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item_name_static documented and ItemId updates (#1304)
* WIP * map static * finish english names * jpn * revert map name * name prefix * boss to big * more comments * item enums * more items * more * PR Suggestions * PR Suggestion
This commit is contained in:
+23
-23
@@ -98,7 +98,7 @@ u32 gGsFlagsShift[] = {
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};
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TexturePtr gItemIcons[] = {
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gItemIconOcarinaOfTimeTex, // ITEM_OCARINA
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gItemIconOcarinaOfTimeTex, // ITEM_OCARINA_OF_TIME
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gItemIconBowTex, // ITEM_BOW
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gItemIconFireArrowTex, // ITEM_ARROW_FIRE
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gItemIconIceArrowTex, // ITEM_ARROW_ICE
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@@ -106,13 +106,13 @@ TexturePtr gItemIcons[] = {
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gItemIconFairyOcarinaTex, // ITEM_OCARINA_FAIRY
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gItemIconBombTex, // ITEM_BOMB
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gItemIconBombchuTex, // ITEM_BOMBCHU
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gItemIconDekuStickTex, // ITEM_STICK
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gItemIconDekuNutTex, // ITEM_NUT
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gItemIconDekuStickTex, // ITEM_DEKU_STICK
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gItemIconDekuNutTex, // ITEM_DEKU_NUT
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gItemIconMagicBeansTex, // ITEM_MAGIC_BEANS
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gItemIconSlingshotTex, // ITEM_SLINGSHOT
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gItemIconPowderKegTex, // ITEM_POWDER_KEG
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gItemIconPictoBoxTex, // ITEM_PICTO_BOX
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gItemIconLensofTruthTex, // ITEM_LENS
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gItemIconPictographBoxTex, // ITEM_PICTOGRAPH_BOX
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gItemIconLensofTruthTex, // ITEM_LENS_OF_TRUTH
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gItemIconHookshotTex, // ITEM_HOOKSHOT
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gItemIconGreatFairysSwordTex, // ITEM_SWORD_GREAT_FAIRY
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gItemIconLongshotTex, // ITEM_LONGSHOT
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@@ -172,9 +172,9 @@ TexturePtr gItemIcons[] = {
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gItemIconBlastMaskTex, // ITEM_MASK_BLAST
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gItemIconMaskOfScentsTex, // ITEM_MASK_SCENTS
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gItemIconGiantsMaskTex, // ITEM_MASK_GIANT
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gItemIconBowFireTex, // ITEM_BOW_ARROW_FIRE
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gItemIconBowIceTex, // ITEM_BOW_ARROW_ICE
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gItemIconBowLightTex, // ITEM_BOW_ARROW_LIGHT
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gItemIconBowFireTex, // ITEM_BOW_FIRE
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gItemIconBowIceTex, // ITEM_BOW_ICE
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gItemIconBowLightTex, // ITEM_BOW_LIGHT
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gItemIconKokiriSwordTex, // ITEM_SWORD_KOKIRI
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gItemIconRazorSwordTex, // ITEM_SWORD_RAZOR
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gItemIconGildedSwordTex, // ITEM_SWORD_GILDED
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@@ -219,8 +219,8 @@ TexturePtr gItemIcons[] = {
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gQuestIconCompassTex, // ITEM_DUNGEON_MAP
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gQuestIconGoldSkulltula2Tex, // ITEM_STRAY_FAIRIES
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gQuestIconSmallKeyTex, // ITEM_KEY_SMALL
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gQuestIconSmallMagicJarTex, // ITEM_MAGIC_SMALL
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gQuestIconBigMagicJarTex, // ITEM_MAGIC_LARGE
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gQuestIconSmallMagicJarTex, // ITEM_MAGIC_JAR_SMALL
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gQuestIconBigMagicJarTex, // ITEM_MAGIC_JAR_BIG
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gItemIconHeartPiece1Tex, // ITEM_HEART_PIECE_2
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gItemIconHeartPiece2Tex, // ITEM_INVALID_1
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gItemIconHeartPiece3Tex, // ITEM_INVALID_2
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@@ -233,7 +233,7 @@ TexturePtr gItemIcons[] = {
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// Used to map item IDs to inventory slots
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u8 gItemSlots[] = {
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SLOT_OCARINA, // ITEM_OCARINA
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SLOT_OCARINA, // ITEM_OCARINA_OF_TIME
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SLOT_BOW, // ITEM_BOW
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SLOT_ARROW_FIRE, // ITEM_ARROW_FIRE
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SLOT_ARROW_ICE, // ITEM_ARROW_ICE
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@@ -241,13 +241,13 @@ u8 gItemSlots[] = {
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SLOT_TRADE_DEED, // ITEM_OCARINA_FAIRY
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SLOT_BOMB, // ITEM_BOMB
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SLOT_BOMBCHU, // ITEM_BOMBCHU
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SLOT_STICK, // ITEM_STICK
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SLOT_NUT, // ITEM_NUT
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SLOT_DEKU_STICK, // ITEM_DEKU_STICK
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SLOT_DEKU_NUT, // ITEM_DEKU_NUT
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SLOT_MAGIC_BEANS, // ITEM_MAGIC_BEANS
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SLOT_TRADE_KEY_MAMA, // ITEM_SLINGSHOT
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SLOT_POWDER_KEG, // ITEM_POWDER_KEG
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SLOT_PICTO_BOX, // ITEM_PICTO_BOX
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SLOT_LENS, // ITEM_LENS
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SLOT_PICTOGRAPH_BOX, // ITEM_PICTOGRAPH_BOX
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SLOT_LENS_OF_TRUTH, // ITEM_LENS_OF_TRUTH
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SLOT_HOOKSHOT, // ITEM_HOOKSHOT
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SLOT_SWORD_GREAT_FAIRY, // ITEM_SWORD_GREAT_FAIRY
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SLOT_BOTTLE_1, // ITEM_LONGSHOT
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@@ -307,13 +307,13 @@ u8 gItemSlots[] = {
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SLOT_MASK_BLAST, // ITEM_MASK_BLAST
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SLOT_MASK_SCENTS, // ITEM_MASK_SCENTS
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SLOT_MASK_GIANT, // ITEM_MASK_GIANT
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SLOT_BOW, // ITEM_BOW_ARROW_FIRE
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SLOT_BOW, // ITEM_BOW_ARROW_ICE
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SLOT_BOW, // ITEM_BOW_ARROW_LIGHT
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SLOT_BOW, // ITEM_BOW_FIRE
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SLOT_BOW, // ITEM_BOW_ICE
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SLOT_BOW, // ITEM_BOW_LIGHT
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};
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s16 gItemPrices[] = {
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0, // ITEM_OCARINA
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0, // ITEM_OCARINA_OF_TIME
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0, // ITEM_BOW
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0, // ITEM_ARROW_FIRE
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0, // ITEM_ARROW_ICE
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@@ -321,13 +321,13 @@ s16 gItemPrices[] = {
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0, // ITEM_OCARINA_FAIRY
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0, // ITEM_BOMB
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0, // ITEM_BOMBCHU
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0, // ITEM_STICK
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0, // ITEM_NUT
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0, // ITEM_DEKU_STICK
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0, // ITEM_DEKU_NUT
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0, // ITEM_MAGIC_BEANS
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0, // ITEM_SLINGSHOT
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0, // ITEM_POWDER_KEG
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0, // ITEM_PICTO_BOX
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0, // ITEM_LENS
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0, // ITEM_PICTOGRAPH_BOX
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0, // ITEM_LENS_OF_TRUTH
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0, // ITEM_HOOKSHOT
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0, // ITEM_SWORD_GREAT_FAIRY
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0, // ITEM_LONGSHOT
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+5
-5
@@ -154,7 +154,7 @@ static DrawItemTableEntry sDrawItemTable[] = {
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{ GetItem_DrawOpa01, { gGiBremenMaskDL, gGiBremenMaskEmptyDL } },
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// GID_MASK_ALL_NIGHT, OBJECT_GI_MASK06
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{ GetItem_DrawOpa0Xlu1, { gGiAllNightMaskEyesDL, gGiAllNightMaskFaceDL } },
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// GID_NUTS, OBJECT_GI_NUTS
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// GID_DEKU_NUTS, OBJECT_GI_NUTS
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{ GetItem_DrawDekuNuts, { gGiNutDL } },
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// GID_HEART_CONTAINER, OBJECT_GI_HEARTS
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{ GetItem_DrawXlu01, { gGiHeartBorderDL, gGiHeartContainerDL } },
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@@ -172,13 +172,13 @@ static DrawItemTableEntry sDrawItemTable[] = {
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{ GetItem_DrawUpgrades, { gGiBombBagDL, gGiBombBag30BagColorDL, gGiBombBag30RingColorDL, gGiBombBagRingDL } },
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// GID_BOMB_BAG_40, OBJECT_GI_BOMBPOUCH
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{ GetItem_DrawUpgrades, { gGiBombBagDL, gGiBombBag40BagColorDL, gGiBombBag40RingColorDL, gGiBombBagRingDL } },
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// GID_STICK, OBJECT_GI_STICK
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// GID_DEKU_STICK, OBJECT_GI_STICK
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{ GetItem_DrawOpa0, { gGiStickDL } },
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// GID_DUNGEON_MAP, OBJECT_GI_MAP
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{ GetItem_DrawOpa0, { gGiDungeonMapDL } },
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// GID_MAGIC_SMALL, OBJECT_GI_MAGICPOT
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// GID_MAGIC_JAR_SMALL, OBJECT_GI_MAGICPOT
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{ GetItem_DrawOpa0, { gGiMagicJarSmallDL } },
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// GID_MAGIC_LARGE, OBJECT_GI_MAGICPOT
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// GID_MAGIC_JAR_BIG, OBJECT_GI_MAGICPOT
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{ GetItem_DrawOpa0, { gGiMagicJarLargeDL } },
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// GID_BOMB, OBJECT_GI_BOMB_1
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{ GetItem_DrawOpa0, { gGiBombDL } },
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@@ -367,7 +367,7 @@ static DrawItemTableEntry sDrawItemTable[] = {
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{ GetItem_DrawOpa01, { gGiGiantMaskEmptyDL, gGiGiantMaskDL } },
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// GID_CHATEAU, OBJECT_GI_BOTTLE_21
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{ GetItem_DrawOpa0Xlu1, { gGiChateauRomaniBottleEmptyDL, gGiChateauRomaniBottleDL } },
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// GID_PICTO_BOX, OBJECT_GI_CAMERA
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// GID_PICTOGRAPH_BOX, OBJECT_GI_CAMERA
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{ GetItem_DrawOpa0Xlu1, { gGiPictoBoxFrameDL, gGiPictoBoxBodyAndLensDL } },
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// GID_MASK_FIERCE_DEITY, OBJECT_GI_MASK03
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{ GetItem_DrawOpa01, { gGiFierceDeityMaskFaceDL, gGiFierceDeityMaskHairAndHatDL } },
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@@ -13,7 +13,7 @@
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* Gets the relevant text ID for Tatl hints in first cycle.
