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Rename EnHorse_CheckBoost (#1824)
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@@ -4011,7 +4011,7 @@ void EnHorse_UpdateBgCheckInfo(EnHorse* this, PlayState* play) {
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}
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}
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void func_80886C00(EnHorse* this, PlayState* play) {
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void EnHorse_CheckBoost(EnHorse* this, PlayState* play) {
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Input* input = &play->state.input[this->unk_52C];
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if (((this->action == ENHORSE_ACTION_MOUNTED_WALK) || (this->action == ENHORSE_ACTION_MOUNTED_TROT) ||
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@@ -4239,7 +4239,7 @@ void EnHorse_Update(Actor* thisx, PlayState* play2) {
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if (!(this->stateFlags & ENHORSE_INACTIVE)) {
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if ((this->action == ENHORSE_ACTION_MOUNTED_GALLOP) || (this->action == ENHORSE_ACTION_MOUNTED_TROT) ||
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(this->action == ENHORSE_ACTION_MOUNTED_WALK)) {
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func_80886C00(this, play);
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EnHorse_CheckBoost(this, play);
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}
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if (this->playerControlled == true) {
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