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ovl_En_Kitan (#1535)
* Decompiled * Documented * Suggested changes, mention that on debug there is an assert(false) in EnKitan_GetQuestionMessageId * Format * Update
This commit is contained in:
@@ -1,7 +1,7 @@
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/*
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* File: z_en_kitan.c
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* Overlay: ovl_En_Kitan
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* Description:
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* Description: Keaton
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*/
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#include "z_en_kitan.h"
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@@ -13,8 +13,11 @@
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void EnKitan_Init(Actor* thisx, PlayState* play);
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void EnKitan_Destroy(Actor* thisx, PlayState* play);
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void EnKitan_Update(Actor* thisx, PlayState* play);
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void EnKitan_Draw(Actor* thisx, PlayState* play);
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void EnKitan_Talk(EnKitan* this, PlayState* play);
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void EnKitan_WaitToAppear(EnKitan* this, PlayState* play);
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#if 0
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ActorInit En_Kitan_InitVars = {
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/**/ ACTOR_EN_KITAN,
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/**/ ACTORCAT_NPC,
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@@ -27,50 +30,364 @@ ActorInit En_Kitan_InitVars = {
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/**/ NULL,
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};
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// static ColliderCylinderInit sCylinderInit = {
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static ColliderCylinderInit D_80C09D50 = {
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{ COLTYPE_NONE, AT_NONE, AC_ON | AC_TYPE_ENEMY, OC1_ON | OC1_TYPE_ALL, OC2_TYPE_1, COLSHAPE_CYLINDER, },
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{ ELEMTYPE_UNK0, { 0x00000000, 0x00, 0x00 }, { 0xF7CFFFFF, 0x00, 0x00 }, TOUCH_NONE | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, },
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static ColliderCylinderInit sCylinderInit = {
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{
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COLTYPE_NONE,
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AT_NONE,
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AC_ON | AC_TYPE_ENEMY,
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OC1_ON | OC1_TYPE_ALL,
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OC2_TYPE_1,
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COLSHAPE_CYLINDER,
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},
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{
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ELEMTYPE_UNK0,
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{ 0x00000000, 0x00, 0x00 },
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{ 0xF7CFFFFF, 0x00, 0x00 },
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TOUCH_NONE | TOUCH_SFX_NORMAL,
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BUMP_ON,
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OCELEM_ON,
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},
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{ 20, 40, 0, { 0, 0, 0 } },
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};
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#endif
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void EnKitan_Init(Actor* thisx, PlayState* play) {
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EnKitan* this = THIS;
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s32 pad;
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extern ColliderCylinderInit D_80C09D50;
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Actor_SetScale(&this->actor, 0.0f);
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this->actionFunc = EnKitan_WaitToAppear;
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extern UNK_TYPE D_06000CE8;
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extern UNK_TYPE D_06002770;
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 12.0f);
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SkelAnime_InitFlex(play, &this->skelAnime, &gKeatonSkel, &gKeatonIdleAnim, this->jointTable, this->morphTable,
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KEATON_LIMB_MAX);
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Animation_PlayLoop(&this->skelAnime, &gKeatonIdleAnim);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/EnKitan_Init.s")
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Collider_InitAndSetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
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this->actor.colChkInfo.mass = MASS_IMMOVABLE;
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Collider_UpdateCylinder(&this->actor, &this->collider);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/EnKitan_Destroy.s")
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this->actor.velocity.y = -9.0f;
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this->actor.terminalVelocity = -9.0f;
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this->actor.gravity = -1.0f;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/func_80C0923C.s")
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if ((Player_GetMask(play) != PLAYER_MASK_KEATON) ||
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Flags_GetCollectible(play, ENKITAN_GET_COLLECT_FLAG(&this->actor))) {
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Actor_Kill(&this->actor);
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return;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/func_80C09390.s")
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this->timer = 120;
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this->actor.flags &= ~ACTOR_FLAG_TARGETABLE;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/func_80C09418.s")
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void EnKitan_Destroy(Actor* thisx, PlayState* play) {
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EnKitan* this = THIS;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/func_80C094A8.s")
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Collider_DestroyCylinder(play, &this->collider);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/func_80C09518.s")
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void EnKitan_SpawnEffects(EnKitan* this, PlayState* play, s32 numEffects) {
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static Color_RGBA8 sEffPrimColor = { 255, 255, 255, 255 };
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static Color_RGBA8 sEffEnvColor = { 255, 255, 200, 255 };
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s32 i;
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Vec3f accel;
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Vec3f velocity;
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Vec3f pos;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/func_80C095C8.s")
