG_EDITOR_NONE;
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}
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}
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+1
-1
@@ -4514,7 +4514,7 @@ void Actor_DrawDamageEffects(PlayState* play, Actor* actor, Vec3f limbPos[], s16
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currentMatrix = Matrix_GetCurrent();
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// Apply sfx along with damage effect
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if ((actor != NULL) && (effectAlpha > 0.05f) && (play->gameOverCtx.state == 0)) {
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if ((actor != NULL) && (effectAlpha > 0.05f) && (play->gameOverCtx.state == GAMEOVER_INACTIVE)) {
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if (type == ACTOR_DRAW_DMGEFF_FIRE) {
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Actor_PlaySfxAtPos(actor, NA_SE_EV_BURN_OUT - SFX_FLAG);
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} else if (type == ACTOR_DRAW_DMGEFF_BLUE_FIRE) {
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@@ -1,5 +1,6 @@
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#include "global.h"
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#include "vt.h"
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#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
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#define DYNA_RAYCAST_FLOORS 1
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#define DYNA_RAYCAST_WALLS 2
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@@ -3295,7 +3296,7 @@ f32 BgCheck_RaycastFloorDyna(DynaRaycast* dynaRaycast) {
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if ((result != BGCHECK_Y_MIN) && (dynaActor != NULL) && (dynaRaycast->play != NULL)) {
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pauseState = dynaRaycast->play->pauseCtx.state != 0;
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if (!pauseState) {
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pauseState = dynaRaycast->play->pauseCtx.debugState != 0;
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pauseState = dynaRaycast->play->pauseCtx.debugEditor != DEBUG_EDITOR_NONE;
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}
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if (!pauseState && (dynaRaycast->colCtx->dyna.bgActorFlags[*dynaRaycast->bgId] & 2)) {
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curTransform = &dynaRaycast->dyna->bgActors[*dynaRaycast->bgId].curTransform;
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@@ -1,5 +1,6 @@
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#include "prevent_bss_reordering.h"
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#include "global.h"
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#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
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void (*sKaleidoScopeUpdateFunc)(PlayState* play);
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void (*sKaleidoScopeDrawFunc)(PlayState* play);
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@@ -33,7 +34,7 @@ void KaleidoScopeCall_Update(PlayState* play) {
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PauseContext* pauseCtx = &play->pauseCtx;
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KaleidoMgrOverlay* kaleidoScopeOvl = &gKaleidoMgrOverlayTable[KALEIDO_OVL_KALEIDO_SCOPE];
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if ((play->pauseCtx.state != 0) || (play->pauseCtx.debugState != 0)) {
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if ((play->pauseCtx.state != 0) || (play->pauseCtx.debugEditor != DEBUG_EDITOR_NONE)) {
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if (pauseCtx->state == 1 || pauseCtx->state == 19) {
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if (ShrinkWindow_GetLetterboxMagnitude() == 0) {
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R_PAUSE_MENU_MODE = 1;
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@@ -62,7 +63,7 @@ void KaleidoScopeCall_Update(PlayState* play) {
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if (gKaleidoMgrCurOvl == kaleidoScopeOvl) {
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sKaleidoScopeUpdateFunc(play);
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if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0)) {
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if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE)) {
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KaleidoManager_ClearOvl(kaleidoScopeOvl);
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KaleidoScopeCall_LoadPlayer();
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}
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+12
-11
@@ -1,8 +1,8 @@
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#include "global.h"
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#include "z64rumble.h"
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#include "overlays/gamestates/ovl_file_choose/z_file_choose.h"
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#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
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s16 D_801BDB00[] = { PAUSE_1, PAUSE_2, PAUSE_3, PAUSE_0 };
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s16 D_801BDB00[] = { PAUSE_MAP, PAUSE_QUEST, PAUSE_MASK, PAUSE_ITEM };
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f32 sKaleidoSetupEyeX[] = { -64.0f, 0.0f, 64.0f, 0.0f };
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f32 sKaleidoSetupEyeZ[] = { 0.0f, -64.0f, 0.0f, 64.0f };
