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Use proper sequence names in certain actors (#1241)
* Use proper sequence names in certain actors * Fix z_en_jgame_tsn too * func_801A1FB4 enums
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+2
-2
@@ -2656,11 +2656,11 @@ void func_800B9D1C(Actor* actor) {
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if (sfxId) {}
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if (actor->audioFlags & 0x40) {
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func_801A1FB4(3, &actor->projectedPos, NA_BGM_MUSIC_BOX_HOUSE, 1500.0f);
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func_801A1FB4(SEQ_PLAYER_BGM_SUB, &actor->projectedPos, NA_BGM_MUSIC_BOX_HOUSE, 1500.0f);
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}
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if (actor->audioFlags & 0x20) {
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func_801A1FB4(0, &actor->projectedPos, NA_BGM_KAMARO_DANCE, 900.0f);
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func_801A1FB4(SEQ_PLAYER_BGM_MAIN, &actor->projectedPos, NA_BGM_KAMARO_DANCE, 900.0f);
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}
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}
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