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Player Docs: Misc Rotation (#1710)
* rot docs * comment * diff * spacing
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@@ -2166,9 +2166,9 @@ s32 Player_OverrideLimbDrawGameplayCommon(PlayState* play, s32 limbIndex, Gfx**
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s16 rotX;
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s16 rotZ = 0x44C;
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if (player->unk_AA8 != 0) {
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if (player->upperLimbYawSecondary != 0) {
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Matrix_RotateZS(rotZ, MTXMODE_APPLY);
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Matrix_RotateYS(player->unk_AA8, MTXMODE_APPLY);
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Matrix_RotateYS(player->upperLimbYawSecondary, MTXMODE_APPLY);
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}
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if (player->upperLimbRot.y != 0) {
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