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Fireobj Kinda OK (#400)
* done * format * PR fixes * revert formatting z64.h * Update warnings_build_current.txt
This commit is contained in:
+2
-9
@@ -1691,19 +1691,12 @@ void SkelCurve_SetAnim(SkelAnimeCurve* skelCurve, TransformUpdateIndex* transUpd
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s32 SkelCurve_Update(GlobalContext* globalCtx, SkelAnimeCurve* skelCurve);
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void SkelCurve_Draw(Actor* actor, GlobalContext* globalCtx, SkelAnimeCurve* skelCurve,
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OverrideCurveLimbDraw overrideLimbDraw, PostCurveLimbDraw postLimbDraw, s32 lod, Actor* thisx);
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void FireObj_InitWithParams(GlobalContext* globalCtx, FireObj* fire, FireObjInitParams* init);
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void FireObj_SetState(FireObj* fire, f32 dynamicSizeStep, u8 newState);
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void FireObj_SetPosition(FireObj* fire, Vec3f* pos);
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void FireObj_StepSize(FireObj* fire);
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void FireObj_UpdateStateTransitions(GlobalContext* globalCtx, FireObj* fire);
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void FireObj_Draw(GlobalContext* globalCtx, FireObj* fire);
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void FireObj_InitLight(GlobalContext* globalCtx, FireObjLight* light, u8* param_3, Vec3f* pos);
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void FireObj_FiniLight(GlobalContext* globalCtx, FireObjLight* light);
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void FireObj_UpdateLight(GlobalContext* globalCtx, FireObjLight* light, FireObj* fire);
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void FireObj_Init(GlobalContext* globalCtx, FireObj* fire, FireObjInitParams* init, Actor* actor);
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void FireObj_Fini(GlobalContext* globalCtx, FireObj* fire);
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void FireObj_Destroy(GlobalContext* globalCtx, FireObj* fire);
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void FireObj_SetState2(FireObj* fire, f32 dynamicSizeStep, u8 newState);
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void FireObj_Update(GlobalContext* globalCtx, FireObj* fire);
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void FireObj_Update(GlobalContext* globalCtx, FireObj* fire, Actor* actor);
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// void func_800F3940(void);
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// void func_800F39B4(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5);
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// void func_800F3A64(void);
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+1
-4
@@ -914,8 +914,6 @@ extern Actor* actorCutsceneCurrentCutsceneActor;
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extern GlobalContext* actorCutscenesGlobalCtxt;
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extern s16 actorCutsceneReturnCamera;
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extern s16 D_801BD8C6;
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extern ColliderCylinderInit fireObjCollisionInit;
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extern FireObjLightParams D_801BD8FC[2];
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extern GameStateOverlay gGameStateOverlayTable[];
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extern s32 graphNumGameStates;
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// extern UNK_TYPE2 D_801BDA70;
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@@ -2515,8 +2513,6 @@ extern f32 D_801DD774;
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extern f32 D_801DD780;
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extern f32 D_801DD7B0;
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extern f32 D_801DD7C0;
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extern f32 D_801DD7D0;
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extern f32 D_801DD7D4;
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extern f32 D_801DD7E0;
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extern f32 D_801DD7E4;
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extern f32 D_801DD7E8;
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@@ -4074,4 +4070,5 @@ extern GfxMasterList D_0E000000;
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extern UNK_TYPE D_0F000000;
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#endif
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+2
-7
@@ -213,14 +213,9 @@ typedef struct {
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} FireObjInitParams; // size = 0xD
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typedef struct {
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/* 0x0 */ u8 unk0;
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/* 0x1 */ u8 unk1;
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/* 0x2 */ u8 unk2;
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/* 0x3 */ u8 unk3;
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/* 0x0 */ Color_RGBA8 primColor;
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/* 0x4 */ u8 unk4;
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/* 0x5 */ u8 unk5;
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/* 0x6 */ u8 unk6;
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/* 0x7 */ u8 unk7;
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/* 0x5 */ Color_RGB8 envColor;
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} FireObjLightParams; // size = 0x8
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//! @TODO: Make this use `sizeof(AnyFontTextureSymbol)`
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+1
-1
@@ -251,7 +251,7 @@ typedef struct Player {
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/* 0xAEC */ f32 unk_AEC;
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/* 0xAF0 */ Vec3f unk_AF0[2];
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/* 0xB08 */ f32 unk_B08[8];
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/* 0xB28 */ s16 unk_B28;
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/* 0xB28 */ s16 unk_B28; //Burning stick timer?
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/* 0xB2A */ s8 unk_B2A;
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/* 0xB2B */ s8 unk_B2B;
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/* 0xB2C */ f32 windSpeed;
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