mirror of
https://github.com/zeldaret/mm.git
synced 2026-06-22 00:06:28 -04:00
Overhaul the build system (#234)
* wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
This commit is contained in:
@@ -0,0 +1,321 @@
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#include "global.h"
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// Bit Flag array in which gBitFlags[n] is literally (1 << n)
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u32 gBitFlags[] = {
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(1 << 0), (1 << 1), (1 << 2), (1 << 3), (1 << 4), (1 << 5), (1 << 6), (1 << 7),
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(1 << 8), (1 << 9), (1 << 10), (1 << 11), (1 << 12), (1 << 13), (1 << 14), (1 << 15),
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(1 << 16), (1 << 17), (1 << 18), (1 << 19), (1 << 20), (1 << 21), (1 << 22), (1 << 23),
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(1 << 24), (1 << 25), (1 << 26), (1 << 27), (1 << 28), (1 << 29), (1 << 30), (1 << 31),
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};
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u16 gEquipMasks[] = { 0x000F, 0x00F0, 0x0F00, 0xF000 };
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u16 gEquipNegMasks[] = { 0xFFF0, 0xFF0F, 0xF0FF, 0x0FFF };
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u32 gUpgradeMasks[] = {
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0x00000007, 0x00000038, 0x000001C0, 0x00000E00, 0x00003000, 0x0001C000, 0x000E0000, 0x00700000,
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};
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u32 gUpgradeNegMasks[] = {
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0xFFFFFFF8, 0xFFFFFFC7, 0xFFFFFE3F, 0xFFFFF1FF, 0xFFFFCFFF, 0xFFFE3FFF, 0xFFF1FFFF, 0xFF8FFFFF,
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};
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u8 gEquipShifts[] = { 0, 4, 8, 12 };
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u8 gUpgradeShifts[] = { 0, 3, 6, 9, 12, 14, 17, 20, 0, 0, 0, 30, 0, 40, 0, 50 };
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u16 gUpgradeCapacities[][4] = {
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{ 0, 20, 30, 40 }, // Bomb Bags
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{ 0, 0, 0, 0 }, // Unused (Scale)
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{ 0, 0, 0, 0 }, // Unused (Strength)
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{ 99, 200, 500, 500 }, // Wallets
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{ 0, 30, 40, 50 }, // Quivers
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{ 0, 10, 20, 30 }, // Unused (Deku Stick)
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{ 0, 20, 30, 40 }, // Unused (Deku Nut)
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};
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u32 gGsFlagsMask[] = { 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 };
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u32 gGsFlagsShift[] = { 0, 8, 16, 24 };
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// TODO: use symbols for these icon textures once textures are properly in C
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void* gItemIcons[] = {
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0x08000000, 0x08001000, 0x08002000, 0x08003000, 0x08004000, 0x08005000, 0x08006000, 0x08007000, 0x08008000,
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0x08009000, 0x0800A000, 0x0800B000, 0x0800C000, 0x0800D000, 0x0800E000, 0x0800F000, 0x08010000, 0x08011000,
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0x08012000, 0x08013000, 0x08014000, 0x08015000, 0x08016000, 0x08017000, 0x08018000, 0x08019000, 0x0801A000,
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0x0801B000, 0x0801C000, 0x0801D000, 0x0801E000, 0x0801F000, 0x08020000, 0x08021000, 0x08022000, 0x08023000,
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0x08024000, 0x08025000, 0x08026000, 0x08027000, 0x08028000, 0x08029000, 0x0802A000, 0x0802B000, 0x0802C000,
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0x0802D000, 0x0802E000, 0x0802F000, 0x08030000, 0x08031000, 0x08032000, 0x08033000, 0x08034000, 0x08035000,
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0x08036000, 0x08037000, 0x08038000, 0x08039000, 0x0803A000, 0x0803B000, 0x0803C000, 0x0803D000, 0x0803E000,
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0x0803F000, 0x08040000, 0x08041000, 0x08042000, 0x08043000, 0x08044000, 0x08045000, 0x08046000, 0x08047000,
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0x08048000, 0x08049000, 0x0804A000, 0x0804B000, 0x0804C000, 0x0804D000, 0x0804E000, 0x0804F000, 0x08050000,
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0x08051000, 0x08052000, 0x08053000, 0x08054000, 0x08055000, 0x08056000, 0x08057000, 0x08058000, 0x08059000,
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0x0805A000, 0x0805B000, 0x0805C000, 0x0805D000, 0x0805E000, 0x0805F000, 0x08060000, 0x08062000, 0x08062000,
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0x08062000, 0x08062000, 0x08062000, 0x08062000, 0x08062000, 0x08062000, 0x08062000, 0x08062000, 0x08062000,
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0x08062000, 0x08061000, 0x09000000, 0x09000900, 0x09001200, 0x08062000, 0x08062000, 0x08062000, 0x09003600,
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0x09004800, 0x09003F00, 0x09005100, 0x09005A00, 0x09006300, 0x09006C00, 0x08062180, 0x08062A80, 0x08063380,
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0x020028A0, 0x020025A0, 0x020027A0, 0x020026A0, 0x020024A0,
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};
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// Used to map item IDs to inventory slots
