Cleanup files in code. Decompile code_800CAAD0.c

This commit is contained in:
rozlette
2019-12-17 18:47:52 -06:00
parent 45d820041c
commit 82ad58e489
10 changed files with 453 additions and 461 deletions
+12 -5
View File
@@ -1581,7 +1581,7 @@ struct LoadedParticleEntry {
/* 0x0C */ Vector3f velocity;
/* 0x18 */ Vector3f acceleration;
/* 0x24 */ effect_func update;
/* 0x28 */ global_context_func draw;
/* 0x28 */ effect_func draw;
/* 0x2C */ Vector3f unk2C;
/* 0x38 */ u32 displayList;
/* 0x3C */ UNK_TYPE4 unk3C;
@@ -2001,7 +2001,9 @@ struct Actor {
/* 0x070 */ f32 speed;
/* 0x074 */ f32 gravity;
/* 0x078 */ f32 minYVelocity;
/* 0x07C */ UNK_TYPE1 pad7C[12];
/* 0x07C */ UNK_TYPE1 pad7C[9];
/* 0x085 */ u8 meshAttachedTo;
/* 0x086 */ UNK_TYPE1 pad86[2];
/* 0x088 */ f32 unk88;
/* 0x08C */ f32 unk8C;
/* 0x090 */ u16 unk90;
@@ -2146,7 +2148,9 @@ struct ActorPlayer {
/* 0x000 */ Actor base;
/* 0x144 */ UNK_TYPE1 pad144[3];
/* 0x147 */ s8 unk147;
/* 0x148 */ UNK_TYPE1 pad148[2454];
/* 0x148 */ UNK_TYPE1 pad148[2444];
/* 0xAD4 */ s16 unkAD4;
/* 0xAD6 */ UNK_TYPE1 padAD6[8];
/* 0xADE */ u8 unkADE;
/* 0xADF */ UNK_TYPE1 padADF[4];
/* 0xAE3 */ s8 unkAE3;
@@ -2159,8 +2163,11 @@ struct ActorPlayer {
struct BgActor {
/* 0x000 */ Actor base;
/* 0x144 */ s32 unk144;
/* 0x148 */ UNK_TYPE1 pad148[20];
/* 0x144 */ s32 bgActorId;
/* 0x148 */ UNK_TYPE1 pad148[12];
/* 0x154 */ u32 unk154;
/* 0x158 */ u8 bgFlags;
/* 0x159 */ UNK_TYPE1 pad159[3];
};
struct ActorBgIknvObj {