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Use pointer types instead of s32 (#1151)
* pointers * remove from segment_symbols * format
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@@ -268,17 +268,11 @@ u8 gAmmoItems[] = {
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ITEM_NONE, // SLOT_BOTTLE_6
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};
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s32 D_801C67C8[] = { 0, 0x40, 0x80, 0xC0, 0x100, 0x180, 0x200, 0x280 };
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s32 D_801C67C8[] = { 0, 0x40, 0x80, 0xC0, 0x100, 0x180, 0x200, 0x280, 0x300, 0x380 };
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s32 D_801C67E8[] = { 0x300, 0x380 };
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s32 D_801C67F0[] = { 0x40, 0x40, 0x40, 0x40, 0x80, 0x80, 0x80, 0x80, 1, 1 };
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s32 D_801C67F0[] = { 0x40, 0x40, 0x40, 0x40, 0x80, 0x80, 0x80, 0x80 };
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s32 D_801C6810[] = { 1, 1 };
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s32 D_801C6818[] = { 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80 };
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s32 D_801C6838[] = { 1, 1 };
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s32 D_801C6818[] = { 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 1, 1 };
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s32 D_801C6840[] = { 0x100, 0x180, 0x200, 0x280 };
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