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Document En_Dg (dog) and do some light cleanup on En_Racedog (#926)
* Document some low-hanging fruit in EnDg * Animation and type documentation * Document a bunch of stuff * Name more functions * Params macro * Defines for dog flags * Name all struct variables * Give all animations better names * Better name for Swim2 * Document/name a bunch of stuff * Make index enum * Respond to engineer's review * Respond to mzx's review * Fix up comment (again) * Respond to hensldm's review
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@@ -17,7 +17,7 @@
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<Animation Name="gDogLyingDownAnim" Offset="0x1048" /> <!-- Original name is "dog_fuse" ("lying on the ground") -->
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<Animation Name="gDogLyingDownLoopAnim" Offset="0x1348" /> <!-- Original name is "dog_fusetamama" ("lying on the ground continues") -->
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<Animation Name="gDogJumpAnim" Offset="0x1560" /> <!-- Original name is "dog_jump" -->
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<Animation Name="gDogJump2Anim" Offset="0x17C0" /> <!-- Original name is "dog_jump2" -->
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<Animation Name="gDogJumpAttackAnim" Offset="0x17C0" /> <!-- Original name is "dog_jump2" -->
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<Animation Name="gDogLongJumpAnim" Offset="0x1A84" /> <!-- Original name is "dog_longjump" -->
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<Animation Name="gDogRunAnim" Offset="0x1BD8" /> <!-- Original name is "dog_run" -->
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<Animation Name="gDogSitAnim" Offset="0x1FB0" /> <!-- Original name is "dog_sit" -->
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