TransitionFade OK (#1160)

* Match fade

* Some adjustments from OoT PR

* Missed 1

* iREG(50)

* Fill

* Sync

* PR review
This commit is contained in:
Derek Hensley
2023-02-24 08:20:18 -08:00
committed by GitHub
parent e75c51e841
commit 8eb54f4b32
18 changed files with 211 additions and 61 deletions
+11 -6
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@@ -1,6 +1,11 @@
#include "global.h"
Gfx D_801D0D00[] = {
typedef enum {
/* 0 */ TRANS_CIRCLE_DIR_IN,
/* 1 */ TRANS_CIRCLE_DIR_OUT,
} TransitionCircleDirection;
Gfx sTransCircleSetupDL[] = {
gsDPPipeSync(),
gsDPSetOtherMode(G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
@@ -23,7 +28,7 @@ void TransitionCircle_Start(void* thisx) {
TransitionCircle* this = (TransitionCircle*)thisx;
this->stepValue = 0.1f;
if (this->direction == TRANSITION_CIRCLE_IN) {
if (this->direction == TRANS_CIRCLE_DIR_IN) {
this->targetRadius = 0.0f;
this->startingRadius = 1.0f;
} else {
@@ -67,10 +72,10 @@ void TransitionCircle_SetType(void* thisx, s32 type) {
if (type & TC_SET_PARAMS) {
this->maskType = FBDEMO_CIRCLE_GET_MASK_TYPE(type);
} else if (type == 1) {
this->direction = TRANSITION_CIRCLE_OUT;
} else if (type == TRANS_INSTANCE_TYPE_FILL_OUT) {
this->direction = TRANS_CIRCLE_DIR_OUT;
} else {
this->direction = TRANSITION_CIRCLE_IN;
this->direction = TRANS_CIRCLE_DIR_IN;
}
}
@@ -121,7 +126,7 @@ void TransitionCircle_Draw(void* thisx, Gfx** gfxp) {
TransitionCircle* this = (TransitionCircle*)thisx;
gDPPipeSync(gfx++);
gSPDisplayList(gfx++, &D_801D0D00);
gSPDisplayList(gfx++, sTransCircleSetupDL);
gDPSetPrimColor(gfx++, 0, this->color.a, this->color.r, this->color.g, this->color.b, 1);
if (this->maskType == 0) {
gDPSetCombineLERP(gfx++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIM_LOD_FRAC, PRIMITIVE, 0, 0, 0, PRIMITIVE, TEXEL0, 0,
+141 -8
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@@ -1,17 +1,150 @@
#include "global.h"
#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo_fade/TransitionFade_Start.s")
#define THIS ((TransitionFade*)thisx)
#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo_fade/TransitionFade_Init.s")
typedef enum {
/* 0 */ TRANS_FADE_DIR_IN,
/* 1 */ TRANS_FADE_DIR_OUT
} TransitionFadeDirection;
#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo_fade/TransitionFade_Destroy.s")
typedef enum {
/* 0 */ TRANS_FADE_TYPE_NONE,
/* 1 */ TRANS_FADE_TYPE_ONE_WAY,
/* 2 */ TRANS_FADE_TYPE_FLASH
} TransitionFadeType;
#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo_fade/TransitionFade_Update.s")
static Gfx sTransFadeSetupDL[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN |
G_TEXTURE_GEN_LINEAR | G_LOD | G_SHADING_SMOOTH),
gsDPSetOtherMode(G_AD_NOTPATTERN | G_CD_BAYER | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_1PRIMITIVE,
G_AC_NONE | G_ZS_PIXEL | G_RM_CLD_SURF | G_RM_CLD_SURF2),
gsDPSetCombineLERP(0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE),
gsSPEndDisplayList(),
};
#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo_fade/TransitionFade_Draw.s")
TransitionInit TransitionFade_InitVars = {
TransitionFade_Init, TransitionFade_Destroy, TransitionFade_Update, TransitionFade_Draw,
TransitionFade_Start, TransitionFade_SetType, TransitionFade_SetColor, NULL,
TransitionFade_IsDone,
};
#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo_fade/TransitionFade_IsDone.s")
