ovl_En_Kitan (#1535)

* Decompiled

* Documented

* Suggested changes, mention that on debug there is an assert(false) in EnKitan_GetQuestionMessageId

* Format

* Update
This commit is contained in:
Tharo
2024-02-07 13:21:54 +00:00
committed by GitHub
parent 255c6b850a
commit 7e716e120f
5 changed files with 394 additions and 68 deletions
+344 -27
View File
@@ -1,7 +1,7 @@
/*
* File: z_en_kitan.c
* Overlay: ovl_En_Kitan
* Description:
* Description: Keaton
*/
#include "z_en_kitan.h"
@@ -13,8 +13,11 @@
void EnKitan_Init(Actor* thisx, PlayState* play);
void EnKitan_Destroy(Actor* thisx, PlayState* play);
void EnKitan_Update(Actor* thisx, PlayState* play);
void EnKitan_Draw(Actor* thisx, PlayState* play);
void EnKitan_Talk(EnKitan* this, PlayState* play);
void EnKitan_WaitToAppear(EnKitan* this, PlayState* play);
#if 0
ActorInit En_Kitan_InitVars = {
/**/ ACTOR_EN_KITAN,
/**/ ACTORCAT_NPC,
@@ -27,50 +30,364 @@ ActorInit En_Kitan_InitVars = {
/**/ NULL,
};
// static ColliderCylinderInit sCylinderInit = {
static ColliderCylinderInit D_80C09D50 = {
{ COLTYPE_NONE, AT_NONE, AC_ON | AC_TYPE_ENEMY, OC1_ON | OC1_TYPE_ALL, OC2_TYPE_1, COLSHAPE_CYLINDER, },
{ ELEMTYPE_UNK0, { 0x00000000, 0x00, 0x00 }, { 0xF7CFFFFF, 0x00, 0x00 }, TOUCH_NONE | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, },
static ColliderCylinderInit sCylinderInit = {
{
COLTYPE_NONE,
AT_NONE,
AC_ON | AC_TYPE_ENEMY,
OC1_ON | OC1_TYPE_ALL,
OC2_TYPE_1,
COLSHAPE_CYLINDER,
},
{
ELEMTYPE_UNK0,
{ 0x00000000, 0x00, 0x00 },
{ 0xF7CFFFFF, 0x00, 0x00 },
TOUCH_NONE | TOUCH_SFX_NORMAL,
BUMP_ON,
OCELEM_ON,
},
{ 20, 40, 0, { 0, 0, 0 } },
};
#endif
void EnKitan_Init(Actor* thisx, PlayState* play) {
EnKitan* this = THIS;
s32 pad;
extern ColliderCylinderInit D_80C09D50;
Actor_SetScale(&this->actor, 0.0f);
this->actionFunc = EnKitan_WaitToAppear;
extern UNK_TYPE D_06000CE8;
extern UNK_TYPE D_06002770;
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 12.0f);
SkelAnime_InitFlex(play, &this->skelAnime, &gKeatonSkel, &gKeatonIdleAnim, this->jointTable, this->morphTable,
KEATON_LIMB_MAX);
Animation_PlayLoop(&this->skelAnime, &gKeatonIdleAnim);
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/EnKitan_Init.s")
Collider_InitAndSetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
this->actor.colChkInfo.mass = MASS_IMMOVABLE;
Collider_UpdateCylinder(&this->actor, &this->collider);
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/EnKitan_Destroy.s")
this->actor.velocity.y = -9.0f;
this->actor.terminalVelocity = -9.0f;
this->actor.gravity = -1.0f;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/func_80C0923C.s")
if ((Player_GetMask(play) != PLAYER_MASK_KEATON) ||
Flags_GetCollectible(play, ENKITAN_GET_COLLECT_FLAG(&this->actor))) {
Actor_Kill(&this->actor);
return;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/func_80C09390.s")
this->timer = 120;
this->actor.flags &= ~ACTOR_FLAG_TARGETABLE;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/func_80C09418.s")
void EnKitan_Destroy(Actor* thisx, PlayState* play) {
EnKitan* this = THIS;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/func_80C094A8.s")
Collider_DestroyCylinder(play, &this->collider);
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/func_80C09518.s")
void EnKitan_SpawnEffects(EnKitan* this, PlayState* play, s32 numEffects) {
static Color_RGBA8 sEffPrimColor = { 255, 255, 255, 255 };
static Color_RGBA8 sEffEnvColor = { 255, 255, 200, 255 };
s32 i;
Vec3f accel;
Vec3f velocity;
