sys_matrix OK, documented, rename some other mathematics functions (#787)

* Import data and bss, add some name options

* Decomp rest of stack functions,
remove RSPMatrix,
split header

* sys_matrix OK (thanks Tharo)

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* pragma weaks in sinf and cosf, change documentation
change mcros to use 0x8000

* Rename sinf and cosf

* Correct initialisation of sMtxFClear

* More minor cleanup

* Rename stack functions

* Matrix_InsertMatrix -> Matrix_Mult

* The big transpose rename

* Fix MirRay_DrawReflectedBeam

* Matrix_InsertTranslation -> Matrix_Translate

* Matrix_Insert.Rotation_s -> Matrix_Rotate$1S
+ RotateY -> RotateYS

* Matrix_Insert(.)Rotation_f -> Matrix_Rotate$1F

* Matrix_RotateStateAroundXAxis -> Matrix_RotateXFApply
Matrix_SetStateXRotation -> Matrix_RotateXFNew

* Matrix_MultiplyVector3fByState -> Matrix_MultVec3f

* Matrix_MultiplyVector3fXZByCurrentState -> Matrix_MultVec3fXZ

* Matrix_GetStateTranslation -> Matrix_MultZero

* Matrix_GetStateTranslationAndScaled(.) -> Matrix_MultVec$1

* Matrix_FromRSPMatrix -> Matrix_MtxToMtxF

* Matrix_MultiplyVector3fByMatrix -> Matrix_MultVec3fExt

* Matrix_TransposeXYZ -> Matrix_Transpose

* Matrix_ToRSPMatrix -> Matrix_MtxFToMtx

* Matrix_AppendToPolyOpaDisp -> Matrix_MtxFToNewMtx
and document the conversion functions

