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Introduce actor_table.h (#985)
* Make actor_table.h
* DECLARE_OVERLAY_SEGMENT
* InitVars
* Remove InitVars from actor headers
* format
* Use table for ActorID enum
* Move segment symbols declarations back to segment_symbols.h
* add newline to actor_table.h
* Add effects back to segnt_symbols.h
* Update include/tables/actor_table.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_Shot_Sun/z_shot_sun.h
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* name unused parameters
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* format
* Revert "name unused parameters"
This reverts commit 14fe63313a.
* Remove `const` from InitVars
* Add underscore to unused parameters
* ActorID -> ActorId
* bss
* missing symbols and bss
* lower diff a bit
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
This commit is contained in:
@@ -27,7 +27,7 @@ void EnRecepgirl_Draw(Actor* thisx, PlayState* play);
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// --------------- 4 ---------------
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#if 0
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const ActorInit En_Recepgirl_InitVars = {
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ActorInit En_Recepgirl_InitVars = {
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ACTOR_EN_RECEPGIRL,
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ACTORCAT_NPC,
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FLAGS,
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@@ -122,8 +122,6 @@ typedef struct EnRecepgirl {
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/* 0x02AC */ char unk_2AC[0x8];
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} EnRecepgirl; // size = 0x2B4
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extern const ActorInit En_Recepgirl_InitVars;
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#endif // Z_EN_RECEPGIRL_H
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```
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@@ -337,7 +335,7 @@ For now, we do not want to consider the data that mips2c has kindly imported for
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```C
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#if 0
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const ActorInit En_Recepgirl_InitVars = {
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ActorInit En_Recepgirl_InitVars = {
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ACTOR_EN_RECEPGIRL,
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ACTORCAT_NPC,
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FLAGS,
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