Use proper sequence names in certain actors (#1241)

* Use proper sequence names in certain actors

* Fix z_en_jgame_tsn too

* func_801A1FB4 enums
This commit is contained in:
Tom Overton
2023-05-13 17:38:38 -07:00
committed by GitHub
parent cc6cc8da96
commit 7bdbca10a5
7 changed files with 9 additions and 9 deletions
+2 -2
View File
@@ -2656,11 +2656,11 @@ void func_800B9D1C(Actor* actor) {
if (sfxId) {}
if (actor->audioFlags & 0x40) {
func_801A1FB4(3, &actor->projectedPos, NA_BGM_MUSIC_BOX_HOUSE, 1500.0f);
func_801A1FB4(SEQ_PLAYER_BGM_SUB, &actor->projectedPos, NA_BGM_MUSIC_BOX_HOUSE, 1500.0f);
}
if (actor->audioFlags & 0x20) {
func_801A1FB4(0, &actor->projectedPos, NA_BGM_KAMARO_DANCE, 900.0f);
func_801A1FB4(SEQ_PLAYER_BGM_MAIN, &actor->projectedPos, NA_BGM_KAMARO_DANCE, 900.0f);
}
}