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Remove ActorFunc cast
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@@ -33,10 +33,10 @@ ActorInit En_Recepgirl_InitVars = {
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FLAGS,
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OBJECT_BG,
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sizeof(EnRecepgirl),
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(ActorFunc)EnRecepgirl_Init,
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(ActorFunc)EnRecepgirl_Destroy,
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(ActorFunc)EnRecepgirl_Update,
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(ActorFunc)EnRecepgirl_Draw,
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EnRecepgirl_Init,
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EnRecepgirl_Destroy,
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EnRecepgirl_Update,
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EnRecepgirl_Draw,
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};
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// static InitChainEntry sInitChain[] = {
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@@ -341,10 +341,10 @@ ActorInit En_Recepgirl_InitVars = {
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FLAGS,
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OBJECT_BG,
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sizeof(EnRecepgirl),
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(ActorFunc)EnRecepgirl_Init,
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(ActorFunc)EnRecepgirl_Destroy,
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(ActorFunc)EnRecepgirl_Update,
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(ActorFunc)EnRecepgirl_Draw,
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EnRecepgirl_Init,
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EnRecepgirl_Destroy,
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EnRecepgirl_Update,
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EnRecepgirl_Draw,
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};
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static void* D_80C106B0[4] = { (void*)0x600F8F0, (void*)0x600FCF0, (void*)0x60100F0, (void*)0x600FCF0 };
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