Vec3f pos;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/func_80C095C8.s")
pos.x = this->actor.world.pos.x;
pos.y = this->actor.world.pos.y;
pos.z = this->actor.world.pos.z;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/func_80C09648.s")
for (i = 0; i < numEffects; i++) {
velocity.x = Rand_CenteredFloat(10.0f);
velocity.y = Rand_ZeroFloat(6.0f);
velocity.z = Rand_CenteredFloat(10.0f);
accel.x = -velocity.x * 0.05f;
accel.y = 0.1f;
accel.z = -velocity.x * 0.05f;
func_800B0F18(play, &pos, &velocity, &accel, &sEffPrimColor, &sEffEnvColor, 400, 20, 20);
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/func_80C09708.s")
s32 EnKitan_CanTalk(EnKitan* this, PlayState* play) {
Player* player = GET_PLAYER(play);
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/func_80C09990.s")
if (player->stateFlags1 & PLAYER_STATE1_800000) {
return false;
}
if (Player_IsFacingActor(&this->actor, 0x3000, play) && Actor_IsFacingPlayer(&this->actor, 0x3000) &&
(this->actor.xzDistToPlayer < 120.0f)) {
return true;
}
return false;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/func_80C09AA4.s")
u16 EnKitan_GetQuestionMessageId(EnKitan* this) {
s32 i = 0;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/func_80C09B50.s")
while (true) {
s32 rand = Rand_ZeroFloat(30.0f);
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/EnKitan_Update.s")
// Keep track of which questions have already been asked with a bitset
if (!(this->textBitSet & (1 << rand))) {
this->textBitSet |= 1 << rand;
// 0x04B6 is the start of the question + answer choice textboxes, each question textbox is followed by the
// choice textbox containing the answer choices
return 0x4B6 + (rand * 2);
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/func_80C09C74.s")
i++;
if (i > 1000) {
// There's an assert(false) here in the debug version to catch any unforeseen issues in testing. It is
// assumed that if this function is called there is always at least one question available to be selected.
}
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/func_80C09C90.s")
void EnKitan_Leave(EnKitan* this, PlayState* play) {
SkelAnime_Update(&this->skelAnime);
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/func_80C09CD0.s")
if (this->timer > 0) {
// Scale down
this->timer--;
this->actor.scale.x *= 0.7f;
Actor_SetScale(&this->actor, this->actor.scale.x);
} else {
Actor_Kill(&this->actor);
}
}
void EnKitan_TalkAfterGivingPrize(EnKitan* this, PlayState* play) {
s32 pad;
SkelAnime_Update(&this->skelAnime);
if (Actor_TalkOfferAccepted(&this->actor, &play->state)) {
this->actionFunc = EnKitan_Talk;
Message_ContinueTextbox(play, 0x04B5);
this->actor.flags &= ~ACTOR_FLAG_10000;
Animation_MorphToLoop(&this->skelAnime, &gKeatonChuckleAnim, -5.0f);
} else {
Actor_OfferTalkExchange(&this->actor, play, 1000.0f, 1000.0f, PLAYER_IA_MINUS1);
}
}
void EnKitan_WaitForPrizeTextboxClosed(EnKitan* this, PlayState* play) {
SkelAnime_Update(&this->skelAnime);
if (Actor_TextboxIsClosing(&this->actor, play)) {
this->actor.flags |= ACTOR_FLAG_10000;
this->actionFunc = EnKitan_TalkAfterGivingPrize;
Actor_OfferTalkExchange(&this->actor, play, 1000.0f, 1000.0f, PLAYER_IA_MINUS1);
}
}
void EnKitan_OfferPrize(EnKitan* this, PlayState* play) {
SkelAnime_Update(&this->skelAnime);
if (Actor_HasParent(&this->actor, play)) {
this->actor.parent = NULL;
this->actionFunc = EnKitan_WaitForPrizeTextboxClosed;
SET_WEEKEVENTREG(WEEKEVENTREG_79_80);
return;
}
// Reward the player with a heart piece, or a red rupee if the heart piece was already obtained.
