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Target -> Attention (System Rename) Part 2 (#1721)
* remaining attention rename * cleanup
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@@ -41,7 +41,7 @@ ActorInit En_Recepgirl_InitVars = {
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// static InitChainEntry sInitChain[] = {
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static InitChainEntry D_80C106C0[] = {
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ICHAIN_U8(targetMode, 6, ICHAIN_CONTINUE),
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ICHAIN_U8(attentionRangeType, 6, ICHAIN_CONTINUE),
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ICHAIN_F32(targetArrowOffset, 1000, ICHAIN_STOP),
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};
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@@ -351,7 +351,7 @@ static void* D_80C106B0[4] = { (void*)0x600F8F0, (void*)0x600FCF0, (void*)0x6010
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// static InitChainEntry sInitChain[] = {
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static InitChainEntry D_80C106C0[] = {
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ICHAIN_U8(targetMode, 6, ICHAIN_CONTINUE),
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ICHAIN_U8(attentionRangeType, 6, ICHAIN_CONTINUE),
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ICHAIN_F32(targetArrowOffset, 1000, ICHAIN_STOP),
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};
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