* Matrix_NormalizeXYZ -> Matrix_ReplaceRotation

* Matrix_InsertRotationAroundUnitVector_f -> Matrix_RotateAxisF and S

* Matrix_InsertRotation -> Matrix_RotateZYX

* Document the last functions

* Small cleanup

* Matrix_JointPosition -> Matrix_TranslateRotateZYX

* Matrix_SetStateRotationAndTranslation -> Matrix_SetTranslateRotateYXZ

* func_8018219C -> Matrix_MtxFToYXZRot

* func_801822C4 -> Matrix_MtxFToZYXRot

* Fix files

* Format

* Review 1

* Renames

* Fix warning in EnDragon

* Format

* Convert `mode` to an actual enum

* Add enums, typedefs, externs to sys_matrix header

* Review

* One more

* More review

* Fix function names

* Format

* Fix names

* Format

* Review

* engineer's review

* Fix build

* Format

* Fix again

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
This commit is contained in:
EllipticEllipsis
2022-05-26 04:24:39 +01:00
committed by GitHub
parent e1477702ca
commit 8049dec339
303 changed files with 5474 additions and 3324 deletions
+264 -265
View File
@@ -1,13 +1,11 @@
#include "global.h"
// clang-format off
MtxF sMtxFClear = {
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f,
};
// clang-format on
MtxF sMtxFClear = { {
{ 1.0f, 0.0f, 0.0f, 0.0f },
{ 0.0f, 1.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 1.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f, 1.0f },
} };
/**
* Multiplies a 4 component row vector [ src , 1 ] by the matrix mf and writes the resulting 4 components to xyzDest
@@ -16,10 +14,10 @@ MtxF sMtxFClear = {
* \f[ [\texttt{xyzDest}, \texttt{wDest}] = [\texttt{src}, 1] \cdot [mf] \f]
*/
void SkinMatrix_Vec3fMtxFMultXYZW(MtxF* mf, Vec3f* src, Vec3f* xyzDest, f32* wDest) {
xyzDest->x = mf->wx + ((src->x * mf->xx) + (src->y * mf->yx) + (src->z * mf->zx));
xyzDest->y = mf->wy + ((src->x * mf->xy) + (src->y * mf->yy) + (src->z * mf->zy));
xyzDest->z = mf->wz + ((src->x * mf->xz) + (src->y * mf->yz) + (src->z * mf->zz));
*wDest = mf->ww + ((src->x * mf->xw) + (src->y * mf->yw) + (src->z * mf->zw));
xyzDest->x = mf->xw + ((src->x * mf->xx) + (src->y * mf->xy) + (src->z * mf->xz));
xyzDest->y = mf->yw + ((src->x * mf->yx) + (src->y * mf->yy) + (src->z * mf->yz));
xyzDest->z = mf->zw + ((src->x * mf->zx) + (src->y * mf->zy) + (src->z * mf->zz));
*wDest = mf->ww + ((src->x * mf->wx) + (src->y * mf->wy) + (src->z * mf->wz));
}
/**
@@ -29,21 +27,22 @@ void SkinMatrix_Vec3fMtxFMultXYZW(MtxF* mf, Vec3f* src, Vec3f* xyzDest, f32* wDe
*/
void SkinMatrix_Vec3fMtxFMultXYZ(MtxF* mf, Vec3f* src, Vec3f* dest) {
f32 mx = mf->xx;
f32 my = mf->yx;
f32 mz = mf->zx;
f32 mw = mf->wx;
f32 my = mf->xy;
f32 mz = mf->xz;
f32 mw = mf->xw;
dest->x = mw + ((src->x * mx) + (src->y * my) + (src->z * mz));
mx = mf->xy;
mx = mf->yx;
my = mf->yy;
mz = mf->zy;
mw = mf->wy;
mz = mf->yz;
mw = mf->yw;
dest->y = mw + ((src->x * mx) + (src->y * my) + (src->z * mz));
mx = mf->xz;
my = mf->yz;
mx = mf->zx;
my = mf->zy;
mz = mf->zz;
mw = mf->wz;
mw = mf->zw;