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@@ -70,7 +70,8 @@ void KaleidoSetup_Update(PlayState* play) {
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if (msgCtx && msgCtx) {}
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}
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if ((pauseCtx->state == 0) && (pauseCtx->debugState == 0) && (play->gameOverCtx.state == GAMEOVER_INACTIVE)) {
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if ((pauseCtx->state == 0) && (pauseCtx->debugEditor == DEBUG_EDITOR_NONE) &&
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(play->gameOverCtx.state == GAMEOVER_INACTIVE)) {
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if ((play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF)) {
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if ((gSaveContext.save.cutscene < 0xFFF0) && (gSaveContext.nextCutsceneIndex < 0xFFF0)) {
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if (!Play_InCsMode(play) || ((msgCtx->msgMode != 0) && (msgCtx->currentTextId == 0xFF))) {
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@@ -108,7 +109,7 @@ void KaleidoSetup_Init(PlayState* play) {
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bzero(pauseCtx, sizeof(PauseContext));
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pauseCtx->pageIndex = PAUSE_0;
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pauseCtx->pageIndex = PAUSE_ITEM;
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pauseCtx->unk_21C = 160.0f;
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pauseCtx->unk_218 = 160.0f;
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@@ -119,18 +120,18 @@ void KaleidoSetup_Init(PlayState* play) {
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pauseCtx->unk_20C = 936.0f;
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pauseCtx->unk_220 = -314.0f;
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pauseCtx->unk_238[PAUSE_1] = XREG(94) + 3;
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pauseCtx->unk_238[PAUSE_MAP] = XREG(94) + 3;
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pauseCtx->unk_258 = 11;
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pauseCtx->unk_25A = 0;
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pauseCtx->cursorItem[PAUSE_0] = 999;
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pauseCtx->cursorItem[PAUSE_1] = XREG(94) + 3;
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pauseCtx->cursorItem[PAUSE_2] = 999;
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pauseCtx->cursorItem[PAUSE_3] = 999;
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pauseCtx->cursorItem[PAUSE_ITEM] = 999;
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pauseCtx->cursorItem[PAUSE_MAP] = XREG(94) + 3;
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pauseCtx->cursorItem[PAUSE_QUEST] = 999;
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pauseCtx->cursorItem[PAUSE_MASK] = 999;
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pauseCtx->unk_268[PAUSE_0] = 0;
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pauseCtx->unk_268[PAUSE_1] = XREG(94) + 3;
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pauseCtx->unk_268[PAUSE_ITEM] = 0;
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pauseCtx->unk_268[PAUSE_MAP] = XREG(94) + 3;
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pauseCtx->unk_284 = 2;
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pauseCtx->unk_2A0 = -1;
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@@ -1,5 +1,6 @@
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#include "prevent_bss_reordering.h"
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#include "global.h"
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#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
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#include "interface/parameter_static/parameter_static.h"
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s16 sHeartsPrimColors[3][3] = { { 255, 70, 50 }, { 255, 190, 0 }, { 100, 100, 255 } };
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@@ -222,7 +223,7 @@ void LifeMeter_Draw(PlayState* play) {
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f32 lifesize = interfaceCtx->lifeSizeChange * 0.1f;
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u32 curCombineModeSet = 0;
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TexturePtr temp = NULL;
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s32 ddCount = gSaveContext.save.inventory.dungeonKeys[9] - 1;
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s32 ddCount = gSaveContext.save.inventory.defenseHearts - 1;
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OPEN_DISPS(gfxCtx);
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@@ -398,8 +399,8 @@ void LifeMeter_UpdateSizeAndBeep(PlayState* play) {
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if (interfaceCtx->lifeSizeChange <= 0) {
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interfaceCtx->lifeSizeChange = 0;
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interfaceCtx->lifeSizeChangeDirection = 0;
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if (!Player_InCsMode(play) && (play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) &&
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LifeMeter_IsCritical() && !Play_InCsMode(play)) {
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if (!Player_InCsMode(play) && (play->pauseCtx.state == 0) &&
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(play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE) && LifeMeter_IsCritical() && !Play_InCsMode(play)) {
