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OK (#1040)
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@@ -298,7 +298,7 @@ void EffectSsBomb2_SpawnLayered(PlayState* play, Vec3f* pos, Vec3f* velocity, Ve
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// EffectSsBlast Spawn Functions
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void EffectSsBlast_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor,
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Color_RGBA8* envColor, s16 scale, s16 scaleStep, s16 sclaeStepDecay, s16 life) {
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Color_RGBA8* envColor, s16 scale, s16 scaleStep, s16 scaleStepDecay, s16 life) {
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EffectSsBlastInitParams initParams;
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Math_Vec3f_Copy(&initParams.pos, pos);
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@@ -308,7 +308,7 @@ void EffectSsBlast_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* ac
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Color_RGBA8_Copy(&initParams.envColor, envColor);
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initParams.scale = scale;
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initParams.scaleStep = scaleStep;
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initParams.sclaeStepDecay = sclaeStepDecay;
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initParams.scaleStepDecay = scaleStepDecay;
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initParams.life = life;
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EffectSs_Spawn(play, EFFECT_SS_BLAST, 128, &initParams);
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