EnGe1 OK and documented, document z_snap (#952)

* Move PictoActor typedefs to z64actor.h

* OK, data imported

* Minor snap stuff

* Name most functions and variables

* Name most of object, apart from animations

* Document snap

* Fix actors to use the PictoActor struct

* Format

* Finish documenting EnGe1

* Finish documenting z_snap and related actors

* Format

* Review, format

* Name last couple of things

* bss

* Review

* Review

* bss

* Introduce z64snap.h, add SCREEN_TO_DEVICE macros

* Back to PROJECTED_TO_SCREEN
This commit is contained in:
EllipticEllipsis
2022-08-04 05:53:53 +01:00
committed by GitHub
parent fb445b7d4b
commit 91b2bc3a88
37 changed files with 1396 additions and 863 deletions
+1
View File
@@ -1,3 +1,4 @@
#include "prevent_bss_reordering.h"
#include "global.h"
#include "system_malloc.h"
#include "overlays/gamestates/ovl_daytelop/z_daytelop.h"
+22 -21
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@@ -391,12 +391,12 @@ void func_800B4B50(Actor* actor, Lights* mapper, PlayState* play) {
}
}
void Actor_GetProjectedPos(PlayState* play, Vec3f* arg1, Vec3f* arg2, f32* arg3) {
SkinMatrix_Vec3fMtxFMultXYZW(&play->viewProjectionMtxF, arg1, arg2, arg3);
if (*arg3 < 1.0f) {
*arg3 = 1.0f;
void Actor_GetProjectedPos(PlayState* play, Vec3f* worldPos, Vec3f* projectedPos, f32* invW) {
SkinMatrix_Vec3fMtxFMultXYZW(&play->viewProjectionMtxF, worldPos, projectedPos, invW);
if (*invW < 1.0f) {
*invW = 1.0f;
} else {
*arg3 = 1.0f / *arg3;
*invW = 1.0f / *invW;
}
}
@@ -419,7 +419,7 @@ TatlColor sTatlColorList[] = {
{ { 0, 255, 0, 255 }, { 0, 255, 0, 0 } }, { { 0, 255, 0, 255 }, { 0, 255, 0, 0 } },
{ { 0, 255, 0, 255 }, { 0, 255, 0, 0 } }, { { 255, 255, 0, 255 }, { 200, 155, 0, 0 } },
{ { 0, 255, 0, 255 }, { 0, 255, 0, 0 } }, { { 0, 255, 0, 255 }, { 0, 255, 0, 0 } },
{ { 0, 255, 0, 255 }, { 0, 255, 0, 0 } }
{ { 0, 255, 0, 255 }, { 0, 255, 0, 0 } },
};
void func_800B4F78(TargetContext* targetCtx, s32 type, PlayState* play) {
@@ -480,9 +480,9 @@ void Actor_DrawZTarget(TargetContext* targetCtx, PlayState* play) {
TargetContextEntry* entry;
s16 alpha = 255;
f32 var1 = 1.0f;
Vec3f spBC;
Vec3f projectedPos;
s32 spB8;
f32 spB4;
f32 invW;
s32 spB0;
s32 spAC;
f32 var2;
@@ -505,22 +505,22 @@ void Actor_DrawZTarget(TargetContext* targetCtx, PlayState* play) {
alpha = targetCtx->unk48;
}
Actor_GetProjectedPos(play, &targetCtx->targetCenterPos, &spBC, &spB4);
Actor_GetProjectedPos(play, &targetCtx->targetCenterPos, &projectedPos, &invW);
spBC.x = (160 * (spBC.x * spB4)) * var1;
spBC.x = CLAMP(spBC.x, -320.0f, 320.0f);
projectedPos.x = (160 * (projectedPos.x * invW)) * var1;
projectedPos.x = CLAMP(projectedPos.x, -320.0f, 320.0f);
spBC.y = (120 * (spBC.y * spB4)) * var1;
spBC.y = CLAMP(spBC.y, -240.0f, 240.0f);
projectedPos.y = (120 * (projectedPos.y * invW)) * var1;
projectedPos.y = CLAMP(projectedPos.y, -240.0f, 240.0f);
spBC.z = spBC.z * var1;
projectedPos.z = projectedPos.z * var1;
targetCtx->unk4C--;
if (targetCtx->unk4C < 0) {
targetCtx->unk4C = 2;
}
Target_SetPos(targetCtx, targetCtx->unk4C, spBC.x, spBC.y, spBC.z);
Target_SetPos(targetCtx, targetCtx->unk4C, projectedPos.x, projectedPos.y, projectedPos.z);
if ((!(player->stateFlags1 & 0x40)) || (actor != player->unk_730)) {
OVERLAY_DISP = Gfx_CallSetupDL(OVERLAY_DISP, 0x39);
@@ -1966,18 +1966,19 @@ void Actor_GetScreenPos(PlayState* play, Actor* actor, s16* x, s16* y) {
f32 w;
Actor_GetProjectedPos(play, &actor->focus.pos, &projectedPos, &w);
*x = (projectedPos.x * w * (SCREEN_WIDTH / 2)) + (SCREEN_WIDTH / 2);
*y = (projectedPos.y * w * -(SCREEN_HEIGHT / 2)) + (SCREEN_HEIGHT / 2);
*x = PROJECTED_TO_SCREEN_X(projectedPos, w);
*y = PROJECTED_TO_SCREEN_Y(projectedPos, w);
}
s32 func_800B8934(PlayState* play, Actor* actor) {
Vec3f sp2C;
f32 sp28;
Vec3f projectedPos;
f32 invW;
s32 pad[2];
Actor_GetProjectedPos(play, &actor->focus.pos, &sp2C, &sp28);
Actor_GetProjectedPos(play, &actor->focus.pos, &projectedPos, &invW);
return (sp2C.x * sp28 >= -1.0f) && (sp2C.x * sp28 <= 1.0f) && (sp2C.y * sp28 >= -1.0f) && (sp2C.y * sp28 <= 1.0f);
return (projectedPos.x * invW >= -1.0f) && (projectedPos.x * invW <= 1.0f) && (projectedPos.y * invW >= -1.0f) &&
(projectedPos.y * invW <= 1.0f);
}
s32 Actor_HasParent(Actor* actor, PlayState* play) {
+7 -7
View File
@@ -380,20 +380,20 @@ void Lights_GlowCheck(PlayState* play) {
if (light->info->type == LIGHT_POINT_GLOW) {
Vec3f pos;
Vec3f multDest;
f32 wDest;
Vec3f projectedPos;
f32 invW;
pos.x = params->x;
pos.y = params->y;
pos.z = params->z;
Actor_GetProjectedPos(play, &pos, &multDest, &wDest);
Actor_GetProjectedPos(play, &pos, &projectedPos, &invW);
params->drawGlow = 0;
if ((multDest.z > 1) && (fabsf(multDest.x * wDest) < 1) && (fabsf(multDest.y * wDest) < 1)) {
s32 wX = multDest.x * wDest * 160 + 160;
s32 wY = multDest.y * wDest * -120 + 120;
s32 wZ = (s32)((multDest.z * wDest) * 16352) + 16352;
if ((projectedPos.z > 1) && (fabsf(projectedPos.x * invW) < 1) && (fabsf(projectedPos.y * invW) < 1)) {
s32 wX = PROJECTED_TO_SCREEN_X(projectedPos, invW);
s32 wY = PROJECTED_TO_SCREEN_Y(projectedPos, invW);
s32 wZ = (s32)((projectedPos.z * invW) * 16352) + 16352;
s32 zBuf = func_80178A94(wX, wY);
if (wZ < zBuf) {
+228 -228
View File
@@ -7,119 +7,119 @@
{ { 0, 0 }, 0, 0, 0, 0 }
SceneTableEntry gSceneTable[] = {
SCENE_ENTRY(Z2_20SICHITAI2, 0x0116, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY_NONE(),
