ovl_En_Door docs pass (#1603)

* DoorScheduleResult

* actionVar

* DOOR_DL_

* enums

* ENDOOR_TYPE_SCHEDULE and related stuff

* Name some functions and start figuring out stuff

* defines

* start documenting schedules

* Name Inn doors

* More door schedule naming

* ajar

* Name remaining schedule types

* parameters diagram and some cleanups

* Name renaiming types

* format

* rename some schedules

* Use more static_assert

* name anims

* yeet unrelated stuff

* requestOpen

* Yeet DoorScheduleResult

* whoops

* stuff i missed

* Update src/overlays/actors/ovl_En_Door/scheduleScripts.schl

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update src/overlays/actors/ovl_En_Door/z_en_door.h

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update src/overlays/actors/ovl_En_Door/z_en_door.h

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* review

* Update src/overlays/actors/ovl_En_Pm/z_en_pm.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update src/code/z_sub_s.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* review

* FindScheduleDoor

---------

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
This commit is contained in:
Anghelo Carvajal
2024-04-22 21:34:02 -04:00
committed by GitHub
parent 5143cc4d0d
commit 76fadbd0e9
25 changed files with 845 additions and 417 deletions
+2 -1
View File
@@ -30,6 +30,7 @@ struct Actor* D_801ED920; // 2 funcs. 1 out of z_actor
#include "z64actor.h"
#include "z64door.h"
#include "z64circle_tex.h"
#include "z64horse.h"
#include "z64malloc.h"
@@ -3428,7 +3429,7 @@ void Actor_SpawnTransitionActors(PlayState* play, ActorContext* actorCtx) {
if (Actor_SpawnAsChildAndCutscene(actorCtx, play, transitionActorList->id & 0x1FFF,
transitionActorList->pos.x, transitionActorList->pos.y,
transitionActorList->pos.z, 0, rotY, 0,
(i << 0xA) + (transitionActorList->params & 0x3FF),
TRANSITION_ACTOR_PARAMS(i, transitionActorList->params),
transitionActorList->rotY & 0x7F, HALFDAYBIT_ALL, 0) != NULL) {
transitionActorList->id = -transitionActorList->id;
}
+1 -1
View File
@@ -191,7 +191,7 @@ void func_800F0BB4(EnHy* enHy, PlayState* play, EnDoor* door, s16 arg3, s16 arg4
enHy->skelAnime.prevTransl = enHy->skelAnime.jointTable[LIMB_ROOT_POS];
enHy->skelAnime.moveFlags |= (ANIM_FLAG_UPDATE_Y | ANIM_FLAG_1);
AnimationContext_SetMoveActor(play, &enHy->actor, &enHy->skelAnime, 1.0f);
door->knobDoor.playOpenAnim = true;
door->knobDoor.requestOpen = true;
door->knobDoor.animIndex = animIndex;
}
+1 -1
View File
@@ -108,7 +108,7 @@ s32 Object_GetSlot(ObjectContext* objectCtx, s16 objectId) {
}
}
return -1;
return OBJECT_SLOT_NONE;
}
s32 Object_IsLoaded(ObjectContext* objectCtx, s32 slot) {
+4 -3
View File
@@ -15,9 +15,10 @@ Vec3f gOneVec3f = { 1.0f, 1.0f, 1.0f };
s32 D_801C5DBC[] = { 0, 1 }; // Unused
/**
* Finds the first EnDoor instance with doorType == ENDOOR_TYPE_5 and the specified switchFlag.
* Finds the first EnDoor instance of type `ENDOOR_TYPE_SCHEDULE` and the specified schType (a value from the
* EnDoorScheduleType enum).
*/
EnDoor* SubS_FindDoor(PlayState* play, s32 switchFlag) {
EnDoor* SubS_FindScheduleDoor(PlayState* play, s32 schType) {
Actor* actor = NULL;
EnDoor* door;
@@ -29,7 +30,7 @@ EnDoor* SubS_FindDoor(PlayState* play, s32 switchFlag) {
break;
}
if ((door->doorType == ENDOOR_TYPE_5) && (door->switchFlag == (u8)switchFlag)) {
if ((door->doorType == ENDOOR_TYPE_SCHEDULE) && (door->typeVar.schType == (u8)schType)) {
break;
}
+3 -3
View File
@@ -299,13 +299,13 @@ s32 View_StepDistortion(View* view, Mtx* projectionMtx) {
/**
* Apply view to POLY_OPA_DISP, POLY_XLU_DISP (and OVERLAY_DISP if ortho)
*/
void View_Apply(View* view, s32 mask) {
s32 View_Apply(View* view, s32 mask) {
mask = (view->flags & mask) | (mask >> 4);
if (mask & VIEW_PROJECTION_ORTHO) {
View_ApplyOrtho(view);
return View_ApplyOrtho(view);
} else {
View_ApplyPerspective(view);
return View_ApplyPerspective(view);
}
}