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Extract assets in make setup, don't extract them to assets/src/ and build them in make (#132)
* extract assets in setup and build them in make * Add assetclean
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@@ -7,8 +7,8 @@
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RomLocation += . - _##_Name##SegmentStart; \
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_##_Name##SegmentEnd = .;
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#define DECL_SEG_SCENE(_SceneName) DECL_SEG(_SceneName, build/assets/src/scenes/_SceneName, 0x02000000)
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#define DECL_SEG_ROOM(_SceneName, _RoomNum) DECL_SEG(_SceneName##_room_##_RoomNum, build/assets/src/scenes/_SceneName, 0x03000000)
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#define DECL_SEG_SCENE(_SceneName) DECL_SEG(_SceneName, build/assets/scenes/_SceneName, 0x02000000)
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#define DECL_SEG_ROOM(_SceneName, _RoomNum) DECL_SEG(_SceneName##_room_##_RoomNum, build/assets/scenes/_SceneName, 0x03000000)
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#define DECL_ACTOR(_ActorName, _File) \
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_ovl_##_ActorName##SegmentStart = .; \
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