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Decompile Bg_Ikana_Ray
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+3
-2
@@ -5,8 +5,9 @@
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extern UNK_TYPE D_04029CB0; // D_04029CB0
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extern UNK_TYPE D_04029CF0; // D_04029CF0
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extern UNK_TYPE D_06001100; // D_06001100
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extern UNK_TYPE D_06001228; // D_06001228
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extern Gfx object_ikana_obj_001100[];
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extern AnimatedTexture object_ikana_obj_001228[];
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extern Gfx object_fu_kaiten_0005D0[];
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extern BgMeshHeader object_fu_kaiten_002D30;
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@@ -2059,7 +2059,7 @@ typedef struct {
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typedef struct {
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/* 0x000 */ Actor base;
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/* 0x144 */ ColCylinder cylinder;
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/* 0x144 */ ColCylinder collision;
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/* 0x190 */ AnimatedTexture* animatedTextures;
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/* 0x194 */ actor_func update;
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} ActorBgIkanaRay;
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