Decompile code_0x800CAE10.c

This commit is contained in:
rozlette
2020-03-01 16:49:45 -06:00
parent 759fef3928
commit 74c1dc2145
7 changed files with 113 additions and 9 deletions
+2 -2
View File
@@ -1113,9 +1113,9 @@ void BgCheck3_LoadMesh(GlobalContext* ctxt, BgActor* actor, BgMeshHeader* meshHe
void BgCheck3_ResetFlags(BgActor* actor); // func_800CAE7C
void func_800CAE88(BgActor* actor); // func_800CAE88
void func_800CAE9C(BgActor* actor); // func_800CAE9C
void func_800CAEB0(void); // func_800CAEB0
void func_800CAEB0(BgCheckContext* bgCtxt, s32 index); // func_800CAEB0
void func_800CAEE0(BgActor* actor); // func_800CAEE0
void func_800CAEF4(void); // func_800CAEF4
void func_800CAEF4(BgCheckContext* bgCtxt, s32 index); // func_800CAEF4
void func_800CAF24(BgActor* actor); // func_800CAF24
void func_800CAF38(BgActor* actor); // func_800CAF38
s32 func_800CAF4C(BgActor* actor); // func_800CAF4C
+3 -1
View File
@@ -2428,7 +2428,9 @@ struct ActorPlayer {
struct BgActor {
/* 0x000 */ Actor base;
/* 0x144 */ s32 bgActorId;
/* 0x148 */ UNK_TYPE1 pad148[0xC];
/* 0x148 */ f32 unk148;
/* 0x14C */ f32 unk14C;
/* 0x150 */ UNK_TYPE4 unk150;
/* 0x154 */ u32 unk154;
/* 0x158 */ u8 bgFlags;
/* 0x159 */ UNK_TYPE1 pad159[0x3];