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*/
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u16 QuestHint_GetTatlTextId(PlayState* play) {
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if (INV_CONTENT(ITEM_OCARINA) == ITEM_OCARINA) {
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if (INV_CONTENT(ITEM_OCARINA_OF_TIME) == ITEM_OCARINA_OF_TIME) {
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return 0;
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}
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+310
-93
@@ -146,17 +146,17 @@ void EnItem00_Init(Actor* thisx, PlayState* play) {
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case ITEM00_BOMBS_A:
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case ITEM00_BOMBS_B:
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case ITEM00_NUTS_1:
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case ITEM00_STICK:
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case ITEM00_MAGIC_SMALL:
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case ITEM00_NUTS_10:
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case ITEM00_DEKU_NUTS_1:
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case ITEM00_DEKU_STICK:
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case ITEM00_MAGIC_JAR_SMALL:
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case ITEM00_DEKU_NUTS_10:
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case ITEM00_BOMBS_0:
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Actor_SetScale(thisx, 0.03f);
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this->unk154 = 0.03f;
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shadowOffset = 320.0f;
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break;
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case ITEM00_MAGIC_LARGE:
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case ITEM00_MAGIC_JAR_BIG:
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Actor_SetScale(thisx, 4.5f * 0.01f);
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this->unk154 = 4.5f * 0.01f;
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shadowOffset = 320.0f;
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@@ -276,24 +276,24 @@ void EnItem00_Init(Actor* thisx, PlayState* play) {
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Item_Give(play, ITEM_ARROWS_50);
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break;
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case ITEM00_MAGIC_LARGE:
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Item_Give(play, ITEM_MAGIC_LARGE);
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case ITEM00_MAGIC_JAR_BIG:
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Item_Give(play, ITEM_MAGIC_JAR_BIG);
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break;
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case ITEM00_MAGIC_SMALL:
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Item_Give(play, ITEM_MAGIC_SMALL);
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case ITEM00_MAGIC_JAR_SMALL:
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Item_Give(play, ITEM_MAGIC_JAR_SMALL);
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break;
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case ITEM00_SMALL_KEY:
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Item_Give(play, ITEM_KEY_SMALL);
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break;
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case ITEM00_NUTS_1:
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getItemId = GI_NUTS_1;
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case ITEM00_DEKU_NUTS_1:
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getItemId = GI_DEKU_NUTS_1;
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break;
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case ITEM00_NUTS_10:
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getItemId = GI_NUTS_10;
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case ITEM00_DEKU_NUTS_10:
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getItemId = GI_DEKU_NUTS_10;
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break;
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default:
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@@ -328,7 +328,7 @@ void func_800A640C(EnItem00* this, PlayState* play) {
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((this->actor.params == ITEM00_RECOVERY_HEART) && (this->unk152 < 0)) ||
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(this->actor.params == ITEM00_HEART_PIECE) || (this->actor.params == ITEM00_HEART_CONTAINER)) {
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this->actor.shape.rot.y = this->actor.shape.rot.y + 960;
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} else if ((this->actor.params >= ITEM00_SHIELD_HERO) && (this->actor.params != ITEM00_NUTS_10) &&
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} else if ((this->actor.params >= ITEM00_SHIELD_HERO) && (this->actor.params != ITEM00_DEKU_NUTS_10) &&
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(this->actor.params < ITEM00_BOMBS_0)) {
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if (this->unk152 == -1) {
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if (!Math_SmoothStepToS(&this->actor.shape.rot.x, this->actor.world.rot.x - 0x4000, 2, 3000, 1500)) {
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@@ -423,7 +423,7 @@ void func_800A6780(EnItem00* this, PlayState* play) {
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if (this->actor.params <= ITEM00_RUPEE_RED) {
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this->actor.shape.rot.y += 0x3C0;
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} else if ((this->actor.params >= ITEM00_SHIELD_HERO) && (this->actor.params != ITEM00_NUTS_10) &&
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} else if ((this->actor.params >= ITEM00_SHIELD_HERO) && (this->actor.params != ITEM00_DEKU_NUTS_10) &&
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(this->actor.params != ITEM00_BOMBS_0)) {
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this->actor.world.rot.x -= 0x2BC;
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this->actor.shape.rot.y += 0x190;
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@@ -570,16 +570,16 @@ void EnItem00_Update(Actor* thisx, PlayState* play) {
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Item_Give(play, ITEM_RUPEE_HUGE);
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break;
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case ITEM00_STICK:
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getItemId = GI_STICKS_1;
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case ITEM00_DEKU_STICK:
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getItemId = GI_DEKU_STICKS_1;
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break;
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case ITEM00_NUTS_1:
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getItemId = GI_NUTS_1;
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case ITEM00_DEKU_NUTS_1:
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getItemId = GI_DEKU_NUTS_1;
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break;
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case ITEM00_NUTS_10:
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getItemId = GI_NUTS_10;
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case ITEM00_DEKU_NUTS_10:
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getItemId = GI_DEKU_NUTS_10;
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break;
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case ITEM00_RECOVERY_HEART:
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@@ -624,12 +624,12 @@ void EnItem00_Update(Actor* thisx, PlayState* play) {
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getItemId = GI_HEART_CONTAINER;
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break;
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case ITEM00_MAGIC_LARGE:
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Item_Give(play, ITEM_MAGIC_LARGE);
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case ITEM00_MAGIC_JAR_BIG:
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Item_Give(play, ITEM_MAGIC_JAR_BIG);
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break;
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case ITEM00_MAGIC_SMALL:
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Item_Give(play, ITEM_MAGIC_SMALL);
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case ITEM00_MAGIC_JAR_SMALL:
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Item_Give(play, ITEM_MAGIC_JAR_SMALL);
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break;
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case ITEM00_SHIELD_HERO:
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@@ -743,12 +743,12 @@ void EnItem00_Draw(Actor* thisx, PlayState* play) {
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case ITEM00_ARROWS_40:
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case ITEM00_ARROWS_50:
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case ITEM00_BOMBS_B:
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case ITEM00_NUTS_1:
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case ITEM00_STICK:
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case ITEM00_MAGIC_LARGE:
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case ITEM00_MAGIC_SMALL:
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case ITEM00_DEKU_NUTS_1:
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case ITEM00_DEKU_STICK:
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case ITEM00_MAGIC_JAR_BIG:
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case ITEM00_MAGIC_JAR_SMALL:
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case ITEM00_SMALL_KEY:
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case ITEM00_NUTS_10:
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case ITEM00_DEKU_NUTS_10:
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case ITEM00_BOMBS_0:
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EnItem00_DrawSprite(this, play);
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break;
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@@ -825,7 +825,7 @@ void EnItem00_DrawSprite(EnItem00* this, PlayState* play) {
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POLY_OPA_DISP = Play_SetFog(play, POLY_OPA_DISP);
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if (this->actor.params == ITEM00_NUTS_10) {
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if (this->actor.params == ITEM00_DEKU_NUTS_10) {
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texIndex = 6;
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} else if (this->actor.params == ITEM00_BOMBS_0) {
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texIndex = 1;
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@@ -886,7 +886,7 @@ s16 func_800A7650(s16 dropId) {
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(((dropId == ITEM00_ARROWS_10) || (dropId == ITEM00_ARROWS_30) || (dropId == ITEM00_ARROWS_40) ||
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(dropId == ITEM00_ARROWS_50)) &&
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(INV_CONTENT(ITEM_BOW) == ITEM_NONE)) ||
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(((dropId == ITEM00_MAGIC_LARGE) || (dropId == ITEM00_MAGIC_SMALL)) &&
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(((dropId == ITEM00_MAGIC_JAR_BIG) || (dropId == ITEM00_MAGIC_JAR_SMALL)) &&
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(gSaveContext.save.saveInfo.playerData.magicLevel == 0))) {
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return ITEM00_NO_DROP;
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}
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@@ -1024,61 +1024,278 @@ Actor* Item_DropCollectible2(PlayState* play, Vec3f* spawnPos, s32 params) {
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}
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u8 sDropTable[DROP_TABLE_SIZE * DROP_TABLE_NUMBER] = {
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ITEM00_RUPEE_GREEN, ITEM00_RUPEE_GREEN, ITEM00_RUPEE_BLUE, ITEM00_NO_DROP, ITEM00_NO_DROP,
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ITEM00_MASK, ITEM00_MASK, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_BOMBS_A,
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ITEM00_MAGIC_SMALL, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_RECOVERY_HEART,
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ITEM00_FLEXIBLE, ITEM00_RUPEE_GREEN, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP,
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ITEM00_NO_DROP, ITEM00_MASK, ITEM00_MASK, ITEM00_NO_DROP, ITEM00_NO_DROP,
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ITEM00_NO_DROP, ITEM00_MAGIC_SMALL, ITEM00_NO_DROP, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART,
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ITEM00_RECOVERY_HEART, ITEM00_FLEXIBLE, ITEM00_RUPEE_GREEN, ITEM00_RUPEE_GREEN, ITEM00_NO_DROP,
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ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_MASK, ITEM00_MASK, ITEM00_NO_DROP,
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ITEM00_NO_DROP, ITEM00_BOMBS_A, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_LARGE, ITEM00_MAGIC_LARGE,
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ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_FLEXIBLE, ITEM00_RUPEE_GREEN, ITEM00_NO_DROP,
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||||
ITEM00_RUPEE_BLUE, ITEM00_RUPEE_RED, ITEM00_NO_DROP, ITEM00_MASK, ITEM00_MASK,
|
||||
ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_BOMBS_A, ITEM00_MAGIC_SMALL, ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_FLEXIBLE, ITEM00_MASK,
|
||||
ITEM00_MASK, ITEM00_MASK, ITEM00_MASK, ITEM00_NO_DROP, ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP,
|
||||
ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART,
|
||||
ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART,
|
||||
ITEM00_RECOVERY_HEART, ITEM00_FLEXIBLE, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART,
|
||||
ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART,
|
||||
ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART,
|
||||
ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RUPEE_GREEN, ITEM00_RUPEE_GREEN,
|
||||
ITEM00_RUPEE_GREEN, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_BLUE, ITEM00_NO_DROP, ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_RUPEE_BLUE,
|
||||
ITEM00_RUPEE_BLUE, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_BLUE,
|
||||
ITEM00_RUPEE_BLUE, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_RED, ITEM00_RUPEE_RED,
|
||||
ITEM00_RUPEE_RED, ITEM00_RUPEE_RED, ITEM00_RUPEE_RED, ITEM00_RUPEE_RED, ITEM00_RUPEE_RED,
|
||||
ITEM00_ARROWS_10, ITEM00_ARROWS_10, ITEM00_ARROWS_10, ITEM00_ARROWS_10, ITEM00_ARROWS_10,
|
||||
ITEM00_ARROWS_10, ITEM00_ARROWS_10, ITEM00_ARROWS_10, ITEM00_ARROWS_10, ITEM00_ARROWS_10,
|
||||
ITEM00_ARROWS_30, ITEM00_ARROWS_30, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_LARGE,
|
||||
ITEM00_MAGIC_LARGE, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_BOMBS_A, ITEM00_BOMBS_A,
|
||||
ITEM00_BOMBS_A, ITEM00_BOMBS_A, ITEM00_BOMBS_A, ITEM00_BOMBS_A, ITEM00_BOMBS_A,
|
||||
ITEM00_BOMBS_A, ITEM00_BOMBS_A, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP,
|
||||
ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL,
|
||||
ITEM00_MAGIC_SMALL, ITEM00_MAGIC_LARGE, ITEM00_MAGIC_LARGE, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL,
|
||||
ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL,
|
||||
ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_LARGE, ITEM00_MAGIC_LARGE,
|
||||
ITEM00_MAGIC_LARGE, ITEM00_MAGIC_LARGE, ITEM00_MAGIC_LARGE, ITEM00_MAGIC_LARGE, ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NUTS_1, ITEM00_NUTS_1,
|
||||
ITEM00_NO_DROP, ITEM00_ARROWS_10, ITEM00_ARROWS_10, ITEM00_ARROWS_10, ITEM00_STICK,
|
||||
ITEM00_STICK, ITEM00_NO_DROP, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_FLEXIBLE,
|
||||
ITEM00_RUPEE_GREEN, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_RED, ITEM00_NO_DROP,
|
||||
ITEM00_ARROWS_10, ITEM00_ARROWS_10, ITEM00_ARROWS_30, ITEM00_BOMBS_A, ITEM00_NO_DROP,
|
||||
ITEM00_STICK, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_LARGE, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART,
|
||||
ITEM00_FLEXIBLE, ITEM00_RUPEE_GREEN, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_MAGIC_SMALL,
|
||||
ITEM00_MASK, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP, ITEM00_NO_DROP,
|
||||
ITEM00_RUPEE_GREEN,
|
||||
ITEM00_RUPEE_GREEN,
|
||||
ITEM00_RUPEE_BLUE,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_MASK,
|
||||
ITEM00_MASK,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_BOMBS_A,
|
||||
ITEM00_MAGIC_JAR_SMALL,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_RECOVERY_HEART,
|
||||
ITEM00_FLEXIBLE,
|
||||
ITEM00_RUPEE_GREEN,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_MASK,