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pos.x = this->actor.world.pos.x;
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pos.y = this->actor.world.pos.y;
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pos.z = this->actor.world.pos.z;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/func_80C09648.s")
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for (i = 0; i < numEffects; i++) {
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velocity.x = Rand_CenteredFloat(10.0f);
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velocity.y = Rand_ZeroFloat(6.0f);
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velocity.z = Rand_CenteredFloat(10.0f);
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accel.x = -velocity.x * 0.05f;
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accel.y = 0.1f;
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accel.z = -velocity.x * 0.05f;
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func_800B0F18(play, &pos, &velocity, &accel, &sEffPrimColor, &sEffEnvColor, 400, 20, 20);
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/func_80C09708.s")
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s32 EnKitan_CanTalk(EnKitan* this, PlayState* play) {
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Player* player = GET_PLAYER(play);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/func_80C09990.s")
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if (player->stateFlags1 & PLAYER_STATE1_800000) {
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return false;
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}
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if (Player_IsFacingActor(&this->actor, 0x3000, play) && Actor_IsFacingPlayer(&this->actor, 0x3000) &&
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(this->actor.xzDistToPlayer < 120.0f)) {
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return true;
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}
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return false;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/func_80C09AA4.s")
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u16 EnKitan_GetQuestionMessageId(EnKitan* this) {
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s32 i = 0;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/func_80C09B50.s")
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while (true) {
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s32 rand = Rand_ZeroFloat(30.0f);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/EnKitan_Update.s")
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// Keep track of which questions have already been asked with a bitset
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if (!(this->textBitSet & (1 << rand))) {
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this->textBitSet |= 1 << rand;
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// 0x04B6 is the start of the question + answer choice textboxes, each question textbox is followed by the
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// choice textbox containing the answer choices
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return 0x4B6 + (rand * 2);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/func_80C09C74.s")
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i++;
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if (i > 1000) {
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// There's an assert(false) here in the debug version to catch any unforeseen issues in testing. It is
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// assumed that if this function is called there is always at least one question available to be selected.
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}
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/func_80C09C90.s")
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void EnKitan_Leave(EnKitan* this, PlayState* play) {
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SkelAnime_Update(&this->skelAnime);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/func_80C09CD0.s")
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if (this->timer > 0) {
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// Scale down
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this->timer--;
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this->actor.scale.x *= 0.7f;
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Actor_SetScale(&this->actor, this->actor.scale.x);
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} else {
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Actor_Kill(&this->actor);
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}
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}
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void EnKitan_TalkAfterGivingPrize(EnKitan* this, PlayState* play) {
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s32 pad;
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SkelAnime_Update(&this->skelAnime);
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if (Actor_TalkOfferAccepted(&this->actor, &play->state)) {
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this->actionFunc = EnKitan_Talk;
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Message_ContinueTextbox(play, 0x04B5);
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this->actor.flags &= ~ACTOR_FLAG_10000;
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Animation_MorphToLoop(&this->skelAnime, &gKeatonChuckleAnim, -5.0f);
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} else {
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Actor_OfferTalkExchange(&this->actor, play, 1000.0f, 1000.0f, PLAYER_IA_MINUS1);
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}
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}
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void EnKitan_WaitForPrizeTextboxClosed(EnKitan* this, PlayState* play) {
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SkelAnime_Update(&this->skelAnime);
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if (Actor_TextboxIsClosing(&this->actor, play)) {
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this->actor.flags |= ACTOR_FLAG_10000;
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this->actionFunc = EnKitan_TalkAfterGivingPrize;
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Actor_OfferTalkExchange(&this->actor, play, 1000.0f, 1000.0f, PLAYER_IA_MINUS1);
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}
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}
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void EnKitan_OfferPrize(EnKitan* this, PlayState* play) {
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SkelAnime_Update(&this->skelAnime);
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if (Actor_HasParent(&this->actor, play)) {
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this->actor.parent = NULL;
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this->actionFunc = EnKitan_WaitForPrizeTextboxClosed;
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SET_WEEKEVENTREG(WEEKEVENTREG_79_80);
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return;
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}
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// Reward the player with a heart piece, or a red rupee if the heart piece was already obtained.
