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func_80183070 to Sys_Freeze (#1686)
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@@ -25,8 +25,6 @@ void Room_Draw(PlayState* play, Room* room, u32 flags);
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void Room_FinishRoomChange(PlayState* play, RoomContext* roomCtx);
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NORETURN void func_80183070(void);
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AudioTask* AudioThread_Update(void);
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void AudioThread_QueueCmdF32(u32 opArgs, f32 data);
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void AudioThread_QueueCmdS32(u32 opArgs, s32 data);
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