|
||||
ITEM00_MASK,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_MAGIC_JAR_SMALL,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_RECOVERY_HEART,
|
||||
ITEM00_RECOVERY_HEART,
|
||||
ITEM00_RECOVERY_HEART,
|
||||
ITEM00_FLEXIBLE,
|
||||
ITEM00_RUPEE_GREEN,
|
||||
ITEM00_RUPEE_GREEN,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_MASK,
|
||||
ITEM00_MASK,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_BOMBS_A,
|
||||
ITEM00_MAGIC_JAR_SMALL,
|
||||
ITEM00_MAGIC_JAR_BIG,
|
||||
ITEM00_MAGIC_JAR_BIG,
|
||||
ITEM00_RECOVERY_HEART,
|
||||
ITEM00_RECOVERY_HEART,
|
||||
ITEM00_FLEXIBLE,
|
||||
ITEM00_RUPEE_GREEN,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_RUPEE_BLUE,
|
||||
ITEM00_RUPEE_RED,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_MASK,
|
||||
ITEM00_MASK,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_BOMBS_A,
|
||||
ITEM00_MAGIC_JAR_SMALL,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_RECOVERY_HEART,
|
||||
ITEM00_RECOVERY_HEART,
|
||||
ITEM00_FLEXIBLE,
|
||||
ITEM00_MASK,
|
||||
ITEM00_MASK,
|
||||
ITEM00_MASK,
|
||||
ITEM00_MASK,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_RECOVERY_HEART,
|
||||
ITEM00_RECOVERY_HEART,
|
||||
ITEM00_RECOVERY_HEART,
|
||||
ITEM00_RECOVERY_HEART,
|
||||
ITEM00_RECOVERY_HEART,
|
||||
ITEM00_RECOVERY_HEART,
|
||||
ITEM00_RECOVERY_HEART,
|
||||
ITEM00_RECOVERY_HEART,
|
||||
ITEM00_RECOVERY_HEART,
|
||||
ITEM00_RECOVERY_HEART,
|
||||
ITEM00_RECOVERY_HEART,
|
||||
ITEM00_FLEXIBLE,
|
||||
ITEM00_RECOVERY_HEART,
|
||||
ITEM00_RECOVERY_HEART,
|
||||
ITEM00_RECOVERY_HEART,
|
||||
ITEM00_RECOVERY_HEART,
|
||||
ITEM00_RECOVERY_HEART,
|
||||
ITEM00_RECOVERY_HEART,
|
||||
ITEM00_RECOVERY_HEART,
|
||||
ITEM00_RECOVERY_HEART,
|
||||
ITEM00_RECOVERY_HEART,
|
||||
ITEM00_RECOVERY_HEART,
|
||||
ITEM00_RECOVERY_HEART,
|
||||
ITEM00_RECOVERY_HEART,
|
||||
ITEM00_RECOVERY_HEART,
|
||||
ITEM00_RECOVERY_HEART,
|
||||
ITEM00_RECOVERY_HEART,
|
||||
ITEM00_RECOVERY_HEART,
|
||||
ITEM00_RUPEE_GREEN,
|
||||
ITEM00_RUPEE_GREEN,
|
||||
ITEM00_RUPEE_GREEN,
|
||||
ITEM00_RUPEE_BLUE,
|
||||
ITEM00_RUPEE_BLUE,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_RUPEE_BLUE,
|
||||
ITEM00_RUPEE_BLUE,
|
||||
ITEM00_RUPEE_BLUE,
|
||||
ITEM00_RUPEE_BLUE,
|
||||
ITEM00_RUPEE_BLUE,
|
||||
ITEM00_RUPEE_BLUE,
|
||||
ITEM00_RUPEE_BLUE,
|
||||
ITEM00_RUPEE_BLUE,
|
||||
ITEM00_RUPEE_BLUE,
|
||||
ITEM00_RUPEE_RED,
|
||||
ITEM00_RUPEE_RED,
|
||||
ITEM00_RUPEE_RED,
|
||||
ITEM00_RUPEE_RED,
|
||||
ITEM00_RUPEE_RED,
|
||||
ITEM00_RUPEE_RED,
|
||||
ITEM00_RUPEE_RED,
|
||||
ITEM00_ARROWS_10,
|
||||
ITEM00_ARROWS_10,
|
||||
ITEM00_ARROWS_10,
|
||||
ITEM00_ARROWS_10,
|
||||
ITEM00_ARROWS_10,
|
||||
ITEM00_ARROWS_10,
|
||||
ITEM00_ARROWS_10,
|
||||
ITEM00_ARROWS_10,
|
||||
ITEM00_ARROWS_10,
|
||||
ITEM00_ARROWS_10,
|
||||
ITEM00_ARROWS_30,
|
||||
ITEM00_ARROWS_30,
|
||||
ITEM00_MAGIC_JAR_SMALL,
|
||||
ITEM00_MAGIC_JAR_SMALL,
|
||||
ITEM00_MAGIC_JAR_BIG,
|
||||
ITEM00_MAGIC_JAR_BIG,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_BOMBS_A,
|
||||
ITEM00_BOMBS_A,
|
||||
ITEM00_BOMBS_A,
|
||||
ITEM00_BOMBS_A,
|
||||
ITEM00_BOMBS_A,
|
||||
ITEM00_BOMBS_A,
|
||||
ITEM00_BOMBS_A,
|
||||
ITEM00_BOMBS_A,
|
||||
ITEM00_BOMBS_A,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_MAGIC_JAR_SMALL,
|
||||
ITEM00_MAGIC_JAR_SMALL,
|
||||
ITEM00_MAGIC_JAR_SMALL,
|
||||
ITEM00_MAGIC_JAR_SMALL,
|
||||
ITEM00_MAGIC_JAR_SMALL,
|
||||
ITEM00_MAGIC_JAR_SMALL,
|
||||
ITEM00_MAGIC_JAR_BIG,
|
||||
ITEM00_MAGIC_JAR_BIG,
|
||||
ITEM00_MAGIC_JAR_SMALL,
|
||||
ITEM00_MAGIC_JAR_SMALL,
|
||||
ITEM00_MAGIC_JAR_SMALL,
|
||||
ITEM00_MAGIC_JAR_SMALL,
|
||||
ITEM00_MAGIC_JAR_SMALL,
|
||||
ITEM00_MAGIC_JAR_SMALL,
|
||||
ITEM00_MAGIC_JAR_SMALL,
|
||||
ITEM00_MAGIC_JAR_SMALL,
|
||||
ITEM00_MAGIC_JAR_SMALL,
|
||||
ITEM00_MAGIC_JAR_SMALL,
|
||||
ITEM00_MAGIC_JAR_BIG,
|
||||
ITEM00_MAGIC_JAR_BIG,
|
||||
ITEM00_MAGIC_JAR_BIG,
|
||||
ITEM00_MAGIC_JAR_BIG,
|
||||
ITEM00_MAGIC_JAR_BIG,
|
||||
ITEM00_MAGIC_JAR_BIG,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_DEKU_NUTS_1,
|
||||
ITEM00_DEKU_NUTS_1,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_ARROWS_10,
|
||||
ITEM00_ARROWS_10,
|
||||
ITEM00_ARROWS_10,
|
||||
ITEM00_DEKU_STICK,
|
||||
ITEM00_DEKU_STICK,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_RECOVERY_HEART,
|
||||
ITEM00_RECOVERY_HEART,
|
||||
ITEM00_FLEXIBLE,
|
||||
ITEM00_RUPEE_GREEN,
|
||||
ITEM00_RUPEE_BLUE,
|
||||
ITEM00_RUPEE_BLUE,
|
||||
ITEM00_RUPEE_RED,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_ARROWS_10,
|
||||
ITEM00_ARROWS_10,
|
||||
ITEM00_ARROWS_30,
|
||||
ITEM00_BOMBS_A,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_DEKU_STICK,
|
||||
ITEM00_MAGIC_JAR_SMALL,
|
||||
ITEM00_MAGIC_JAR_BIG,
|
||||
ITEM00_RECOVERY_HEART,
|
||||
ITEM00_RECOVERY_HEART,
|
||||
ITEM00_FLEXIBLE,
|
||||
ITEM00_RUPEE_GREEN,
|
||||
ITEM00_RECOVERY_HEART,
|
||||
ITEM00_RECOVERY_HEART,
|
||||
ITEM00_MAGIC_JAR_SMALL,
|
||||
ITEM00_MASK,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
ITEM00_NO_DROP,
|
||||
};
|
||||
|
||||
u8 sDropTableAmounts[DROP_TABLE_SIZE * DROP_TABLE_NUMBER] = {
|
||||
@@ -1122,7 +1339,7 @@ void Item_DropCollectibleRandom(PlayState* play, Actor* fromActor, Vec3f* spawnP
|
||||
dropId = ITEM00_RECOVERY_HEART;
|
||||
break;
|
||||
case PLAYER_FORM_GORON:
|
||||
dropId = ITEM00_MAGIC_SMALL;
|
||||
dropId = ITEM00_MAGIC_JAR_SMALL;
|
||||
break;
|
||||
default:
|
||||
dropId = ITEM00_RUPEE_GREEN;
|
||||
@@ -1169,13 +1386,13 @@ void Item_DropCollectibleRandom(PlayState* play, Actor* fromActor, Vec3f* spawnP
|
||||
} else if ((gSaveContext.save.saveInfo.playerData.magicLevel != 0) &&
|
||||
(gSaveContext.save.saveInfo.playerData.magic == 0)) {
|
||||
params = 0xD0;
|
||||
dropId = ITEM00_MAGIC_LARGE;
|
||||
dropId = ITEM00_MAGIC_JAR_BIG;
|
||||
dropQuantity = 1;
|
||||
} else if ((gSaveContext.save.saveInfo.playerData.magicLevel != 0) &&
|
||||
((gSaveContext.save.saveInfo.playerData.magicLevel >> 1) >=
|
||||
gSaveContext.save.saveInfo.playerData.magic)) {
|
||||
params = 0xD0;
|
||||
dropId = ITEM00_MAGIC_LARGE;
|
||||
dropId = ITEM00_MAGIC_JAR_BIG;
|
||||
dropQuantity = 1;
|
||||
} else if (AMMO(ITEM_BOW) < 6) {
|
||||
params = 0xA0;
|
||||
@@ -1230,10 +1447,10 @@ void Item_DropCollectibleRandom(PlayState* play, Actor* fromActor, Vec3f* spawnP
|
||||
s32 D_801AE194[32] = {
|
||||
ITEM00_NO_DROP, ITEM00_RUPEE_GREEN, ITEM00_RUPEE_BLUE, ITEM00_NO_DROP, ITEM00_RUPEE_RED,
|
||||
ITEM00_RUPEE_PURPLE, ITEM00_NO_DROP, ITEM00_RUPEE_HUGE, ITEM00_COMPASS, ITEM00_MUSHROOM_CLOUD,
|
||||
ITEM00_RECOVERY_HEART, ITEM00_3_HEARTS, ITEM00_HEART_PIECE, ITEM00_HEART_CONTAINER, ITEM00_MAGIC_SMALL,
|
||||
ITEM00_MAGIC_LARGE, ITEM00_FLEXIBLE, ITEM00_BIG_FAIRY, ITEM00_NO_DROP, ITEM00_NUTS_10,
|
||||
ITEM00_RECOVERY_HEART, ITEM00_3_HEARTS, ITEM00_HEART_PIECE, ITEM00_HEART_CONTAINER, ITEM00_MAGIC_JAR_SMALL,
|
||||
ITEM00_MAGIC_JAR_BIG, ITEM00_FLEXIBLE, ITEM00_BIG_FAIRY, ITEM00_NO_DROP, ITEM00_DEKU_NUTS_10,
|
||||
ITEM00_NO_DROP, ITEM00_BOMBS_A, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP,
|
||||
ITEM00_STICK, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP,
|
||||
ITEM00_DEKU_STICK, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP,
|
||||
ITEM00_ARROWS_10, ITEM00_ARROWS_30,
|
||||
};
|
||||
|
||||
|
||||
@@ -112,7 +112,7 @@ void FireObj_UpdateStateTransitions(PlayState* play, FireObj* fire) {
|
||||
(waterY - fire->position.y > 6500.0f * fire->yScale)) {
|
||||
FireObj_SetState(fire, fire->dynamicSizeStep, FIRE_STATE_NOT_LIT);
|
||||
}
|
||||
if ((fire->flags & FIRE_FLAG_INTERACT_STICK) && (player->heldItemAction == PLAYER_IA_STICK)) {
|
||||
if ((fire->flags & FIRE_FLAG_INTERACT_STICK) && (player->heldItemAction == PLAYER_IA_DEKU_STICK)) {
|
||||
Math_Vec3f_Diff(&player->meleeWeaponInfo[0].tip, &fire->position, &dist);
|
||||
if (Math3D_LengthSquared(&dist) < SQ(20.0f)) {
|
||||
sp40 = true;
|
||||
|
||||
+122
-122
@@ -104,25 +104,25 @@ s16 sMagicBorderRatio = 2;
|
||||
s16 sMagicBorderStep = 1;
|
||||
|
||||
s16 sExtraItemBases[] = {
|
||||
ITEM_STICK, // ITEM_STICKS_5
|
||||
ITEM_STICK, // ITEM_STICKS_10
|
||||
ITEM_NUT, // ITEM_NUTS_5
|
||||
ITEM_NUT, // ITEM_NUTS_10
|
||||
ITEM_BOMB, // ITEM_BOMBS_5
|
||||
ITEM_BOMB, // ITEM_BOMBS_10
|
||||
ITEM_BOMB, // ITEM_BOMBS_20
|
||||
ITEM_BOMB, // ITEM_BOMBS_30
|
||||
ITEM_BOW, // ITEM_ARROWS_10
|
||||
ITEM_BOW, // ITEM_ARROWS_30
|
||||
ITEM_BOW, // ITEM_ARROWS_40
|
||||
ITEM_BOMBCHU, // ITEM_ARROWS_50 !@bug this data is missing an ITEM_BOW, offsetting the rest by 1
|
||||
ITEM_BOMBCHU, // ITEM_BOMBCHUS_20
|
||||
ITEM_BOMBCHU, // ITEM_BOMBCHUS_10
|
||||
ITEM_BOMBCHU, // ITEM_BOMBCHUS_1