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if (CHECK_WEEKEVENTREG(WEEKEVENTREG_79_80)) {
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Actor_OfferGetItem(&this->actor, play, GI_RUPEE_RED, 2000.0f, 1000.0f);
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} else {
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Actor_OfferGetItem(&this->actor, play, GI_HEART_PIECE, 2000.0f, 1000.0f);
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}
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}
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void EnKitan_Talk(EnKitan* this, PlayState* play) {
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if (SkelAnime_Update(&this->skelAnime)) {
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Animation_MorphToLoop(&this->skelAnime, &gKeatonIdleAnim, -10.0f);
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if (play->msgCtx.currentTextId != 0x04B4) {
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// If the quiz is ongoing, select a question
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Message_ContinueTextbox(play, EnKitan_GetQuestionMessageId(this));
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}
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}
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switch (Message_GetState(&play->msgCtx)) {
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case TEXT_STATE_CHOICE:
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if (!Message_ShouldAdvance(play)) {
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break;
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}
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if ((play->msgCtx.choiceIndex + 1) == play->msgCtx.unk1206C) {
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// Correct answer, continue quiz or end if enough questions have been answered correctly
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Audio_PlaySfx(NA_SE_SY_QUIZ_CORRECT);
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// Here the timer is being used as a counter for number of correct answers
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this->timer++;
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if (this->timer < 5) {
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play->msgCtx.msgLength = 0;
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} else {
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// Enough questions have been answered, continue to prize
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this->timer = 0;
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this->textBitSet = 0;
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Message_ContinueTextbox(play, 0x04B4);
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}
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Animation_MorphToPlayOnce(&this->skelAnime, &gKeatonCelebrateAnim, -5.0f);
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} else {
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// Wrong answer, end quiz
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Audio_PlaySfx(NA_SE_SY_QUIZ_INCORRECT);
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Animation_MorphToLoop(&this->skelAnime, &gKeatonChuckleAnim, -5.0f);
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Message_ContinueTextbox(play, 0x04B3);
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this->timer = 0;
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this->textBitSet = 0;
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}
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break;
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case TEXT_STATE_EVENT:
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if (!Message_ShouldAdvance(play)) {
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break;
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}
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switch (play->msgCtx.currentTextId) {
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case 0x04B0:
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case 0x04B1:
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// Intro text
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Message_ContinueTextbox(play, play->msgCtx.currentTextId + 1);
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break;
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case 0x04B2:
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// Quiz begins
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Animation_MorphToLoop(&this->skelAnime, &gKeatonIdleAnim, -5.0f);
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Message_ContinueTextbox(play, EnKitan_GetQuestionMessageId(this));
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break;
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case 0x04B4:
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// Won the quiz
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Message_CloseTextbox(play);
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this->actionFunc = EnKitan_OfferPrize;
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EnKitan_OfferPrize(this, play);
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break;
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case 0x04B3:
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// Answered a question incorrectly, stop
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SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 0);
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FALLTHROUGH;
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case 0x04B5:
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// Keaton leaving
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Message_CloseTextbox(play);
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this->actionFunc = EnKitan_Leave;
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this->timer = 4;
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EnKitan_SpawnEffects(this, play, 30);
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SoundSource_PlaySfxAtFixedWorldPos(play, &this->actor.world.pos, 30, NA_SE_EN_NPC_FADEAWAY);
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Flags_SetCollectible(play, ENKITAN_GET_COLLECT_FLAG(&this->actor));
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break;
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default:
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if (!(play->msgCtx.currentTextId & 1)) {
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// Even-numbered textboxes are question textboxes
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// The following textbox contains the associated answer choices for this question
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Message_ContinueTextbox(play, play->msgCtx.currentTextId + 1);
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}
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break;
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}
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break;
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default:
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break;
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}
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}
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void EnKitan_WaitForPlayer(EnKitan* this, PlayState* play) {
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SkelAnime_Update(&this->skelAnime);
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if (Actor_TalkOfferAccepted(&this->actor, &play->state)) {