dest->z = mw + ((src->x * mx) + (src->y * my) + (src->z * mz));
}
@@ -59,122 +58,122 @@ void SkinMatrix_MtxFMtxFMult(MtxF* mfB, MtxF* mfA, MtxF* dest) {
//---COL1---
f32 cx = mfB->xx;
f32 cy = mfB->yx;
f32 cz = mfB->zx;
f32 cw = mfB->wx;
f32 cy = mfB->xy;
f32 cz = mfB->xz;
f32 cw = mfB->xw;
//--------
rx = mfA->xx;
ry = mfA->xy;
rz = mfA->xz;
rw = mfA->xw;
ry = mfA->yx;
rz = mfA->zx;
rw = mfA->wx;
dest->xx = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
rx = mfA->yx;
rx = mfA->xy;
ry = mfA->yy;
rz = mfA->yz;
rw = mfA->yw;
dest->yx = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
rx = mfA->zx;
ry = mfA->zy;
rz = mfA->zz;
rw = mfA->zw;
dest->zx = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
rx = mfA->wx;
ry = mfA->wy;
rz = mfA->wz;
rw = mfA->ww;
dest->wx = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
//---2Col---
cx = mfB->xy;
cy = mfB->yy;
cz = mfB->zy;
cw = mfB->wy;
//--------
rx = mfA->xx;
ry = mfA->xy;
rz = mfA->xz;
rw = mfA->xw;
rz = mfA->zy;
rw = mfA->wy;
dest->xy = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
rx = mfA->yx;
ry = mfA->yy;
rz = mfA->yz;
rw = mfA->yw;
dest->yy = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
rx = mfA->zx;
ry = mfA->zy;
rx = mfA->xz;
ry = mfA->yz;
rz = mfA->zz;
rw = mfA->zw;
dest->zy = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
rx = mfA->wx;
ry = mfA->wy;
rz = mfA->wz;
rw = mfA->ww;
dest->wy = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
//---3Col---
cx = mfB->xz;
cy = mfB->yz;
cz = mfB->zz;
cw = mfB->wz;
//--------
rx = mfA->xx;
ry = mfA->xy;
rz = mfA->xz;
rw = mfA->xw;
rw = mfA->wz;
dest->xz = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
rx = mfA->yx;
rx = mfA->xw;
ry = mfA->yw;
rz = mfA->zw;
rw = mfA->ww;
dest->xw = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
//---2Col---
cx = mfB->yx;
cy = mfB->yy;
cz = mfB->yz;
cw = mfB->yw;
//--------
rx = mfA->xx;
ry = mfA->yx;
rz = mfA->zx;
rw = mfA->wx;
dest->yx = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
rx = mfA->xy;
ry = mfA->yy;
rz = mfA->yz;
rw = mfA->yw;
rz = mfA->zy;
rw = mfA->wy;
dest->yy = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
rx = mfA->xz;
ry = mfA->yz;
rz = mfA->zz;
rw = mfA->wz;
dest->yz = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
rx = mfA->zx;
ry = mfA->zy;
rx = mfA->xw;
ry = mfA->yw;
rz = mfA->zw;
rw = mfA->ww;
dest->yw = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
//---3Col---
cx = mfB->zx;
cy = mfB->zy;
cz = mfB->zz;
cw = mfB->zw;
//--------
rx = mfA->xx;
ry = mfA->yx;
rz = mfA->zx;
rw = mfA->wx;
dest->zx = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
rx = mfA->xy;
ry = mfA->yy;
rz = mfA->zy;
rw = mfA->wy;
dest->zy = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
rx = mfA->xz;
ry = mfA->yz;
rz = mfA->zz;
rw = mfA->zw;
rw = mfA->wz;
dest->zz = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
rx = mfA->wx;
ry = mfA->wy;
rz = mfA->wz;
rx = mfA->xw;
ry = mfA->yw;
rz = mfA->zw;