|
||||
ITEM_STICK, // ITEM_BOMBCHUS_5
|
||||
ITEM_STICK, // ITEM_STICK_UPGRADE_20
|
||||
ITEM_NUT, // ITEM_STICK_UPGRADE_30
|
||||
ITEM_NUT, // ITEM_NUT_UPGRADE_30
|
||||
ITEM_DEKU_STICK, // ITEM_DEKU_STICKS_5
|
||||
ITEM_DEKU_STICK, // ITEM_DEKU_STICKS_10
|
||||
ITEM_DEKU_NUT, // ITEM_DEKU_NUTS_5
|
||||
ITEM_DEKU_NUT, // ITEM_DEKU_NUTS_10
|
||||
ITEM_BOMB, // ITEM_BOMBS_5
|
||||
ITEM_BOMB, // ITEM_BOMBS_10
|
||||
ITEM_BOMB, // ITEM_BOMBS_20
|
||||
ITEM_BOMB, // ITEM_BOMBS_30
|
||||
ITEM_BOW, // ITEM_ARROWS_10
|
||||
ITEM_BOW, // ITEM_ARROWS_30
|
||||
ITEM_BOW, // ITEM_ARROWS_40
|
||||
ITEM_BOMBCHU, // ITEM_ARROWS_50 !@bug this data is missing an ITEM_BOW, offsetting the rest by 1
|
||||
ITEM_BOMBCHU, // ITEM_BOMBCHUS_20
|
||||
ITEM_BOMBCHU, // ITEM_BOMBCHUS_10
|
||||
ITEM_BOMBCHU, // ITEM_BOMBCHUS_1
|
||||
ITEM_DEKU_STICK, // ITEM_BOMBCHUS_5
|
||||
ITEM_DEKU_STICK, // ITEM_DEKU_STICK_UPGRADE_20
|
||||
ITEM_DEKU_NUT, // ITEM_DEKU_STICK_UPGRADE_30
|
||||
ITEM_DEKU_NUT, // ITEM_DEKU_NUT_UPGRADE_30
|
||||
};
|
||||
|
||||
s16 sEnvHazard = PLAYER_ENV_HAZARD_NONE;
|
||||
@@ -1707,7 +1707,7 @@ void Interface_UpdateButtonsPart2(PlayState* play) {
|
||||
if (CHECK_EVENTINF(EVENTINF_41)) {
|
||||
// Related to swamp boat (non-minigame)?
|
||||
for (i = EQUIP_SLOT_C_LEFT; i <= EQUIP_SLOT_C_RIGHT; i++) {
|
||||
if ((GET_CUR_FORM_BTN_ITEM(i) != ITEM_PICTO_BOX) || (msgCtx->msgMode != 0)) {
|
||||
if ((GET_CUR_FORM_BTN_ITEM(i) != ITEM_PICTOGRAPH_BOX) || (msgCtx->msgMode != 0)) {
|
||||
if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
|
||||
restoreHudVisibility = true;
|
||||
}
|
||||
@@ -1792,8 +1792,8 @@ void Interface_UpdateButtonsPart2(PlayState* play) {
|
||||
} else if (CHECK_EVENTINF(EVENTINF_34)) {
|
||||
// Deku playground minigame
|
||||
if (player->stateFlags3 & PLAYER_STATE3_1000000) {
|
||||
if (gSaveContext.save.saveInfo.inventory.items[SLOT_NUT] == ITEM_NUT) {
|
||||
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_NUT;
|
||||
if (gSaveContext.save.saveInfo.inventory.items[SLOT_DEKU_NUT] == ITEM_DEKU_NUT) {
|
||||
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_DEKU_NUT;
|
||||
Interface_LoadItemIconImpl(play, EQUIP_SLOT_B);
|
||||
} else {
|
||||
gSaveContext.buttonStatus[EQUIP_SLOT_B] = BTN_DISABLED;
|
||||
@@ -1820,9 +1820,9 @@ void Interface_UpdateButtonsPart2(PlayState* play) {
|
||||
}
|
||||
} else if (player->stateFlags3 & PLAYER_STATE3_1000000) {
|
||||
// Nuts on B (from flying as Deku Link)
|
||||
if (gSaveContext.save.saveInfo.inventory.items[SLOT_NUT] == ITEM_NUT) {
|
||||
if (BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) != ITEM_NUT) {
|
||||
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_NUT;
|
||||
if (gSaveContext.save.saveInfo.inventory.items[SLOT_DEKU_NUT] == ITEM_DEKU_NUT) {
|
||||
if (BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) != ITEM_DEKU_NUT) {
|
||||
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_DEKU_NUT;
|
||||
Interface_LoadItemIconImpl(play, EQUIP_SLOT_B);
|
||||
gSaveContext.buttonStatus[EQUIP_SLOT_B] = BTN_ENABLED;
|
||||
restoreHudVisibility = true;
|
||||
@@ -1838,7 +1838,7 @@ void Interface_UpdateButtonsPart2(PlayState* play) {
|
||||
gSaveContext.buttonStatus[EQUIP_SLOT_C_RIGHT] = BTN_DISABLED;
|
||||
}
|
||||
} else if (!gSaveContext.save.saveInfo.playerData.isMagicAcquired && (CUR_FORM == PLAYER_FORM_DEKU) &&
|
||||
(BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) == ITEM_NUT)) {
|
||||
(BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) == ITEM_DEKU_NUT)) {
|
||||
// Nuts on B (as Deku Link)
|
||||
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_FD;
|
||||
gSaveContext.buttonStatus[EQUIP_SLOT_B] = BTN_DISABLED;
|
||||
@@ -1909,7 +1909,7 @@ void Interface_UpdateButtonsPart2(PlayState* play) {
|
||||
} else if (player->stateFlags1 & PLAYER_STATE1_200000) {
|
||||
// First person view
|
||||
for (i = EQUIP_SLOT_C_LEFT; i <= EQUIP_SLOT_C_RIGHT; i++) {
|
||||
if (GET_CUR_FORM_BTN_ITEM(i) != ITEM_LENS) {
|
||||
if (GET_CUR_FORM_BTN_ITEM(i) != ITEM_LENS_OF_TRUTH) {
|
||||
if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
|
||||
restoreHudVisibility = true;
|
||||
}
|
||||
@@ -2077,7 +2077,7 @@ void Interface_UpdateButtonsPart2(PlayState* play) {
|
||||
(GET_CUR_FORM_BTN_ITEM(i) <= ITEM_PENDANT_OF_MEMORIES)) ||
|
||||
((GET_CUR_FORM_BTN_ITEM(i) >= ITEM_BOTTLE) &&
|
||||
(GET_CUR_FORM_BTN_ITEM(i) <= ITEM_OBABA_DRINK)) ||
|
||||
(GET_CUR_FORM_BTN_ITEM(i) == ITEM_OCARINA)) {
|
||||
(GET_CUR_FORM_BTN_ITEM(i) == ITEM_OCARINA_OF_TIME)) {
|
||||
if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
|
||||
restoreHudVisibility = true;
|
||||
}
|
||||
@@ -2088,7 +2088,7 @@ void Interface_UpdateButtonsPart2(PlayState* play) {
|
||||
(GET_CUR_FORM_BTN_ITEM(i) <= ITEM_PENDANT_OF_MEMORIES)) ||
|
||||
((GET_CUR_FORM_BTN_ITEM(i) >= ITEM_BOTTLE) &&
|
||||
(GET_CUR_FORM_BTN_ITEM(i) <= ITEM_OBABA_DRINK)) ||
|
||||
(GET_CUR_FORM_BTN_ITEM(i) == ITEM_OCARINA)) {
|
||||
(GET_CUR_FORM_BTN_ITEM(i) == ITEM_OCARINA_OF_TIME)) {
|
||||
if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
|
||||
restoreHudVisibility = true;
|
||||
}
|
||||
@@ -2115,14 +2115,14 @@ void Interface_UpdateButtonsPart2(PlayState* play) {
|
||||
}
|
||||
|
||||
if (interfaceCtx->restrictions.pictoBox != 0) {
|
||||
if (GET_CUR_FORM_BTN_ITEM(i) == ITEM_PICTO_BOX) {
|
||||
if (GET_CUR_FORM_BTN_ITEM(i) == ITEM_PICTOGRAPH_BOX) {
|
||||
if (!gSaveContext.buttonStatus[i]) { // == BTN_ENABLED
|
||||
restoreHudVisibility = true;
|
||||
}
|
||||
gSaveContext.buttonStatus[i] = BTN_DISABLED;
|
||||
}
|
||||
} else if (interfaceCtx->restrictions.pictoBox == 0) {
|
||||
if (GET_CUR_FORM_BTN_ITEM(i) == ITEM_PICTO_BOX) {
|
||||
if (GET_CUR_FORM_BTN_ITEM(i) == ITEM_PICTOGRAPH_BOX) {
|
||||
if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
|
||||
restoreHudVisibility = true;
|
||||
}
|
||||
@@ -2135,10 +2135,10 @@ void Interface_UpdateButtonsPart2(PlayState* play) {
|
||||
(GET_CUR_FORM_BTN_ITEM(i) <= ITEM_PENDANT_OF_MEMORIES)) &&
|
||||
!((GET_CUR_FORM_BTN_ITEM(i) >= ITEM_BOTTLE) &&
|
||||
(GET_CUR_FORM_BTN_ITEM(i) <= ITEM_OBABA_DRINK)) &&
|
||||
(GET_CUR_FORM_BTN_ITEM(i) != ITEM_OCARINA) &&
|
||||
(GET_CUR_FORM_BTN_ITEM(i) != ITEM_OCARINA_OF_TIME) &&
|
||||
!((GET_CUR_FORM_BTN_ITEM(i) >= ITEM_MASK_DEKU) &&
|
||||
(GET_CUR_FORM_BTN_ITEM(i) <= ITEM_MASK_GIANT)) &&
|
||||
(GET_CUR_FORM_BTN_ITEM(i) != ITEM_PICTO_BOX)) {
|
||||
(GET_CUR_FORM_BTN_ITEM(i) != ITEM_PICTOGRAPH_BOX)) {
|
||||
|
||||
if ((gSaveContext.buttonStatus[i] == BTN_ENABLED)) {
|
||||
restoreHudVisibility = true;
|
||||
@@ -2150,10 +2150,10 @@ void Interface_UpdateButtonsPart2(PlayState* play) {
|
||||
(GET_CUR_FORM_BTN_ITEM(i) <= ITEM_PENDANT_OF_MEMORIES)) &&
|
||||
!((GET_CUR_FORM_BTN_ITEM(i) >= ITEM_BOTTLE) &&
|
||||
(GET_CUR_FORM_BTN_ITEM(i) <= ITEM_OBABA_DRINK)) &&
|
||||
(GET_CUR_FORM_BTN_ITEM(i) != ITEM_OCARINA) &&
|
||||
(GET_CUR_FORM_BTN_ITEM(i) != ITEM_OCARINA_OF_TIME) &&
|
||||
!((GET_CUR_FORM_BTN_ITEM(i) >= ITEM_MASK_DEKU) &&
|
||||
(GET_CUR_FORM_BTN_ITEM(i) <= ITEM_MASK_GIANT)) &&
|
||||
(GET_CUR_FORM_BTN_ITEM(i) != ITEM_PICTO_BOX)) {
|
||||
(GET_CUR_FORM_BTN_ITEM(i) != ITEM_PICTOGRAPH_BOX)) {
|
||||
|
||||
if ((gSaveContext.buttonStatus[i] == BTN_DISABLED)) {
|
||||
restoreHudVisibility = true;
|
||||
@@ -2517,8 +2517,8 @@ u8 Item_Give(PlayState* play, u8 item) {
|
||||
u8 slot;
|
||||
|
||||
slot = SLOT(item);
|
||||
if (item >= ITEM_STICKS_5) {
|
||||
slot = SLOT(sExtraItemBases[item - ITEM_STICKS_5]);
|
||||
if (item >= ITEM_DEKU_STICKS_5) {
|
||||
slot = SLOT(sExtraItemBases[item - ITEM_DEKU_STICKS_5]);
|
||||
}
|
||||
|
||||
if (item == ITEM_SKULL_TOKEN) {
|
||||
@@ -2642,84 +2642,84 @@ u8 Item_Give(PlayState* play, u8 item) {
|
||||
Inventory_ChangeUpgrade(UPG_WALLET, 2);
|
||||
return ITEM_NONE;
|
||||
|
||||
} else if (item == ITEM_STICK_UPGRADE_20) {
|
||||
if (INV_CONTENT(ITEM_STICK) != ITEM_STICK) {
|
||||
INV_CONTENT(ITEM_STICK) = ITEM_STICK;
|
||||
} else if (item == ITEM_DEKU_STICK_UPGRADE_20) {
|
||||
if (INV_CONTENT(ITEM_DEKU_STICK) != ITEM_DEKU_STICK) {
|
||||
INV_CONTENT(ITEM_DEKU_STICK) = ITEM_DEKU_STICK;
|
||||
}
|
||||
Inventory_ChangeUpgrade(UPG_STICKS, 2);
|
||||
AMMO(ITEM_STICK) = CAPACITY(UPG_STICKS, 2);
|
||||
Inventory_ChangeUpgrade(UPG_DEKU_STICKS, 2);
|
||||
AMMO(ITEM_DEKU_STICK) = CAPACITY(UPG_DEKU_STICKS, 2);
|
||||
return ITEM_NONE;
|
||||
|
||||
} else if (item == ITEM_STICK_UPGRADE_30) {
|
||||
if (INV_CONTENT(ITEM_STICK) != ITEM_STICK) {
|
||||
INV_CONTENT(ITEM_STICK) = ITEM_STICK;
|
||||
} else if (item == ITEM_DEKU_STICK_UPGRADE_30) {
|
||||
if (INV_CONTENT(ITEM_DEKU_STICK) != ITEM_DEKU_STICK) {
|
||||