SCENE_ENTRY_NONE(),
SCENE_ENTRY_NONE(),
SCENE_ENTRY_NONE(),
SCENE_ENTRY_NONE(),
SCENE_ENTRY_NONE(),
SCENE_ENTRY(KAKUSIANA, 0x0000, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(SPOT00, 0x0000, SCENE_DRAW_CFG_NOTHING),
SCENE_ENTRY_NONE(),
SCENE_ENTRY(Z2_WITCH_SHOP, 0x011A, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_LAST_BS, 0x0000, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_HAKASHITA, 0x0113, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_AYASHIISHOP, 0x010E, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY_NONE(),
SCENE_ENTRY_NONE(),
SCENE_ENTRY(Z2_OMOYA, 0x0132, SCENE_DRAW_CFG_DEFAULT),
SCENE_ENTRY(Z2_BOWLING, 0x0108, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_SONCHONOIE, 0x010B, SCENE_DRAW_CFG_DEFAULT),
SCENE_ENTRY(Z2_IKANA, 0x0141, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_KAIZOKU, 0x0000, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_MILK_BAR, 0x010C, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_INISIE_N, 0x0144, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_TAKARAYA, 0x0109, SCENE_DRAW_CFG_DEFAULT),
SCENE_ENTRY(Z2_INISIE_R, 0x0144, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_OKUJOU, 0x0000, SCENE_DRAW_CFG_DEFAULT),
SCENE_ENTRY(Z2_OPENINGDAN, 0x0000, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_MITURIN, 0x011F, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_13HUBUKINOMITI, 0x0000, SCENE_DRAW_CFG_DEFAULT),
SCENE_ENTRY(Z2_CASTLE, 0x0142, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_DEKUTES, 0x0000, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_MITURIN_BS, 0x0000, SCENE_DRAW_CFG_DEFAULT),
SCENE_ENTRY(Z2_SYATEKI_MIZU, 0x0107, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_HAKUGIN, 0x012B, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_ROMANYMAE, 0x0149, SCENE_DRAW_CFG_DEFAULT),
SCENE_ENTRY(Z2_PIRATE, 0x0000, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_SYATEKI_MORI, 0x011B, SCENE_DRAW_CFG_DEFAULT),
SCENE_ENTRY(Z2_SINKAI, 0x0135, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_YOUSEI_IZUMI, 0x013E, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_KINSTA1, 0x011E, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_KINDAN2, 0x013F, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_TENMON_DAI, 0x0114, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_LAST_DEKU, 0x0000, SCENE_DRAW_CFG_DEFAULT),
SCENE_ENTRY(Z2_22DEKUCITY, 0x0118, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_KAJIYA, 0x0127, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_00KEIKOKU, 0x0100, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_POSTHOUSE, 0x0111, SCENE_DRAW_CFG_DEFAULT),
SCENE_ENTRY(Z2_LABO, 0x013A, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_DANPEI2TEST, 0x0113, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY_NONE(),
SCENE_ENTRY(Z2_16GORON_HOUSE, 0x0124, SCENE_DRAW_CFG_DEFAULT),
SCENE_ENTRY(Z2_33ZORACITY, 0x0136, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_8ITEMSHOP, 0x010F, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_F01, 0x012E, SCENE_DRAW_CFG_DEFAULT),
SCENE_ENTRY(Z2_INISIE_BS, 0x0000, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_30GYOSON, 0x0134, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_31MISAKI, 0x0134, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_TAKARAKUJI, 0x0112, SCENE_DRAW_CFG_DEFAULT),
SCENE_ENTRY_NONE(),
SCENE_ENTRY(Z2_TORIDE, 0x0138, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_FISHERMAN, 0x013B, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_GORONSHOP, 0x0129, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_DEKU_KING, 0x011C, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_LAST_GORON, 0x0000, SCENE_DRAW_CFG_DEFAULT),
SCENE_ENTRY(Z2_24KEMONOMITI, 0x0000, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_F01_B, 0x0130, SCENE_DRAW_CFG_DEFAULT),
SCENE_ENTRY(Z2_F01C, 0x012F, SCENE_DRAW_CFG_DEFAULT),
SCENE_ENTRY(Z2_BOTI, 0x0106, SCENE_DRAW_CFG_DEFAULT),
SCENE_ENTRY(Z2_HAKUGIN_BS, 0x0000, SCENE_DRAW_CFG_DEFAULT),
SCENE_ENTRY(Z2_20SICHITAI, 0x0116, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_21MITURINMAE, 0x0117, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_LAST_ZORA, 0x0000, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_11GORONNOSATO2, 0x0123, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_SEA, 0x013D, SCENE_DRAW_CFG_GREAT_BAY_TEMPLE),
SCENE_ENTRY(Z2_35TAKI, 0x0137, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_REDEAD, 0x0145, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_BANDROOM, 0x0000, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_11GORONNOSATO, 0x0123, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_GORON_HAKA, 0x012A, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_SECOM, 0x0143, SCENE_DRAW_CFG_MAT_ANIM_MANUAL_STEP),
SCENE_ENTRY(Z2_10YUKIYAMANOMURA, 0x0122, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_TOUGITES, 0x0146, SCENE_DRAW_CFG_DEFAULT),
SCENE_ENTRY(Z2_DANPEI, 0x0120, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_IKANAMAE, 0x0000, SCENE_DRAW_CFG_DEFAULT),
SCENE_ENTRY(Z2_DOUJOU, 0x0110, SCENE_DRAW_CFG_DEFAULT),
SCENE_ENTRY(Z2_MUSICHOUSE, 0x0147, SCENE_DRAW_CFG_MAT_ANIM_MANUAL_STEP),
SCENE_ENTRY(Z2_IKNINSIDE, 0x0142, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_MAP_SHOP, 0x0119, SCENE_DRAW_CFG_DEFAULT),
SCENE_ENTRY(Z2_F40, 0x0140, SCENE_DRAW_CFG_DEFAULT),