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u8 gItemSlots[] = {
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0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F,
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0x10, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12,
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0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x05, 0x05, 0x05, 0x05, 0x05, 0x0B, 0x0B, 0x11,
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0x11, 0x11, 0x1D, 0x23, 0x29, 0x2F, 0x28, 0x26, 0x19, 0x20, 0x1E, 0x2C, 0x24, 0x25, 0x18, 0x27,
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0x1C, 0x2B, 0x21, 0x2A, 0x2D, 0x1B, 0x1F, 0x1A, 0x22, 0x2E, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00,
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};
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s16 gItemPrices[] = {
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 20, 20, 20, 0, 20,
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5, 20, 20, 50, 50, 200, 20, 20, 20, 200, 5, 0, 200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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};
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// Used to map scene indexes to their region in Termina
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u16 gScenesPerRegion[11][27] = {
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// Great Bay
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{
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SCENE_30GYOSON,
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SCENE_LABO,
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SCENE_FISHERMAN,
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SCENE_SINKAI,
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SCENE_31MISAKI,
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SCENE_TORIDE,
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SCENE_KAIZOKU,
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SCENE_PIRATE,
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SCENE_35TAKI,
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SCENE_KINDAN2,
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-1,
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},
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// Zora Hall
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{
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SCENE_33ZORACITY,
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SCENE_BANDROOM,
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-1,
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},
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// Romani Ranch
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{
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SCENE_F01,
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SCENE_ROMANYMAE,
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SCENE_OMOYA,
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SCENE_F01C,
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SCENE_F01_B,
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SCENE_KOEPONARACE,
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-1,
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},
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// Deku Palace
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{
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SCENE_22DEKUCITY,
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SCENE_DEKU_KING,
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SCENE_26SARUNOMORI,
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SCENE_DANPEI,
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-1,
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},
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// Southern Swamp
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{
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SCENE_20SICHITAI,
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SCENE_20SICHITAI2,
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SCENE_MAP_SHOP,
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SCENE_WITCH_SHOP,
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SCENE_21MITURINMAE,
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SCENE_KINSTA1,
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-1,
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},
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// Clock Town
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{
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SCENE_00KEIKOKU, SCENE_TENMON_DAI, SCENE_13HUBUKINOMITI,
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SCENE_24KEMONOMITI, SCENE_SYATEKI_MORI, SCENE_IKANAMAE,
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SCENE_TOWN, SCENE_SYATEKI_MIZU, SCENE_BOWLING,
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SCENE_TAKARAYA, SCENE_YADOYA, SCENE_SONCHONOIE,
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SCENE_MILK_BAR, SCENE_ICHIBA, SCENE_BOMYA,
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SCENE_AYASHIISHOP, SCENE_8ITEMSHOP, SCENE_DOUJOU,
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SCENE_POSTHOUSE, SCENE_TAKARAKUJI, SCENE_BACKTOWN,
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SCENE_CLOCKTOWER, SCENE_INSIDETOWER, SCENE_OKUJOU,
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SCENE_ALLEY, SCENE_DEKUTES, -1,
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},
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// Snowhead
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{
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SCENE_10YUKIYAMANOMURA,
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SCENE_10YUKIYAMANOMURA2,
