Target -> Attention (System Rename) Part 2 (#1721)

* remaining attention rename

* cleanup
This commit is contained in:
engineer124
2024-10-21 01:05:53 +11:00
committed by GitHub
parent 1b7c9ecb88
commit 781d1d1119
301 changed files with 1085 additions and 1057 deletions
+2 -2
View File
@@ -231,7 +231,7 @@ s32 func_800F0DD4(EnHy* enHy, PlayState* play, s16 arg2, s16 arg3) {
enHy->actor.shape.rot.y = Math_Vec3f_Yaw(&enHy->actor.world.pos, &door->knobDoor.dyna.actor.world.pos);
enHy->actor.world.rot.y = enHy->actor.shape.rot.y;
enHy->actor.gravity = 0.0f;
enHy->actor.flags &= ~ACTOR_FLAG_TARGETABLE;
enHy->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED;
}
}
return ret;
@@ -239,7 +239,7 @@ s32 func_800F0DD4(EnHy* enHy, PlayState* play, s16 arg2, s16 arg3) {
s32 EnHy_SetPointFowards(EnHy* enHy, PlayState* play, f32 gravity, s16 animIndex) {
enHy->actor.gravity = gravity;
enHy->actor.flags |= ACTOR_FLAG_TARGETABLE;
enHy->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED;
EnHy_ChangeObjectAndAnim(enHy, play, animIndex);
enHy->curPoint++;
return false;