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Inventory Editor Ok and Documented (z_kaleido_debug.c) (#954)
* Match Debug Menu * Many docs and discussions * Missed one * A bit more * More PR Suggestions * phrasing * hex health * Fix
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@@ -4514,7 +4514,7 @@ void Actor_DrawDamageEffects(PlayState* play, Actor* actor, Vec3f limbPos[], s16
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currentMatrix = Matrix_GetCurrent();
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// Apply sfx along with damage effect
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if ((actor != NULL) && (effectAlpha > 0.05f) && (play->gameOverCtx.state == 0)) {
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if ((actor != NULL) && (effectAlpha > 0.05f) && (play->gameOverCtx.state == GAMEOVER_INACTIVE)) {
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if (type == ACTOR_DRAW_DMGEFF_FIRE) {
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Actor_PlaySfxAtPos(actor, NA_SE_EV_BURN_OUT - SFX_FLAG);
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} else if (type == ACTOR_DRAW_DMGEFF_BLUE_FIRE) {
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