SCENE_ENTRY(Z2_F41, 0x0000, SCENE_DRAW_CFG_DEFAULT),
SCENE_ENTRY(Z2_10YUKIYAMANOMURA2, 0x0122, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_14YUKIDAMANOMITI, 0x0000, SCENE_DRAW_CFG_DEFAULT),
SCENE_ENTRY(Z2_12HAKUGINMAE, 0x0125, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_17SETUGEN, 0x0000, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_17SETUGEN2, 0x0000, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_SEA_BS, 0x0000, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_RANDOM, 0x012C, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_YADOYA, 0x010A, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_KONPEKI_ENT, 0x0139, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_INSIDETOWER, 0x0000, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_26SARUNOMORI, 0x011D, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_LOST_WOODS, 0x0000, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_LAST_LINK, 0x0000, SCENE_DRAW_CFG_DEFAULT),
SCENE_ENTRY(Z2_SOUGEN, 0x0000, SCENE_DRAW_CFG_DEFAULT),
SCENE_ENTRY(Z2_BOMYA, 0x010D, SCENE_DRAW_CFG_DEFAULT),
SCENE_ENTRY(Z2_KYOJINNOMA, 0x0000, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_KOEPONARACE, 0x0131, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_GORONRACE, 0x0126, SCENE_DRAW_CFG_DEFAULT),
SCENE_ENTRY(Z2_TOWN, 0x0101, SCENE_DRAW_CFG_DEFAULT),
SCENE_ENTRY(Z2_ICHIBA, 0x0102, SCENE_DRAW_CFG_DEFAULT),
SCENE_ENTRY(Z2_BACKTOWN, 0x0103, SCENE_DRAW_CFG_DEFAULT),
SCENE_ENTRY(Z2_CLOCKTOWER, 0x0104, SCENE_DRAW_CFG_MAT_ANIM),
SCENE_ENTRY(Z2_ALLEY, 0x0105, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x00 */ SCENE_ENTRY(Z2_20SICHITAI2, 0x0116, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x01 */ SCENE_ENTRY_NONE(),
/* 0x02 */ SCENE_ENTRY_NONE(),
/* 0x03 */ SCENE_ENTRY_NONE(),
/* 0x04 */ SCENE_ENTRY_NONE(),
/* 0x05 */ SCENE_ENTRY_NONE(),
/* 0x06 */ SCENE_ENTRY_NONE(),
/* 0x07 */ SCENE_ENTRY(KAKUSIANA, 0x0000, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x08 */ SCENE_ENTRY(SPOT00, 0x0000, SCENE_DRAW_CFG_NOTHING),
/* 0x09 */ SCENE_ENTRY_NONE(),
/* 0x0A */ SCENE_ENTRY(Z2_WITCH_SHOP, 0x011A, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x0B */ SCENE_ENTRY(Z2_LAST_BS, 0x0000, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x0C */ SCENE_ENTRY(Z2_HAKASHITA, 0x0113, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x0D */ SCENE_ENTRY(Z2_AYASHIISHOP, 0x010E, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x0E */ SCENE_ENTRY_NONE(),
/* 0x0F */ SCENE_ENTRY_NONE(),
/* 0x10 */ SCENE_ENTRY(Z2_OMOYA, 0x0132, SCENE_DRAW_CFG_DEFAULT),
/* 0x11 */ SCENE_ENTRY(Z2_BOWLING, 0x0108, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x12 */ SCENE_ENTRY(Z2_SONCHONOIE, 0x010B, SCENE_DRAW_CFG_DEFAULT),
/* 0x13 */ SCENE_ENTRY(Z2_IKANA, 0x0141, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x14 */ SCENE_ENTRY(Z2_KAIZOKU, 0x0000, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x15 */ SCENE_ENTRY(Z2_MILK_BAR, 0x010C, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x16 */ SCENE_ENTRY(Z2_INISIE_N, 0x0144, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x17 */ SCENE_ENTRY(Z2_TAKARAYA, 0x0109, SCENE_DRAW_CFG_DEFAULT),
/* 0x18 */ SCENE_ENTRY(Z2_INISIE_R, 0x0144, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x19 */ SCENE_ENTRY(Z2_OKUJOU, 0x0000, SCENE_DRAW_CFG_DEFAULT),
/* 0x1A */ SCENE_ENTRY(Z2_OPENINGDAN, 0x0000, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x1B */ SCENE_ENTRY(Z2_MITURIN, 0x011F, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x1C */ SCENE_ENTRY(Z2_13HUBUKINOMITI, 0x0000, SCENE_DRAW_CFG_DEFAULT),
/* 0x1D */ SCENE_ENTRY(Z2_CASTLE, 0x0142, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x1E */ SCENE_ENTRY(Z2_DEKUTES, 0x0000, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x1F */ SCENE_ENTRY(Z2_MITURIN_BS, 0x0000, SCENE_DRAW_CFG_DEFAULT),
/* 0x20 */ SCENE_ENTRY(Z2_SYATEKI_MIZU, 0x0107, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x21 */ SCENE_ENTRY(Z2_HAKUGIN, 0x012B, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x22 */ SCENE_ENTRY(Z2_ROMANYMAE, 0x0149, SCENE_DRAW_CFG_DEFAULT),
/* 0x23 */ SCENE_ENTRY(Z2_PIRATE, 0x0000, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x24 */ SCENE_ENTRY(Z2_SYATEKI_MORI, 0x011B, SCENE_DRAW_CFG_DEFAULT),
/* 0x25 */ SCENE_ENTRY(Z2_SINKAI, 0x0135, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x26 */ SCENE_ENTRY(Z2_YOUSEI_IZUMI, 0x013E, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x27 */ SCENE_ENTRY(Z2_KINSTA1, 0x011E, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x28 */ SCENE_ENTRY(Z2_KINDAN2, 0x013F, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x29 */ SCENE_ENTRY(Z2_TENMON_DAI, 0x0114, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x2A */ SCENE_ENTRY(Z2_LAST_DEKU, 0x0000, SCENE_DRAW_CFG_DEFAULT),
/* 0x2B */ SCENE_ENTRY(Z2_22DEKUCITY, 0x0118, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x2C */ SCENE_ENTRY(Z2_KAJIYA, 0x0127, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x2D */ SCENE_ENTRY(Z2_00KEIKOKU, 0x0100, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x2E */ SCENE_ENTRY(Z2_POSTHOUSE, 0x0111, SCENE_DRAW_CFG_DEFAULT),
/* 0x2F */ SCENE_ENTRY(Z2_LABO, 0x013A, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x30 */ SCENE_ENTRY(Z2_DANPEI2TEST, 0x0113, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x31 */ SCENE_ENTRY_NONE(),
/* 0x32 */ SCENE_ENTRY(Z2_16GORON_HOUSE, 0x0124, SCENE_DRAW_CFG_DEFAULT),