INV_CONTENT(ITEM_DEKU_STICK) = ITEM_DEKU_STICK;
|
||||
}
|
||||
Inventory_ChangeUpgrade(UPG_STICKS, 3);
|
||||
AMMO(ITEM_STICK) = CAPACITY(UPG_STICKS, 3);
|
||||
Inventory_ChangeUpgrade(UPG_DEKU_STICKS, 3);
|
||||
AMMO(ITEM_DEKU_STICK) = CAPACITY(UPG_DEKU_STICKS, 3);
|
||||
return ITEM_NONE;
|
||||
|
||||
} else if (item == ITEM_NUT_UPGRADE_30) {
|
||||
if (INV_CONTENT(ITEM_NUT) != ITEM_NUT) {
|
||||
INV_CONTENT(ITEM_NUT) = ITEM_NUT;
|
||||
} else if (item == ITEM_DEKU_NUT_UPGRADE_30) {
|
||||
if (INV_CONTENT(ITEM_DEKU_NUT) != ITEM_DEKU_NUT) {
|
||||
INV_CONTENT(ITEM_DEKU_NUT) = ITEM_DEKU_NUT;
|
||||
}
|
||||
Inventory_ChangeUpgrade(UPG_NUTS, 2);
|
||||
AMMO(ITEM_NUT) = CAPACITY(UPG_NUTS, 2);
|
||||
Inventory_ChangeUpgrade(UPG_DEKU_NUTS, 2);
|
||||
AMMO(ITEM_DEKU_NUT) = CAPACITY(UPG_DEKU_NUTS, 2);
|
||||
return ITEM_NONE;
|
||||
|
||||
} else if (item == ITEM_NUT_UPGRADE_40) {
|
||||
if (INV_CONTENT(ITEM_NUT) != ITEM_NUT) {
|
||||
INV_CONTENT(ITEM_NUT) = ITEM_NUT;
|
||||
} else if (item == ITEM_DEKU_NUT_UPGRADE_40) {
|
||||
if (INV_CONTENT(ITEM_DEKU_NUT) != ITEM_DEKU_NUT) {
|
||||
INV_CONTENT(ITEM_DEKU_NUT) = ITEM_DEKU_NUT;
|
||||
}
|
||||
Inventory_ChangeUpgrade(UPG_NUTS, 3);
|
||||
AMMO(ITEM_NUT) = CAPACITY(UPG_NUTS, 3);
|
||||
Inventory_ChangeUpgrade(UPG_DEKU_NUTS, 3);
|
||||
AMMO(ITEM_DEKU_NUT) = CAPACITY(UPG_DEKU_NUTS, 3);
|
||||
return ITEM_NONE;
|
||||
|
||||
} else if (item == ITEM_STICK) {
|
||||
if (INV_CONTENT(ITEM_STICK) != ITEM_STICK) {
|
||||
Inventory_ChangeUpgrade(UPG_STICKS, 1);
|
||||
AMMO(ITEM_STICK) = 1;
|
||||
} else if (item == ITEM_DEKU_STICK) {
|
||||
if (INV_CONTENT(ITEM_DEKU_STICK) != ITEM_DEKU_STICK) {
|
||||
Inventory_ChangeUpgrade(UPG_DEKU_STICKS, 1);
|
||||
AMMO(ITEM_DEKU_STICK) = 1;
|
||||
} else {
|
||||
AMMO(ITEM_STICK)++;
|
||||
if (AMMO(ITEM_STICK) > CUR_CAPACITY(UPG_STICKS)) {
|
||||
AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS);
|
||||
AMMO(ITEM_DEKU_STICK)++;
|
||||
if (AMMO(ITEM_DEKU_STICK) > CUR_CAPACITY(UPG_DEKU_STICKS)) {
|
||||
AMMO(ITEM_DEKU_STICK) = CUR_CAPACITY(UPG_DEKU_STICKS);
|
||||
}
|
||||
}
|
||||
|
||||
} else if ((item == ITEM_STICKS_5) || (item == ITEM_STICKS_10)) {
|
||||
if (INV_CONTENT(ITEM_STICK) != ITEM_STICK) {
|
||||
Inventory_ChangeUpgrade(UPG_STICKS, 1);
|
||||
AMMO(ITEM_STICK) = sAmmoRefillCounts[item - ITEM_STICKS_5];
|
||||
} else if ((item == ITEM_DEKU_STICKS_5) || (item == ITEM_DEKU_STICKS_10)) {
|
||||
if (INV_CONTENT(ITEM_DEKU_STICK) != ITEM_DEKU_STICK) {
|
||||
Inventory_ChangeUpgrade(UPG_DEKU_STICKS, 1);
|
||||
AMMO(ITEM_DEKU_STICK) = sAmmoRefillCounts[item - ITEM_DEKU_STICKS_5];
|
||||
} else {
|
||||
AMMO(ITEM_STICK) += sAmmoRefillCounts[item - ITEM_STICKS_5];
|
||||
if (AMMO(ITEM_STICK) > CUR_CAPACITY(UPG_STICKS)) {
|
||||
AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS);
|
||||
AMMO(ITEM_DEKU_STICK) += sAmmoRefillCounts[item - ITEM_DEKU_STICKS_5];
|
||||
if (AMMO(ITEM_DEKU_STICK) > CUR_CAPACITY(UPG_DEKU_STICKS)) {
|
||||
AMMO(ITEM_DEKU_STICK) = CUR_CAPACITY(UPG_DEKU_STICKS);
|
||||
}
|
||||
}
|
||||
|
||||
item = ITEM_STICK;
|
||||
item = ITEM_DEKU_STICK;
|
||||
|
||||
} else if (item == ITEM_NUT) {
|
||||
if (INV_CONTENT(ITEM_NUT) != ITEM_NUT) {
|
||||
Inventory_ChangeUpgrade(UPG_NUTS, 1);
|
||||
AMMO(ITEM_NUT) = 1;
|
||||
} else if (item == ITEM_DEKU_NUT) {
|
||||
if (INV_CONTENT(ITEM_DEKU_NUT) != ITEM_DEKU_NUT) {
|
||||
Inventory_ChangeUpgrade(UPG_DEKU_NUTS, 1);
|
||||
AMMO(ITEM_DEKU_NUT) = 1;
|
||||
} else {
|
||||
AMMO(ITEM_NUT)++;
|
||||
if (AMMO(ITEM_NUT) > CUR_CAPACITY(UPG_NUTS)) {
|
||||
AMMO(ITEM_NUT) = CUR_CAPACITY(UPG_NUTS);
|
||||
AMMO(ITEM_DEKU_NUT)++;
|
||||
if (AMMO(ITEM_DEKU_NUT) > CUR_CAPACITY(UPG_DEKU_NUTS)) {
|
||||
AMMO(ITEM_DEKU_NUT) = CUR_CAPACITY(UPG_DEKU_NUTS);
|
||||
}
|
||||
}
|
||||
|
||||
} else if ((item == ITEM_NUTS_5) || (item == ITEM_NUTS_10)) {
|
||||
if (INV_CONTENT(ITEM_NUT) != ITEM_NUT) {
|
||||
Inventory_ChangeUpgrade(UPG_NUTS, 1);
|
||||
AMMO(ITEM_NUT) += sAmmoRefillCounts[item - ITEM_NUTS_5];
|
||||
} else if ((item == ITEM_DEKU_NUTS_5) || (item == ITEM_DEKU_NUTS_10)) {
|
||||
if (INV_CONTENT(ITEM_DEKU_NUT) != ITEM_DEKU_NUT) {
|
||||
Inventory_ChangeUpgrade(UPG_DEKU_NUTS, 1);
|
||||
AMMO(ITEM_DEKU_NUT) += sAmmoRefillCounts[item - ITEM_DEKU_NUTS_5];
|
||||
} else {
|
||||
AMMO(ITEM_NUT) += sAmmoRefillCounts[item - ITEM_NUTS_5];
|
||||
if (AMMO(ITEM_NUT) > CUR_CAPACITY(UPG_NUTS)) {
|
||||
AMMO(ITEM_NUT) = CUR_CAPACITY(UPG_NUTS);
|
||||
AMMO(ITEM_DEKU_NUT) += sAmmoRefillCounts[item - ITEM_DEKU_NUTS_5];
|
||||
if (AMMO(ITEM_DEKU_NUT) > CUR_CAPACITY(UPG_DEKU_NUTS)) {
|
||||
AMMO(ITEM_DEKU_NUT) = CUR_CAPACITY(UPG_DEKU_NUTS);
|
||||
}
|
||||
}
|
||||
item = ITEM_NUT;
|
||||
item = ITEM_DEKU_NUT;
|
||||
|
||||
} else if (item == ITEM_POWDER_KEG) {
|
||||
if (INV_CONTENT(ITEM_POWDER_KEG) != ITEM_POWDER_KEG) {
|
||||
@@ -2782,8 +2782,8 @@ u8 Item_Give(PlayState* play, u8 item) {
|
||||
}
|
||||
return ITEM_BOW;
|
||||
|
||||
} else if (item == ITEM_OCARINA) {
|
||||
INV_CONTENT(ITEM_OCARINA) = ITEM_OCARINA;
|
||||
} else if (item == ITEM_OCARINA_OF_TIME) {
|
||||
INV_CONTENT(ITEM_OCARINA_OF_TIME) = ITEM_OCARINA_OF_TIME;
|
||||
return ITEM_NONE;
|
||||
|
||||
} else if (item == ITEM_MAGIC_BEANS) {
|
||||
@@ -2805,7 +2805,7 @@ u8 Item_Give(PlayState* play, u8 item) {
|
||||
Health_ChangeBy(play, 0x10);
|
||||
return item;
|
||||
|
||||
} else if (item == ITEM_MAGIC_SMALL) {
|
||||
} else if (item == ITEM_MAGIC_JAR_SMALL) {
|
||||
Magic_Add(play, MAGIC_NORMAL_METER / 2);
|
||||
if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_12_80)) {
|
||||
SET_WEEKEVENTREG(WEEKEVENTREG_12_80);
|
||||
@@ -2813,7 +2813,7 @@ u8 Item_Give(PlayState* play, u8 item) {
|
||||
}
|
||||
return item;
|
||||
|
||||
} else if (item == ITEM_MAGIC_LARGE) {
|
||||
} else if (item == ITEM_MAGIC_JAR_BIG) {
|
||||
Magic_Add(play, MAGIC_NORMAL_METER);
|
||||
if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_12_80)) {
|
||||
SET_WEEKEVENTREG(WEEKEVENTREG_12_80);
|
||||
@@ -2941,8 +2941,8 @@ u8 Item_CheckObtainabilityImpl(u8 item) {
|
||||
u8 bottleSlot;
|
||||
|
||||
slot = SLOT(item);
|
||||
if (item >= ITEM_STICKS_5) {
|
||||
slot = SLOT(sExtraItemBases[item - ITEM_STICKS_5]);
|
||||
if (item >= ITEM_DEKU_STICKS_5) {
|
||||
slot = SLOT(sExtraItemBases[item - ITEM_DEKU_STICKS_5]);
|
||||
}
|
||||
|
||||
if (item == ITEM_SKULL_TOKEN) {
|
||||
@@ -2969,8 +2969,8 @@ u8 Item_CheckObtainabilityImpl(u8 item) {
|
||||
} else if (item == ITEM_KEY_SMALL) {
|
||||
return ITEM_NONE;
|
||||
|
||||
} else if ((item == ITEM_OCARINA) || (item == ITEM_BOMBCHU) || (item == ITEM_HOOKSHOT) || (item == ITEM_LENS) ||
|
||||
(item == ITEM_SWORD_GREAT_FAIRY) || (item == ITEM_PICTO_BOX)) {
|
||||
} else if ((item == ITEM_OCARINA_OF_TIME) || (item == ITEM_BOMBCHU) || (item == ITEM_HOOKSHOT) ||
|
||||
(item == ITEM_LENS_OF_TRUTH) || (item == ITEM_SWORD_GREAT_FAIRY) || (item == ITEM_PICTOGRAPH_BOX)) {
|
||||
if (INV_CONTENT(item) == ITEM_NONE) {
|
||||
return ITEM_NONE;
|
||||
}
|
||||
@@ -3004,7 +3004,7 @@ u8 Item_CheckObtainabilityImpl(u8 item) {
|
||||
}
|
||||
return 0;
|
||||
|
||||
} else if ((item >= ITEM_STICK_UPGRADE_20) && (item <= ITEM_NUT_UPGRADE_40)) {
|
||||
} else if ((item >= ITEM_DEKU_STICK_UPGRADE_20) && (item <= ITEM_DEKU_NUT_UPGRADE_40)) {
|
||||
return ITEM_NONE;
|
||||
|
||||
} else if ((item >= ITEM_BOMB_BAG_30) && (item <= ITEM_WALLET_GIANT)) {
|
||||
@@ -3025,7 +3025,7 @@ u8 Item_CheckObtainabilityImpl(u8 item) {
|
||||
} else if (item == ITEM_RECOVERY_HEART) {
|
||||
return ITEM_RECOVERY_HEART;
|
||||
|
||||
} else if ((item == ITEM_MAGIC_SMALL) || (item == ITEM_MAGIC_LARGE)) {
|
||||
} else if ((item == ITEM_MAGIC_JAR_SMALL) || (item == ITEM_MAGIC_JAR_BIG)) {
|
||||
if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_12_80)) {
|
||||
return ITEM_NONE;
|
||||
}
|
||||
@@ -3295,22 +3295,22 @@ void Rupees_ChangeBy(s16 rupeeChange) {
|
||||
}
|
||||
|
||||
void Inventory_ChangeAmmo(s16 item, s16 ammoChange) {
|
||||
if (item == ITEM_STICK) {
|
||||
AMMO(ITEM_STICK) += ammoChange;
|
||||
if (item == ITEM_DEKU_STICK) {
|
||||
AMMO(ITEM_DEKU_STICK) += ammoChange;
|
||||
|
||||
if (AMMO(ITEM_STICK) >= CUR_CAPACITY(UPG_STICKS)) {
|
||||
AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS);
|
||||
} else if (AMMO(ITEM_STICK) < 0) {
|
||||
AMMO(ITEM_STICK) = 0;
|
||||
if (AMMO(ITEM_DEKU_STICK) >= CUR_CAPACITY(UPG_DEKU_STICKS)) {
|
||||
AMMO(ITEM_DEKU_STICK) = CUR_CAPACITY(UPG_DEKU_STICKS);
|
||||
} else if (AMMO(ITEM_DEKU_STICK) < 0) {
|
||||
AMMO(ITEM_DEKU_STICK) = 0;
|
||||
}
|
||||
|
||||
} else if (item == ITEM_NUT) {
|
||||
AMMO(ITEM_NUT) += ammoChange;
|
||||
} else if (item == ITEM_DEKU_NUT) {