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SCENE_KAJIYA,
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SCENE_12HAKUGINMAE,
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SCENE_14YUKIDAMANOMITI,
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SCENE_GORONRACE,
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SCENE_GORON_HAKA,
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SCENE_17SETUGEN,
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SCENE_17SETUGEN2,
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-1,
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},
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// Ikana Graveyard
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{
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SCENE_BOTI,
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SCENE_DANPEI2TEST,
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-1,
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},
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// Ikana Canyon
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{
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SCENE_CASTLE,
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SCENE_IKNINSIDE,
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SCENE_IKANA,
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SCENE_SECOM,
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SCENE_MUSICHOUSE,
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SCENE_RANDOM,
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SCENE_REDEAD,
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SCENE_TOUGITES,
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SCENE_HAKASHITA,
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-1,
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},
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// Goron Village
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{
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SCENE_11GORONNOSATO,
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SCENE_11GORONNOSATO2,
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SCENE_16GORON_HOUSE,
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SCENE_GORONSHOP,
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-1,
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},
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// Stone Tower
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{
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SCENE_F40,
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SCENE_F41,
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-1,
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},
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};
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s32 func_8012EC80(GlobalContext* globalCtx) {
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if (gSaveContext.buttonStatus[0] == BTN_DISABLED) {
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return 0xFF;
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} else if (gSaveContext.unk_1015 == 0xFF) {
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return 0xFF;
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} else if (gSaveContext.equips.buttonItems[((gSaveContext.playerForm == 4) ? 0 : gSaveContext.playerForm)][0] ==
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0xFF) {
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if (globalCtx->interfaceCtx.unk_21C != 0) {
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if (globalCtx->interfaceCtx.unk_21E != 0) {
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return globalCtx->interfaceCtx.unk_21E;
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}
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}
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return 0xFF;
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} else {
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return gSaveContext.equips.buttonItems[((gSaveContext.playerForm == 4) ? 0 : gSaveContext.playerForm)][0];
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}
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}
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void func_8012ED34(s16 equipment);
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#pragma GLOBAL_ASM("asm/non_matchings/code/code_8012EC80/func_8012ED34.s")
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u8 func_8012ED78(GlobalContext* globalCtx, s16 equipment);
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#pragma GLOBAL_ASM("asm/non_matchings/code/code_8012EC80/func_8012ED78.s")
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void func_8012EDE8(s16 arg0, u32 arg1);
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#pragma GLOBAL_ASM("asm/non_matchings/code/code_8012EC80/func_8012EDE8.s")
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s32 func_8012EE34(s16 arg0) {
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s16 num = 0;
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if (arg0 >= 0x20) {
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if (arg0 < 0x40) {
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num = 1;
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} else if (arg0 < 0x60) {
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num = 2;
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} else if (arg0 < 0x80) {
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num = 3;
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} else if (arg0 < 0xA0) {
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num = 4;
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} else if (arg0 < 0xC0) {
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num = 5;