/* 0x33 */ SCENE_ENTRY(Z2_33ZORACITY, 0x0136, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x34 */ SCENE_ENTRY(Z2_8ITEMSHOP, 0x010F, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x35 */ SCENE_ENTRY(Z2_F01, 0x012E, SCENE_DRAW_CFG_DEFAULT),
/* 0x36 */ SCENE_ENTRY(Z2_INISIE_BS, 0x0000, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x37 */ SCENE_ENTRY(Z2_30GYOSON, 0x0134, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x38 */ SCENE_ENTRY(Z2_31MISAKI, 0x0134, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x39 */ SCENE_ENTRY(Z2_TAKARAKUJI, 0x0112, SCENE_DRAW_CFG_DEFAULT),
/* 0x3A */ SCENE_ENTRY_NONE(),
/* 0x3B */ SCENE_ENTRY(Z2_TORIDE, 0x0138, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x3C */ SCENE_ENTRY(Z2_FISHERMAN, 0x013B, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x3D */ SCENE_ENTRY(Z2_GORONSHOP, 0x0129, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x3E */ SCENE_ENTRY(Z2_DEKU_KING, 0x011C, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x3F */ SCENE_ENTRY(Z2_LAST_GORON, 0x0000, SCENE_DRAW_CFG_DEFAULT),
/* 0x40 */ SCENE_ENTRY(Z2_24KEMONOMITI, 0x0000, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x41 */ SCENE_ENTRY(Z2_F01_B, 0x0130, SCENE_DRAW_CFG_DEFAULT),
/* 0x42 */ SCENE_ENTRY(Z2_F01C, 0x012F, SCENE_DRAW_CFG_DEFAULT),
/* 0x43 */ SCENE_ENTRY(Z2_BOTI, 0x0106, SCENE_DRAW_CFG_DEFAULT),
/* 0x44 */ SCENE_ENTRY(Z2_HAKUGIN_BS, 0x0000, SCENE_DRAW_CFG_DEFAULT),
/* 0x45 */ SCENE_ENTRY(Z2_20SICHITAI, 0x0116, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x46 */ SCENE_ENTRY(Z2_21MITURINMAE, 0x0117, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x47 */ SCENE_ENTRY(Z2_LAST_ZORA, 0x0000, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x48 */ SCENE_ENTRY(Z2_11GORONNOSATO2, 0x0123, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x49 */ SCENE_ENTRY(Z2_SEA, 0x013D, SCENE_DRAW_CFG_GREAT_BAY_TEMPLE),
/* 0x4A */ SCENE_ENTRY(Z2_35TAKI, 0x0137, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x4B */ SCENE_ENTRY(Z2_REDEAD, 0x0145, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x4C */ SCENE_ENTRY(Z2_BANDROOM, 0x0000, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x4D */ SCENE_ENTRY(Z2_11GORONNOSATO, 0x0123, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x4E */ SCENE_ENTRY(Z2_GORON_HAKA, 0x012A, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x4F */ SCENE_ENTRY(Z2_SECOM, 0x0143, SCENE_DRAW_CFG_MAT_ANIM_MANUAL_STEP),
/* 0x50 */ SCENE_ENTRY(Z2_10YUKIYAMANOMURA, 0x0122, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x51 */ SCENE_ENTRY(Z2_TOUGITES, 0x0146, SCENE_DRAW_CFG_DEFAULT),
/* 0x52 */ SCENE_ENTRY(Z2_DANPEI, 0x0120, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x53 */ SCENE_ENTRY(Z2_IKANAMAE, 0x0000, SCENE_DRAW_CFG_DEFAULT),
/* 0x54 */ SCENE_ENTRY(Z2_DOUJOU, 0x0110, SCENE_DRAW_CFG_DEFAULT),
/* 0x55 */ SCENE_ENTRY(Z2_MUSICHOUSE, 0x0147, SCENE_DRAW_CFG_MAT_ANIM_MANUAL_STEP),
/* 0x56 */ SCENE_ENTRY(Z2_IKNINSIDE, 0x0142, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x57 */ SCENE_ENTRY(Z2_MAP_SHOP, 0x0119, SCENE_DRAW_CFG_DEFAULT),
/* 0x58 */ SCENE_ENTRY(Z2_F40, 0x0140, SCENE_DRAW_CFG_DEFAULT),
/* 0x59 */ SCENE_ENTRY(Z2_F41, 0x0000, SCENE_DRAW_CFG_DEFAULT),
/* 0x5A */ SCENE_ENTRY(Z2_10YUKIYAMANOMURA2, 0x0122, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x5B */ SCENE_ENTRY(Z2_14YUKIDAMANOMITI, 0x0000, SCENE_DRAW_CFG_DEFAULT),
/* 0x5C */ SCENE_ENTRY(Z2_12HAKUGINMAE, 0x0125, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x5D */ SCENE_ENTRY(Z2_17SETUGEN, 0x0000, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x5E */ SCENE_ENTRY(Z2_17SETUGEN2, 0x0000, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x5F */ SCENE_ENTRY(Z2_SEA_BS, 0x0000, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x60 */ SCENE_ENTRY(Z2_RANDOM, 0x012C, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x61 */ SCENE_ENTRY(Z2_YADOYA, 0x010A, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x62 */ SCENE_ENTRY(Z2_KONPEKI_ENT, 0x0139, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x63 */ SCENE_ENTRY(Z2_INSIDETOWER, 0x0000, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x64 */ SCENE_ENTRY(Z2_26SARUNOMORI, 0x011D, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x65 */ SCENE_ENTRY(Z2_LOST_WOODS, 0x0000, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x66 */ SCENE_ENTRY(Z2_LAST_LINK, 0x0000, SCENE_DRAW_CFG_DEFAULT),
/* 0x67 */ SCENE_ENTRY(Z2_SOUGEN, 0x0000, SCENE_DRAW_CFG_DEFAULT),
/* 0x68 */ SCENE_ENTRY(Z2_BOMYA, 0x010D, SCENE_DRAW_CFG_DEFAULT),
/* 0x69 */ SCENE_ENTRY(Z2_KYOJINNOMA, 0x0000, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x6A */ SCENE_ENTRY(Z2_KOEPONARACE, 0x0131, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x6B */ SCENE_ENTRY(Z2_GORONRACE, 0x0126, SCENE_DRAW_CFG_DEFAULT),
/* 0x6C */ SCENE_ENTRY(Z2_TOWN, 0x0101, SCENE_DRAW_CFG_DEFAULT),
/* 0x6D */ SCENE_ENTRY(Z2_ICHIBA, 0x0102, SCENE_DRAW_CFG_DEFAULT),
/* 0x6E */ SCENE_ENTRY(Z2_BACKTOWN, 0x0103, SCENE_DRAW_CFG_DEFAULT),
/* 0x6F */ SCENE_ENTRY(Z2_CLOCKTOWER, 0x0104, SCENE_DRAW_CFG_MAT_ANIM),
/* 0x70 */ SCENE_ENTRY(Z2_ALLEY, 0x0105, SCENE_DRAW_CFG_MAT_ANIM),
};
static EntranceTableEntry sMayorsResidenceEntrance0[] = {
@@ -782,17 +782,17 @@ static EntranceTableEntry* sSwampShootingGalleryEntranceTable[] = {
sSwampShootingGalleryEntrance0,
};
static EntranceTableEntry sPinaccleRockEntrance0[] = {