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// Began talking
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this->actionFunc = EnKitan_Talk;
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Message_StartTextbox(play, 0x04B0, &this->actor);
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this->timer = 0;
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Animation_MorphToLoop(&this->skelAnime, &gKeatonChuckleAnim, -5.0f);
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Audio_PlayFanfare(NA_BGM_KEATON_QUIZ);
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return;
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}
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if ((this->timer <= 0) || (Player_GetMask(play) != PLAYER_MASK_KEATON)) {
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// If the player does not talk quickly enough or the player isn't wearing the keaton mask, leave
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this->actionFunc = EnKitan_Leave;
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this->timer = 4;
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EnKitan_SpawnEffects(this, play, 30);
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SoundSource_PlaySfxAtFixedWorldPos(play, &this->actor.world.pos, 30, NA_SE_EN_NPC_FADEAWAY);
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return;
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}
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if (EnKitan_CanTalk(this, play)) {
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// Broadcast talk request for the player to accept
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Actor_OfferTalk(&this->actor, play, 130.0f);
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this->timer--;
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}
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}
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void EnKitan_Appear(EnKitan* this, PlayState* play) {
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SkelAnime_Update(&this->skelAnime);
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if (this->timer > 0) {
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// Scale up
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this->timer--;
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this->actor.scale.x = this->actor.scale.x * 0.3f + 0.0105f;
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Actor_SetScale(&this->actor, this->actor.scale.x);
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return;
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}
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// Done scaling, continue
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Actor_SetScale(&this->actor, 0.015f);
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this->actionFunc = EnKitan_WaitForPlayer;
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this->actor.flags |= ACTOR_FLAG_TARGETABLE;
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this->timer = 600;
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}
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void EnKitan_WaitToAppear(EnKitan* this, PlayState* play) {
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if (this->timer > 0) {
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this->timer--;
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return;
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}
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EnKitan_SpawnEffects(this, play, 30);
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Actor_PlaySfx(&this->actor, NA_SE_EN_NPC_APPEAR);
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this->actor.draw = EnKitan_Draw;
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this->actionFunc = EnKitan_Appear;
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this->timer = 20;
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this->actor.shape.rot.y = this->actor.yawTowardsPlayer;
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this->actor.world.rot.y = this->actor.shape.rot.y;
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}
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void EnKitan_Update(Actor* thisx, PlayState* play) {
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EnKitan* this = THIS;
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if (this->actor.draw != NULL) {
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CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider.base);
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}
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Actor_MoveWithGravity(&this->actor);
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Actor_UpdateBgCheckInfo(play, &this->actor, 40.0f, 25.0f, 40.0f, UPDBGCHECKINFO_FLAG_1 | UPDBGCHECKINFO_FLAG_4);
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// Face the player
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Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.yawTowardsPlayer, 2, 0x1000, 0x200);
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this->actor.world.rot.y = this->actor.shape.rot.y;
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this->actionFunc(this, play);
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}
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s32 EnKitan_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) {
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return false;
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}
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void EnKitan_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) {
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static Vec3f sFocusOffset = { 0.0f, 0.0f, 0.0f };
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EnKitan* this = THIS;
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if (limbIndex == KEATON_LIMB_RIGHT_SHOULDER) {
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Matrix_MultVec3f(&sFocusOffset, &this->actor.focus.pos);
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}
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}
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||||
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void EnKitan_Draw(Actor* thisx, PlayState* play) {
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EnKitan* this = THIS;
|
||||
|
||||
Gfx_SetupDL37_Opa(play->state.gfxCtx);
|
||||
SkelAnime_DrawFlexOpa(play, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
|
||||
EnKitan_OverrideLimbDraw, EnKitan_PostLimbDraw, &this->actor);
|
||||
}
|
||||
|
||||
@@ -2,6 +2,9 @@
|
||||
#define Z_EN_KITAN_H
|
||||
|
||||
#include "global.h"
|
||||
#include "objects/object_kitan/object_kitan.h"
|
||||
|
||||
#define ENKITAN_GET_COLLECT_FLAG(thisx) (((thisx)->params & 0xFE00) >> 9)
|
||||
|
||||
struct EnKitan;
|
||||
|
||||
@@ -9,7 +12,13 @@ typedef void (*EnKitanActionFunc)(struct EnKitan*, PlayState*);
|
||||
|
||||
typedef struct EnKitan {
|
||||
/* 0x000 */ Actor actor;
|
||||
/* 0x144 */ char unk_144[0x194];
|
||||
/* 0x144 */ SkelAnime skelAnime;
|
||||
/* 0x188 */ Vec3s jointTable[KEATON_LIMB_MAX];
|
||||
/* 0x206 */ Vec3s morphTable[KEATON_LIMB_MAX];
|
||||
/* 0x284 */ ColliderCylinder collider;
|
||||
/* 0x2D0 */ s32 textBitSet;
|
||||
/* 0x2D4 */ UNK_TYPE1 unk2D4[2];
|
||||
/* 0x2D6 */ s16 timer;
|
||||
/* 0x2D8 */ EnKitanActionFunc actionFunc;
|
||||
} EnKitan; // size = 0x2DC
|
||||
|
||||
|
||||
Reference in New Issue
Block a user