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yaz0.c OK (#71)
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-1
@@ -2,7 +2,7 @@
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#include <global.h>
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void* Lib_bcopy(void* dest, void* src, size_t n) {
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_bcopy(src, dest, n);
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bcopy(src, dest, n);
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return dest;
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}
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@@ -454,7 +454,7 @@ void SceneProc_DrawSceneConfig6(GlobalContext* ctxt) {
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for (i = 0; i < 9; i++, dlHead += 2) {
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u32 lodFrac = 0;
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_bcopy(D_801C3C88, dlHead, sizeof(Gfx[2]));
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bcopy(D_801C3C88, dlHead, sizeof(Gfx[2]));
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switch(i) {
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case 0:
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@@ -1731,5 +1731,5 @@ void SkelAnime_Free(SkelAnime* skelAnime, GlobalContext* globalCtx) {
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}
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void SkelAnime_CopyVec3s(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src) {
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_bcopy(src, dst, sizeof(Vec3s) * skelAnime->limbCount);
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bcopy(src, dst, sizeof(Vec3s) * skelAnime->limbCount);
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}
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