static EntranceTableEntry sPinnacleRockEntrance0[] = {
{ 0x25, 0x00, 0x4A14 },
};
static EntranceTableEntry sPinaccleRockEntrance1[] = {
static EntranceTableEntry sPinnacleRockEntrance1[] = {
{ 0x25, 0x01, 0x0A14 },
};
static EntranceTableEntry* sPinaccleRockEntranceTable[] = {
sPinaccleRockEntrance0,
sPinaccleRockEntrance1,
static EntranceTableEntry* sPinnacleRockEntranceTable[] = {
sPinnacleRockEntrance0,
sPinnacleRockEntrance1,
};
static EntranceTableEntry sFairyFountainEntrance0[] = {
@@ -2657,116 +2657,116 @@ static EntranceTableEntry* sCutsceneEntranceTable[] = {
{ 0, NULL, NULL }
static SceneEntranceTableEntry sSceneEntranceTable[] = {
SCENE_ENTRANCE(sMayorsResidenceEntranceTable, "Z2_SONCHONOIE"),
SCENE_ENTRANCE(sMajorasLairEntranceTable, "Z2_LAST_BS"),
SCENE_ENTRANCE(sMagicHagsPotionShopEntranceTable, "Z2_WITCH_SHOP"),
SCENE_ENTRANCE(sRanchHouseEntranceTable, "Z2_OMOYA"),
SCENE_ENTRANCE(sHoneyAndDarlingsShopEntranceTable, "Z2_BOWLING"),
SCENE_ENTRANCE(sBeneathTheGraveryardEntranceTable, "Z2_HAKASHITA"),
SCENE_ENTRANCE(sSouthernSwampClearedEntranceTable, "Z2_20SICHITAI2"),
SCENE_ENTRANCE(sCuriosityShopEntranceTable, "Z2_AYASHIISHOP"),
SCENE_ENTRANCE_NONE(),
SCENE_ENTRANCE_NONE(),
SCENE_ENTRANCE(sGrottosEntranceTable, "KAKUSIANA"),
SCENE_ENTRANCE_NONE(),
SCENE_ENTRANCE_NONE(),
SCENE_ENTRANCE_NONE(),
SCENE_ENTRANCE(sCutsceneEntranceTable, "SPOT00"),
SCENE_ENTRANCE_NONE(),
SCENE_ENTRANCE(sIkanaCanyonEntranceTable, "Z2_IKANA"),
SCENE_ENTRANCE(sPiratesFortressEntranceTable, "Z2_KAIZOKU"),
SCENE_ENTRANCE(sMilkBarEntranceTable, "Z2_MILK_BAR"),
SCENE_ENTRANCE(sStoneTowerTempleEntranceTable, "Z2_INISIE_N"),
SCENE_ENTRANCE(sTreasureChestShopEntranceTable, "Z2_TAKARAYA"),
SCENE_ENTRANCE(sStoneTowerTempleReversedEntranceTable, "Z2_INISIE_R"),
SCENE_ENTRANCE(sClockTowerRooftopEntranceTable, "Z2_OKUJOU"),
SCENE_ENTRANCE(sOpeningDungeonEntranceTable, "Z2_OPENINGDAN"),
SCENE_ENTRANCE(sWoodfallTempleEntranceTable, "Z2_MITURIN"),
SCENE_ENTRANCE(sPathToMountainVillageEntranceTable, "Z2_13HUBUKINOMITI"),
SCENE_ENTRANCE(sIkanaCastleEntranceTable, "Z2_CASTLE"),
SCENE_ENTRANCE(sDekuScrubPlaygroundEntranceTable, "Z2_DEKUTES"),
SCENE_ENTRANCE(sOdolwasLairEntranceTable, "Z2_MITURIN_BS"),
SCENE_ENTRANCE(sTownShootingGalleryEntranceTable, "Z2_SYATEKI_MIZU"),
SCENE_ENTRANCE(sSnowheadTempleEntranceTable, "Z2_HAKUGIN"),
SCENE_ENTRANCE(sMilkRoadEntranceTable, "Z2_ROMANYMAE"),
SCENE_ENTRANCE(sPiratesFortressInteriorEntranceTable, "Z2_PIRATE"),
SCENE_ENTRANCE(sSwampShootingGalleryEntranceTable, "Z2_SYATEKI_MORI"),
SCENE_ENTRANCE(sPinaccleRockEntranceTable, "Z2_SINKAI"),
SCENE_ENTRANCE(sFairyFountainEntranceTable, "Z2_YOUSEI_IZUMI"),
SCENE_ENTRANCE(sSwampSpiderHouseEntranceTable, "Z2_KINSTA1"),
SCENE_ENTRANCE(sOceansideSpiderHouseEntranceTable, "Z2_KINDAN2"),
SCENE_ENTRANCE(sAstralObservatoryEntranceTable, "Z2_TENMON_DAI"),
SCENE_ENTRANCE(sMoonDekuTrialEntranceTable, "Z2_LAST_DEKU"),
SCENE_ENTRANCE(sDekuPalaceEntranceTable, "Z2_22DEKUCITY"),
SCENE_ENTRANCE(sMountainSmithyEntranceTable, "Z2_KAJIYA"),
SCENE_ENTRANCE(sTerminaFieldEntranceTable, "Z2_00KEIKOKU"),
SCENE_ENTRANCE(sPostOfficeEntranceTable, "Z2_POSTHOUSE"),
SCENE_ENTRANCE(sMarineResearchLabEntranceTable, "Z2_LABO"),
SCENE_ENTRANCE(sDampesHouseEntranceTable, "Z2_DANPEI2TEST"),
SCENE_ENTRANCE_NONE(),
SCENE_ENTRANCE(sGoronShrineEntranceTable, "Z2_16GORON_HOUSE"),
SCENE_ENTRANCE(sZoraHallEntranceTable, "Z2_33ZORACITY"),
SCENE_ENTRANCE(sTradingPostEntranceTable, "Z2_8ITEMSHOP"),
SCENE_ENTRANCE(sRomaniRanchEntranceTable, "Z2_F01"),
SCENE_ENTRANCE(sTwinmoldsLairEntranceTable, "Z2_INISIE_BS"),
SCENE_ENTRANCE(sGreatBayCoastEntranceTable, "Z2_30GYOSON"),
SCENE_ENTRANCE(sZoraCapeEntranceTable, "Z2_31MISAKI"),
SCENE_ENTRANCE(sLotteryShopEntranceTable, "Z2_TAKARAKUJI"),
SCENE_ENTRANCE_NONE(),
SCENE_ENTRANCE(sPiratesFortressExteriorEntranceTable, "Z2_TORIDE"),
SCENE_ENTRANCE(sFishermansHutEntranceTable, "Z2_FISHERMAN"),
SCENE_ENTRANCE(sGoronShopEntranceTable, "Z2_GORONSHOP"),
SCENE_ENTRANCE(sDekuKingsChamberEntranceTable, "Z2_DEKU_KING"),
SCENE_ENTRANCE(sMoonGoronTrialEntranceTable, "Z2_LAST_GORON"),
SCENE_ENTRANCE(sRoadToSouthernSwampEntranceTable, "Z2_24KEMONOMITI"),
SCENE_ENTRANCE(sDoggyRacetrackEntranceTable, "Z2_F01_B"),
SCENE_ENTRANCE(sCuccoShackEntranceTable, "Z2_F01C"),
SCENE_ENTRANCE(sIkanaGraveyardEntranceTable, "Z2_BOTI"),
SCENE_ENTRANCE(sGohtsLairEntranceTable, "Z2_HAKUGIN_BS"),
SCENE_ENTRANCE(sSouthernSwampPoisonedEntranceTable, "Z2_20SICHITAI"),
SCENE_ENTRANCE(sWoodfallEntranceTable, "Z2_21MITURINMAE"),
SCENE_ENTRANCE(sMoonZoraTrialEntranceTable, "Z2_LAST_ZORA"),
SCENE_ENTRANCE(sGoronVillageSpringEntranceTable, "Z2_11GORONNOSATO2"),
SCENE_ENTRANCE(sGreatBayTempleEntranceTable, "Z2_SEA"),
SCENE_ENTRANCE(sWaterfallRapidsEntranceTable, "Z2_35TAKI"),
SCENE_ENTRANCE(sBeneathTheWellEntranceTable, "Z2_REDEAD"),
SCENE_ENTRANCE(sZoraHallRoomsEntranceTable, "Z2_BANDROOM"),
SCENE_ENTRANCE(sGoronVillageWinterEntranceTable, "Z2_11GORONNOSATO"),
SCENE_ENTRANCE(sGoronGraveryardEntranceTable, "Z2_GORON_HAKA"),
SCENE_ENTRANCE(sSakonsHideoutEntranceTable, "Z2_SECOM"),
SCENE_ENTRANCE(sMountainVillageWinterEntranceTable, "Z2_10YUKIYAMANOMURA"),
SCENE_ENTRANCE(sGhostHutEntranceTable, "Z2_TOUGITES"),
SCENE_ENTRANCE(sDekuShrineEntranceTable, "Z2_DANPEI"),
SCENE_ENTRANCE(sRoadToIkanaEntranceTable, "Z2_IKANAMAE"),
SCENE_ENTRANCE(sSwordmansSchoolEntranceTable, "Z2_DOUJOU"),
