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Decompile and partially document some functions in z_play (#582)
* Decomp 10 functions in z_play, start documentation * Add numbers to enums in z_en_torch2.h * Decompile a 5 more functions (56 unattempted) * Add more details, name some more variables * Bit more Doxygen * Format * Fix arguments * Add symbols to actorfixer.py * Merge branch 'master' into play * Fix z_actor * Review * Deduplicate CycleSceneFlags * Fix warning * Fix unk4 * Review
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@@ -67,7 +67,7 @@ void GameOver_Update(GlobalContext* globalCtx) {
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break;
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case GAMEOVER_DEATH_FADE_OUT:
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if (func_801A8A50(1) != NA_BGM_GAME_OVER) {
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func_80169F78(globalCtx);
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func_80169F78(&globalCtx->state);
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if (gSaveContext.respawnFlag != -7) {
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gSaveContext.respawnFlag = -6;
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}
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