Introduce actor_table.h (#985)

* Make actor_table.h

* DECLARE_OVERLAY_SEGMENT

* InitVars

* Remove InitVars from actor headers

* format

* Use table for ActorID enum

* Move segment symbols declarations back to segment_symbols.h

* add newline to actor_table.h

* Add effects back to segnt_symbols.h

* Update include/tables/actor_table.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_Shot_Sun/z_shot_sun.h

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* name unused parameters

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* format

* Revert "name unused parameters"

This reverts commit 14fe63313a.

* Remove `const` from InitVars

* Add underscore to unused parameters

* ActorID -> ActorId

* bss

* missing symbols and bss

* lower diff a bit

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
This commit is contained in:
Anghelo Carvajal
2022-10-16 20:06:47 -03:00
committed by GitHub
parent b570e0c98e
commit 8a714af8d0
1140 changed files with 1343 additions and 4239 deletions
+1 -1
View File
@@ -26,7 +26,7 @@ void func_809527F8(EnMs* this, PlayState* play);
void func_809529AC(EnMs* this, PlayState* play);
void func_80952A1C(EnMs* this, PlayState* play);
const ActorInit En_Ms_InitVars = {
ActorInit En_Ms_InitVars = {
ACTOR_EN_MS,
ACTORCAT_NPC,
FLAGS,