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Decompile code_0x800CAE10.c
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+2
-2
@@ -1113,9 +1113,9 @@ void BgCheck3_LoadMesh(GlobalContext* ctxt, BgActor* actor, BgMeshHeader* meshHe
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void BgCheck3_ResetFlags(BgActor* actor); // func_800CAE7C
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void func_800CAE88(BgActor* actor); // func_800CAE88
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void func_800CAE9C(BgActor* actor); // func_800CAE9C
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void func_800CAEB0(void); // func_800CAEB0
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void func_800CAEB0(BgCheckContext* bgCtxt, s32 index); // func_800CAEB0
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void func_800CAEE0(BgActor* actor); // func_800CAEE0
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void func_800CAEF4(void); // func_800CAEF4
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void func_800CAEF4(BgCheckContext* bgCtxt, s32 index); // func_800CAEF4
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void func_800CAF24(BgActor* actor); // func_800CAF24
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void func_800CAF38(BgActor* actor); // func_800CAF38
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s32 func_800CAF4C(BgActor* actor); // func_800CAF4C
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+3
-1
@@ -2428,7 +2428,9 @@ struct ActorPlayer {
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struct BgActor {
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/* 0x000 */ Actor base;
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/* 0x144 */ s32 bgActorId;
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/* 0x148 */ UNK_TYPE1 pad148[0xC];
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/* 0x148 */ f32 unk148;
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/* 0x14C */ f32 unk14C;
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/* 0x150 */ UNK_TYPE4 unk150;
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/* 0x154 */ u32 unk154;
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/* 0x158 */ u8 bgFlags;
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/* 0x159 */ UNK_TYPE1 pad159[0x3];
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