rw = mfA->ww;
dest->wz = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
dest->zw = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
//---4Col---
cx = mfB->xw;
cy = mfB->yw;
cz = mfB->zw;
cx = mfB->wx;
cy = mfB->wy;
cz = mfB->wz;
cw = mfB->ww;
//--------
rx = mfA->xx;
ry = mfA->xy;
rz = mfA->xz;
rw = mfA->xw;
dest->xw = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
ry = mfA->yx;
rz = mfA->zx;
rw = mfA->wx;
dest->wx = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
rx = mfA->yx;
rx = mfA->xy;
ry = mfA->yy;
rz = mfA->yz;
rw = mfA->yw;
dest->yw = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
rz = mfA->zy;
rw = mfA->wy;
dest->wy = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
rx = mfA->zx;
ry = mfA->zy;
rx = mfA->xz;
ry = mfA->yz;
rz = mfA->zz;
rw = mfA->zw;
dest->zw = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
rw = mfA->wz;
dest->wz = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
rx = mfA->wx;
ry = mfA->wy;
rz = mfA->wz;
rx = mfA->xw;
ry = mfA->yw;
rz = mfA->zw;
rw = mfA->ww;
dest->ww = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
}
@@ -188,39 +187,39 @@ void SkinMatrix_GetClear(MtxF** mfp) {
void SkinMatrix_Clear(MtxF* mf) {
mf->xx = 1.0f;
mf->xy = 0.0f;
mf->xz = 0.0f;
mf->xw = 0.0f;
mf->yx = 0.0f;
mf->yy = 1.0f;
mf->yz = 0.0f;
mf->yw = 0.0f;
mf->zx = 0.0f;
mf->zy = 0.0f;
mf->zz = 1.0f;
mf->zw = 0.0f;
mf->wx = 0.0f;
mf->xy = 0.0f;
mf->yy = 1.0f;
mf->zy = 0.0f;
mf->wy = 0.0f;
mf->xz = 0.0f;
mf->yz = 0.0f;
mf->zz = 1.0f;
mf->wz = 0.0f;
mf->xw = 0.0f;
mf->yw = 0.0f;
mf->zw = 0.0f;
mf->ww = 1.0f;
}
void SkinMatrix_MtxFCopy(MtxF* src, MtxF* dest) {
dest->xx = src->xx;
dest->xy = src->xy;
dest->xz = src->xz;
dest->xw = src->xw;
dest->yx = src->yx;
dest->yy = src->yy;
dest->yz = src->yz;
dest->yw = src->yw;
dest->zx = src->zx;
dest->zy = src->zy;
dest->zz = src->zz;
dest->zw = src->zw;
dest->wx = src->wx;
dest->xy = src->xy;
dest->yy = src->yy;
dest->zy = src->zy;
dest->wy = src->wy;
dest->xz = src->xz;
dest->yz = src->yz;
dest->zz = src->zz;
dest->wz = src->wz;
dest->xw = src->xw;
dest->yw = src->yw;
dest->zw = src->zw;
dest->ww = src->ww;
}
@@ -282,18 +281,18 @@ s32 SkinMatrix_Invert(MtxF* src, MtxF* dest) {
* Produces a matrix which scales x,y,z components of vectors or x,y,z rows of matrices (when applied on LHS)
*/
void SkinMatrix_SetScale(MtxF* mf, f32 x, f32 y, f32 z) {
mf->xy = 0.0f;
mf->xz = 0.0f;
mf->xw = 0.0f;
mf->yx = 0.0f;
mf->yz = 0.0f;
mf->yw = 0.0f;
mf->zx = 0.0f;
mf->zy = 0.0f;
mf->zw = 0.0f;
mf->wx = 0.0f;
mf->xy = 0.0f;
mf->zy = 0.0f;
mf->wy = 0.0f;
mf->xz = 0.0f;
mf->yz = 0.0f;
mf->wz = 0.0f;
mf->xw = 0.0f;
mf->yw = 0.0f;
mf->zw = 0.0f;
mf->ww = 1.0f;
mf->xx = x;
mf->yy = y;
@@ -307,16 +306,16 @@ void SkinMatrix_SetRotateRPY(MtxF* mf, s16 roll, s16 pitch, s16 yaw) {
f32 cos2;
f32 sin = Math_SinS(yaw);
f32 cos = Math_CosS(yaw);
f32 yx;
f32 xy;
f32 sin2;
f32 zx;
f32 xz;
f32 yy;
f32 zy;
f32 yz;
mf->yy = cos;
mf->yx = -sin;