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play_sound(NA_SE_SY_HITPOINT_ALARM);
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}
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}
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@@ -1,4 +1,5 @@
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#include "global.h"
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#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
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s16 sMinimapInitPosX = 0;
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s16 sMinimapInitPosZ = 0;
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@@ -238,7 +239,7 @@ void Map_Update(PlayState* play) {
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func_80105B34(play);
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if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0)) {
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if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE)) {
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if (Map_IsInDungeonArea(play)) {
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floor = func_80109124(player->actor.world.pos.y);
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if (floor != -1) {
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@@ -1,5 +1,6 @@
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#include "global.h"
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#include "message_data_static.h"
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#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
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#if 0
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@@ -279,7 +280,7 @@ void func_8014D62C(PlayState* play, s32* arg1, f32* arg2, s16* arg3) {
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if ((func_8010A0A4(play) != 0) || (play->sceneNum == 0x4F)) {
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phi_v0 = 0xA;
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} else {
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phi_v0 = play->pauseCtx.unk_238[4];
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phi_v0 = play->pauseCtx.unk_238[PAUSE_WORLD_MAP];
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}
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temp_s6 = *(&D_801D0250 + (phi_v0 * 2));
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phi_s0 = 0;
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@@ -1,5 +1,6 @@
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#include "global.h"
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#include "message_data_static.h"
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#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
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#if 0
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@@ -256,7 +257,7 @@ void Message_LoadAreaTextNES(PlayState* play, s32* offset, f32* arg2, s16* decod
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if ((func_8010A0A4(play) != 0) || (play->sceneNum == SCENE_SECOM)) {
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currentArea = 10;
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} else {
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currentArea = play->pauseCtx.unk_238[4];
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currentArea = play->pauseCtx.unk_238[PAUSE_WORLD_MAP];
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}
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stringLimit = D_801D07C4[currentArea];
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@@ -2,7 +2,7 @@
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#include "interface/parameter_static/parameter_static.h"
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#include "interface/do_action_static/do_action_static.h"
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#include "misc/story_static/story_static.h"
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#include "overlays/gamestates/ovl_file_choose/z_file_choose.h"
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#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
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typedef struct {
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/* 0x00 */ u8 scene;
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@@ -330,9 +330,9 @@ u8 Item_Give(PlayState* play, u8 item) {
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return ITEM_NONE;
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} else if ((item == ITEM_HEART_PIECE_2) || (item == ITEM_HEART_PIECE)) {
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gSaveContext.save.inventory.questItems += (1 << QUEST_HEART_PIECE_COUNT);
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if ((gSaveContext.save.inventory.questItems & 0xF0000000) == (4 << QUEST_HEART_PIECE_COUNT)) {
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gSaveContext.save.inventory.questItems ^= (4 << QUEST_HEART_PIECE_COUNT);
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INCREMENT_QUEST_HEART_PIECE_COUNT;
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if (EQ_MAX_QUEST_HEART_PIECE_COUNT) {
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RESET_HEART_PIECE_COUNT;
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gSaveContext.save.playerData.healthCapacity += 0x10;
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gSaveContext.save.playerData.health += 0x10;
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}
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@@ -989,7 +989,7 @@ void Inventory_UpdateBottleItem(PlayState* play, u8 item, u8 btn) {