if (CHECK_WEEKEVENTREG(WEEKEVENTREG_79_80)) {
Actor_OfferGetItem(&this->actor, play, GI_RUPEE_RED, 2000.0f, 1000.0f);
} else {
Actor_OfferGetItem(&this->actor, play, GI_HEART_PIECE, 2000.0f, 1000.0f);
}
}
void EnKitan_Talk(EnKitan* this, PlayState* play) {
if (SkelAnime_Update(&this->skelAnime)) {
Animation_MorphToLoop(&this->skelAnime, &gKeatonIdleAnim, -10.0f);
if (play->msgCtx.currentTextId != 0x04B4) {
// If the quiz is ongoing, select a question
Message_ContinueTextbox(play, EnKitan_GetQuestionMessageId(this));
}
}
switch (Message_GetState(&play->msgCtx)) {
case TEXT_STATE_CHOICE:
if (!Message_ShouldAdvance(play)) {
break;
}
if ((play->msgCtx.choiceIndex + 1) == play->msgCtx.unk1206C) {
// Correct answer, continue quiz or end if enough questions have been answered correctly
Audio_PlaySfx(NA_SE_SY_QUIZ_CORRECT);
// Here the timer is being used as a counter for number of correct answers
this->timer++;
if (this->timer < 5) {
play->msgCtx.msgLength = 0;
} else {
// Enough questions have been answered, continue to prize
this->timer = 0;
this->textBitSet = 0;
Message_ContinueTextbox(play, 0x04B4);
}
Animation_MorphToPlayOnce(&this->skelAnime, &gKeatonCelebrateAnim, -5.0f);
} else {
// Wrong answer, end quiz
Audio_PlaySfx(NA_SE_SY_QUIZ_INCORRECT);
Animation_MorphToLoop(&this->skelAnime, &gKeatonChuckleAnim, -5.0f);
Message_ContinueTextbox(play, 0x04B3);
this->timer = 0;
this->textBitSet = 0;
}
break;
case TEXT_STATE_EVENT:
if (!Message_ShouldAdvance(play)) {
break;
}
switch (play->msgCtx.currentTextId) {
case 0x04B0:
case 0x04B1:
// Intro text
Message_ContinueTextbox(play, play->msgCtx.currentTextId + 1);
break;
case 0x04B2:
// Quiz begins
Animation_MorphToLoop(&this->skelAnime, &gKeatonIdleAnim, -5.0f);
Message_ContinueTextbox(play, EnKitan_GetQuestionMessageId(this));
break;
case 0x04B4:
// Won the quiz
Message_CloseTextbox(play);
this->actionFunc = EnKitan_OfferPrize;
EnKitan_OfferPrize(this, play);
break;
case 0x04B3:
// Answered a question incorrectly, stop
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 0);
FALLTHROUGH;
case 0x04B5:
// Keaton leaving
Message_CloseTextbox(play);
this->actionFunc = EnKitan_Leave;
this->timer = 4;
EnKitan_SpawnEffects(this, play, 30);
SoundSource_PlaySfxAtFixedWorldPos(play, &this->actor.world.pos, 30, NA_SE_EN_NPC_FADEAWAY);
Flags_SetCollectible(play, ENKITAN_GET_COLLECT_FLAG(&this->actor));
break;
default:
if (!(play->msgCtx.currentTextId & 1)) {
// Even-numbered textboxes are question textboxes
// The following textbox contains the associated answer choices for this question
Message_ContinueTextbox(play, play->msgCtx.currentTextId + 1);
}
break;
}
break;
default:
break;
}
}
void EnKitan_WaitForPlayer(EnKitan* this, PlayState* play) {
SkelAnime_Update(&this->skelAnime);
if (Actor_TalkOfferAccepted(&this->actor, &play->state)) {
// Began talking
this->actionFunc = EnKitan_Talk;
Message_StartTextbox(play, 0x04B0, &this->actor);
this->timer = 0;
Animation_MorphToLoop(&this->skelAnime, &gKeatonChuckleAnim, -5.0f);
Audio_PlayFanfare(NA_BGM_KEATON_QUIZ);
return;
}
if ((this->timer <= 0) || (Player_GetMask(play) != PLAYER_MASK_KEATON)) {