void TransitionFade_Start(void* thisx) {
TransitionFade* this = THIS;
#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo_fade/TransitionFade_SetColor.s")
switch (this->type) {
case TRANS_FADE_TYPE_NONE:
break;
#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo_fade/TransitionFade_SetType.s")
case TRANS_FADE_TYPE_ONE_WAY:
this->timer = 0;
this->color.a = (this->direction != TRANS_FADE_DIR_IN) ? 255 : 0;
break;
case TRANS_FADE_TYPE_FLASH:
this->color.a = 0;
break;
default:
break;
}
this->isDone = false;
}
void* TransitionFade_Init(void* thisx) {
TransitionFade* this = THIS;
bzero(this, sizeof(TransitionFade));
return this;
}
void TransitionFade_Destroy(void* thisx) {
}
void TransitionFade_Update(void* thisx, s32 updateRate) {
s32 alpha;
s16 newAlpha;
TransitionFade* this = THIS;
switch (this->type) {
case TRANS_FADE_TYPE_NONE:
break;
case TRANS_FADE_TYPE_ONE_WAY:
//! FAKE:
THIS->timer += updateRate;
if (this->timer >= ((void)0, gSaveContext.transFadeDuration)) {
this->timer = ((void)0, gSaveContext.transFadeDuration);
this->isDone = true;
}
alpha = (255.0f * this->timer) / ((void)0, gSaveContext.transFadeDuration);
this->color.a = (this->direction != TRANS_FADE_DIR_IN) ? 255 - alpha : alpha;
break;
case TRANS_FADE_TYPE_FLASH:
newAlpha = this->color.a;
if (R_TRANS_FADE_FLASH_ALPHA_STEP != 0) {
if (R_TRANS_FADE_FLASH_ALPHA_STEP < 0) {
if (Math_StepToS(&newAlpha, 255, 255)) {
R_TRANS_FADE_FLASH_ALPHA_STEP = 150;
}
} else {
Math_StepToS(&R_TRANS_FADE_FLASH_ALPHA_STEP, 20, 60);
if (Math_StepToS(&newAlpha, 0, R_TRANS_FADE_FLASH_ALPHA_STEP)) {
R_TRANS_FADE_FLASH_ALPHA_STEP = 0;
this->isDone = true;
}
}
}
this->color.a = newAlpha;
break;
default:
break;
}
}
void TransitionFade_Draw(void* thisx, Gfx** gfxP) {
TransitionFade* this = THIS;
Gfx* gfx;
Color_RGBA8_u32* color = &this->color;
if (color->a != 0) {
gfx = *gfxP;
gSPDisplayList(gfx++, sTransFadeSetupDL);
gDPSetPrimColor(gfx++, 0, 0, color->r, color->g, color->b, color->a);
gSPDisplayList(gfx++, D_0E000000.fillRect);
*gfxP = gfx;
}
}
s32 TransitionFade_IsDone(void* thisx) {
TransitionFade* this = THIS;
return this->isDone;
}
void TransitionFade_SetColor(void* thisx, u32 color) {
TransitionFade* this = THIS;
this->color.rgba = color;
}
void TransitionFade_SetType(void* thisx, s32 type) {
TransitionFade* this = THIS;
if (type == TRANS_INSTANCE_TYPE_FILL_OUT) {
this->type = TRANS_FADE_TYPE_ONE_WAY;
this->direction = TRANS_FADE_DIR_OUT;
} else if (type == TRANS_INSTANCE_TYPE_FILL_IN) {
this->type = TRANS_FADE_TYPE_ONE_WAY;
this->direction = TRANS_FADE_DIR_IN;
} else if (type == TRANS_INSTANCE_TYPE_FADE_FLASH) {
this->type = TRANS_FADE_TYPE_FLASH;
} else {
this->type = TRANS_FADE_TYPE_NONE;
}
}
+2 -1
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@@ -668,7 +668,8 @@ void Play_UpdateTransition(PlayState* this) {
}
this->transitionCtx.setType(&this->transitionCtx.instanceData,
(this->transitionTrigger == TRANS_TRIGGER_END) ? 1 : 2);
(this->transitionTrigger == TRANS_TRIGGER_END) ? TRANS_INSTANCE_TYPE_FILL_OUT
: TRANS_INSTANCE_TYPE_FILL_IN);
this->transitionCtx.start(&this->transitionCtx.instanceData);
if (this->transitionCtx.transitionType == TRANS_TYPE_FADE_WHITE_CS_DELAYED) {
+1
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@@ -1,3 +1,4 @@
#include "prevent_bss_reordering.h"
#include "global.h"
#define ANIM_INTERP 1