mf->xw = mf->yw = mf->zw = 0;
mf->xy = -sin;
mf->wx = mf->wy = mf->wz = 0;
mf->xw = mf->yw = mf->zw = 0;
mf->ww = 1;
if (pitch != 0) {
@@ -324,19 +323,19 @@ void SkinMatrix_SetRotateRPY(MtxF* mf, s16 roll, s16 pitch, s16 yaw) {
cos2 = Math_CosS(pitch);
mf->xx = cos * cos2;
mf->zx = cos * sin2;
mf->xz = cos * sin2;
mf->xy = sin * cos2;
mf->zy = sin * sin2;
mf->xz = -sin2;
mf->yx = sin * cos2;
mf->yz = sin * sin2;
mf->zx = -sin2;
mf->zz = cos2;
} else {
mf->xx = cos;
if (1) {}
if (1) {}
zx = sin; // required to match
mf->xy = sin;
mf->xz = mf->zx = mf->zy = 0;
xz = sin; // required to match
mf->yx = sin;
mf->zx = mf->xz = mf->yz = 0;
mf->zz = 1;
}
@@ -344,22 +343,22 @@ void SkinMatrix_SetRotateRPY(MtxF* mf, s16 roll, s16 pitch, s16 yaw) {
sin2 = Math_SinS(roll);
cos2 = Math_CosS(roll);
yx = mf->yx;
zx = mf->zx;
mf->yx = (yx * cos2) + (zx * sin2);
mf->zx = (zx * cos2) - (yx * sin2);
xy = mf->xy;
xz = mf->xz;
mf->xy = (xy * cos2) + (xz * sin2);
mf->xz = (xz * cos2) - (xy * sin2);
if (1) {}
zy = mf->zy;
yz = mf->yz;
yy = mf->yy;
mf->yy = (yy * cos2) + (zy * sin2);
mf->zy = (zy * cos2) - (yy * sin2);
mf->yy = (yy * cos2) + (yz * sin2);
mf->yz = (yz * cos2) - (yy * sin2);
if (cos2) {}
mf->yz = mf->zz * sin2;
mf->zy = mf->zz * sin2;
mf->zz = mf->zz * cos2;
} else {
mf->yz = 0;
mf->zy = 0;
}
}
@@ -370,23 +369,23 @@ void SkinMatrix_SetRotateYRP(MtxF* mf, s16 yaw, s16 roll, s16 pitch) {
f32 cos2;
f32 sin;
f32 cos;
f32 xz;
f32 zx;
f32 sin2;
f32 yz;
f32 zy;
f32 xx;
f32 yx;
f32 xy;
sin = Math_SinS(roll);
cos = Math_CosS(roll);
mf->xx = cos;
mf->xz = -sin;
mf->zw = 0;
mf->yw = 0;
mf->xw = 0;
mf->zx = -sin;
mf->wz = 0;
mf->wy = 0;
mf->wx = 0;
mf->zw = 0;
mf->yw = 0;
mf->xw = 0;
mf->ww = 1;
if (yaw != 0) {
@@ -394,19 +393,19 @@ void SkinMatrix_SetRotateYRP(MtxF* mf, s16 yaw, s16 roll, s16 pitch) {
cos2 = Math_CosS(yaw);
mf->zz = cos * cos2;
mf->yz = cos * sin2;
mf->zy = cos * sin2;
mf->zx = sin * cos2;
mf->yx = sin * sin2;
mf->zy = -sin2;
mf->xz = sin * cos2;
mf->xy = sin * sin2;
mf->yz = -sin2;
mf->yy = cos2;
} else {
mf->zz = cos;
if (1) {}
if (1) {}
yx = sin; // required to match
mf->zx = sin;
mf->yx = mf->yz = mf->zy = 0;
xy = sin; // required to match
mf->xz = sin;
mf->xy = mf->zy = mf->yz = 0;
mf->yy = 1;
}
@@ -414,19 +413,19 @@ void SkinMatrix_SetRotateYRP(MtxF* mf, s16 yaw, s16 roll, s16 pitch) {
sin2 = Math_SinS(pitch);
cos2 = Math_CosS(pitch);
xx = mf->xx;
yx = mf->yx;
mf->xx = (xx * cos2) + (yx * sin2);
mf->yx = yx * cos2 - (xx * sin2);
xy = mf->xy;
mf->xx = (xx * cos2) + (xy * sin2);
mf->xy = xy * cos2 - (xx * sin2);
if (1) {}
yz = mf->yz;
xz = mf->xz;
mf->xz = (xz * cos2) + (yz * sin2);
mf->yz = (yz * cos2) - (xz * sin2);
zy = mf->zy;
zx = mf->zx;
mf->zx = (zx * cos2) + (zy * sin2);
mf->zy = (zy * cos2) - (zx * sin2);
if (cos2) {}
mf->xy = mf->yy * sin2;
mf->yx = mf->yy * sin2;
mf->yy = mf->yy * cos2;
} else {
mf->xy = 0;
mf->yx = 0;
}
}
@@ -434,22 +433,22 @@ void SkinMatrix_SetRotateYRP(MtxF* mf, s16 yaw, s16 roll, s16 pitch) {
