ovl_En_Door docs pass (#1603)

* DoorScheduleResult

* actionVar

* DOOR_DL_

* enums

* ENDOOR_TYPE_SCHEDULE and related stuff

* Name some functions and start figuring out stuff

* defines

* start documenting schedules

* Name Inn doors

* More door schedule naming

* ajar

* Name remaining schedule types

* parameters diagram and some cleanups

* Name renaiming types

* format

* rename some schedules

* Use more static_assert

* name anims

* yeet unrelated stuff

* requestOpen

* Yeet DoorScheduleResult

* whoops

* stuff i missed

* Update src/overlays/actors/ovl_En_Door/scheduleScripts.schl

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update src/overlays/actors/ovl_En_Door/z_en_door.h

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update src/overlays/actors/ovl_En_Door/z_en_door.h

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* review

* Update src/overlays/actors/ovl_En_Pm/z_en_pm.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update src/code/z_sub_s.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* review

* FindScheduleDoor

---------

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
This commit is contained in:
Anghelo Carvajal
2024-04-22 21:34:02 -04:00
committed by GitHub
parent 5143cc4d0d
commit 76fadbd0e9
25 changed files with 845 additions and 417 deletions
+2 -1
View File
@@ -30,6 +30,7 @@ struct Actor* D_801ED920; // 2 funcs. 1 out of z_actor
#include "z64actor.h"
#include "z64door.h"
#include "z64circle_tex.h"
#include "z64horse.h"
#include "z64malloc.h"
@@ -3428,7 +3429,7 @@ void Actor_SpawnTransitionActors(PlayState* play, ActorContext* actorCtx) {
if (Actor_SpawnAsChildAndCutscene(actorCtx, play, transitionActorList->id & 0x1FFF,
transitionActorList->pos.x, transitionActorList->pos.y,
transitionActorList->pos.z, 0, rotY, 0,
(i << 0xA) + (transitionActorList->params & 0x3FF),
TRANSITION_ACTOR_PARAMS(i, transitionActorList->params),
transitionActorList->rotY & 0x7F, HALFDAYBIT_ALL, 0) != NULL) {
transitionActorList->id = -transitionActorList->id;
}