Introduce actor_table.h (#985)

* Make actor_table.h

* DECLARE_OVERLAY_SEGMENT

* InitVars

* Remove InitVars from actor headers

* format

* Use table for ActorID enum

* Move segment symbols declarations back to segment_symbols.h

* add newline to actor_table.h

* Add effects back to segnt_symbols.h

* Update include/tables/actor_table.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_Shot_Sun/z_shot_sun.h

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* name unused parameters

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* format

* Revert "name unused parameters"

This reverts commit 14fe63313a.

* Remove `const` from InitVars

* Add underscore to unused parameters

* ActorID -> ActorId

* bss

* missing symbols and bss

* lower diff a bit

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
This commit is contained in:
Anghelo Carvajal
2022-10-16 20:06:47 -03:00
committed by GitHub
parent b570e0c98e
commit 8a714af8d0
1140 changed files with 1343 additions and 4239 deletions
+2 -4
View File
@@ -27,7 +27,7 @@ void EnRecepgirl_Draw(Actor* thisx, PlayState* play);
// --------------- 4 ---------------
#if 0
const ActorInit En_Recepgirl_InitVars = {
ActorInit En_Recepgirl_InitVars = {
ACTOR_EN_RECEPGIRL,
ACTORCAT_NPC,
FLAGS,
@@ -122,8 +122,6 @@ typedef struct EnRecepgirl {
/* 0x02AC */ char unk_2AC[0x8];
} EnRecepgirl; // size = 0x2B4
extern const ActorInit En_Recepgirl_InitVars;
#endif // Z_EN_RECEPGIRL_H
```
@@ -337,7 +335,7 @@ For now, we do not want to consider the data that mips2c has kindly imported for
```C
#if 0
const ActorInit En_Recepgirl_InitVars = {
ActorInit En_Recepgirl_InitVars = {
ACTOR_EN_RECEPGIRL,
ACTORCAT_NPC,
FLAGS,