* Produces a matrix which translates a vector by amounts in the x, y and z directions
*/
void SkinMatrix_SetTranslate(MtxF* mf, f32 x, f32 y, f32 z) {
mf->xy = 0.0f;
mf->xz = 0.0f;
mf->xw = 0.0f;
mf->yx = 0.0f;
mf->yz = 0.0f;
mf->yw = 0.0f;
mf->zx = 0.0f;
mf->wx = 0.0f;
mf->xy = 0.0f;
mf->zy = 0.0f;
mf->zw = 0.0f;
mf->wy = 0.0f;
mf->xz = 0.0f;
mf->yz = 0.0f;
mf->wz = 0.0f;
mf->xx = 1.0f;
mf->yy = 1.0f;
mf->zz = 1.0f;
mf->ww = 1.0f;
mf->wx = x;
mf->wy = y;
mf->wz = z;
mf->xw = x;
mf->yw = y;
mf->zw = z;
}
/**
@@ -515,19 +514,19 @@ void SkinMatrix_MtxFToMtx(MtxF* src, Mtx* dest) {
m1[0] = (temp >> 0x10);
m1[16 + 0] = temp & 0xFFFF;
temp = src->xy * 0x10000;
temp = src->yx * 0x10000;
m1[1] = (temp >> 0x10);
m1[16 + 1] = temp & 0xFFFF;
temp = src->xz * 0x10000;
temp = src->zx * 0x10000;
m1[2] = (temp >> 0x10);
m1[16 + 2] = temp & 0xFFFF;
temp = src->xw * 0x10000;
temp = src->wx * 0x10000;
m1[3] = (temp >> 0x10);
m1[16 + 3] = temp & 0xFFFF;
temp = src->yx * 0x10000;
temp = src->xy * 0x10000;
m1[4] = (temp >> 0x10);
m1[16 + 4] = temp & 0xFFFF;
@@ -535,19 +534,19 @@ void SkinMatrix_MtxFToMtx(MtxF* src, Mtx* dest) {
m1[5] = (temp >> 0x10);
m1[16 + 5] = temp & 0xFFFF;
temp = src->yz * 0x10000;
temp = src->zy * 0x10000;
m1[6] = (temp >> 0x10);
m1[16 + 6] = temp & 0xFFFF;
temp = src->yw * 0x10000;
temp = src->wy * 0x10000;
m1[7] = (temp >> 0x10);
m1[16 + 7] = temp & 0xFFFF;
temp = src->zx * 0x10000;
temp = src->xz * 0x10000;
m1[8] = (temp >> 0x10);
m1[16 + 8] = temp & 0xFFFF;
temp = src->zy * 0x10000;
temp = src->yz * 0x10000;
m1[9] = (temp >> 0x10);
m2[9] = temp & 0xFFFF;
@@ -555,19 +554,19 @@ void SkinMatrix_MtxFToMtx(MtxF* src, Mtx* dest) {
m1[10] = (temp >> 0x10);
m2[10] = temp & 0xFFFF;
temp = src->zw * 0x10000;
temp = src->wz * 0x10000;
m1[11] = (temp >> 0x10);
m2[11] = temp & 0xFFFF;
temp = src->wx * 0x10000;
temp = src->xw * 0x10000;
m1[12] = (temp >> 0x10);
m2[12] = temp & 0xFFFF;
temp = src->wy * 0x10000;
temp = src->yw * 0x10000;
m1[13] = (temp >> 0x10);
m2[13] = temp & 0xFFFF;
temp = src->wz * 0x10000;
temp = src->zw * 0x10000;
m1[14] = (temp >> 0x10);
m2[14] = temp & 0xFFFF;
@@ -612,21 +611,21 @@ void SkinMatrix_SetRotateAroundVec(MtxF* mf, s16 a, f32 x, f32 y, f32 z) {
xz = x * z;
mf->xx = (1.0f - xx) * cosA + xx;
mf->xy = (1.0f - cosA) * xy + z * sinA;
mf->xz = (1.0f - cosA) * xz - y * sinA;
mf->xw = 0.0f;
mf->yx = (1.0f - cosA) * xy + z * sinA;
mf->zx = (1.0f - cosA) * xz - y * sinA;
mf->wx = 0.0f;
mf->yx = (1.0f - cosA) * xy - z * sinA;
mf->xy = (1.0f - cosA) * xy - z * sinA;
mf->yy = (1.0f - yy) * cosA + yy;
mf->yz = (1.0f - cosA) * yz + x * sinA;
mf->yw = 0.0f;
mf->zy = (1.0f - cosA) * yz + x * sinA;
mf->wy = 0.0f;
mf->zx = (1.0f - cosA) * xz + y * sinA;
mf->zy = (1.0f - cosA) * yz - x * sinA;
mf->xz = (1.0f - cosA) * xz + y * sinA;
mf->yz = (1.0f - cosA) * yz - x * sinA;
mf->zz = (1.0f - zz) * cosA + zz;
mf->zw = 0.0f;
mf->wz = 0.0f;
mf->wx = mf->wy = mf->wz = 0.0f;
