Inventory Editor Ok and Documented (z_kaleido_debug.c) (#954)

* Match Debug Menu

* Many docs and discussions

* Missed one

* A bit more

* More PR Suggestions

* phrasing

* hex health

* Fix
This commit is contained in:
engineer124
2022-07-23 15:44:49 -04:00
committed by GitHub
parent 6472f68323
commit 6fc12c3a70
25 changed files with 1770 additions and 100 deletions
+1 -1
View File
@@ -4514,7 +4514,7 @@ void Actor_DrawDamageEffects(PlayState* play, Actor* actor, Vec3f limbPos[], s16
currentMatrix = Matrix_GetCurrent();
// Apply sfx along with damage effect
if ((actor != NULL) && (effectAlpha > 0.05f) && (play->gameOverCtx.state == 0)) {
if ((actor != NULL) && (effectAlpha > 0.05f) && (play->gameOverCtx.state == GAMEOVER_INACTIVE)) {
if (type == ACTOR_DRAW_DMGEFF_FIRE) {
Actor_PlaySfxAtPos(actor, NA_SE_EV_BURN_OUT - SFX_FLAG);
} else if (type == ACTOR_DRAW_DMGEFF_BLUE_FIRE) {