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ovl_En_Ma_Yts OK and partially documented (#164)
* destroy * moar * limbdraw * some setups identified * func_80B8D6F8 * func_80B8E0BC * fix unmatching * func_80B8D12C * func_80B8D1E8 * func_80B8DBB8 * some renaiming * some renaimings * symbols * small renaming and a few functions * Almost every function done * lots of renames * Fix merge conflicts * misc notes * struct_800BD888_arg1 * some renamings and enum * func_80B8D2D8 * func_80B8DA28 * import data and cleanup * format * minor changes * Documentation pass * update enum name * Remove object XML * run format * Move EN_MA_YTS_PARSE_TYPE to header * fix conflicts * Update src/overlays/actors/ovl_En_Ma_Yts/z_en_ma_yts.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Ma_Yts/z_en_ma_yts.h Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com> * Update src/overlays/actors/ovl_En_Ma_Yts/z_en_ma_yts.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * move struct to z64animation * Change PARSE_TYPE macro to accept actor param * format Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
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@@ -825,6 +825,7 @@ void Actor_FreeOverlay(ActorOverlay* entry) {
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#pragma GLOBAL_ASM("./asm/non_matchings/code/z_actor//func_800BD6E4.asm")
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// This function is very similar to OoT's func_80034A14
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#pragma GLOBAL_ASM("./asm/non_matchings/code/z_actor//func_800BD888.asm")
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#pragma GLOBAL_ASM("./asm/non_matchings/code/z_actor//func_800BD9A0.asm")
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