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More work on z_scene_proc.c 31/36 matching, 3 non-matching, 2 not attempted
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@@ -40,7 +40,7 @@ void BgIkanaRay_Init(ActorBgIkanaRay* this, GlobalContext* ctxt) {
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Collision_InitCylinderWithData(ctxt, collision, (Actor*)this, &bgIkanaRayCylinderInit);
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Collision_CylinderMoveToActor((Actor*)this, &this->collision);
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this->animatedTextures = (AnimatedTexture*)Lib_PtrSegToVirt((u32)object_ikana_obj_001228);
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this->animatedTextures = (AnimatedTexture*)Lib_PtrSegToVirt(object_ikana_obj_001228);
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if (Actor_GetSwitchFlag(ctxt, this->base.variable & 0x7F) != 0) {
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BgIkanaRay_SetActivated(this);
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