// If the player does not talk quickly enough or the player isn't wearing the keaton mask, leave
this->actionFunc = EnKitan_Leave;
this->timer = 4;
EnKitan_SpawnEffects(this, play, 30);
SoundSource_PlaySfxAtFixedWorldPos(play, &this->actor.world.pos, 30, NA_SE_EN_NPC_FADEAWAY);
return;
}
if (EnKitan_CanTalk(this, play)) {
// Broadcast talk request for the player to accept
Actor_OfferTalk(&this->actor, play, 130.0f);
this->timer--;
}
}
void EnKitan_Appear(EnKitan* this, PlayState* play) {
SkelAnime_Update(&this->skelAnime);
if (this->timer > 0) {
// Scale up
this->timer--;
this->actor.scale.x = this->actor.scale.x * 0.3f + 0.0105f;
Actor_SetScale(&this->actor, this->actor.scale.x);
return;
}
// Done scaling, continue
Actor_SetScale(&this->actor, 0.015f);
this->actionFunc = EnKitan_WaitForPlayer;
this->actor.flags |= ACTOR_FLAG_TARGETABLE;
this->timer = 600;
}
void EnKitan_WaitToAppear(EnKitan* this, PlayState* play) {
if (this->timer > 0) {
this->timer--;
return;
}
EnKitan_SpawnEffects(this, play, 30);
Actor_PlaySfx(&this->actor, NA_SE_EN_NPC_APPEAR);
this->actor.draw = EnKitan_Draw;
this->actionFunc = EnKitan_Appear;
this->timer = 20;
this->actor.shape.rot.y = this->actor.yawTowardsPlayer;
this->actor.world.rot.y = this->actor.shape.rot.y;
}
void EnKitan_Update(Actor* thisx, PlayState* play) {
EnKitan* this = THIS;
if (this->actor.draw != NULL) {
CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider.base);
}
Actor_MoveWithGravity(&this->actor);
Actor_UpdateBgCheckInfo(play, &this->actor, 40.0f, 25.0f, 40.0f, UPDBGCHECKINFO_FLAG_1 | UPDBGCHECKINFO_FLAG_4);
// Face the player
Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.yawTowardsPlayer, 2, 0x1000, 0x200);
this->actor.world.rot.y = this->actor.shape.rot.y;
this->actionFunc(this, play);
}
s32 EnKitan_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) {
return false;
}
void EnKitan_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) {
static Vec3f sFocusOffset = { 0.0f, 0.0f, 0.0f };
EnKitan* this = THIS;
if (limbIndex == KEATON_LIMB_RIGHT_SHOULDER) {
Matrix_MultVec3f(&sFocusOffset, &this->actor.focus.pos);
}
}
void EnKitan_Draw(Actor* thisx, PlayState* play) {
EnKitan* this = THIS;
Gfx_SetupDL37_Opa(play->state.gfxCtx);
SkelAnime_DrawFlexOpa(play, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
EnKitan_OverrideLimbDraw, EnKitan_PostLimbDraw, &this->actor);
}
+10 -1
View File
@@ -2,6 +2,9 @@
#define Z_EN_KITAN_H
#include "global.h"
#include "objects/object_kitan/object_kitan.h"
#define ENKITAN_GET_COLLECT_FLAG(thisx) (((thisx)->params & 0xFE00) >> 9)
struct EnKitan;
@@ -9,7 +12,13 @@ typedef void (*EnKitanActionFunc)(struct EnKitan*, PlayState*);
typedef struct EnKitan {
/* 0x000 */ Actor actor;
/* 0x144 */ char unk_144[0x194];
/* 0x144 */ SkelAnime skelAnime;
/* 0x188 */ Vec3s jointTable[KEATON_LIMB_MAX];
/* 0x206 */ Vec3s morphTable[KEATON_LIMB_MAX];
/* 0x284 */ ColliderCylinder collider;
/* 0x2D0 */ s32 textBitSet;
/* 0x2D4 */ UNK_TYPE1 unk2D4[2];
/* 0x2D6 */ s16 timer;
/* 0x2D8 */ EnKitanActionFunc actionFunc;
} EnKitan; // size = 0x2DC