SCENE_ENTRANCE(sMusicBoxHouseEntranceTable, "Z2_MUSICHOUSE"),
SCENE_ENTRANCE(sIgosDuIkanasLairEntranceTable, "Z2_IKNINSIDE"),
SCENE_ENTRANCE(sTouristInformationEntranceTable, "Z2_MAP_SHOP"),
SCENE_ENTRANCE(sStoneTowerEntranceTable, "Z2_F40"),
SCENE_ENTRANCE(sStoneTowerInvertedEntranceTable, "Z2_F41"),
SCENE_ENTRANCE(sMountainVillageSpringEntranceTable, "Z2_10YUKIYAMANOMURA2"),
SCENE_ENTRANCE(sPathToSnowheadEntranceTable, "Z2_14YUKIDAMANOMITI"),
SCENE_ENTRANCE(sSnowheadEntranceTable, "Z2_12HAKUGINMAE"),
SCENE_ENTRANCE(sPathToGoronVillageWinterEntranceTable, "Z2_17SETUGEN"),
SCENE_ENTRANCE(sPathToGoronVillageSpringEntranceTable, "Z2_17SETUGEN2"),
SCENE_ENTRANCE(sGyorgsLairEntranceTable, "Z2_SEA_BS"),
SCENE_ENTRANCE(sSecretShrineEntranceTable, "Z2_RANDOM"),
SCENE_ENTRANCE(sStockPotInnEntranceTable, "Z2_YADOYA"),
SCENE_ENTRANCE(sGreatBayCutsceneEntranceTable, "Z2_KONPEKI_ENT"),
SCENE_ENTRANCE(sClockTowerInteriorEntranceTable, "Z2_INSIDETOWER"),
SCENE_ENTRANCE(sWoodsOfMysteryEntranceTable, "Z2_26SARUNOMORI"),
SCENE_ENTRANCE(sLostWoodsEntranceTable, "Z2_LOST_WOODS"),
SCENE_ENTRANCE(sMoonLinkTrialEntranceTable, "Z2_LAST_LINK"),
SCENE_ENTRANCE(sTheMoonEntranceTable, "Z2_SOUGEN"),
SCENE_ENTRANCE(sBombShopEntranceTable, "Z2_BOMYA"),
SCENE_ENTRANCE(sGiantsChamberEntranceTable, "Z2_KYOJINNOMA"),
SCENE_ENTRANCE(sGormanTrackEntranceTable, "Z2_KOEPONARACE"),
SCENE_ENTRANCE(sGoronRacetrackEntranceTable, "Z2_GORONRACE"),
SCENE_ENTRANCE(sEastClockTownEntranceTable, "Z2_TOWN"),
SCENE_ENTRANCE(sWestClockTownEntranceTable, "Z2_ICHIBA"),
SCENE_ENTRANCE(sNorthClockTownEntranceTable, "Z2_BACKTOWN"),
SCENE_ENTRANCE(sSouthClockTownEntranceTable, "Z2_CLOCKTOWER"),
SCENE_ENTRANCE(sLaundryPoolEntranceTable, "Z2_ALLEY"),
/* 0x00 */ SCENE_ENTRANCE(sMayorsResidenceEntranceTable, "Z2_SONCHONOIE"),
/* 0x01 */ SCENE_ENTRANCE(sMajorasLairEntranceTable, "Z2_LAST_BS"),
/* 0x02 */ SCENE_ENTRANCE(sMagicHagsPotionShopEntranceTable, "Z2_WITCH_SHOP"),
/* 0x03 */ SCENE_ENTRANCE(sRanchHouseEntranceTable, "Z2_OMOYA"),
/* 0x04 */ SCENE_ENTRANCE(sHoneyAndDarlingsShopEntranceTable, "Z2_BOWLING"),
/* 0x05 */ SCENE_ENTRANCE(sBeneathTheGraveryardEntranceTable, "Z2_HAKASHITA"),
/* 0x06 */ SCENE_ENTRANCE(sSouthernSwampClearedEntranceTable, "Z2_20SICHITAI2"),
/* 0x07 */ SCENE_ENTRANCE(sCuriosityShopEntranceTable, "Z2_AYASHIISHOP"),
/* 0x08 */ SCENE_ENTRANCE_NONE(),
/* 0x09 */ SCENE_ENTRANCE_NONE(),
/* 0x0A */ SCENE_ENTRANCE(sGrottosEntranceTable, "KAKUSIANA"),
/* 0x0B */ SCENE_ENTRANCE_NONE(),
/* 0x0C */ SCENE_ENTRANCE_NONE(),
/* 0x0D */ SCENE_ENTRANCE_NONE(),
/* 0x0E */ SCENE_ENTRANCE(sCutsceneEntranceTable, "SPOT00"),
/* 0x0F */ SCENE_ENTRANCE_NONE(),
/* 0x10 */ SCENE_ENTRANCE(sIkanaCanyonEntranceTable, "Z2_IKANA"),
/* 0x11 */ SCENE_ENTRANCE(sPiratesFortressEntranceTable, "Z2_KAIZOKU"),
/* 0x12 */ SCENE_ENTRANCE(sMilkBarEntranceTable, "Z2_MILK_BAR"),
/* 0x13 */ SCENE_ENTRANCE(sStoneTowerTempleEntranceTable, "Z2_INISIE_N"),
/* 0x14 */ SCENE_ENTRANCE(sTreasureChestShopEntranceTable, "Z2_TAKARAYA"),
/* 0x15 */ SCENE_ENTRANCE(sStoneTowerTempleReversedEntranceTable, "Z2_INISIE_R"),
/* 0x16 */ SCENE_ENTRANCE(sClockTowerRooftopEntranceTable, "Z2_OKUJOU"),
/* 0x17 */ SCENE_ENTRANCE(sOpeningDungeonEntranceTable, "Z2_OPENINGDAN"),
/* 0x18 */ SCENE_ENTRANCE(sWoodfallTempleEntranceTable, "Z2_MITURIN"),
/* 0x19 */ SCENE_ENTRANCE(sPathToMountainVillageEntranceTable, "Z2_13HUBUKINOMITI"),
/* 0x1A */ SCENE_ENTRANCE(sIkanaCastleEntranceTable, "Z2_CASTLE"),
/* 0x1B */ SCENE_ENTRANCE(sDekuScrubPlaygroundEntranceTable, "Z2_DEKUTES"),
/* 0x1C */ SCENE_ENTRANCE(sOdolwasLairEntranceTable, "Z2_MITURIN_BS"),
/* 0x1D */ SCENE_ENTRANCE(sTownShootingGalleryEntranceTable, "Z2_SYATEKI_MIZU"),
/* 0x1E */ SCENE_ENTRANCE(sSnowheadTempleEntranceTable, "Z2_HAKUGIN"),
/* 0x1F */ SCENE_ENTRANCE(sMilkRoadEntranceTable, "Z2_ROMANYMAE"),
/* 0x20 */ SCENE_ENTRANCE(sPiratesFortressInteriorEntranceTable, "Z2_PIRATE"),
/* 0x21 */ SCENE_ENTRANCE(sSwampShootingGalleryEntranceTable, "Z2_SYATEKI_MORI"),
/* 0x22 */ SCENE_ENTRANCE(sPinnacleRockEntranceTable, "Z2_SINKAI"),
/* 0x23 */ SCENE_ENTRANCE(sFairyFountainEntranceTable, "Z2_YOUSEI_IZUMI"),
/* 0x24 */ SCENE_ENTRANCE(sSwampSpiderHouseEntranceTable, "Z2_KINSTA1"),
/* 0x25 */ SCENE_ENTRANCE(sOceansideSpiderHouseEntranceTable, "Z2_KINDAN2"),
/* 0x26 */ SCENE_ENTRANCE(sAstralObservatoryEntranceTable, "Z2_TENMON_DAI"),
/* 0x27 */ SCENE_ENTRANCE(sMoonDekuTrialEntranceTable, "Z2_LAST_DEKU"),
/* 0x28 */ SCENE_ENTRANCE(sDekuPalaceEntranceTable, "Z2_22DEKUCITY"),
/* 0x29 */ SCENE_ENTRANCE(sMountainSmithyEntranceTable, "Z2_KAJIYA"),
/* 0x2A */ SCENE_ENTRANCE(sTerminaFieldEntranceTable, "Z2_00KEIKOKU"),
/* 0x2B */ SCENE_ENTRANCE(sPostOfficeEntranceTable, "Z2_POSTHOUSE"),
/* 0x2C */ SCENE_ENTRANCE(sMarineResearchLabEntranceTable, "Z2_LABO"),
/* 0x2D */ SCENE_ENTRANCE(sDampesHouseEntranceTable, "Z2_DANPEI2TEST"),
/* 0x2E */ SCENE_ENTRANCE_NONE(),
/* 0x2F */ SCENE_ENTRANCE(sGoronShrineEntranceTable, "Z2_16GORON_HOUSE"),
/* 0x30 */ SCENE_ENTRANCE(sZoraHallEntranceTable, "Z2_33ZORACITY"),
/* 0x31 */ SCENE_ENTRANCE(sTradingPostEntranceTable, "Z2_8ITEMSHOP"),
/* 0x32 */ SCENE_ENTRANCE(sRomaniRanchEntranceTable, "Z2_F01"),
/* 0x33 */ SCENE_ENTRANCE(sTwinmoldsLairEntranceTable, "Z2_INISIE_BS"),
/* 0x34 */ SCENE_ENTRANCE(sGreatBayCoastEntranceTable, "Z2_30GYOSON"),
/* 0x35 */ SCENE_ENTRANCE(sZoraCapeEntranceTable, "Z2_31MISAKI"),
