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Player Docs: FocusActor and Lock-On Cleanup (#1711)
* focus actor docs * small cleanup * brackets * remaining lock-on docs * more cleanup/docs * more reticle docs * oops
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@@ -910,7 +910,7 @@
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<DList Name="gCompassArrowDL" Offset="0x1ED00" />
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<DList Name="gameplay_keep_DL_01ED90" Offset="0x1ED90" />
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<DList Name="gZTargetArrowDL" Offset="0x1F0F0" />
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<DList Name="gLockOnArrowDL" Offset="0x1F0F0" />
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<Texture Name="gameplay_keep_Tex_01F200" OutName="tex_01F200" Format="i8" Width="8" Height="8" Offset="0x1F200" />
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<DList Name="gEffFragments2DL" Offset="0x1F300" />
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<Texture Name="gameplay_keep_Tex_01F340" OutName="tex_01F340" Format="ia8" Width="32" Height="32" Offset="0x1F340" />
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@@ -1408,7 +1408,7 @@
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<DList Name="gSunSparkleMaterialDL" Offset="0x7AB10" /> <!-- sun (sparkles when small) displaylist -->
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<DList Name="gSunSparkleModelDL" Offset="0x7AB58" />
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<DList Name="gSunDL" Offset="0x7AB70" />
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<DList Name="gZTargetLockOnTriangleDL" Offset="0x7AE00" />
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<DList Name="gLockOnReticleTriangleDL" Offset="0x7AE00" />
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<!-- The clock that appears when the player is moving through, slowing down, or speeding up time with the Song of Time -->
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<DList Name="gSongOfTimeClockDL" Offset="0x7AFB0" /> <!-- Original name is "disk_modelT" -->
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