|
||||
AMMO(ITEM_DEKU_NUT) += ammoChange;
|
||||
|
||||
if (AMMO(ITEM_NUT) >= CUR_CAPACITY(UPG_NUTS)) {
|
||||
AMMO(ITEM_NUT) = CUR_CAPACITY(UPG_NUTS);
|
||||
} else if (AMMO(ITEM_NUT) < 0) {
|
||||
AMMO(ITEM_NUT) = 0;
|
||||
if (AMMO(ITEM_DEKU_NUT) >= CUR_CAPACITY(UPG_DEKU_NUTS)) {
|
||||
AMMO(ITEM_DEKU_NUT) = CUR_CAPACITY(UPG_DEKU_NUTS);
|
||||
} else if (AMMO(ITEM_DEKU_NUT) < 0) {
|
||||
AMMO(ITEM_DEKU_NUT) = 0;
|
||||
}
|
||||
|
||||
} else if (item == ITEM_BOMBCHU) {
|
||||
@@ -3665,9 +3665,9 @@ void Magic_Update(PlayState* play) {
|
||||
if ((gSaveContext.save.saveInfo.playerData.magic == 0) ||
|
||||
((Player_GetEnvironmentalHazard(play) >= PLAYER_ENV_HAZARD_UNDERWATER_FLOOR) &&
|
||||
(Player_GetEnvironmentalHazard(play) <= PLAYER_ENV_HAZARD_UNDERWATER_FREE)) ||
|
||||
((BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_LEFT) != ITEM_LENS) &&
|
||||
(BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_DOWN) != ITEM_LENS) &&
|
||||
(BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_RIGHT) != ITEM_LENS)) ||
|
||||
((BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_LEFT) != ITEM_LENS_OF_TRUTH) &&
|
||||
(BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_DOWN) != ITEM_LENS_OF_TRUTH) &&
|
||||
(BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_RIGHT) != ITEM_LENS_OF_TRUTH)) ||
|
||||
!play->actorCtx.lensActive) {
|
||||
// Deactivate Lens of Truth and set magic state to idle
|
||||
play->actorCtx.lensActive = false;
|
||||
@@ -4010,17 +4010,17 @@ void Interface_DrawAmmoCount(PlayState* play, s16 button, s16 alpha) {
|
||||
|
||||
i = ((void)0, GET_CUR_FORM_BTN_ITEM(button));
|
||||
|
||||
if ((i == ITEM_STICK) || (i == ITEM_NUT) || (i == ITEM_BOMB) || (i == ITEM_BOW) ||
|
||||
((i >= ITEM_BOW_ARROW_FIRE) && (i <= ITEM_BOW_ARROW_LIGHT)) || (i == ITEM_BOMBCHU) || (i == ITEM_POWDER_KEG) ||
|
||||
(i == ITEM_MAGIC_BEANS) || (i == ITEM_PICTO_BOX)) {
|
||||
if ((i == ITEM_DEKU_STICK) || (i == ITEM_DEKU_NUT) || (i == ITEM_BOMB) || (i == ITEM_BOW) ||
|
||||
((i >= ITEM_BOW_FIRE) && (i <= ITEM_BOW_LIGHT)) || (i == ITEM_BOMBCHU) || (i == ITEM_POWDER_KEG) ||
|
||||
(i == ITEM_MAGIC_BEANS) || (i == ITEM_PICTOGRAPH_BOX)) {
|
||||
|
||||
if ((i >= ITEM_BOW_ARROW_FIRE) && (i <= ITEM_BOW_ARROW_LIGHT)) {
|
||||
if ((i >= ITEM_BOW_FIRE) && (i <= ITEM_BOW_LIGHT)) {
|
||||
i = ITEM_BOW;
|
||||
}
|
||||
|
||||
ammo = AMMO(i);
|
||||
|
||||
if (i == ITEM_PICTO_BOX) {
|
||||
if (i == ITEM_PICTOGRAPH_BOX) {
|
||||
if (!CHECK_QUEST_ITEM(QUEST_PICTOGRAPH)) {
|
||||
ammo = 0;
|
||||
} else {
|
||||
@@ -4036,10 +4036,10 @@ void Interface_DrawAmmoCount(PlayState* play, s16 button, s16 alpha) {
|
||||
ammo = play->unk_1887C - 1;
|
||||
} else if (((i == ITEM_BOW) && (AMMO(i) == CUR_CAPACITY(UPG_QUIVER))) ||
|
||||
((i == ITEM_BOMB) && (AMMO(i) == CUR_CAPACITY(UPG_BOMB_BAG))) ||
|
||||
((i == ITEM_STICK) && (AMMO(i) == CUR_CAPACITY(UPG_STICKS))) ||
|
||||
((i == ITEM_NUT) && (AMMO(i) == CUR_CAPACITY(UPG_NUTS))) ||
|
||||
((i == ITEM_DEKU_STICK) && (AMMO(i) == CUR_CAPACITY(UPG_DEKU_STICKS))) ||
|
||||
((i == ITEM_DEKU_NUT) && (AMMO(i) == CUR_CAPACITY(UPG_DEKU_NUTS))) ||
|
||||
((i == ITEM_BOMBCHU) && (AMMO(i) == CUR_CAPACITY(UPG_BOMB_BAG))) ||
|
||||
((i == ITEM_POWDER_KEG) && (ammo == 1)) || ((i == ITEM_PICTO_BOX) && (ammo == 1)) ||
|
||||
((i == ITEM_POWDER_KEG) && (ammo == 1)) || ((i == ITEM_PICTOGRAPH_BOX) && (ammo == 1)) ||
|
||||
((i == ITEM_MAGIC_BEANS) && (ammo == 20))) {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 255, 0, alpha);
|
||||
}
|
||||
@@ -4090,7 +4090,7 @@ void Interface_DrawBButtonIcons(PlayState* play) {
|
||||
((BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) < ITEM_SWORD_KOKIRI) ||
|
||||
(BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) > ITEM_SWORD_GILDED)) &&
|
||||
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) != ITEM_NONE) &&
|
||||
(BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) != ITEM_NUT))) {
|
||||
(BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) != ITEM_DEKU_NUT))) {
|
||||
if ((player->transformation == PLAYER_FORM_FIERCE_DEITY) || (player->transformation == PLAYER_FORM_HUMAN)) {
|
||||
if (BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) != ITEM_NONE) {
|
||||
Interface_DrawItemIconTexture(play, interfaceCtx->iconItemSegment, EQUIP_SLOT_B);
|
||||
@@ -6950,7 +6950,7 @@ void Interface_Update(PlayState* play) {
|
||||
gSaveContext.magicFillTarget = gSaveContext.save.saveInfo.playerData.magic;
|
||||
gSaveContext.save.saveInfo.playerData.magic = 0;
|
||||
gSaveContext.magicState = MAGIC_STATE_STEP_CAPACITY;
|
||||
BUTTON_ITEM_EQUIP(PLAYER_FORM_DEKU, EQUIP_SLOT_B) = ITEM_NUT;
|
||||
BUTTON_ITEM_EQUIP(PLAYER_FORM_DEKU, EQUIP_SLOT_B) = ITEM_DEKU_NUT;
|
||||
}
|
||||
|
||||
Magic_Update(play);
|
||||
|
||||
+1
-1
@@ -2149,7 +2149,7 @@ void Play_Init(GameState* thisx) {
|
||||
}
|
||||
|
||||
// "First cycle" Termina Field
|
||||
if (INV_CONTENT(ITEM_OCARINA) != ITEM_OCARINA) {
|
||||
if (INV_CONTENT(ITEM_OCARINA_OF_TIME) != ITEM_OCARINA_OF_TIME) {
|
||||
if ((scene == ENTR_SCENE_TERMINA_FIELD) &&
|
||||
(((void)0, gSaveContext.save.entrance) != ENTRANCE(TERMINA_FIELD, 10))) {
|
||||
gSaveContext.nextCutsceneIndex = 0xFFF4;
|
||||
|
||||
+12
-12
@@ -655,12 +655,12 @@ PlayerItemAction func_80123810(PlayState* play) {
|
||||
u8 sActionModelGroups[PLAYER_IA_MAX] = {
|
||||
PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_NONE
|
||||
PLAYER_MODELGROUP_13, // PLAYER_IA_LAST_USED
|
||||
PLAYER_MODELGROUP_STICK, // PLAYER_IA_FISHING_ROD
|
||||
PLAYER_MODELGROUP_DEKU_STICK, // PLAYER_IA_FISHING_ROD
|
||||
PLAYER_MODELGROUP_ONE_HAND_SWORD, // PLAYER_IA_SWORD_KOKIRI
|
||||
PLAYER_MODELGROUP_ONE_HAND_SWORD, // PLAYER_IA_SWORD_RAZOR
|
||||
PLAYER_MODELGROUP_ONE_HAND_SWORD, // PLAYER_IA_SWORD_GILDED
|
||||
PLAYER_MODELGROUP_TWO_HAND_SWORD, // PLAYER_IA_SWORD_TWO_HANDED
|
||||
PLAYER_MODELGROUP_STICK, // PLAYER_IA_STICK
|
||||
PLAYER_MODELGROUP_DEKU_STICK, // PLAYER_IA_DEKU_STICK
|
||||
PLAYER_MODELGROUP_ZORA_FINS, // PLAYER_IA_ZORA_FINS
|
||||
PLAYER_MODELGROUP_BOW, // PLAYER_IA_BOW
|
||||
PLAYER_MODELGROUP_BOW, // PLAYER_IA_BOW_FIRE
|
||||
@@ -671,8 +671,8 @@ u8 sActionModelGroups[PLAYER_IA_MAX] = {
|
||||
PLAYER_MODELGROUP_EXPLOSIVES, // PLAYER_IA_POWDER_KEG
|
||||
PLAYER_MODELGROUP_EXPLOSIVES, // PLAYER_IA_BOMBCHU
|
||||
PLAYER_MODELGROUP_8, // PLAYER_IA_11
|
||||
PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_NUT
|
||||
PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_PICTO_BOX
|
||||
PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_DEKU_NUT
|
||||
PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_PICTOGRAPH_BOX
|
||||
PLAYER_MODELGROUP_INSTRUMENT, // PLAYER_IA_OCARINA
|
||||
PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_EMPTY
|
||||
PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_FISH
|
||||
@@ -735,7 +735,7 @@ u8 sActionModelGroups[PLAYER_IA_MAX] = {
|
||||
PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_GORON
|
||||
PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_ZORA
|
||||
PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_DEKU
|
||||
PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_LENS
|
||||
PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_LENS_OF_TRUTH
|
||||
};
|
||||
|
||||
PlayerModelGroup Player_ActionToModelGroup(Player* player, PlayerItemAction itemAction) {
|
||||
@@ -808,7 +808,7 @@ PlayerModelIndices gPlayerModelTypes[PLAYER_MODELGROUP_MAX] = {
|
||||
/* PLAYER_MODELGROUP_HOOKSHOT */
|
||||
{ PLAYER_ANIMTYPE_4, PLAYER_MODELTYPE_LH_OPEN, PLAYER_MODELTYPE_RH_HOOKSHOT, PLAYER_MODELTYPE_SHEATH_14,
|
||||
PLAYER_MODELTYPE_WAIST },
|
||||
/* PLAYER_MODELGROUP_STICK */
|
||||
/* PLAYER_MODELGROUP_DEKU_STICK */
|
||||
{ PLAYER_ANIMTYPE_3, PLAYER_MODELTYPE_LH_CLOSED, PLAYER_MODELTYPE_RH_CLOSED, PLAYER_MODELTYPE_SHEATH_14,
|
||||
PLAYER_MODELTYPE_WAIST },
|
||||
/* PLAYER_MODELGROUP_INSTRUMENT */
|
||||
@@ -1367,7 +1367,7 @@ s32 Player_IsBurningStickInRange(PlayState* play, Vec3f* pos, f32 xzRange, f32 y
|
||||
Vec3f diff;
|
||||
s32 pad;
|
||||
|
||||
if ((player->heldItemAction == PLAYER_IA_STICK) && (player->unk_B28 != 0)) {
|
||||
if ((player->heldItemAction == PLAYER_IA_DEKU_STICK) && (player->unk_B28 != 0)) {
|
||||
Math_Vec3f_Diff(&player->meleeWeaponInfo[0].tip, pos, &diff);
|
||||
return (SQXZ(diff) <= SQ(xzRange)) && (0.0f <= diff.y) && (diff.y <= yRange);
|
||||
}
|
||||
@@ -1446,7 +1446,7 @@ PlayerMeleeWeapon Player_GetMeleeWeaponHeld(Player* player) {
|
||||
|
||||
s32 Player_IsHoldingTwoHandedWeapon(Player* player) {
|
||||
// Relies on the itemActions for two-handed weapons being contiguous.