/* 0x36 */ SCENE_ENTRANCE(sLotteryShopEntranceTable, "Z2_TAKARAKUJI"),
/* 0x37 */ SCENE_ENTRANCE_NONE(),
/* 0x38 */ SCENE_ENTRANCE(sPiratesFortressExteriorEntranceTable, "Z2_TORIDE"),
/* 0x39 */ SCENE_ENTRANCE(sFishermansHutEntranceTable, "Z2_FISHERMAN"),
/* 0x3A */ SCENE_ENTRANCE(sGoronShopEntranceTable, "Z2_GORONSHOP"),
/* 0x3B */ SCENE_ENTRANCE(sDekuKingsChamberEntranceTable, "Z2_DEKU_KING"),
/* 0x3C */ SCENE_ENTRANCE(sMoonGoronTrialEntranceTable, "Z2_LAST_GORON"),
/* 0x3D */ SCENE_ENTRANCE(sRoadToSouthernSwampEntranceTable, "Z2_24KEMONOMITI"),
/* 0x3E */ SCENE_ENTRANCE(sDoggyRacetrackEntranceTable, "Z2_F01_B"),
/* 0x3F */ SCENE_ENTRANCE(sCuccoShackEntranceTable, "Z2_F01C"),
/* 0x40 */ SCENE_ENTRANCE(sIkanaGraveyardEntranceTable, "Z2_BOTI"),
/* 0x41 */ SCENE_ENTRANCE(sGohtsLairEntranceTable, "Z2_HAKUGIN_BS"),
/* 0x42 */ SCENE_ENTRANCE(sSouthernSwampPoisonedEntranceTable, "Z2_20SICHITAI"),
/* 0x43 */ SCENE_ENTRANCE(sWoodfallEntranceTable, "Z2_21MITURINMAE"),
/* 0x44 */ SCENE_ENTRANCE(sMoonZoraTrialEntranceTable, "Z2_LAST_ZORA"),
/* 0x45 */ SCENE_ENTRANCE(sGoronVillageSpringEntranceTable, "Z2_11GORONNOSATO2"),
/* 0x46 */ SCENE_ENTRANCE(sGreatBayTempleEntranceTable, "Z2_SEA"),
/* 0x47 */ SCENE_ENTRANCE(sWaterfallRapidsEntranceTable, "Z2_35TAKI"),
/* 0x48 */ SCENE_ENTRANCE(sBeneathTheWellEntranceTable, "Z2_REDEAD"),
/* 0x49 */ SCENE_ENTRANCE(sZoraHallRoomsEntranceTable, "Z2_BANDROOM"),
/* 0x4A */ SCENE_ENTRANCE(sGoronVillageWinterEntranceTable, "Z2_11GORONNOSATO"),
/* 0x4B */ SCENE_ENTRANCE(sGoronGraveryardEntranceTable, "Z2_GORON_HAKA"),
/* 0x4C */ SCENE_ENTRANCE(sSakonsHideoutEntranceTable, "Z2_SECOM"),
/* 0x4D */ SCENE_ENTRANCE(sMountainVillageWinterEntranceTable, "Z2_10YUKIYAMANOMURA"),
/* 0x4E */ SCENE_ENTRANCE(sGhostHutEntranceTable, "Z2_TOUGITES"),
/* 0x4F */ SCENE_ENTRANCE(sDekuShrineEntranceTable, "Z2_DANPEI"),
/* 0x50 */ SCENE_ENTRANCE(sRoadToIkanaEntranceTable, "Z2_IKANAMAE"),
/* 0x51 */ SCENE_ENTRANCE(sSwordmansSchoolEntranceTable, "Z2_DOUJOU"),
/* 0x52 */ SCENE_ENTRANCE(sMusicBoxHouseEntranceTable, "Z2_MUSICHOUSE"),
/* 0x53 */ SCENE_ENTRANCE(sIgosDuIkanasLairEntranceTable, "Z2_IKNINSIDE"),
/* 0x54 */ SCENE_ENTRANCE(sTouristInformationEntranceTable, "Z2_MAP_SHOP"),
/* 0x55 */ SCENE_ENTRANCE(sStoneTowerEntranceTable, "Z2_F40"),
/* 0x56 */ SCENE_ENTRANCE(sStoneTowerInvertedEntranceTable, "Z2_F41"),
/* 0x57 */ SCENE_ENTRANCE(sMountainVillageSpringEntranceTable, "Z2_10YUKIYAMANOMURA2"),
/* 0x58 */ SCENE_ENTRANCE(sPathToSnowheadEntranceTable, "Z2_14YUKIDAMANOMITI"),
/* 0x59 */ SCENE_ENTRANCE(sSnowheadEntranceTable, "Z2_12HAKUGINMAE"),
/* 0x5A */ SCENE_ENTRANCE(sPathToGoronVillageWinterEntranceTable, "Z2_17SETUGEN"),
/* 0x5B */ SCENE_ENTRANCE(sPathToGoronVillageSpringEntranceTable, "Z2_17SETUGEN2"),
/* 0x5C */ SCENE_ENTRANCE(sGyorgsLairEntranceTable, "Z2_SEA_BS"),
/* 0x5D */ SCENE_ENTRANCE(sSecretShrineEntranceTable, "Z2_RANDOM"),
/* 0x5E */ SCENE_ENTRANCE(sStockPotInnEntranceTable, "Z2_YADOYA"),
/* 0x5F */ SCENE_ENTRANCE(sGreatBayCutsceneEntranceTable, "Z2_KONPEKI_ENT"),
/* 0x60 */ SCENE_ENTRANCE(sClockTowerInteriorEntranceTable, "Z2_INSIDETOWER"),
/* 0x61 */ SCENE_ENTRANCE(sWoodsOfMysteryEntranceTable, "Z2_26SARUNOMORI"),
/* 0x62 */ SCENE_ENTRANCE(sLostWoodsEntranceTable, "Z2_LOST_WOODS"),
/* 0x63 */ SCENE_ENTRANCE(sMoonLinkTrialEntranceTable, "Z2_LAST_LINK"),
/* 0x64 */ SCENE_ENTRANCE(sTheMoonEntranceTable, "Z2_SOUGEN"),
/* 0x65 */ SCENE_ENTRANCE(sBombShopEntranceTable, "Z2_BOMYA"),
/* 0x66 */ SCENE_ENTRANCE(sGiantsChamberEntranceTable, "Z2_KYOJINNOMA"),
/* 0x67 */ SCENE_ENTRANCE(sGormanTrackEntranceTable, "Z2_KOEPONARACE"),
/* 0x68 */ SCENE_ENTRANCE(sGoronRacetrackEntranceTable, "Z2_GORONRACE"),
/* 0x69 */ SCENE_ENTRANCE(sEastClockTownEntranceTable, "Z2_TOWN"),
/* 0x6A */ SCENE_ENTRANCE(sWestClockTownEntranceTable, "Z2_ICHIBA"),
/* 0x6B */ SCENE_ENTRANCE(sNorthClockTownEntranceTable, "Z2_BACKTOWN"),
/* 0x6C */ SCENE_ENTRANCE(sSouthClockTownEntranceTable, "Z2_CLOCKTOWER"),
/* 0x6D */ SCENE_ENTRANCE(sLaundryPoolEntranceTable, "Z2_ALLEY"),
};
/**
+91 -49
View File
@@ -1,80 +1,96 @@
#include "global.h"
#include "z64snap.h"
#include "overlays/actors/ovl_En_Kakasi/z_en_kakasi.h"
typedef struct {
Actor actor;
s32 (*pictoFunc)(PlayState* play, Actor* actor);
} PictoActor;
#define PICTO_SEEN_IN_SCENE 1
#define PICTO_SEEN_ANYWHERE 2
s32 func_8013A240(PlayState* play) {
/**
* Test every loaded actor to see if it is a pictographable `PictoActor`, and if so, run its `validationFunc` to set
* appropriate flags.
*
* @return s32 Number of pictograph actors validly captured.
*/
s32 Snap_RecordPictographedActors(PlayState* play) {
PictoActor* pictoActor;
Actor* actor;
s32 type = 0;
s32 category = 0;
s32 seen;
s32 count = 0;
s32 validCount = 0;
gSaveContext.save.pictoFlags0 = 0;
gSaveContext.save.pictoFlags1 = 0;
if (play->sceneNum == SCENE_20SICHITAI) {
func_8013A41C(1);
Snap_SetFlag(PICTOGRAPH_IN_SWAMP);
}
for (; type < 12; type++) {
for (actor = play->actorCtx.actorLists[type].first; actor != NULL; actor = actor->next) {
for (; category < ACTORCAT_MAX; category++) {
for (actor = play->actorCtx.actorLists[category].first; actor != NULL; actor = actor->next) {
seen = 0;
// Actors which must be pictographed in a specific scene
switch (play->sceneNum) {
case SCENE_20SICHITAI:
if ((actor->id == ACTOR_EN_MNK) || (actor->id == ACTOR_EN_BIGOKUTA)) {
seen = 1;
seen = PICTO_SEEN_IN_SCENE;
}
break;
default:
seen = 0;
break;
}
if (actor->id) {
