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sys_matrix OK, documented, rename some other mathematics functions (#787)
* Import data and bss, add some name options * Decomp rest of stack functions, remove RSPMatrix, split header * sys_matrix OK (thanks Tharo) Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * pragma weaks in sinf and cosf, change documentation change mcros to use 0x8000 * Rename sinf and cosf * Correct initialisation of sMtxFClear * More minor cleanup * Rename stack functions * Matrix_InsertMatrix -> Matrix_Mult * The big transpose rename * Fix MirRay_DrawReflectedBeam * Matrix_InsertTranslation -> Matrix_Translate * Matrix_Insert.Rotation_s -> Matrix_Rotate$1S + RotateY -> RotateYS * Matrix_Insert(.)Rotation_f -> Matrix_Rotate$1F * Matrix_RotateStateAroundXAxis -> Matrix_RotateXFApply Matrix_SetStateXRotation -> Matrix_RotateXFNew * Matrix_MultiplyVector3fByState -> Matrix_MultVec3f * Matrix_MultiplyVector3fXZByCurrentState -> Matrix_MultVec3fXZ * Matrix_GetStateTranslation -> Matrix_MultZero * Matrix_GetStateTranslationAndScaled(.) -> Matrix_MultVec$1 * Matrix_FromRSPMatrix -> Matrix_MtxToMtxF * Matrix_MultiplyVector3fByMatrix -> Matrix_MultVec3fExt * Matrix_TransposeXYZ -> Matrix_Transpose * Matrix_ToRSPMatrix -> Matrix_MtxFToMtx * Matrix_AppendToPolyOpaDisp -> Matrix_MtxFToNewMtx and document the conversion functions * Matrix_NormalizeXYZ -> Matrix_ReplaceRotation * Matrix_InsertRotationAroundUnitVector_f -> Matrix_RotateAxisF and S * Matrix_InsertRotation -> Matrix_RotateZYX * Document the last functions * Small cleanup * Matrix_JointPosition -> Matrix_TranslateRotateZYX * Matrix_SetStateRotationAndTranslation -> Matrix_SetTranslateRotateYXZ * func_8018219C -> Matrix_MtxFToYXZRot * func_801822C4 -> Matrix_MtxFToZYXRot * Fix files * Format * Review 1 * Renames * Fix warning in EnDragon * Format * Convert `mode` to an actual enum * Add enums, typedefs, externs to sys_matrix header * Review * One more * More review * Fix function names * Format * Fix names * Format * Review * engineer's review * Fix build * Format * Fix again Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
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@@ -235,8 +235,8 @@ void func_80C10590(GlobalContext *globalCtx, s32 limbIndex, Actor *thisx) {
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EnRecepgirl* this = THIS;
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if (limbIndex == 5) {
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Matrix_RotateY(0x400 - this->unk_2AE.x, MTXMODE_APPLY);
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Matrix_GetStateTranslationAndScaledX(500.0f, &this->actor.focus.pos);
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Matrix_RotateYS(0x400 - this->unk_2AE.x, MTXMODE_APPLY);
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Matrix_MultVecX(500.0f, &this->actor.focus.pos);
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}
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}
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@@ -426,8 +426,8 @@ void EnRecepgirl_UnkLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Actor* thi
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EnRecepgirl* this = THIS;
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if (limbIndex == 5) {
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Matrix_RotateY(0x400 - this->unk_2AE.x, MTXMODE_APPLY);
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Matrix_GetStateTranslationAndScaledX(500.0f, &this->actor.focus.pos);
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Matrix_RotateYS(0x400 - this->unk_2AE.x, MTXMODE_APPLY);
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Matrix_MultVecX(500.0f, &this->actor.focus.pos);
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}
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}
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```
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@@ -163,22 +163,22 @@ As for the TransformLimbDraw, it has a much simpler prototype. mips2c gives
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```C
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void func_80C10590(GlobalContext *globalCtx, s32 limbIndex, Actor *actor) {
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if (limbIndex == 5) {
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Matrix_RotateY((s16) (0x400 - actor->unk2AE), 1);
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Matrix_GetStateTranslationAndScaledX(500.0f, (Vec3f *) &actor->focus);
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Matrix_RotateYS((s16) (0x400 - actor->unk2AE), 1);
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Matrix_MultVecX(500.0f, (Vec3f *) &actor->focus);
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}
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}
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```
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There is only minor cleanup needed here:
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- recasting the last argument,
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- replacing the last argument of `Matrix_RotateY` by the enum `MTXMODE_APPLY` (which means "use the current matrix instead of starting from a new identity matrix"), and the first argument by `0x400 - this->unk_2AE.x`.
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- replacing the last argument of `Matrix_RotateYS` by the enum `MTXMODE_APPLY` (which means "use the current matrix instead of starting from a new identity matrix"), and the first argument by `0x400 - this->unk_2AE.x`.
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- `(Vec3f *) &actor->focus` to `&actor->focus.pos` (this is the same issue as `(Actor*)this`, where mips2c doesn't climb deep enough into the struct).
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```C
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void func_80C10590(GlobalContext *globalCtx, s32 limbIndex, Actor *thisx) {
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EnRecepgirl* this = THIS;
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if (limbIndex == 5) {
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Matrix_RotateY(0x400 - this->unk_2AE.x, MTXMODE_APPLY);
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Matrix_GetStateTranslationAndScaledX(500.0f, &this->actor.focus.pos);
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Matrix_RotateYS(0x400 - this->unk_2AE.x, MTXMODE_APPLY);
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Matrix_MultVecX(500.0f, &this->actor.focus.pos);
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}
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}
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```
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@@ -213,7 +213,7 @@ void ObjTree_Draw(Actor *thisx, GlobalContext *globalCtx) {
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temp_s0->polyOpa.p = temp_v0_2 + 8;
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temp_v0_2->words.w1 = (u32) &D_06000680;
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temp_v0_2->words.w0 = 0xDE000000;
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Matrix_InsertRotation(sp36, 0, sp34, 1);
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Matrix_RotateZYX(sp36, 0, sp34, 1);
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temp_v0_3 = temp_s0->polyOpa.p;
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temp_s0->polyOpa.p = temp_v0_3 + 8;
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temp_v0_3->words.w0 = 0xDA380003;
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@@ -286,7 +286,7 @@ void ObjTree_Draw(Actor* thisx, GlobalContext* globalCtx) {
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_OPA_DISP++, D_06000680);
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Matrix_InsertRotation(sp36, 0, sp34, MTXMODE_APPLY);
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Matrix_RotateZYX(sp36, 0, sp34, MTXMODE_APPLY);
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_OPA_DISP++, D_060007C8);
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