Decompile and partially document some functions in z_play (#582)

* Decomp 10 functions in z_play, start documentation

* Add numbers to enums in z_en_torch2.h

* Decompile a 5 more functions (56 unattempted)

* Add more details, name some more variables

* Bit more Doxygen

* Format

* Fix arguments

* Add symbols to actorfixer.py

* Merge branch 'master' into play

* Fix z_actor

* Review

* Deduplicate CycleSceneFlags

* Fix warning

* Fix unk4

* Review
This commit is contained in:
EllipticEllipsis
2022-03-05 14:57:28 +00:00
committed by GitHub
parent 6017869b1e
commit 7fcefd8d3f
27 changed files with 326 additions and 101 deletions
+1 -1
View File
@@ -67,7 +67,7 @@ void GameOver_Update(GlobalContext* globalCtx) {
break;
case GAMEOVER_DEATH_FADE_OUT:
if (func_801A8A50(1) != NA_BGM_GAME_OVER) {
func_80169F78(globalCtx);
func_80169F78(&globalCtx->state);
if (gSaveContext.respawnFlag != -7) {
gSaveContext.respawnFlag = -6;
}