; // Needed to match
}
// Actors which may be pictographed anywhere
switch (actor->id) {
case ACTOR_EN_KAKASI:
if ((actor->params & 1) == 1) {
seen |= 2;
if (GET_KAKASI_ABOVE_GROUND(actor) == 1) {
seen |= PICTO_SEEN_ANYWHERE;
break; //! @bug break is inside conditional, meaning it falls through if it is false
}
// FALLTHROUGH
case ACTOR_EN_ZOV:
seen |= 2;
seen |= PICTO_SEEN_ANYWHERE;
break;
case ACTOR_EN_BAL:
seen |= 2;
seen |= PICTO_SEEN_ANYWHERE;
break;
case ACTOR_EN_DNQ:
seen |= 2;
seen |= PICTO_SEEN_ANYWHERE;
break;
case ACTOR_EN_GE1:
case ACTOR_EN_GE3:
case ACTOR_EN_KAIZOKU:
case ACTOR_EN_GE2:
seen |= 2;
seen |= PICTO_SEEN_ANYWHERE;
break;
}
if (seen != 0) {
// If actor is recordable, run its validity function and record if valid
if (seen) {
pictoActor = (PictoActor*)actor;
if (pictoActor->pictoFunc != NULL) {
if ((pictoActor->pictoFunc)(play, actor) == 0) {
count++;
if (pictoActor->validationFunc != NULL) {
if ((pictoActor->validationFunc)(play, actor) == 0) {
validCount++;
}
}
}
}
}
return count;
return validCount;
}
void func_8013A41C(s32 flag) {
// Only used in this file
void Snap_SetFlag(s32 flag) {
if (flag < 0x20) {
gSaveContext.save.pictoFlags0 |= (1 << flag);
} else {
@@ -83,7 +99,8 @@ void func_8013A41C(s32 flag) {
}
}
void func_8013A46C(s32 flag) {
// Unused
void Snap_UnsetFlag(s32 flag) {
if (flag < 0x20) {
gSaveContext.save.pictoFlags0 &= ~(1 << flag);
} else {
@@ -92,7 +109,7 @@ void func_8013A46C(s32 flag) {
}
}
u32 func_8013A4C4(s32 flag) {
u32 Snap_CheckFlag(s32 flag) {
SaveContext* saveCtx = &gSaveContext;
if (flag < 0x20) {
@@ -103,13 +120,29 @@ u32 func_8013A4C4(s32 flag) {
}
}
s16 func_8013A504(s16 val) {
return (val >= 0) ? val : -val;
s16 Snap_AbsS(s16 val) {
return ABS(val);
}
s32 func_8013A530(PlayState* play, Actor* actor, s32 flag, Vec3f* pos, Vec3s* rot, f32 distanceMin, f32 distanceMax,
s16 angleError) {
Vec3f screenSpace;
/**
* Test if a pictograph is a valid pictograph of an actor
*
* @param play
* @param actor Actor to test
* @param flag Flag to set if checks successful
* @param pos position of point to test (generally a particular point in the actor's model)
* @param rot rotation of point to test (for facing camera)
* @param distanceMin closest point may be
* @param distanceMax farthest away point may be
* @param angleRange Size of range that counts as facing the camera (-1 is used for any allowed)
* @return s32 0 on success, `or`ed combination of the validity flag indices if not
*
* @note It is generally not possible to recover the actual failure mode(s) from the return value: oring `ret` with the
* actual flag rather than its index would rectify this.
*/
s32 Snap_ValidatePictograph(PlayState* play, Actor* actor, s32 flag, Vec3f* pos, Vec3s* rot, f32 distanceMin,
f32 distanceMax, s16 angleRange) {
Vec3f projectedPos;
s16 x;
s16 y;
f32 distance;
@@ -119,42 +152,51 @@ s32 func_8013A530(PlayState* play, Actor* actor, s32 flag, Vec3f* pos, Vec3s* ro
s32 ret = 0;
s32 bgId;
// Check distance
distance = OLib_Vec3fDist(pos, &camera->eye);
if ((distance < distanceMin) || (distanceMax < distance)) {
func_8013A41C(0x3F);
ret = 0x3F;
Snap_SetFlag(PICTOGRAPH_BAD_DISTANCE);
ret = PICTOGRAPH_BAD_DISTANCE;
}
x = func_8013A504(Camera_GetCamDirPitch(camera) + rot->x);
y = func_8013A504(Camera_GetCamDirYaw(camera) - BINANG_SUB(rot->y, 0x7FFF));
if ((0 < angleError) && ((angleError < x) || (angleError < y))) {
func_8013A41C(0x3E);
ret |= 0x3E;
// Check rot is facing camera?
x = Snap_AbsS(Camera_GetCamDirPitch(camera) + rot->x);
y = Snap_AbsS(Camera_GetCamDirYaw(camera) - BINANG_SUB(rot->y, 0x7FFF));
if ((0 < angleRange) && ((angleRange < x) || (angleRange < y))) {
Snap_SetFlag(PICTOGRAPH_BAD_ANGLE);
ret |= PICTOGRAPH_BAD_ANGLE;
}
Actor_GetProjectedPos(play, pos, &screenSpace, &distance);
x = (s16)(screenSpace.x * distance * 160.0f + 160.0f) - 85;
y = (s16)(screenSpace.y * distance * -120.0f + 120.0f) - 67;
if ((x < 0) || (150 < x) || (y < 0) || (105 < y)) {
func_8013A41C(0x3D);
ret |= 0x3D;
// Check in capture region
Actor_GetProjectedPos(play, pos, &projectedPos, &distance);
// Convert to projected position to device coordinates, shift to be relative to the capture region's top-left corner
x = (s16)PROJECTED_TO_SCREEN_X(projectedPos, distance) - PICTO_CAPTURE_REGION_TOPLEFT_X;
y = (s16)PROJECTED_TO_SCREEN_Y(projectedPos, distance) - PICTO_CAPTURE_REGION_TOPLEFT_Y;
// checks if the coordinates are within the capture region
if ((x < 0) || (x > PICTO_RESOLUTION_HORIZONTAL) || (y < 0) || (y > PICTO_RESOLUTION_VERTICAL)) {
Snap_SetFlag(PICTOGRAPH_NOT_IN_VIEW);
ret |= PICTOGRAPH_NOT_IN_VIEW;
}
if (BgCheck_ProjectileLineTest(&play->colCtx, pos, &camera->eye, &screenSpace, &poly, true, true, true, true,
// Check not obscured by bg collision
if (BgCheck_ProjectileLineTest(&play->colCtx, pos, &camera->eye, &projectedPos, &poly, true, true, true, true,
&bgId)) {
func_8013A41C(0x3C);
ret |= 0x3C;
Snap_SetFlag(PICTOGRAPH_BEHIND_BG);
ret |= PICTOGRAPH_BEHIND_BG;
}
// Check not obscured by actor collision
actors[0] = actor;
actors[1] = &GET_PLAYER(play)->actor;
if (CollisionCheck_LineOCCheck(play, &play->colChkCtx, pos, &camera->eye, actors, 2)) {
func_8013A41C(0x3B);
ret |= 0x3B;
Snap_SetFlag(PICTOGRAPH_BEHIND_COLLISION);
ret |= PICTOGRAPH_BEHIND_COLLISION;
}
// If all of the above checks pass, set the flag
if (ret == 0) {
func_8013A41C(flag);
Snap_SetFlag(flag);
}
return ret;