mf->xw = mf->yw = mf->zw = 0.0f;
mf->ww = 1.0f;
}
@@ -642,27 +641,27 @@ void SkinMatrix_SetXRotation(MtxF* mf, s16 a) {
cosA = 1.0f;
}
mf->xy = 0.0f;
mf->xz = 0.0f;
mf->xw = 0.0f;
mf->yx = 0.0f;
mf->yw = 0.0f;
mf->zx = 0.0f;
mf->zw = 0.0f;
mf->wx = 0.0f;
mf->xy = 0.0f;
mf->wy = 0.0f;
mf->xz = 0.0f;
mf->wz = 0.0f;
mf->xw = 0.0f;
mf->yw = 0.0f;
mf->zw = 0.0f;
mf->xx = 1.0f;
mf->ww = 1.0f;
mf->yy = cosA;
mf->zz = cosA;
mf->yz = sinA;
mf->zy = -sinA;
mf->zy = sinA;
mf->yz = -sinA;
}
void SkinMatrix_MulXRotation(MtxF* mf, s16 a) {
@@ -675,25 +674,25 @@ void SkinMatrix_MulXRotation(MtxF* mf, s16 a) {
sinA = Math_SinS(a);
cosA = Math_CosS(a);
ry = mf->yx;
rz = mf->zx;
mf->yx = ry * cosA + rz * sinA;
mf->zx = rz * cosA - ry * sinA;
ry = mf->xy;
rz = mf->xz;
mf->xy = ry * cosA + rz * sinA;
mf->xz = rz * cosA - ry * sinA;
ry = mf->yy;
rz = mf->zy;
rz = mf->yz;
mf->yy = ry * cosA + rz * sinA;
mf->zy = rz * cosA - ry * sinA;
mf->yz = rz * cosA - ry * sinA;
ry = mf->yz;
ry = mf->zy;
rz = mf->zz;
mf->yz = ry * cosA + rz * sinA;
mf->zy = ry * cosA + rz * sinA;
mf->zz = rz * cosA - ry * sinA;
ry = mf->yw;
rz = mf->zw;
mf->yw = ry * cosA + rz * sinA;
mf->zw = rz * cosA - ry * sinA;
ry = mf->wy;
rz = mf->wz;
mf->wy = ry * cosA + rz * sinA;
mf->wz = rz * cosA - ry * sinA;
}
}
@@ -709,27 +708,27 @@ void SkinMatrix_SetYRotation(MtxF* mf, s16 a) {
cosA = 1.0f;
}
mf->xy = 0.0f;
mf->xw = 0.0f;
mf->yx = 0.0f;
mf->yz = 0.0f;
mf->yw = 0.0f;
mf->zy = 0.0f;
mf->zw = 0.0f;
mf->wx = 0.0f;
mf->xy = 0.0f;
mf->zy = 0.0f;
mf->wy = 0.0f;
mf->yz = 0.0f;
mf->wz = 0.0f;
mf->xw = 0.0f;
mf->yw = 0.0f;
mf->zw = 0.0f;
mf->yy = 1.0f;
mf->ww = 1.0f;
mf->xx = cosA;
mf->zz = cosA;
mf->xz = -sinA;
mf->zx = sinA;
mf->zx = -sinA;
mf->xz = sinA;
}
void SkinMatrix_MulYRotation(MtxF* mf, s16 a) {
@@ -743,24 +742,24 @@ void SkinMatrix_MulYRotation(MtxF* mf, s16 a) {
cosA = Math_CosS(a);
rx = mf->xx;
rz = mf->zx;
rz = mf->xz;
mf->xx = rx * cosA - rz * sinA;
mf->zx = rx * sinA + rz * cosA;
mf->xz = rx * sinA + rz * cosA;
rx = mf->xy;
rz = mf->zy;
mf->xy = rx * cosA - rz * sinA;
mf->zy = rx * sinA + rz * cosA;
rx = mf->yx;
rz = mf->yz;
mf->yx = rx * cosA - rz * sinA;
mf->yz = rx * sinA + rz * cosA;
rx = mf->xz;
rx = mf->zx;
rz = mf->zz;
mf->xz = rx * cosA - rz * sinA;
mf->zx = rx * cosA - rz * sinA;
mf->zz = rx * sinA + rz * cosA;
rx = mf->xw;
rz = mf->zw;
mf->xw = rx * cosA - rz * sinA;
mf->zw = rx * sinA + rz * cosA;
rx = mf->wx;
rz = mf->wz;
mf->wx = rx * cosA - rz * sinA;
mf->wz = rx * sinA + rz * cosA;
}
}
@@ -776,25 +775,25 @@ void SkinMatrix_SetZRotation(MtxF* mf, s16 a) {
cosA = 1.0f;
}
mf->xz = 0.0f;
mf->xw = 0.0f;
mf->yz = 0.0f;
mf->yw = 0.0f;
mf->zx = 0.0f;
mf->zy = 0.0f;
mf->zw = 0.0f;
mf->wx = 0.0f;
mf->zy = 0.0f;
mf->wy = 0.0f;
mf->xz = 0.0f;
mf->yz = 0.0f;
mf->wz = 0.0f;
mf->xw = 0.0f;
mf->yw = 0.0f;
mf->zw = 0.0f;
mf->zz = 1.0f;
mf->ww = 1.0f;
mf->xx = cosA;
mf->yy = cosA;
mf->xy = sinA;
mf->yx = -sinA;
mf->yx = sinA;
mf->xy = -sinA;
}