More work on z_scene_proc.c 31/36 matching, 3 non-matching, 2 not attempted

This commit is contained in:
rozlette
2019-12-29 21:34:58 -06:00
parent fe8a5a216e
commit 8d8df1848e
13 changed files with 612 additions and 138 deletions
+1 -1
View File
@@ -40,7 +40,7 @@ void BgIkanaRay_Init(ActorBgIkanaRay* this, GlobalContext* ctxt) {
Collision_InitCylinderWithData(ctxt, collision, (Actor*)this, &bgIkanaRayCylinderInit);
Collision_CylinderMoveToActor((Actor*)this, &this->collision);
this->animatedTextures = (AnimatedTexture*)Lib_PtrSegToVirt((u32)object_ikana_obj_001228);
this->animatedTextures = (AnimatedTexture*)Lib_PtrSegToVirt(object_ikana_obj_001228);
if (Actor_GetSwitchFlag(ctxt, this->base.variable & 0x7F) != 0) {
BgIkanaRay_SetActivated(this);