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Decompile Bg_Ikana_Ray
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@@ -2059,7 +2059,7 @@ typedef struct {
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typedef struct {
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/* 0x000 */ Actor base;
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/* 0x144 */ ColCylinder cylinder;
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/* 0x144 */ ColCylinder collision;
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/* 0x190 */ AnimatedTexture* animatedTextures;
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/* 0x194 */ actor_func update;
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} ActorBgIkanaRay;
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