Transitions

This commit is contained in:
Derek Hensley
2022-10-04 21:19:22 -07:00
parent 4e809f1c17
commit 8582c2a7e2
17 changed files with 93 additions and 93 deletions
+22 -22
View File
@@ -33,7 +33,7 @@ typedef enum {
/* 2 */ MOTION_BLUR_RUNNING
} MotionBlurStatus;
void Play_MotionBlurDraw(PlayState* this) {
void Play_DrawMotionBlur(PlayState* this) {
GraphicsContext* gfxCtx = this->state.gfxCtx;
s32 alpha;
Gfx* gfx;
@@ -85,28 +85,28 @@ void Play_MotionBlurDraw(PlayState* this) {
}
}
void Play_MotionBlurInit(void) {
void Play_InitMotionBlur(void) {
R_MOTION_BLUR_ENABLED = false;
R_MOTION_BLUR_PRIORITY_ENABLED = false;
sMotionBlurStatus = MOTION_BLUR_STOPPED;
}
void Play_MotionBlurDestroy(void) {
void Play_DestroyMotionBlur(void) {
R_MOTION_BLUR_ENABLED = false;
R_MOTION_BLUR_PRIORITY_ENABLED = false;
sMotionBlurStatus = MOTION_BLUR_STOPPED;
}
void Play_MotionBlurSetAlpha(u32 alpha) {
void Play_SetMotionBlurAlpha(u32 alpha) {
R_MOTION_BLUR_ALPHA = alpha;
}
void Play_MotionBlurEnable(u32 alpha) {
void Play_EnableMotionBlur(u32 alpha) {
R_MOTION_BLUR_ALPHA = alpha;
R_MOTION_BLUR_ENABLED = true;
}
void Play_MotionBlurDisable(void) {
void Play_DisableMotionBlur(void) {
R_MOTION_BLUR_ENABLED = false;
}
@@ -193,16 +193,16 @@ void func_801656A4(void* arg0, u16* arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5
}
}
void Play_MotionBlurPrioritySetAlpha(u32 alpha) {
void Play_SetMotionBlurPriorityAlpha(u32 alpha) {
R_MOTION_BLUR_PRIORITY_ALPHA = alpha;
}
void Play_MotionBlurPriorityEnable(u32 alpha) {
void Play_EnableMotionBlurPriority(u32 alpha) {
R_MOTION_BLUR_PRIORITY_ALPHA = alpha;
R_MOTION_BLUR_PRIORITY_ENABLED = true;
}
void Play_MotionBlurPriorityDisable(void) {
void Play_DisableMotionBlurPriority(void) {
R_MOTION_BLUR_PRIORITY_ENABLED = false;
}
@@ -216,10 +216,10 @@ void func_80165E1C(PreRender* prerender) {
func_801656A4(gPictoPhotoI8, prerender->fbufSave, 320, 80, 64, 240 - 1, 176 - 1, 8);
}
s32 func_80165E7C(PlayState* this, s32 transitionType) {
s32 Play_ChooseDynamicTransition(PlayState* this, s32 transitionType) {
s32 nextTransitionType = transitionType;
if (transitionType == TRANS_TYPE_20) {
if (transitionType == TRANS_TYPE_FADE_DYNAMIC) {
if (!gSaveContext.save.isNight) {
nextTransitionType = TRANS_TYPE_FADE_WHITE;
} else {
@@ -292,11 +292,11 @@ void Play_SetupTransition(PlayState* this, s32 transitionType) {
this->transitionMode = TRANS_MODE_CS_BLACK_FILL_INIT;
break;
case TRANS_TYPE_21:
case TRANS_TYPE_CIRCLE:
fbdemoType = FBDEMO_CIRCLE;
break;
case TRANS_TYPE_22:
case TRANS_TYPE_WIPE5:
fbdemoType = FBDEMO_WIPE5;
break;
@@ -380,7 +380,7 @@ const char D_801DFB20[] = "fi";
const char D_801DFB24[] = "fj";
const char D_801DFB28[] = "fk";
void Play_ClearTransitionInstanceType(PlayState* this) {
void Play_ClearTransition(PlayState* this) {
if (this->transitionCtx.fbdemoType != -1) {
Transition_Destroy(&this->transitionCtx);
}
@@ -414,7 +414,7 @@ void Play_Destroy(GameState* thisx) {
func_8016FC98(&D_801F6D50);
this->state.gfxCtx->callback = NULL;
this->state.gfxCtx->callbackParam = 0;
Play_MotionBlurDestroy();
Play_DestroyMotionBlur();
if (SREG(94) != 0) {
PreRender_ApplyFiltersSlowlyDestroy(&this->pauseBgPreRender);
@@ -439,7 +439,7 @@ void Play_Destroy(GameState* thisx) {
if ((this->transitionMode == TRANS_MODE_INSTANCE_RUNNING) || D_801D0D54) {
this->transitionCtx.destroy(&this->transitionCtx.instanceData);
Play_ClearTransitionInstanceType(this);
Play_ClearTransition(this);
this->transitionMode = TRANS_MODE_OFF;
}
@@ -634,7 +634,7 @@ void Play_UpdateTransition(PlayState* this) {
}
if (!D_801D0D54) {
Play_SetupTransition(this, func_80165E7C(this, this->transitionType));
Play_SetupTransition(this, Play_ChooseDynamicTransition(this, this->transitionType));
}
if (this->transitionMode >= TRANS_MODE_FILL_WHITE_INIT) {
@@ -725,7 +725,7 @@ void Play_UpdateTransition(PlayState* this) {
case TRANS_MODE_INSTANCE_RUNNING:
if (this->transitionCtx.isDone(&this->transitionCtx.instanceData)) {
if (this->transitionTrigger != TRANS_TRIGGER_END) {
if (this->transitionCtx.transitionType == TRANS_TYPE_21) {
if (this->transitionCtx.transitionType == TRANS_TYPE_CIRCLE) {
D_801D0D54 = false;
}
@@ -745,11 +745,11 @@ void Play_UpdateTransition(PlayState* this) {
SET_NEXT_GAMESTATE(&this->state, FileSelect_Init, sizeof(FileSelectState));
}
} else {
if (this->transitionCtx.transitionType == TRANS_TYPE_21) {
if (this->transitionCtx.transitionType == TRANS_TYPE_CIRCLE) {
D_801D0D54 = true;
} else {
this->transitionCtx.destroy(&this->transitionCtx.instanceData);
Play_ClearTransitionInstanceType(this);
Play_ClearTransition(this);
}
this->transitionMode = TRANS_MODE_OFF;
if (gTrnsnUnkState == 3) {
@@ -1376,7 +1376,7 @@ void Play_Draw(PlayState* this) {
}
DebugDisplay_DrawObjects(this);
Play_MotionBlurDraw(this);
Play_DrawMotionBlur(this);
if (((SREG(94) == 1) || (gTrnsnUnkState == 1)) || (SREG(89) == 1)) {
Gfx* sp74;
@@ -2232,7 +2232,7 @@ void Play_Init(GameState* thisx) {
}
}
Play_MotionBlurInit();
Play_InitMotionBlur();
SREG(94) = 0;
SREG(89) = 0;