Fireobj Kinda OK (#400)

* done

* format

* PR fixes

* revert formatting z64.h

* Update warnings_build_current.txt
This commit is contained in:
louist103
2021-11-03 14:09:43 -04:00
committed by GitHub
parent 8250fd0941
commit 8e88768a70
8 changed files with 245 additions and 37 deletions
+2 -9
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@@ -1691,19 +1691,12 @@ void SkelCurve_SetAnim(SkelAnimeCurve* skelCurve, TransformUpdateIndex* transUpd
s32 SkelCurve_Update(GlobalContext* globalCtx, SkelAnimeCurve* skelCurve);
void SkelCurve_Draw(Actor* actor, GlobalContext* globalCtx, SkelAnimeCurve* skelCurve,
OverrideCurveLimbDraw overrideLimbDraw, PostCurveLimbDraw postLimbDraw, s32 lod, Actor* thisx);
void FireObj_InitWithParams(GlobalContext* globalCtx, FireObj* fire, FireObjInitParams* init);
void FireObj_SetState(FireObj* fire, f32 dynamicSizeStep, u8 newState);
void FireObj_SetPosition(FireObj* fire, Vec3f* pos);
void FireObj_StepSize(FireObj* fire);
void FireObj_UpdateStateTransitions(GlobalContext* globalCtx, FireObj* fire);
void FireObj_Draw(GlobalContext* globalCtx, FireObj* fire);
void FireObj_InitLight(GlobalContext* globalCtx, FireObjLight* light, u8* param_3, Vec3f* pos);
void FireObj_FiniLight(GlobalContext* globalCtx, FireObjLight* light);
void FireObj_UpdateLight(GlobalContext* globalCtx, FireObjLight* light, FireObj* fire);
void FireObj_Init(GlobalContext* globalCtx, FireObj* fire, FireObjInitParams* init, Actor* actor);
void FireObj_Fini(GlobalContext* globalCtx, FireObj* fire);
void FireObj_Destroy(GlobalContext* globalCtx, FireObj* fire);
void FireObj_SetState2(FireObj* fire, f32 dynamicSizeStep, u8 newState);
void FireObj_Update(GlobalContext* globalCtx, FireObj* fire);
void FireObj_Update(GlobalContext* globalCtx, FireObj* fire, Actor* actor);
// void func_800F3940(void);
// void func_800F39B4(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5);
// void func_800F3A64(void);
+1 -4
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@@ -914,8 +914,6 @@ extern Actor* actorCutsceneCurrentCutsceneActor;
extern GlobalContext* actorCutscenesGlobalCtxt;
extern s16 actorCutsceneReturnCamera;
extern s16 D_801BD8C6;
extern ColliderCylinderInit fireObjCollisionInit;
extern FireObjLightParams D_801BD8FC[2];
extern GameStateOverlay gGameStateOverlayTable[];
extern s32 graphNumGameStates;
// extern UNK_TYPE2 D_801BDA70;
@@ -2515,8 +2513,6 @@ extern f32 D_801DD774;
extern f32 D_801DD780;
extern f32 D_801DD7B0;
extern f32 D_801DD7C0;
extern f32 D_801DD7D0;
extern f32 D_801DD7D4;
extern f32 D_801DD7E0;
extern f32 D_801DD7E4;
extern f32 D_801DD7E8;
@@ -4074,4 +4070,5 @@ extern GfxMasterList D_0E000000;
extern UNK_TYPE D_0F000000;
#endif
+2 -7
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@@ -213,14 +213,9 @@ typedef struct {
} FireObjInitParams; // size = 0xD
typedef struct {
/* 0x0 */ u8 unk0;
/* 0x1 */ u8 unk1;
/* 0x2 */ u8 unk2;
/* 0x3 */ u8 unk3;
/* 0x0 */ Color_RGBA8 primColor;
/* 0x4 */ u8 unk4;
/* 0x5 */ u8 unk5;
/* 0x6 */ u8 unk6;
/* 0x7 */ u8 unk7;
/* 0x5 */ Color_RGB8 envColor;
} FireObjLightParams; // size = 0x8
//! @TODO: Make this use `sizeof(AnyFontTextureSymbol)`
+1 -1
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@@ -251,7 +251,7 @@ typedef struct Player {
/* 0xAEC */ f32 unk_AEC;
/* 0xAF0 */ Vec3f unk_AF0[2];
/* 0xB08 */ f32 unk_B08[8];
/* 0xB28 */ s16 unk_B28;
/* 0xB28 */ s16 unk_B28; //Burning stick timer?
/* 0xB2A */ s8 unk_B2A;
/* 0xB2B */ s8 unk_B2B;
/* 0xB2C */ f32 windSpeed;