Target -> Attention (System Rename) Part 2 (#1721)

* remaining attention rename

* cleanup
This commit is contained in:
engineer124
2024-10-21 01:05:53 +11:00
committed by GitHub
parent 1b7c9ecb88
commit 781d1d1119
301 changed files with 1085 additions and 1057 deletions
+2 -1
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@@ -1275,7 +1275,8 @@ f32 Camera_CalcSlopeYAdj(Vec3f* floorNorm, s16 playerYRot, s16 eyeAtYaw, f32 adj
}
f32 func_800CD6CC(Actor* actor) {
return sqrtf(gTargetRanges[actor->targetMode].rangeSq / gTargetRanges[actor->targetMode].leashScale);
return sqrtf(gAttentionRanges[actor->attentionRangeType].rangeSq /
gAttentionRanges[actor->attentionRangeType].leashScale);
}
/**