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} else if (arg0 < 0xE0) {
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num = 6;
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}
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}
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if (gSaveContext.roomInf[125][num] & gBitFlags[arg0 - (num << 5)]) {
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return 1;
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}
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return 0;
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}
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static u16 D_801C2380[6][12] = {
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{ SCENE_00KEIKOKU, SCENE_BOTI, SCENE_13HUBUKINOMITI, SCENE_24KEMONOMITI, SCENE_IKANAMAE, SCENE_TOWN, SCENE_ICHIBA,
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SCENE_BACKTOWN, SCENE_CLOCKTOWER, SCENE_ALLEY, -1 },
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{ SCENE_20SICHITAI, SCENE_20SICHITAI2, SCENE_21MITURINMAE, SCENE_22DEKUCITY, SCENE_DEKU_KING, SCENE_KINSTA1, -1 },
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{ SCENE_10YUKIYAMANOMURA, SCENE_10YUKIYAMANOMURA2, SCENE_11GORONNOSATO, SCENE_11GORONNOSATO2, SCENE_16GORON_HOUSE,
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SCENE_12HAKUGINMAE, SCENE_14YUKIDAMANOMITI, SCENE_GORONRACE, SCENE_17SETUGEN, SCENE_17SETUGEN2, -1 },
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{ SCENE_F01, SCENE_ROMANYMAE, SCENE_OMOYA, SCENE_F01C, SCENE_F01_B, SCENE_KOEPONARACE, -1 },
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{ SCENE_30GYOSON, SCENE_SINKAI, SCENE_31MISAKI, SCENE_TORIDE, SCENE_KAIZOKU, SCENE_33ZORACITY, SCENE_35TAKI, -1 },
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{ SCENE_F40, SCENE_F41, SCENE_CASTLE, SCENE_IKANA, SCENE_REDEAD, -1 },
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};
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void func_8012EF0C(s16 arg0) {
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s16 phi_v0 = 0;
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s16 phi_v1 = 0;
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u16(*new_var)[] = &D_801C2380[arg0];
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if ((arg0 >= 0) && (arg0 < 6)) {
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while (true) {
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if ((*new_var)[phi_v0] == 0xFFFF) {
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break;
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}
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if (((s16)(*new_var)[phi_v0]) < 0x20) {
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phi_v1 = 0;
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} else if (((s16)(*new_var)[phi_v0]) < 0x40) {
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phi_v1 = 1;
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} else if (((s16)(*new_var)[phi_v0]) < 0x60) {
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phi_v1 = 2;
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} else if (((s16)(*new_var)[phi_v0]) < 0x80) {
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phi_v1 = 3;
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} else if (((s16)(*new_var)[phi_v0]) < 0xA0) {
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phi_v1 = 4;
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} else if (((s16)(*new_var)[phi_v0]) < 0xC0) {
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phi_v1 = 5;
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} else if (((s16)(*new_var)[phi_v0]) < 0xE0) {
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phi_v1 = 6;
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}
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// Required to match
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gSaveContext.roomInf[125][phi_v1] =
|
||||
gSaveContext.roomInf[125][phi_v1] | gBitFlags[(s16)(*new_var)[phi_v0] - (phi_v1 << 5)];
|
||||
phi_v0++;
|
||||
}
|
||||
|
||||
if ((*new_var) == D_801C2380[0]) {
|
||||
gSaveContext.unk_F60 |= 3;
|
||||
} else if ((*new_var) == D_801C2380[1]) {
|
||||
gSaveContext.unk_F60 |= 0x1C;
|
||||
} else if ((*new_var) == D_801C2380[2]) {
|
||||
gSaveContext.unk_F60 |= 0xE0;
|
||||
} else if ((*new_var) == D_801C2380[3]) {
|
||||
gSaveContext.unk_F60 |= 0x100;
|
||||
} else if ((*new_var) == D_801C2380[4]) {
|
||||
gSaveContext.unk_F60 |= 0x1E00;
|
||||
} else if ((*new_var) == D_801C2380[5]) {
|
||||
gSaveContext.unk_F60 |= 0x6000;
|
||||
}
|
||||
}
|
||||
|
||||
XREG(95) = 0;
|
||||
}
|
||||
|
||||
void func_8012F0EC(s16 arg0);
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8012EC80/func_8012F0EC.s")
|
||||
|
||||
#ifdef NON_MATCHING
|
||||
// regalloc
|
||||
void func_8012F1BC(s16 sceneIndex) {
|
||||
if (sceneIndex == SCENE_KINSTA1) {
|
||||
gSaveContext.roomInf[126][0] = ((((gSaveContext.roomInf[126][0] & 0xFFFF0000) >> 0x10) + 1) << 0x10) |
|
||||
(gSaveContext.roomInf[126][0] & 0xFFFF);
|
||||
} else {
|
||||
gSaveContext.roomInf[126][0] =
|
||||
((gSaveContext.roomInf[126][0] + 1) & 0xFFFF) | (gSaveContext.roomInf[126][0] & 0xFFFF0000);
|
||||
}
|
||||
}
|
||||
#else
|
||||
void func_8012F1BC(s16 arg0);
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8012EC80/func_8012F1BC.s")
|
||||
#endif
|
||||
|
||||
s16 func_8012F22C(s16 sceneIndex) {
|
||||
if (sceneIndex == SCENE_KINSTA1) {
|
||||
return (gSaveContext.roomInf[126][0] & 0xFFFF0000) >> 0x10;
|
||||
} else {
|
||||
return gSaveContext.roomInf[126][0] & 0xFFFF;
|
||||
}
|
||||
}
|
||||
|
||||
void func_8012F278(GlobalContext* globalCtx);
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8012EC80/func_8012F278.s")
|
||||
Reference in New Issue
Block a user