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Sync Colliders Final (#1718)
* ElementDamageInfoAT * ElementDamageInfoAC * colMaterial * elemMaterial
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@@ -39,8 +39,8 @@ ActorInit En_Ms_InitVars = {
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};
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static ColliderCylinderInitType1 D_80952BA0 = {
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{ COLTYPE_NONE, AT_NONE, AC_ON | AC_TYPE_PLAYER, OC1_ON | OC1_TYPE_ALL, COLSHAPE_CYLINDER, },
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{ ELEMTYPE_UNK0, { 0x00000000, 0x00, 0x00 }, { 0xF7CFFFFF, 0x00, 0x00 }, TOUCH_NONE | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, },
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{ COL_MATERIAL_NONE, AT_NONE, AC_ON | AC_TYPE_PLAYER, OC1_ON | OC1_TYPE_ALL, COLSHAPE_CYLINDER, },
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{ ELEM_MATERIAL_UNK0, { 0x00000000, 0x00, 0x00 }, { 0xF7CFFFFF, 0x00, 0x00 }, TOUCH_NONE | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, },
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{ 22, 37, 0, { 0, 0, 0 } },
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};
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