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Misc Cleanup 4 (#1271)
* begin next cleanup * more cleanup * climbAnim * more cleanup * more * quick, a few more before anyone looks * PR * another fix * table * another small cleanup * PR Suggestion
This commit is contained in:
+3
-4
@@ -1844,8 +1844,6 @@ void Camera_CalcDefaultSwing(Camera* camera, VecGeo* arg1, VecGeo* arg2, f32 arg
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if (swing->unk_64 == 1) {
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if (arg3 < (sp88 = OLib_Vec3fDist(at, &swing->collisionClosePoint))) {
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//! FAKE:
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dummy:;
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swing->unk_64 = 0;
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} else if ((sp88 = Math3D_SignedDistanceFromPlane(swing->eyeAtColChk.norm.x, swing->eyeAtColChk.norm.y,
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swing->eyeAtColChk.norm.z, swing->eyeAtColChk.poly->dist,
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@@ -6325,8 +6323,9 @@ s32 Camera_Demo4(Camera* camera) {
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sCameraInterfaceFlags = roData->interfaceFlags;
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switch (camera->animState) {
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//! FAKE:
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if (1) {}
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default:
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break;
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case 0:
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camera->animState++;
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rwData->timer = 0;
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@@ -67,8 +67,7 @@ void FireObj_StepSize(FireObj* fire) {
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if (Math_StepToF(&fire->dynamicSize, 1.0f, fire->dynamicSizeStep)) {
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FireObj_SetState(fire, fire->dynamicSizeStep, FIRE_STATE_FULLY_LIT);
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}
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} else if ((fire->state == FIRE_STATE_SHRINKING) &&
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(Math_StepToF(&fire->dynamicSize, 0.0f, fire->dynamicSizeStep))) {
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} else if ((fire->state == FIRE_STATE_SHRINKING) && Math_StepToF(&fire->dynamicSize, 0.0f, fire->dynamicSizeStep)) {
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FireObj_SetState(fire, fire->dynamicSizeStep, FIRE_STATE_NOT_LIT);
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}
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if (fire->sizeGrowsCos2 == 1) {
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+18
-15
@@ -1117,7 +1117,7 @@ void Play_PostWorldDraw(PlayState* this) {
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}
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#ifdef NON_MATCHING
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// Stack issues and 1 small issue around Play_PostWorldDraw
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// Something weird going on with the stack of the unused arg0 of `Camera_Update`
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void Play_DrawMain(PlayState* this) {
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GraphicsContext* gfxCtx = this->state.gfxCtx;
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Lights* sp268;
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@@ -1270,7 +1270,7 @@ void Play_DrawMain(PlayState* this) {
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if (!this->unk_18844) {
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if (1) {
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if ((this->skyboxId != SKYBOX_NONE) && !this->envCtx.skyboxDisabled) {
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if (((u32)this->skyboxId != SKYBOX_NONE) && !this->envCtx.skyboxDisabled) {
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if ((this->skyboxId == SKYBOX_NORMAL_SKY) || (this->skyboxId == SKYBOX_3)) {
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Environment_UpdateSkybox(this->skyboxId, &this->envCtx, &this->skyboxCtx);
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Skybox_Draw(&this->skyboxCtx, gfxCtx, this->skyboxId, this->envCtx.skyboxBlend,
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@@ -1306,10 +1306,11 @@ void Play_DrawMain(PlayState* this) {
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if (this->skyboxCtx.skyboxShouldDraw) {
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Vec3f sp78;
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if (1) {}
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Camera_GetQuakeOffset(&sp78, GET_ACTIVE_CAM(this));
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Skybox_Draw(&this->skyboxCtx, gfxCtx, this->skyboxId, 0, this->view.eye.x + sp78.x,
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this->view.eye.y + sp78.y, this->view.eye.z + sp78.z);
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if (1) {
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Camera_GetQuakeOffset(&sp78, GET_ACTIVE_CAM(this));
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Skybox_Draw(&this->skyboxCtx, gfxCtx, this->skyboxId, 0, this->view.eye.x + sp78.x,
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this->view.eye.y + sp78.y, this->view.eye.z + sp78.z);
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}
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}
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// envCtx.precipitation[PRECIP_RAIN_CUR]
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@@ -1370,9 +1371,8 @@ void Play_DrawMain(PlayState* this) {
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Play_DrawMotionBlur(this);
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if (((R_PAUSE_BG_PRERENDER_STATE == PAUSE_BG_PRERENDER_SETUP) ||
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(gTransitionTileState == TRANS_TILE_SETUP)) ||
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(R_PICTO_PHOTO_STATE == PICTO_PHOTO_STATE_SETUP)) {
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if ((R_PAUSE_BG_PRERENDER_STATE == PAUSE_BG_PRERENDER_SETUP) ||
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(gTransitionTileState == TRANS_TILE_SETUP) || (R_PICTO_PHOTO_STATE == PICTO_PHOTO_STATE_SETUP)) {
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Gfx* sp74;
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Gfx* sp70 = POLY_OPA_DISP;
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@@ -1405,15 +1405,18 @@ void Play_DrawMain(PlayState* this) {
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POLY_OPA_DISP = sp74;
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this->unk_18B49 = 2;
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SREG(33) |= 1;
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} else {
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PostWorldDraw:
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if (1) {
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Play_PostWorldDraw(this);
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}
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goto SkipPostWorldDraw;
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}
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PostWorldDraw:
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if (1) {
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Play_PostWorldDraw(this);
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}
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}
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}
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SkipPostWorldDraw:
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if ((this->view.unk164 != 0) && !gDbgCamEnabled) {
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Vec3s sp4C;
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@@ -1429,7 +1432,7 @@ void Play_DrawMain(PlayState* this) {
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func_800FE3E0(this);
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}
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CLOSE_DISPS(this->state.gfxCtx);
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CLOSE_DISPS(gfxCtx);
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}
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#else
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void Play_DrawMain(PlayState* this);
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+1
-1
@@ -188,7 +188,7 @@ s32 SubS_UpdateLimb(s16 newRotZ, s16 newRotY, Vec3f* pos, Vec3s* rot, s32 stepRo
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Matrix_MultVec3f(&zeroVec, &newPos);
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Matrix_Get(&curState);
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Matrix_MtxFToYXZRot(&curState, &newRot, MTXMODE_NEW);
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Matrix_MtxFToYXZRot(&curState, &newRot, false);
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*pos = newPos;
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if (!stepRot && !overrideRot) {
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