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Interface_LoadItemIconImpl(play, btn);
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play->pauseCtx.cursorItem[PAUSE_0] = item;
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play->pauseCtx.cursorItem[PAUSE_ITEM] = item;
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gSaveContext.buttonStatus[btn] = BTN_ENABLED;
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if (item == ITEM_HOT_SPRING_WATER) {
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+40
-15
@@ -148,10 +148,31 @@ s32 D_801C6798[] = {
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0x00000020, 0x00001470, 0x000028C0, 0x00003D10, 0x00005160, 0x000065B0,
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};
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u8 D_801C67B0[24] = {
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ITEM_NONE, ITEM_BOW, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_BOMB, ITEM_BOMBCHU,
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ITEM_STICK, ITEM_NUT, ITEM_MAGIC_BEANS, ITEM_NONE, ITEM_POWDER_KEG, ITEM_PICTO_BOX, ITEM_NONE, ITEM_NONE,
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ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE,
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u8 gAmmoItems[] = {
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ITEM_NONE, // SLOT_OCARINA
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ITEM_BOW, // SLOT_BOW
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ITEM_NONE, // SLOT_ARROW_FIRE
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ITEM_NONE, // SLOT_ARROW_ICE
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ITEM_NONE, // SLOT_ARROW_LIGHT
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ITEM_NONE, // SLOT_TRADE_DEED
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ITEM_BOMB, // SLOT_BOMB
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ITEM_BOMBCHU, // SLOT_BOMBCHU
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ITEM_STICK, // SLOT_STICK
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ITEM_NUT, // SLOT_NUT
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ITEM_MAGIC_BEANS, // SLOT_MAGIC_BEANS
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ITEM_NONE, // SLOT_TRADE_KEY_MAMA
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ITEM_POWDER_KEG, // SLOT_POWDER_KEG
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ITEM_PICTO_BOX, // SLOT_PICTO_BOX
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ITEM_NONE, // SLOT_LENS
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ITEM_NONE, // SLOT_HOOKSHOT
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ITEM_NONE, // SLOT_SWORD_GREAT_FAIRY
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ITEM_NONE, // SLOT_TRADE_COUPLE
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ITEM_NONE, // SLOT_BOTTLE_1
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ITEM_NONE, // SLOT_BOTTLE_2
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ITEM_NONE, // SLOT_BOTTLE_3
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ITEM_NONE, // SLOT_BOTTLE_4
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ITEM_NONE, // SLOT_BOTTLE_5
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ITEM_NONE, // SLOT_BOTTLE_6
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};
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s32 D_801C67C8[] = { 0, 0x40, 0x80, 0xC0, 0x100, 0x180, 0x200, 0x280 };
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@@ -330,8 +351,8 @@ void Sram_SaveEndOfCycle(PlayState* play) {
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}
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}
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for (i = 0; i < ARRAY_COUNT(D_801C67B0); i++) {
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if (D_801C67B0[i] != ITEM_NONE) {
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for (i = 0; i < ARRAY_COUNT(gAmmoItems); i++) {
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if (gAmmoItems[i] != ITEM_NONE) {
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if ((gSaveContext.save.inventory.items[i] != ITEM_NONE) && (i != SLOT_PICTO_BOX)) {
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item = gSaveContext.save.inventory.items[i];
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AMMO(item) = 0;
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@@ -433,8 +454,8 @@ void Sram_SaveEndOfCycle(PlayState* play) {
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Sram_ClearHighscores();
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for (i = 0; i < 8; i++) {
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gSaveContext.save.inventory.dungeonItems[i] &= (u8)~1;
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gSaveContext.save.inventory.dungeonKeys[i] = 0;
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gSaveContext.save.inventory.dungeonItems[i] &= (u8)~1; // remove boss key
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DUNGEON_KEY_COUNT(i) = 0;
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gSaveContext.save.inventory.strayFairies[i] = 0;
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}
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@@ -624,7 +645,9 @@ Inventory sSaveDefaultInventory = {
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// dungeonItems
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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// dungeonKeys
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{ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0 },