|
||||
if ((player->heldItemAction >= PLAYER_IA_SWORD_TWO_HANDED) && (player->heldItemAction <= PLAYER_IA_STICK)) {
|
||||
if ((player->heldItemAction >= PLAYER_IA_SWORD_TWO_HANDED) && (player->heldItemAction <= PLAYER_IA_DEKU_STICK)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -3291,7 +3291,7 @@ s32 func_80128640(PlayState* play, Player* player, Gfx* dlist) {
|
||||
CLOSE_DISPS(play->state.gfxCtx);
|
||||
}
|
||||
|
||||
} else if (player->itemAction == PLAYER_IA_STICK) {
|
||||
} else if (player->itemAction == PLAYER_IA_DEKU_STICK) {
|
||||
OPEN_DISPS(play->state.gfxCtx);
|
||||
|
||||
Matrix_Push();
|
||||
@@ -3415,17 +3415,17 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList1, G
|
||||
3000.0f, // PLAYER_MELEEWEAPON_SWORD_RAZOR
|
||||
4000.0f, // PLAYER_MELEEWEAPON_SWORD_GILDED
|
||||
5500.0f, // PLAYER_MELEEWEAPON_SWORD_TWO_HANDED
|
||||
-1.0f, // PLAYER_MELEEWEAPON_STICK
|
||||
-1.0f, // PLAYER_MELEEWEAPON_DEKU_STICK
|
||||
2500.0f, // PLAYER_MELEEWEAPON_ZORA_FINS
|
||||
};
|
||||
|
||||
if ((player->transformation == PLAYER_FORM_FIERCE_DEITY) ||
|
||||
((player->transformation != PLAYER_FORM_ZORA) &&
|
||||
((player->itemAction == PLAYER_IA_STICK) ||
|
||||
((player->itemAction == PLAYER_IA_DEKU_STICK) ||
|
||||
((player->meleeWeaponState != PLAYER_MELEE_WEAPON_STATE_0) &&
|
||||
(player->meleeWeaponAnimation != PLAYER_MWA_GORON_PUNCH_RIGHT) &&
|
||||
(player->meleeWeaponAnimation != PLAYER_MWA_GORON_PUNCH_BUTT))))) {
|
||||
if (player->itemAction == PLAYER_IA_STICK) {
|
||||
if (player->itemAction == PLAYER_IA_DEKU_STICK) {
|
||||
D_801C0994->x = player->unk_B0C * 5000.0f;
|
||||
} else {
|
||||
D_801C0994->x = sMeleeWeaponLengths[Player_GetMeleeWeaponHeld(player)];
|
||||
|
||||
+39
-39
@@ -267,30 +267,30 @@ u32 gSramSlotOffsets[] = {
|
||||
};
|
||||
|
||||
u8 gAmmoItems[] = {
|
||||
ITEM_NONE, // SLOT_OCARINA
|
||||
ITEM_BOW, // SLOT_BOW
|
||||
ITEM_NONE, // SLOT_ARROW_FIRE
|
||||
ITEM_NONE, // SLOT_ARROW_ICE
|
||||
ITEM_NONE, // SLOT_ARROW_LIGHT
|
||||
ITEM_NONE, // SLOT_TRADE_DEED
|
||||
ITEM_BOMB, // SLOT_BOMB
|
||||
ITEM_BOMBCHU, // SLOT_BOMBCHU
|
||||
ITEM_STICK, // SLOT_STICK
|
||||
ITEM_NUT, // SLOT_NUT
|
||||
ITEM_MAGIC_BEANS, // SLOT_MAGIC_BEANS
|
||||
ITEM_NONE, // SLOT_TRADE_KEY_MAMA
|
||||
ITEM_POWDER_KEG, // SLOT_POWDER_KEG
|
||||
ITEM_PICTO_BOX, // SLOT_PICTO_BOX
|
||||
ITEM_NONE, // SLOT_LENS
|
||||
ITEM_NONE, // SLOT_HOOKSHOT
|
||||
ITEM_NONE, // SLOT_SWORD_GREAT_FAIRY
|
||||
ITEM_NONE, // SLOT_TRADE_COUPLE
|
||||
ITEM_NONE, // SLOT_BOTTLE_1
|
||||
ITEM_NONE, // SLOT_BOTTLE_2
|
||||
ITEM_NONE, // SLOT_BOTTLE_3
|
||||
ITEM_NONE, // SLOT_BOTTLE_4
|
||||
ITEM_NONE, // SLOT_BOTTLE_5
|
||||
ITEM_NONE, // SLOT_BOTTLE_6
|
||||
ITEM_NONE, // SLOT_OCARINA
|
||||
ITEM_BOW, // SLOT_BOW
|
||||
ITEM_NONE, // SLOT_ARROW_FIRE
|
||||
ITEM_NONE, // SLOT_ARROW_ICE
|
||||
ITEM_NONE, // SLOT_ARROW_LIGHT
|
||||
ITEM_NONE, // SLOT_TRADE_DEED
|
||||
ITEM_BOMB, // SLOT_BOMB
|
||||
ITEM_BOMBCHU, // SLOT_BOMBCHU
|
||||
ITEM_DEKU_STICK, // SLOT_DEKU_STICK
|
||||
ITEM_DEKU_NUT, // SLOT_DEKU_NUT
|
||||
ITEM_MAGIC_BEANS, // SLOT_MAGIC_BEANS
|
||||
ITEM_NONE, // SLOT_TRADE_KEY_MAMA
|
||||
ITEM_POWDER_KEG, // SLOT_POWDER_KEG
|
||||
ITEM_PICTOGRAPH_BOX, // SLOT_PICTOGRAPH_BOX
|
||||
ITEM_NONE, // SLOT_LENS_OF_TRUTH
|
||||
ITEM_NONE, // SLOT_HOOKSHOT
|
||||
ITEM_NONE, // SLOT_SWORD_GREAT_FAIRY
|
||||
ITEM_NONE, // SLOT_TRADE_COUPLE
|
||||
ITEM_NONE, // SLOT_BOTTLE_1
|
||||
ITEM_NONE, // SLOT_BOTTLE_2
|
||||
ITEM_NONE, // SLOT_BOTTLE_3
|
||||
ITEM_NONE, // SLOT_BOTTLE_4
|
||||
ITEM_NONE, // SLOT_BOTTLE_5
|
||||
ITEM_NONE, // SLOT_BOTTLE_6
|
||||
};
|
||||
|
||||
// Stores flash start page number
|
||||
@@ -506,14 +506,14 @@ void Sram_SaveEndOfCycle(PlayState* play) {
|
||||
SET_EVENTINF(EVENTINF_THREEDAYRESET_LOST_BOMB_AMMO);
|
||||
}
|
||||
}
|
||||
if (INV_CONTENT(ITEM_NUT) == ITEM_NUT) {
|
||||
item = INV_CONTENT(ITEM_NUT);
|
||||
if (INV_CONTENT(ITEM_DEKU_NUT) == ITEM_DEKU_NUT) {
|
||||
item = INV_CONTENT(ITEM_DEKU_NUT);
|
||||
if (AMMO(item) != 0) {
|
||||
SET_EVENTINF(EVENTINF_THREEDAYRESET_LOST_NUT_AMMO);
|
||||
}
|
||||
}
|
||||
if (INV_CONTENT(ITEM_STICK) == ITEM_STICK) {
|
||||
item = INV_CONTENT(ITEM_STICK);
|
||||
if (INV_CONTENT(ITEM_DEKU_STICK) == ITEM_DEKU_STICK) {
|
||||
item = INV_CONTENT(ITEM_DEKU_STICK);
|
||||
if (AMMO(item) != 0) {
|
||||
SET_EVENTINF(EVENTINF_THREEDAYRESET_LOST_STICK_AMMO);
|
||||
}
|
||||
@@ -527,7 +527,7 @@ void Sram_SaveEndOfCycle(PlayState* play) {
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(gAmmoItems); i++) {
|
||||
if (gAmmoItems[i] != ITEM_NONE) {
|
||||
if ((gSaveContext.save.saveInfo.inventory.items[i] != ITEM_NONE) && (i != SLOT_PICTO_BOX)) {
|
||||
if ((gSaveContext.save.saveInfo.inventory.items[i] != ITEM_NONE) && (i != SLOT_PICTOGRAPH_BOX)) {
|
||||
item = gSaveContext.save.saveInfo.inventory.items[i];
|
||||
AMMO(item) = 0;
|
||||
}
|
||||
@@ -607,7 +607,7 @@ void Sram_SaveEndOfCycle(PlayState* play) {
|
||||
Inventory_DeleteItem(ITEM_LONGSHOT, SLOT_TRADE_COUPLE);
|
||||
|
||||
for (j = EQUIP_SLOT_C_LEFT; j <= EQUIP_SLOT_C_RIGHT; j++) {
|
||||
if (GET_CUR_FORM_BTN_ITEM(j) >= ITEM_MOONS_TEAR && GET_CUR_FORM_BTN_ITEM(j) <= ITEM_PENDANT_OF_MEMORIES) {
|
||||
if ((GET_CUR_FORM_BTN_ITEM(j) >= ITEM_MOONS_TEAR) && (GET_CUR_FORM_BTN_ITEM(j) <= ITEM_PENDANT_OF_MEMORIES)) {
|
||||
SET_CUR_FORM_BTN_ITEM(j, ITEM_NONE);
|
||||
Interface_LoadItemIconImpl(play, j);
|
||||
}
|
||||
@@ -884,10 +884,10 @@ SavePlayerData sSaveDebugPlayerData = {
|
||||
|
||||
ItemEquips sSaveDebugItemEquips = {
|
||||
{
|
||||
{ ITEM_SWORD_KOKIRI, ITEM_BOW, ITEM_POTION_RED, ITEM_OCARINA },
|
||||
{ ITEM_SWORD_KOKIRI, ITEM_BOW, ITEM_MASK_GORON, ITEM_OCARINA },
|
||||
{ ITEM_SWORD_KOKIRI, ITEM_BOW, ITEM_MASK_ZORA, ITEM_OCARINA },
|
||||
{ ITEM_NUT, ITEM_NUT, ITEM_MASK_DEKU, ITEM_OCARINA },
|
||||
{ ITEM_SWORD_KOKIRI, ITEM_BOW, ITEM_POTION_RED, ITEM_OCARINA_OF_TIME },
|
||||
{ ITEM_SWORD_KOKIRI, ITEM_BOW, ITEM_MASK_GORON, ITEM_OCARINA_OF_TIME },
|
||||
{ ITEM_SWORD_KOKIRI, ITEM_BOW, ITEM_MASK_ZORA, ITEM_OCARINA_OF_TIME },
|
||||
{ ITEM_DEKU_NUT, ITEM_DEKU_NUT, ITEM_MASK_DEKU, ITEM_OCARINA_OF_TIME },
|
||||
},
|
||||
{
|
||||
{ SLOT_OCARINA, SLOT_BOW, SLOT_BOTTLE_2, SLOT_OCARINA },
|
||||
@@ -901,7 +901,7 @@ ItemEquips sSaveDebugItemEquips = {
|
||||
Inventory sSaveDebugInventory = {
|
||||
// items
|
||||
{
|
||||
ITEM_OCARINA,
|
||||
ITEM_OCARINA_OF_TIME,
|
||||
ITEM_BOW,
|
||||
ITEM_ARROW_FIRE,
|
||||
ITEM_ARROW_ICE,
|
||||
@@ -909,13 +909,13 @@ Inventory sSaveDebugInventory = {
|
||||
ITEM_MOONS_TEAR,
|
||||
ITEM_BOMB,
|
||||
ITEM_BOMBCHU,
|
||||
ITEM_STICK,
|
||||
ITEM_NUT,
|
||||
ITEM_DEKU_STICK,
|
||||
ITEM_DEKU_NUT,
|
||||
ITEM_MAGIC_BEANS,
|
||||
ITEM_ROOM_KEY,
|
||||
ITEM_POWDER_KEG,
|
||||
ITEM_PICTO_BOX,
|
||||
ITEM_LENS,
|
||||
ITEM_PICTOGRAPH_BOX,
|
||||
ITEM_LENS_OF_TRUTH,
|
||||
ITEM_HOOKSHOT,
|
||||
ITEM_SWORD_GREAT_FAIRY,
|
||||
ITEM_LETTER_TO_KAFEI,
|
||||
|
||||
Reference in New Issue
Block a user