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{ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF },
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// defenceHearts
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0,
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// strayFairies
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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||||
// dekuPlaygroundPlayerName
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@@ -768,7 +791,9 @@ Inventory sSaveDebugInventory = {
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// dungeonItems
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{ 7, 7, 7, 7, 7, 7, 7, 7, 7, 7 },
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// dungeonKeys
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{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 0 },
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{ 8, 8, 8, 8, 8, 8, 8, 8, 8 },
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// defenceHearts
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0,
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// strayFairies
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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// dekuPlaygroundPlayerName
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@@ -1136,7 +1161,7 @@ void func_801457CC(FileChooseContext* fileChooseCtx2, SramContext* sramCtx) {
|
||||
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fileChooseCtx->healthCapacity[sp76] = gSaveContext.save.playerData.healthCapacity;
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||||
fileChooseCtx->health[sp76] = gSaveContext.save.playerData.health;
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fileChooseCtx->unk_24454[sp76] = gSaveContext.save.inventory.dungeonKeys[9];
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fileChooseCtx->unk_24454[sp76] = gSaveContext.save.inventory.defenseHearts;
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fileChooseCtx->unk_24444[sp76] = gSaveContext.save.inventory.questItems;
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fileChooseCtx->unk_24458[sp76] = gSaveContext.save.time;
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fileChooseCtx->unk_24460[sp76] = gSaveContext.save.day;
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@@ -1231,7 +1256,7 @@ void func_801457CC(FileChooseContext* fileChooseCtx2, SramContext* sramCtx) {
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fileChooseCtx->healthCapacity[sp76] = gSaveContext.save.playerData.healthCapacity;
|
||||
fileChooseCtx->health[sp76] = gSaveContext.save.playerData.health;
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fileChooseCtx->unk_24454[sp76] = gSaveContext.save.inventory.dungeonKeys[9];
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fileChooseCtx->unk_24454[sp76] = gSaveContext.save.inventory.defenseHearts;
|
||||
fileChooseCtx->unk_24444[sp76] = gSaveContext.save.inventory.questItems;
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||||
fileChooseCtx->unk_24458[sp76] = gSaveContext.save.time;
|
||||
fileChooseCtx->unk_24460[sp76] = gSaveContext.save.day;
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@@ -1344,7 +1369,7 @@ void func_80146628(FileChooseContext* fileChooseCtx2, SramContext* sramCtx) {
|
||||
|
||||
fileChooseCtx->unk_24438[fileChooseCtx->fileNum] = gSaveContext.save.playerData.healthCapacity;
|
||||
fileChooseCtx->unk_24440[fileChooseCtx->fileNum] = gSaveContext.save.playerData.health;
|
||||
fileChooseCtx->unk_24456[fileChooseCtx->fileNum] = gSaveContext.save.inventory.dungeonKeys[9];
|
||||
fileChooseCtx->unk_24456[fileChooseCtx->fileNum] = gSaveContext.save.inventory.defenseHearts;
|
||||
fileChooseCtx->unk_2444C[fileChooseCtx->fileNum] = gSaveContext.save.inventory.questItems;
|
||||
fileChooseCtx->unk_2445C[fileChooseCtx->fileNum] = gSaveContext.save.time;
|
||||
fileChooseCtx->unk_24464[fileChooseCtx->fileNum] = gSaveContext.save.day;
|
||||
@@ -1387,7 +1412,7 @@ void func_80146628(FileChooseContext* fileChooseCtx2, SramContext* sramCtx) {
|
||||
|
||||
fileChooseCtx->healthCapacity[fileChooseCtx->fileNum] = gSaveContext.save.playerData.healthCapacity;
|
||||
fileChooseCtx->health[fileChooseCtx->fileNum] = gSaveContext.save.playerData.health;
|
||||
fileChooseCtx->unk_24454[fileChooseCtx->fileNum] = gSaveContext.save.inventory.dungeonKeys[9];
|
||||
fileChooseCtx->unk_24454[fileChooseCtx->fileNum] = gSaveContext.save.inventory.defenseHearts;
|
||||
fileChooseCtx->unk_24444[fileChooseCtx->fileNum] = gSaveContext.save.inventory.questItems;
|
||||
fileChooseCtx->unk_24458[fileChooseCtx->fileNum] = gSaveContext.save.time;
|
||||
fileChooseCtx->unk_24460[fileChooseCtx->fileNum] = gSaveContext.save.day;
|
||||
@@ -1456,7 +1481,7 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx2, SramContext* sramCtx) {
|
||||
|
||||
fileChooseCtx->healthCapacity[fileChooseCtx->unk_24480] = gSaveContext.save.playerData.healthCapacity;
|
||||
fileChooseCtx->health[fileChooseCtx->unk_24480] = gSaveContext.save.playerData.health;
|
||||
fileChooseCtx->unk_24454[fileChooseCtx->unk_24480] = gSaveContext.save.inventory.dungeonKeys[9];
|
||||
fileChooseCtx->unk_24454[fileChooseCtx->unk_24480] = gSaveContext.save.inventory.defenseHearts;
|
||||
fileChooseCtx->unk_24444[fileChooseCtx->unk_24480] = gSaveContext.save.inventory.questItems;
|
||||
fileChooseCtx->unk_24458[fileChooseCtx->unk_24480] = gSaveContext.save.time;
|
||||
fileChooseCtx->unk_24460[fileChooseCtx->unk_24480] = gSaveContext.save.day;
|
||||
|
||||
Reference in New Issue
Block a user